About this dev blog
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<p>This is to be my <a href="http://www.evennia.com/">Evennia</a> dev blog, but it will also cover various other musings concerning programming in general and mud designing in particular. Whereas the Evennia <a href="https://groups.google.com/forum/#%21forum/evennia">mailing list</a> remains the main venue for discussion, I will probably use this blog for announcing features too.</p>
<p>Some background:<br />
Evennia is a Python MUD/MUX/MU* server. More correct is probably to call it a "MUD-building system". The developer codes their entire game using normal Python modules. All development is done with the full power of Python - gritty stuff like database operations and network communication are hidden away behind custom classes that you can treat and modify mostly like any Python primitives.</p>
<p>Since the server is based on the <a href="http://twistedmatrix.com/trac/">Twisted</a> and <a href="https://www.djangoproject.com/">Django</a> technologies we can offer many modern features out of the box. Evennia is for example its own web server and comes with both its own website and an "comet"-style browser mud client. But before this turns into even more of a sales pitch, I'll just just direct you to the evennia website if you want to know more. :)</p>
<p>I, Griatch, took over the development of Evennia from the original author, Greg Taylor, in 2010.</p>