piss

entries

  1. Graphics Studies Compilation
    Adrian Courrèges
  2. UE4 Optimized Post-Effects
    Adrian Courrèges
  3. Metal Gear Solid V - Graphics Study
    Adrian Courrèges
  4. Beware of Transparent Pixels
    Adrian Courrèges
  5. DOOM (2016) - Graphics Study
    Adrian Courrèges
  6. GTA V - Graphics Study - Part 3
    Adrian Courrèges
  7. GTA V - Graphics Study - Part 2
    Adrian Courrèges
  8. GTA V - Graphics Study
    Adrian Courrèges
  9. Print Copy of SupCom Graphics Study
    Adrian Courrèges
  10. Exp3D Goes Open-Source
    Adrian Courrèges
  11. Supreme Commander - Graphics Study
    Adrian Courrèges
  12. Introducing Linux Visual Novel Reader
    Adrian Courrèges
  13. Deus Ex: Human Revolution - Graphics Study
    Adrian Courrèges
  14. Customizing IRKit Firmware: LED and Offline Mode
    Adrian Courrèges
  15. Introducing IRKit Web Remote
    Adrian Courrèges
  16. IRKit Setup Guide for Android, iOS, Linux, Mac, Windows
    Adrian Courrèges
  17. Beam Waves Live Wallpaper for Android
    Adrian Courrèges
  18. Website Makeover
    Adrian Courrèges
  19. Exp3D for Android and Web-Browser
    Adrian Courrèges
  20. 5.1 sound with nForce chipset under Feisty
    Adrian Courrèges

Graphics Studies Compilation

Adrian Courrèges

source

<p><img class="right" src="http://www.adriancourreges.com/img/blog/2020/gfx/gfx_studies.jpg" width="500" /></p> <p>Rendering in games can be a complex topic, different approaches with their own tradeoffs are available, new techniques arise, others fall out of fashion&hellip; Studios using in-house engines need to make choices that will fit the type of game they&rsquo;re aiming for.<br /> It can be very &hellip;