Status
Emily Short's Interactive Storytelling
<p class="wp-block-paragraph">I’ve been unusually quiet lately and not even following my usual link assortment schedule – apologies for that, especially to people who’ve sent me interesting links lately. I do mean to resume in time, but have needed to set even this aside for a little while. The end of last year was rough; I lost a couple of people close to me, one of them very unexpectedly and much too young. And work-wise, I’ve been deep in finishing <em><a href="https://store.steampowered.com/app/1769980/Mask_of_the_Rose/">Mask of the Rose</a></em>.</p>
<p class="wp-block-paragraph">However! I will be speaking at GDC, <a href="https://schedule.gdconf.com/session/game-design-for-inclusion-beyond-representation/890477">in person this time</a>, and I expect to be more present here again once Mask launches.</p>