piss

entries

  1. Mini NES Electronics Kit Status Update
    daftmike's blog 1970-08-29T13:08:00+00:00
  2. Mini NES Electronics Kit Status Update #2
    daftmike's blog 1970-09-13T14:24:00+00:00
  3. Shipping delay update :(
    daftmike's blog 1970-10-30T12:14:00+00:00
  4. Api
    Neovim 2001-01-01T00:00:00+00:00
  5. Api-ui-events
    Neovim 2001-01-01T00:00:00+00:00
  6. Autocmd
    Neovim 2001-01-01T00:00:00+00:00
  7. Backers
    Neovim 2001-01-01T00:00:00+00:00
  8. Change
    Neovim 2001-01-01T00:00:00+00:00
  9. Channel
    Neovim 2001-01-01T00:00:00+00:00
  10. Cmdline
    Neovim 2001-01-01T00:00:00+00:00
  11. Credits
    Neovim 2001-01-01T00:00:00+00:00
  12. Debug
    Neovim 2001-01-01T00:00:00+00:00
  13. Deprecated
    Neovim 2001-01-01T00:00:00+00:00
  14. Dev
    Neovim 2001-01-01T00:00:00+00:00
  15. Dev_arch
    Neovim 2001-01-01T00:00:00+00:00
  16. Dev_style
    Neovim 2001-01-01T00:00:00+00:00
  17. Dev_test
    Neovim 2001-01-01T00:00:00+00:00
  18. Dev_theme
    Neovim 2001-01-01T00:00:00+00:00
  19. Dev_tools
    Neovim 2001-01-01T00:00:00+00:00
  20. Dev_vimpatch
    Neovim 2001-01-01T00:00:00+00:00
  21. Develop
    Neovim 2001-01-01T00:00:00+00:00
  22. Diagnostic
    Neovim 2001-01-01T00:00:00+00:00
  23. Diff
    Neovim 2001-01-01T00:00:00+00:00
  24. Digraph
    Neovim 2001-01-01T00:00:00+00:00
  25. Editing
    Neovim 2001-01-01T00:00:00+00:00
  26. Editorconfig
    Neovim 2001-01-01T00:00:00+00:00
  27. Faq
    Neovim 2001-01-01T00:00:00+00:00
  28. Filetype
    Neovim 2001-01-01T00:00:00+00:00
  29. Fold
    Neovim 2001-01-01T00:00:00+00:00
  30. Ft_ada
    Neovim 2001-01-01T00:00:00+00:00
  31. Ft_hare
    Neovim 2001-01-01T00:00:00+00:00
  32. Ft_ps1
    Neovim 2001-01-01T00:00:00+00:00
  33. Ft_raku
    Neovim 2001-01-01T00:00:00+00:00
  34. Ft_rust
    Neovim 2001-01-01T00:00:00+00:00
  35. Ft_sql
    Neovim 2001-01-01T00:00:00+00:00
  36. Gui
    Neovim 2001-01-01T00:00:00+00:00
  37. Health
    Neovim 2001-01-01T00:00:00+00:00
  38. Helphelp
    Neovim 2001-01-01T00:00:00+00:00
  39. If_perl
    Neovim 2001-01-01T00:00:00+00:00
  40. If_pyth
    Neovim 2001-01-01T00:00:00+00:00
  41. If_ruby
    Neovim 2001-01-01T00:00:00+00:00
  42. Indent
    Neovim 2001-01-01T00:00:00+00:00
  43. Index
    Neovim 2001-01-01T00:00:00+00:00
  44. Insert
    Neovim 2001-01-01T00:00:00+00:00
  45. Intro
    Neovim 2001-01-01T00:00:00+00:00
  46. Job_control
    Neovim 2001-01-01T00:00:00+00:00
  47. L10n-arabic
    Neovim 2001-01-01T00:00:00+00:00
  48. L10n-hebrew
    Neovim 2001-01-01T00:00:00+00:00
  49. L10n-russian
    Neovim 2001-01-01T00:00:00+00:00
  50. L10n-vietnamese
    Neovim 2001-01-01T00:00:00+00:00
  51. Lsp
    Neovim 2001-01-01T00:00:00+00:00
  52. Lua
    Neovim 2001-01-01T00:00:00+00:00
  53. Lua-bit
    Neovim 2001-01-01T00:00:00+00:00
  54. Lua-guide
    Neovim 2001-01-01T00:00:00+00:00
  55. Lua-plugin
    Neovim 2001-01-01T00:00:00+00:00
  56. Luaref
    Neovim 2001-01-01T00:00:00+00:00
  57. Luvref
    Neovim 2001-01-01T00:00:00+00:00
  58. Map
    Neovim 2001-01-01T00:00:00+00:00
  59. Mbyte
    Neovim 2001-01-01T00:00:00+00:00
  60. Message
    Neovim 2001-01-01T00:00:00+00:00
  61. Mlang
    Neovim 2001-01-01T00:00:00+00:00
  62. Motion
    Neovim 2001-01-01T00:00:00+00:00
  63. News
    Neovim 2001-01-01T00:00:00+00:00
  64. News-0.10
    Neovim 2001-01-01T00:00:00+00:00
  65. News-0.11
    Neovim 2001-01-01T00:00:00+00:00
  66. News-0.12
    Neovim 2001-01-01T00:00:00+00:00
  67. News-0.9
    Neovim 2001-01-01T00:00:00+00:00
  68. Nvim
    Neovim 2001-01-01T00:00:00+00:00
  69. Nvim_terminal_emulator
    Neovim 2001-01-01T00:00:00+00:00
  70. Options
    Neovim 2001-01-01T00:00:00+00:00
  71. Pack
    Neovim 2001-01-01T00:00:00+00:00
  72. Pattern
    Neovim 2001-01-01T00:00:00+00:00
  73. Pi_gzip
    Neovim 2001-01-01T00:00:00+00:00
  74. Pi_msgpack
    Neovim 2001-01-01T00:00:00+00:00
  75. Pi_paren
    Neovim 2001-01-01T00:00:00+00:00
  76. Pi_spec
    Neovim 2001-01-01T00:00:00+00:00
  77. Pi_tar
    Neovim 2001-01-01T00:00:00+00:00
  78. Pi_tutor
    Neovim 2001-01-01T00:00:00+00:00
  79. Pi_zip
    Neovim 2001-01-01T00:00:00+00:00
  80. Plugins
    Neovim 2001-01-01T00:00:00+00:00
  81. Provider
    Neovim 2001-01-01T00:00:00+00:00
  82. Quickfix
    Neovim 2001-01-01T00:00:00+00:00
  83. Quickref
    Neovim 2001-01-01T00:00:00+00:00
  84. Recover
    Neovim 2001-01-01T00:00:00+00:00
  85. Remote
    Neovim 2001-01-01T00:00:00+00:00
  86. Remote_plugin
    Neovim 2001-01-01T00:00:00+00:00
  87. Repeat
    Neovim 2001-01-01T00:00:00+00:00
  88. Rileft
    Neovim 2001-01-01T00:00:00+00:00
  89. Scroll
    Neovim 2001-01-01T00:00:00+00:00
  90. Sign
    Neovim 2001-01-01T00:00:00+00:00
  91. Spell
    Neovim 2001-01-01T00:00:00+00:00
  92. Starting
    Neovim 2001-01-01T00:00:00+00:00
  93. Support
    Neovim 2001-01-01T00:00:00+00:00
  94. Syntax
    Neovim 2001-01-01T00:00:00+00:00
  95. Tabpage
    Neovim 2001-01-01T00:00:00+00:00
  96. Tagsrch
    Neovim 2001-01-01T00:00:00+00:00
  97. Term
    Neovim 2001-01-01T00:00:00+00:00
  98. Terminal
    Neovim 2001-01-01T00:00:00+00:00
  99. Tips
    Neovim 2001-01-01T00:00:00+00:00
  100. Treesitter
    Neovim 2001-01-01T00:00:00+00:00
  101. Tui
    Neovim 2001-01-01T00:00:00+00:00
  102. Uganda
    Neovim 2001-01-01T00:00:00+00:00
  103. Ui
    Neovim 2001-01-01T00:00:00+00:00
  104. Undo
    Neovim 2001-01-01T00:00:00+00:00
  105. Userfunc
    Neovim 2001-01-01T00:00:00+00:00
  106. Usr_01
    Neovim 2001-01-01T00:00:00+00:00
  107. Usr_02
    Neovim 2001-01-01T00:00:00+00:00
  108. Usr_03
    Neovim 2001-01-01T00:00:00+00:00
  109. Usr_04
    Neovim 2001-01-01T00:00:00+00:00
  110. Usr_05
    Neovim 2001-01-01T00:00:00+00:00
  111. Usr_06
    Neovim 2001-01-01T00:00:00+00:00
  112. Usr_07
    Neovim 2001-01-01T00:00:00+00:00
  113. Usr_08
    Neovim 2001-01-01T00:00:00+00:00
  114. Usr_09
    Neovim 2001-01-01T00:00:00+00:00
  115. Usr_10
    Neovim 2001-01-01T00:00:00+00:00
  116. Usr_11
    Neovim 2001-01-01T00:00:00+00:00
  117. Usr_12
    Neovim 2001-01-01T00:00:00+00:00
  118. Usr_20
    Neovim 2001-01-01T00:00:00+00:00
  119. Usr_21
    Neovim 2001-01-01T00:00:00+00:00
  120. Usr_22
    Neovim 2001-01-01T00:00:00+00:00
  121. Usr_23
    Neovim 2001-01-01T00:00:00+00:00
  122. Usr_24
    Neovim 2001-01-01T00:00:00+00:00
  123. Usr_25
    Neovim 2001-01-01T00:00:00+00:00
  124. Usr_26
    Neovim 2001-01-01T00:00:00+00:00
  125. Usr_27
    Neovim 2001-01-01T00:00:00+00:00
  126. Usr_28
    Neovim 2001-01-01T00:00:00+00:00
  127. Usr_29
    Neovim 2001-01-01T00:00:00+00:00
  128. Usr_30
    Neovim 2001-01-01T00:00:00+00:00
  129. Usr_31
    Neovim 2001-01-01T00:00:00+00:00
  130. Usr_32
    Neovim 2001-01-01T00:00:00+00:00
  131. Usr_40
    Neovim 2001-01-01T00:00:00+00:00
  132. Usr_41
    Neovim 2001-01-01T00:00:00+00:00
  133. Usr_42
    Neovim 2001-01-01T00:00:00+00:00
  134. Usr_43
    Neovim 2001-01-01T00:00:00+00:00
  135. Usr_44
    Neovim 2001-01-01T00:00:00+00:00
  136. Usr_45
    Neovim 2001-01-01T00:00:00+00:00
  137. Usr_toc
    Neovim 2001-01-01T00:00:00+00:00
  138. Various
    Neovim 2001-01-01T00:00:00+00:00
  139. Vi_diff
    Neovim 2001-01-01T00:00:00+00:00
  140. Vim_diff
    Neovim 2001-01-01T00:00:00+00:00
  141. Vimeval
    Neovim 2001-01-01T00:00:00+00:00
  142. Vimfn
    Neovim 2001-01-01T00:00:00+00:00
  143. Visual
    Neovim 2001-01-01T00:00:00+00:00
  144. Vvars
    Neovim 2001-01-01T00:00:00+00:00
  145. Windows
    Neovim 2001-01-01T00:00:00+00:00
  146. About
    Neovim 2001-01-01T00:00:00+00:00
  147. Build
    Neovim 2001-01-01T00:00:00+00:00
  148. Helptag redirect
    Neovim 2001-01-01T00:00:00+00:00
  149. Install
    Neovim 2001-01-01T00:00:00+00:00
  150. News archive
    Neovim 2001-01-01T00:00:00+00:00
  151. Roadmap
    Neovim 2001-01-01T00:00:00+00:00
  152. Screenshots
    Neovim 2001-01-01T00:00:00+00:00
  153. Sponsors
    Neovim 2001-01-01T00:00:00+00:00
  154. Vision
    Neovim 2001-01-01T00:00:00+00:00
  155. Subspace / Continuum History
    Dan Luu 2006-02-01T00:00:00+00:00
  156. History of Symbolics lisp machines
    Dan Luu 2007-11-16T00:00:00+00:00
  157. Entourage + Applescript = Frustration
    Steve Losh 2008-02-21T15:25:45+00:00
  158. Work-life balance at Bioware
    Dan Luu 2008-05-31T00:00:00+00:00
  159. Site Redesign
    Steve Losh 2009-01-11T17:58:23+00:00
  160. Going Open Source
    Steve Losh 2009-01-13T20:08:56+00:00
  161. Deploying with Fabric & Mercurial
    Steve Losh 2009-01-15T20:51:09+00:00
  162. How & Why I DJ
    Steve Losh 2009-02-06T17:53:44+00:00
  163. BumpMapping hell
    Fabien Sanglard 2009-03-04T04:33:27+00:00
  164. Mercurial Bash Prompts
    Steve Losh 2009-03-17T21:34:55+00:00
  165. Candy Colored Terminal
    Steve Losh 2009-03-18T18:26:28+00:00
  166. Fluide
    Fabien Sanglard 2009-04-15T04:33:27+00:00
  167. Fluid v1.1 up and coming...
    Fabien Sanglard 2009-05-09T04:33:27+00:00
  168. Wolfenstein 3D for iPhone code review
    Fabien Sanglard 2009-05-09T04:33:27+00:00
  169. Fluid: 1,000,000 downloads !!
    Fabien Sanglard 2009-05-14T04:33:27+00:00
  170. What I Hate About Mercurial
    Steve Losh 2009-05-29T19:51:05+00:00
  171. How to Contribute to Mercurial
    Steve Losh 2009-06-01T20:09:44+00:00
  172. Fluid2 RELEASED ! Fluid 1 now at 3,000,000 downloads !!
    Fabien Sanglard 2009-06-09T04:33:27+00:00
  173. Fluid speed issues!
    Fabien Sanglard 2009-06-29T04:33:27+00:00
  174. A Guide to Branching in Mercurial
    Steve Losh 2009-08-30T20:27:12+00:00
  175. Armadillo Space T-shirt
    Fabien Sanglard 2009-10-14T04:33:27+00:00
  176. iPhone 3D engine programming part 1
    Fabien Sanglard 2009-10-19T04:33:27+00:00
  177. Apple iPhone Tech Talk 2009 tricks and treats
    Fabien Sanglard 2009-12-03T04:33:27+00:00
  178. Don't learn Assembly on Mac OS X
    Fabien Sanglard 2009-12-31T04:33:27+00:00
  179. Are closed social networks inevitable?
    Dan Luu 2010-01-01T00:00:00+00:00
  180. How does Boston compare to SV and what do MIT and Stanford have to do with it?
    Dan Luu 2010-01-01T00:00:00+00:00
  181. Doom engine 1993 code review
    Fabien Sanglard 2010-01-13T04:33:27+00:00
  182. Moving from Django to Hyde
    Steve Losh 2010-01-15T20:14:00+00:00
  183. The Real Difference Between Mercurial and Git
    Steve Losh 2010-01-20T21:56:00+00:00
  184. My Extravagant Zsh Prompt
    Steve Losh 2010-02-01T01:05:00+00:00
  185. Doom iPhone code review
    Fabien Sanglard 2010-02-01T04:33:27+00:00
  186. Momentary latching circuit
    daftmike's blog 2010-02-12T13:52:00+00:00
  187. Low-battery indicator circuit
    daftmike's blog 2010-02-18T18:50:00+00:00
  188. Mercurial Workflows: Branch As Needed
    Steve Losh 2010-02-28T14:00:00+00:00
  189. How to build a circuit on Veroboard
    daftmike's blog 2010-03-02T20:31:00+00:00
  190. PSOne screen led-mod
    daftmike's blog 2010-03-10T10:15:00+00:00
  191. My Darling Dreamcast
    daftmike's blog 2010-03-20T15:14:00+00:00
  192. It's not even the beginning of the end...
    daftmike's blog 2010-03-27T14:13:00+00:00
  193. My Backlit Dreamcast VMU
    daftmike's blog 2010-04-09T15:28:00+00:00
  194. A Faster Feed Apart
    Steve Losh 2010-04-30T22:55:00+00:00
  195. Mercurial Workflows: Stable & Default
    Steve Losh 2010-05-17T18:27:00+00:00
  196. Tracing the baseband
    Fabien Sanglard 2010-05-27T18:08:27+00:00
  197. Mercurial Workflows: Translation Branches
    Steve Losh 2010-06-11T08:15:00+00:00
  198. A Git User's Guide to Mercurial Queues
    Steve Losh 2010-08-10T21:00:00+00:00
  199. Coming Home to Vim
    Steve Losh 2010-09-20T18:15:00+00:00
  200. Wii Sensor Bar Projector
    daftmike's blog 2010-11-24T14:48:00+00:00
  201. All about the fillrate
    Fabien Sanglard 2010-12-11T21:36:45+00:00
  202. SHMUP Lite
    Fabien Sanglard 2010-12-19T21:36:45+00:00
  203. Oh yes I'm working on new stuff...
    Plogue R&D 2010-12-23T19:48:00+00:00
  204. To become a good C programmer
    Fabien Sanglard 2011-02-02T21:36:45+00:00
  205. patience
    Plogue R&D 2011-02-04T21:17:00+00:00
  206. Lamer Exterminator, or how a 22 year old malware can still piss you off.
    Plogue R&D 2011-02-19T20:03:00+00:00
  207. To generate 60fps videos on iOS
    Fabien Sanglard 2011-02-21T21:36:45+00:00
  208. dEngine Source Code Released
    Fabien Sanglard 2011-04-28T21:36:45+00:00
  209. The Great AdLib Fire ...
    Plogue R&D 2011-05-04T00:58:00+00:00
  210. Does ... not ... compute...
    Plogue R&D 2011-05-10T14:04:00+00:00
  211. Going Paper-Free for $220
    Steve Losh 2011-05-26T13:44:00+00:00
  212. The reluctant US SMS that didnt want to be japanese
    Plogue R&D 2011-06-07T01:46:00+00:00
  213. soldiering on.
    What Was Found 2011-06-09T20:33:17+00:00
  214. (SAFE) US SMS Japanese Mod in action
    Plogue R&D 2011-06-24T17:40:00+00:00
  215. Playing the revolution/Home Computer Invasion Documentaries in Trouble???
    Plogue R&D 2011-06-25T19:20:00+00:00
  216. Polygon Codec
    Fabien Sanglard 2011-06-26T21:36:45+00:00
  217. Esperanto
    What Was Found 2011-06-28T20:24:22+00:00
  218. SHMUP Source Code
    Fabien Sanglard 2011-06-30T07:36:45+00:00
  219. Django Advice
    Steve Losh 2011-06-30T08:30:00+00:00
  220. It’s the thought that doesn’t count
    What Was Found 2011-06-30T21:12:49+00:00
  221. Seriously?
    What Was Found 2011-07-07T21:42:12+00:00
  222. Concerning monsters
    What Was Found 2011-07-14T01:12:25+00:00
  223. Hacker Monthly publication
    Fabien Sanglard 2011-07-15T01:36:45+00:00
  224. Dear dude that sneaks into my room at night and leaves recorded stories
    What Was Found 2011-07-22T23:31:12+00:00
  225. For the Record (pun intended)
    What Was Found 2011-07-26T19:06:29+00:00
  226. Your next meal will taste great
    What Was Found 2011-07-27T22:23:00+00:00
  227. Analog TV Death toll
    Plogue R&D 2011-09-01T13:37:00+00:00
  228. Writing Vim Plugins
    Steve Losh 2011-09-06T09:13:00+00:00
  229. Solving Ghost in The Wire codes
    Fabien Sanglard 2011-09-08T01:36:45+00:00
  230. Solving Ghost in The Wire codes
    Fabien Sanglard 2011-09-11T01:08:45+00:00
  231. Quake 2 Source Code Review
    Fabien Sanglard 2011-09-20T01:08:45+00:00
  232. Building a Cube64... part 1
    daftmike's blog 2011-10-09T19:47:00+00:00
  233. Arcade Restoration - Week1: Acquisition
    Plogue R&D 2011-10-14T09:38:00+00:00
  234. My weapons shed and a 360 degree C4 minefield
    What Was Found 2011-10-20T16:55:47+00:00
  235. untitled
    What Was Found 2011-10-20T19:00:20+00:00
  236. JAMMA Space Invaders experiment.
    Plogue R&D 2011-11-03T16:58:00+00:00
  237. How to build Doom3 on Mac OS X with XCode
    Fabien Sanglard 2011-11-25T01:08:45+00:00
  238. Another World Code Review
    Fabien Sanglard 2011-11-27T01:08:45+00:00
  239. Progressive playback: An atom story
    Fabien Sanglard 2011-11-27T01:08:45+00:00
  240. AY8930 sourced!
    Plogue R&D 2011-12-20T16:34:00+00:00
  241. AY8930 Initial tests!
    Plogue R&D 2011-12-22T19:54:00+00:00
  242. About this dev blog
    Evennia Devblog RSS Feed 2012-02-05T00:00:00+00:00
  243. Evennia's open bottlenecks
    Evennia Devblog RSS Feed 2012-02-05T00:00:00+00:00
  244. New Scope
    Plogue R&D 2012-02-08T15:26:00+00:00
  245. Such a small thing ...
    Evennia Devblog RSS Feed 2012-02-15T00:00:00+00:00
  246. Commands and you
    Evennia Devblog RSS Feed 2012-02-17T00:00:00+00:00
  247. Tutorial MUD, part 1: Environment setup
    TutorialMUD - pileborg.se 2012-02-18T18:28:12+00:00
  248. Tutorial MUD, part 1.5: Makefile dependencies
    TutorialMUD - pileborg.se 2012-02-21T20:47:35+00:00
  249. Dummies doing dummy things
    Evennia Devblog RSS Feed 2012-02-22T00:00:00+00:00
  250. Tutorial MUD, part 2: Logging
    TutorialMUD - pileborg.se 2012-02-22T19:19:58+00:00
  251. Android Shmup
    Fabien Sanglard 2012-02-23T01:08:45+00:00
  252. Tutorial MUD, part 3: Argument parsing
    TutorialMUD - pileborg.se 2012-03-04T10:33:41+00:00
  253. Tutorial MUD, part 4: Mainloop and signals
    TutorialMUD - pileborg.se 2012-03-10T15:38:52+00:00
  254. SSD reboot your thinking
    Fabien Sanglard 2012-03-17T01:08:45+00:00
  255. Jonathan Shapiro's Retrospective Thoughts on BitC
    Dan Luu 2012-03-23T00:00:00+00:00
  256. Tutorial MUD, part 5: Networking, part 1
    TutorialMUD - pileborg.se 2012-03-24T08:57:35+00:00
  257. Shortcuts to goodness
    Evennia Devblog RSS Feed 2012-03-26T00:00:00+00:00
  258. Be A Donor
    Fabien Sanglard 2012-04-22T01:08:45+00:00
  259. TutorialMUD hiatus
    TutorialMUD - pileborg.se 2012-04-22T12:49:04+00:00
  260. Volatile Software
    Steve Losh 2012-04-23T14:00:00+00:00
  261. Why Go?
    Nathan Youngman 2012-05-07T00:00:00+00:00
  262. Cracking Kevin Mitnick's Ghost In Tthe Wires Paperback Edition
    Fabien Sanglard 2012-05-09T01:08:45+00:00
  263. Address Sniffing an EPROM
    Plogue R&D 2012-05-21T19:44:00+00:00
  264. Dummies doing (even more) dummy things
    Evennia Devblog RSS Feed 2012-05-30T00:00:00+00:00
  265. Doom3 Source Code Review
    Fabien Sanglard 2012-06-08T01:08:45+00:00
  266. Coding from the inside
    Evennia Devblog RSS Feed 2012-06-11T00:00:00+00:00
  267. Extending time and details
    Evennia Devblog RSS Feed 2012-06-26T00:00:00+00:00
  268. Oculus RIFT development
    Fabien Sanglard 2012-06-30T01:08:45+00:00
  269. Quake 3Source Code Review
    Fabien Sanglard 2012-06-30T01:08:45+00:00
  270. The Caves of Clojure: Part 1
    Steve Losh 2012-07-07T17:00:00+00:00
  271. The Caves of Clojure: Part 2
    Steve Losh 2012-07-08T09:26:00+00:00
  272. The Caves of Clojure: Part 3.1
    Steve Losh 2012-07-09T09:37:00+00:00
  273. The Caves of Clojure: Part 3.2
    Steve Losh 2012-07-10T10:04:00+00:00
  274. The Caves of Clojure: Part 3.3
    Steve Losh 2012-07-11T09:25:00+00:00
  275. The Caves of Clojure: Part 3.4
    Steve Losh 2012-07-11T12:02:00+00:00
  276. The Caves of Clojure: Part 4
    Steve Losh 2012-07-12T09:42:00+00:00
  277. The Caves of Clojure: Part 5
    Steve Losh 2012-07-13T10:55:00+00:00
  278. The Caves of Clojure: Interlude 1
    Steve Losh 2012-07-14T17:06:00+00:00
  279. NES eprom carts
    Plogue R&D 2012-07-25T13:43:00+00:00
  280. The Caves of Clojure: Part 6
    Steve Losh 2012-07-30T09:50:00+00:00
  281. Namcot163 Dual 27C020 Eprom Cart
    Plogue R&D 2012-08-06T20:38:00+00:00
  282. Taking command
    Evennia Devblog RSS Feed 2012-08-16T00:00:00+00:00
  283. Combining Twisted and Django
    Evennia Devblog RSS Feed 2012-08-31T00:00:00+00:00
  284. Galaxian's digital oscillator explained.
    Plogue R&D 2012-09-08T20:41:00+00:00
  285. The Homely Mutt
    Steve Losh 2012-10-01T10:30:00+00:00
  286. A Modern Space Cadet
    Steve Losh 2012-10-03T09:55:00+00:00
  287. Community interest
    Evennia Devblog RSS Feed 2012-10-05T00:00:00+00:00
  288. The Caves of Clojure: Part 7.1
    Steve Losh 2012-10-15T09:50:00+00:00
  289. Evennia changes to BSD license
    Evennia Devblog RSS Feed 2012-10-28T00:00:00+00:00
  290. The future of TutorialMUD
    TutorialMUD - pileborg.se 2012-11-10T05:35:00+00:00
  291. on the banks of the O-rontes
    Kooneiform 2012-12-07T06:45:43+00:00
  292. Game timers: Issues and solutions
    Fabien Sanglard 2012-12-25T01:08:45+00:00
  293. 📕 Reviewing Practical Object-Oriented Design
    Nathan Youngman 2013-01-10T00:00:00+00:00
  294. Go Object Oriented Design
    Nathan Youngman 2013-01-14T00:00:00+00:00
  295. Duke Nukem 3D Code Review
    Fabien Sanglard 2013-01-17T01:08:45+00:00
  296. The best Tech books
    Fabien Sanglard 2013-01-17T01:08:45+00:00
  297. Soldering '80
    Plogue R&D 2013-01-20T02:10:00+00:00
  298. Fallout 3 – Edges
    Simonschreibt. 2013-01-20T23:12:00+00:00
  299. Teleglitch – Viewcones
    Simonschreibt. 2013-01-21T19:49:00+00:00
  300. Teleglitch – RGB Flickering
    Simonschreibt. 2013-01-21T19:53:00+00:00
  301. Diablo 3 – Trees
    Simonschreibt. 2013-01-21T19:55:00+00:00
  302. Warcraft 3 – Billboards
    Simonschreibt. 2013-01-21T19:58:00+00:00
  303. Divine Divinity – 2D Reflexion
    Simonschreibt. 2013-01-21T20:00:00+00:00
  304. Cel Shading
    Simonschreibt. 2013-01-21T20:01:00+00:00
  305. Deus Ex – Occlusion
    Simonschreibt. 2013-01-21T20:03:00+00:00
  306. Reverse Engineer Strike Commander
    Fabien Sanglard 2013-01-22T01:08:45+00:00
  307. Deus Ex 3 – Folds
    Simonschreibt. 2013-01-22T21:03:00+00:00
  308. Deus Ex – Scanlines
    Simonschreibt. 2013-01-22T22:38:00+00:00
  309. World of Warcraft – Balloon
    Simonschreibt. 2013-01-23T22:38:00+00:00
  310. Assassins Creed 3 – Windows
    Simonschreibt. 2013-01-24T22:27:00+00:00
  311. Good advice
    Kooneiform 2013-01-25T19:38:16+00:00
  312. Assassins Creed 3 – LoD Blending
    Simonschreibt. 2013-01-27T22:40:00+00:00
  313. a micro mud?
    Kooneiform 2013-01-28T00:36:15+00:00
  314. Kid Icarus – Tricks
    Simonschreibt. 2013-01-28T22:45:00+00:00
  315. Churning behind the scenes
    Evennia Devblog RSS Feed 2013-01-29T00:00:00+00:00
  316. First, there was the wheel. Then there was another wheel.
    Kooneiform 2013-02-01T03:30:01+00:00
  317. Left 4 Dead 2 – Puke
    Simonschreibt. 2013-02-01T20:25:00+00:00
  318. Sacred 2 – Crystal Reflexion
    Simonschreibt. 2013-02-03T20:47:00+00:00
  319. Sacred 2 – Pulse Shader
    Simonschreibt. 2013-02-04T22:37:00+00:00
  320. A single-threaded multiplexing server in Clojure, first attempt
    Kooneiform 2013-02-05T06:17:31+00:00
  321. Function Types in Go (golang)
    jordan orelli 2013-02-05T19:53:00+00:00
  322. Battlefield Bad Company 2 – Smoke Column
    Simonschreibt. 2013-02-11T13:08:00+00:00
  323. Kara Swisher interview of Jack Dorsey
    Dan Luu 2013-02-12T00:00:00+00:00
  324. server in Clojure, second attempt
    Kooneiform 2013-02-13T05:23:27+00:00
  325. Battlefield 2 – Flag Sound
    Simonschreibt. 2013-02-13T07:50:00+00:00
  326. Sacred 2 – Burning Map
    Simonschreibt. 2013-02-15T14:29:00+00:00
  327. Assassins Creed 3 – Bouncing Light
    Simonschreibt. 2013-02-19T09:52:00+00:00
  328. one
    jordan orelli 2013-02-20T02:49:01+00:00
  329. two
    jordan orelli 2013-02-20T05:03:24+00:00
  330. Airborn – Trees
    Simonschreibt. 2013-02-21T23:03:00+00:00
  331. color study
    jordan orelli 2013-02-22T06:27:00+00:00
  332. 1943 – Retro Shadows
    Simonschreibt. 2013-02-28T22:34:00+00:00
  333. growth
    jordan orelli 2013-03-01T02:50:27+00:00
  334. growth outline
    jordan orelli 2013-03-01T05:04:41+00:00
  335. server in Clojure, third attempt, solely for posterity’s sake
    Kooneiform 2013-03-03T17:15:01+00:00
  336. server in Clojure, fourth attempt
    Kooneiform 2013-03-04T02:11:42+00:00
  337. Metal Gear Rising – Slicing
    Simonschreibt. 2013-03-04T20:54:00+00:00
  338. Latency mitigation strategies (by John Carmack)
    Dan Luu 2013-03-05T00:00:00+00:00
  339. Dead Space 3 – Diffuse Reflections
    Simonschreibt. 2013-03-10T20:24:00+00:00
  340. Who was Rolindar?
    Kooneiform 2013-03-11T02:35:48+00:00
  341. intro to 3d
    jordan orelli 2013-03-11T04:19:57+00:00
  342. Homeworld 2: Backgrounds
    Simonschreibt. 2013-03-15T20:08:00+00:00
  343. Homeworld 2 – Backgrounds Tech
    Simonschreibt. 2013-03-17T22:46:00+00:00
  344. making roguelikes with Clojure
    Kooneiform 2013-03-22T05:22:56+00:00
  345. Diablo 3 – Resource Bubbles
    Simonschreibt. 2013-03-25T20:50:00+00:00
  346. List Out of Lambda
    Steve Losh 2013-03-30T14:00:00+00:00
  347. 007 Legends – The World
    Simonschreibt. 2013-04-01T22:12:00+00:00
  348. hexes
    jordan orelli 2013-04-03T03:02:00+00:00
  349. Homeworld 2 – Engines
    Simonschreibt. 2013-04-05T23:01:00+00:00
  350. Git Koans
    Steve Losh 2013-04-08T10:16:00+00:00
  351. Homeworld 2 – Hyperspace
    Simonschreibt. 2013-04-14T18:41:00+00:00
  352. Bioshock – Glossiness
    Simonschreibt. 2013-04-19T20:54:00+00:00
  353. Starcraft 2 – Localization
    Simonschreibt. 2013-04-24T17:54:00+00:00
  354. Doom 3 – Modding Notes
    Simonschreibt. 2013-04-30T11:28:00+00:00
  355. Doom 3 – Volumetric Glow
    Simonschreibt. 2013-05-01T20:51:00+00:00
  356. flap ya wings, little boids
    jordan orelli 2013-05-07T02:07:22+00:00
  357. Shadow World instead of TutorialMUD?
    TutorialMUD - pileborg.se 2013-05-07T17:30:35+00:00
  358. Doom 3 – HDUI
    Simonschreibt. 2013-05-09T21:00:00+00:00
  359. Meridian
    worst bedtime stories 2013-05-12T23:34:03+00:00
  360. One to Many
    Evennia Devblog RSS Feed 2013-05-13T00:00:00+00:00
  361. Photo
    Infraspace 2013-05-13T00:57:00+00:00
  362. Scribble Cel
    Simonschreibt. 2013-05-15T21:15:00+00:00
  363. Lego Batman – Crawler
    Simonschreibt. 2013-05-21T20:00:00+00:00
  364. Doom3 BFG Code Review
    Fabien Sanglard 2013-05-23T01:08:45+00:00
  365. Dead kids, dead animals, and other such jollity
    How to Spot a Psychopath 2013-05-25T03:12:59+00:00
  366. picked up an ewi over the weekend, figured out how to play the...
    jordan orelli 2013-05-31T02:01:07+00:00
  367. An excuse to use that spider photo again
    How to Spot a Psychopath 2013-06-03T01:04:09+00:00
  368. Small ridiculous object du jour
    How to Spot a Psychopath 2013-06-04T05:04:36+00:00
  369. Dungeon Keeper 2 – Walls
    Simonschreibt. 2013-06-05T22:23:00+00:00
  370. GBA SP Speaker Impulse Response
    Plogue R&D 2013-06-06T14:30:00+00:00
  371. "I will not buy this record, it is the wax tadpole."
    How to Spot a Psychopath 2013-06-12T02:59:27+00:00
  372. Prince Of Persia Code Review
    Fabien Sanglard 2013-06-14T01:08:45+00:00
  373. My ever-vigilant Perpetual-Motion-Claims Patrol
    How to Spot a Psychopath 2013-06-14T07:36:43+00:00
  374. Lego – Studs
    Simonschreibt. 2013-06-21T22:53:00+00:00
  375. Zaps and bangs
    How to Spot a Psychopath 2013-06-26T08:55:30+00:00
  376. Making arcade cabinet impulse responses.
    Plogue R&D 2013-06-29T14:02:00+00:00
  377. 1nsane Carpet 2 – Repetitive Worlds
    Simonschreibt. 2013-07-08T19:46:00+00:00
  378. Track-Best Library Updated
    nklein software 2013-07-08T22:48:25+00:00
  379. A metallurgical detective story
    How to Spot a Psychopath 2013-07-10T12:08:10+00:00
  380. Binding of Isaac – Composition
    Simonschreibt. 2013-07-15T20:46:00+00:00
  381. Inverse functions with fixed-points
    nklein software 2013-07-18T15:44:43+00:00
  382. IRC Graphs
    nklein software 2013-07-24T05:38:01+00:00
  383. Nnnnnnnnnnnyeeeeeowwww
    How to Spot a Psychopath 2013-07-28T04:02:08+00:00
  384. I’ve been replaying Earthbound since its rerelease on the...
    Zac Gorman 2013-08-07T19:14:00+00:00
  385. Mega Man X piece for this year’s Fangamer X Attract Mode...
    Zac Gorman 2013-08-08T15:31:00+00:00
  386. Company of Heroes – Shaded Smoke
    Simonschreibt. 2013-08-09T20:23:00+00:00
  387. The Bowling Game Kata in Functional Common Lisp
    nklein software 2013-08-14T23:47:06+00:00
  388. Second Reality Code Review
    Fabien Sanglard 2013-08-16T01:08:45+00:00
  389. Magical Game Time Vol.1 is now AVAILABLE! MY BOOK IS FINALLY...
    Zac Gorman 2013-08-16T22:54:41+00:00
  390. All that glisters
    How to Spot a Psychopath 2013-08-18T09:20:38+00:00
  391. Company of Heroes – Flamethrower
    Simonschreibt. 2013-08-20T19:23:00+00:00
  392. Doom III BFG Documentation
    Fabien Sanglard 2013-08-31T01:08:45+00:00
  393. About danluu.com
    Dan Luu 2013-09-01T00:00:00+00:00
  394. Reports of MWO's death have been somewhat exaggerated
    How to Spot a Psychopath 2013-09-03T03:39:56+00:00
  395. Teach, Don't Tell
    Steve Losh 2013-09-03T10:55:00+00:00
  396. More Doom III BFG Documentation
    Fabien Sanglard 2013-09-04T01:08:45+00:00
  397. Verilog is weird
    Dan Luu 2013-09-07T00:00:00+00:00
  398. Lines Are Big Circles
    nklein software 2013-09-13T17:18:10+00:00
  399. Writing safe Verilog
    Dan Luu 2013-09-15T00:00:00+00:00
  400. On killing numerous aliens with a rubber-band gun
    How to Spot a Psychopath 2013-09-17T03:49:37+00:00
  401. You found me!
    Simonschreibt. 2013-09-20T22:54:22+00:00
  402. Decyphering the Business Card Raytracer
    Fabien Sanglard 2013-09-21T01:08:45+00:00
  403. self portrait
    jordan orelli 2013-09-23T14:41:00+00:00
  404. World of Torch Siege – Blended Trunks
    Simonschreibt. 2013-09-27T19:05:09+00:00
  405. Randomize HN
    Dan Luu 2013-10-04T00:00:00+00:00
  406. Learning Legendary Hardware
    Fabien Sanglard 2013-10-07T01:08:45+00:00
  407. Super Hot – Turn-based Action
    Simonschreibt. 2013-10-08T20:10:21+00:00
  408. chipcrusher re-sampling vs frequency response
    Plogue R&D 2013-10-10T18:03:00+00:00
  409. Power-On Self-Test...
    int10h.org - VileR's blog 2013-10-10T23:06:43+00:00
  410. Using Photoshop as a CGA Bitmap Paint Program
    int10h.org - VileR's blog 2013-10-12T19:38:27+00:00
  411. The Mazes of Shamus - IBM PC Version
    int10h.org - VileR's blog 2013-10-21T04:28:51+00:00
  412. Mega Evolutions
    Zac Gorman 2013-10-21T17:53:31+00:00
  413. A list of Evennia topics
    Evennia Devblog RSS Feed 2013-10-22T00:00:00+00:00
  414. Little morning warm up drawing feat. some characters from Night...
    Zac Gorman 2013-10-25T14:35:20+00:00
  415. How to discourage open source contributions
    Dan Luu 2013-10-27T00:00:00+00:00
  416. Testing exit values in Bash
    Arabesque 2013-10-28T05:56:37+00:00
  417. Been thinking about Skull Kid and Majora’s Mask. The more...
    Zac Gorman 2013-10-28T20:05:34+00:00
  418. Photo
    Infraspace 2013-11-04T19:51:27+00:00
  419. Thanks.
    Infraspace 2013-11-05T20:16:44+00:00
  420. Why hardware development is hard
    Dan Luu 2013-11-10T00:00:00+00:00
  421. Oblivion Territory: Tree vs. Palm
    Simonschreibt. 2013-11-15T21:51:46+00:00
  422. Photo
    Zac Gorman 2013-11-22T15:19:48+00:00
  423. Sacred 2 – Floating Point Numbers
    Simonschreibt. 2013-11-22T17:53:19+00:00
  424. Photo
    Zac Gorman 2013-11-22T20:06:08+00:00
  425. dinner, 11-25-13
    food bores me 2013-11-26T04:48:00+00:00
  426. despair snack, 11-26-13
    food bores me 2013-11-26T21:46:13+00:00
  427. Out of band mergings
    Evennia Devblog RSS Feed 2013-11-28T00:00:00+00:00
  428. breakfast, 11-30-13
    food bores me 2013-11-30T15:41:01+00:00
  429. Handmade Normal Maps
    Simonschreibt. 2013-12-03T23:02:56+00:00
  430. lunch, close week, 12-2-03
    food bores me 2013-12-04T05:31:00+00:00
  431. PCA is not a panacea
    Dan Luu 2013-12-13T00:00:00+00:00
  432. Imaginary Realities is back
    Evennia Devblog RSS Feed 2013-12-16T00:00:00+00:00
  433. square flower
    jordan orelli 2013-12-23T17:18:21+00:00
  434. Data alignment and caches
    Dan Luu 2014-01-02T00:00:00+00:00
  435. Tomb Raider – Laras Hot Secrets
    Simonschreibt. 2014-01-02T12:58:12+00:00
  436. Hoplite News
    Magma Fortress 2014-01-04T07:29:00+00:00
  437. Do programmers need math?
    Dan Luu 2014-01-09T00:00:00+00:00
  438. Whipped this up on my lunch break to let everybody know...
    Zac Gorman 2014-01-09T19:42:40+00:00
  439. Prey – Evil Buttons
    Simonschreibt. 2014-01-09T23:25:53+00:00
  440. lunch, 1-8-14
    food bores me 2014-01-10T06:53:00+00:00
  441. Photo
    Zac Gorman 2014-01-10T19:38:01+00:00
  442. Looking forwards and backwards
    Evennia Devblog RSS Feed 2014-01-24T00:00:00+00:00
  443. pulse
    jordan orelli 2014-01-26T21:40:00+00:00
  444. additive test
    jordan orelli 2014-01-28T13:37:21+00:00
  445. FUN FACT: (1) head of cabbage, when mixed with (1) potato and...
    food bores me 2014-01-29T00:35:00+00:00
  446. loving where this blog is going!!!
    food bores me 2014-01-29T22:10:57+00:00
  447. no water, no fish
    jordan orelli 2014-02-02T22:30:00+00:00
  448. Photo
    Zac Gorman 2014-02-04T20:57:00+00:00
  449. I promised you failure, and lo, here it is. This is a large bowl...
    food bores me 2014-02-06T06:10:00+00:00
  450. Moving from Google Code to Github
    Evennia Devblog RSS Feed 2014-02-08T00:00:00+00:00
  451. Why don't schools teach debugging?
    Dan Luu 2014-02-08T00:00:00+00:00
  452. CAUTION INSERT SECURELY LEST POWER CORD SHOULD BE DETACHED IN...
    Infraspace 2014-02-10T16:25:00+00:00
  453. Algorithms and Data structures books: One size doesn't fit them all
    Fabien Sanglard 2014-02-14T01:08:45+00:00
  454. This is my entire dinner. This is it, this is what a grown adult...
    food bores me 2014-02-19T03:01:00+00:00
  455. Don’t starve, Diablo – Parallax 7
    Simonschreibt. 2014-02-24T22:38:37+00:00
  456. Poupée de Son - Narrative Game based on Grimm’s “Hare’s...
    winnie song 2014-02-25T04:44:00+00:00
  457. ULFBERT - Name of an unusually strong and lasting Scandinavian...
    winnie song 2014-02-25T04:45:00+00:00
  458. Repair - A game about fortifying the ground you stand on. [DL...
    winnie song 2014-02-25T04:45:00+00:00
  459. Hellsmouth Concept
    winnie song 2014-02-25T04:46:00+00:00
  460. Hellsmouth Concept Animation - 2012
    winnie song 2014-02-25T04:47:00+00:00
  461. That time Oracle tried to have a professor fired for benchmarking their database
    Dan Luu 2014-03-05T00:00:00+00:00
  462. Too big to believe
    How to Spot a Psychopath 2014-03-08T00:06:00+00:00
  463. That bogus gender gap article
    Dan Luu 2014-03-09T00:00:00+00:00
  464. 7DRL Preparation
    Magma Fortress 2014-03-09T03:45:00+00:00
  465. 7DRL: Day 2
    Magma Fortress 2014-03-10T15:12:00+00:00
  466. 7DRL: Day 3
    Magma Fortress 2014-03-11T15:13:00+00:00
  467. The Computer Graphics Library
    Fabien Sanglard 2014-03-12T01:08:45+00:00
  468. 7DRL: Day 4
    Magma Fortress 2014-03-12T14:58:00+00:00
  469. 7DRL: Day 7 (Ragtag is a success)
    Magma Fortress 2014-03-15T12:55:00+00:00
  470. Editing binaries
    Dan Luu 2014-03-23T00:00:00+00:00
  471. 🕸️ My Journey Into Programming
    Nathan Youngman 2014-03-30T00:00:00+00:00
  472. Git Source Code Review
    Fabien Sanglard 2014-03-30T01:08:45+00:00
  473. Ate this two week old kale and beet salad with spicy peanut...
    food bores me 2014-04-01T03:09:21+00:00
  474. This weekend, I’m taking a couple days off from my book...
    Zac Gorman 2014-04-02T00:29:04+00:00
  475. Windows AC/Row/Infinite
    Simonschreibt. 2014-04-02T20:59:03+00:00
  476. Data-driven bug finding
    Dan Luu 2014-04-06T00:00:00+00:00
  477. Some GBC-style sprites I did for Frog Egg. (I reuploaded because...
    i make video games 2014-04-09T20:47:08+00:00
  478. My book is finally announced! Costume Quest: Invasion of the...
    Zac Gorman 2014-04-10T16:42:00+00:00
  479. happy egg friday
    i make video games 2014-04-18T17:50:14+00:00
  480. Whatever this frozen peas + eggplant + can of kidney beans...
    food bores me 2014-04-22T14:03:00+00:00
  481. necking
    jordan orelli 2014-04-25T19:10:13+00:00
  482. I was on Etsy’s Instagram feed the other day.  Neat :)
    jordan orelli 2014-04-28T20:56:02+00:00
  483. Did some pixel art of various cat-based tiles for a weird game...
    i make video games 2014-04-29T06:41:58+00:00
  484. My Lunch Monstrosity, A Greatest Hits Album Featuring such...
    food bores me 2014-04-29T15:02:07+00:00
  485. I made some cats
    i make video games 2014-04-30T08:40:17+00:00
  486. As a follow up to my past posts, I’ve finally separated...
    i make video games 2014-05-01T08:56:00+00:00
  487. Your art is super awesome :)
    i make video games 2014-05-02T03:56:41+00:00
  488. Thanks to the Stanley Cup Playoffs, a very jam-packed work...
    food bores me 2014-05-06T03:39:00+00:00
  489. Listen, it was 8 in the morning, I was wildly hungover, the bus...
    food bores me 2014-05-12T14:40:43+00:00
  490. Shamus Keyboard Woes Explained
    int10h.org - VileR's blog 2014-05-13T10:43:38+00:00
  491. self portrait, cut paper
    jordan orelli 2014-05-14T12:22:42+00:00
  492. A 2-player one screen game in which the players take turns...
    winnie song 2014-05-15T09:15:00+00:00
  493. Welcome to the new ASCIImator!
    Posts on asie's blog 2014-05-15T23:00:00+00:00
  494. Arithmetic Games Set 1: a Peek into One of the First-Ever IBM PC Games
    int10h.org - VileR's blog 2014-05-15T23:54:46+00:00
  495. Imaginary Realities volume 6, issue 1
    Evennia Devblog RSS Feed 2014-05-16T00:00:00+00:00
  496. New movement options for Hoplite
    Magma Fortress 2014-05-16T13:33:00+00:00
  497. Newsletter #1 - A New Hope
    Neovim 2014-06-06T00:00:00+00:00
  498. Trespasser: Jurassic Park CG Source Code Review
    Fabien Sanglard 2014-06-10T01:08:45+00:00
  499. It’s a long way off still, but started mocking up a music...
    i make video games 2014-06-12T21:42:00+00:00
  500. Bringing back Python memory
    Evennia Devblog RSS Feed 2014-06-15T00:00:00+00:00
  501. Mer-Maid Manor (2P/Playbot) Can you clean the manor before the...
    Zac Gorman 2014-06-26T14:04:43+00:00
  502. Webby stuff
    Evennia Devblog RSS Feed 2014-06-30T00:00:00+00:00
  503. On the pulverisation of potatoes
    How to Spot a Psychopath 2014-07-02T05:37:34+00:00
  504. No time to make a meal between work shifts? Why not whip...
    food bores me 2014-07-02T17:02:04+00:00
  505. Newsletter #2 - Perchance to Dream
    Neovim 2014-07-04T00:00:00+00:00
  506. Frankenphone
    How to Spot a Psychopath 2014-07-06T02:32:28+00:00
  507. My Game Boy music maker, Bleep, has come a long way already! You...
    i make video games 2014-07-06T19:28:00+00:00
  508. I made this little jingle in Bleep. Not sure what it’s...
    i make video games 2014-07-08T01:40:38+00:00
  509. This is the battle screen for an RPG I was once making as a...
    i make video games 2014-07-18T02:27:36+00:00
  510. cutie witch girl (thing I never finished)
    i make video games 2014-07-18T03:56:29+00:00
  511. Hey, your bleep music creator sounds very awesome, I would definitely like to try it out some day. The main plus is that it looks way more simple than LSDJ, the only minus I see for now is short length of tracks (only about 3 minutes) - a lot of compositions are longer than that ;o I hope it will have a possibility to make longer tracks in the future :) Keep up the good work!
    i make video games 2014-07-18T04:26:06+00:00
  512. Some ink doodles I did with my Pentel brush pen a while back
    i make video games 2014-07-18T04:57:36+00:00
  513. This is a map that I was making for an exploration sidescroller...
    i make video games 2014-07-18T18:17:00+00:00
  514. Here’s a GIF full of spooky warped faces that move...
    i make video games 2014-07-18T19:24:00+00:00
  515. Whoops, my earlier GIF was fixed. Need a bunch of optimizations for...
    i make video games 2014-07-18T20:39:00+00:00
  516. Hoplite 2.3 progress
    Magma Fortress 2014-07-19T05:08:00+00:00
  517. Revenants, a Metroid-style sidescroller I was making at one...
    i make video games 2014-07-21T04:26:00+00:00
  518. Game Boy Wavy Scanline Effect #2 (better quality:...
    i make video games 2014-07-21T05:01:00+00:00
  519. Hoplite 2.3 progress II
    Magma Fortress 2014-07-25T13:12:00+00:00
  520. Leaderboards and balance changes for Hoplite
    Magma Fortress 2014-08-03T02:23:00+00:00
  521. Dance my puppets
    Evennia Devblog RSS Feed 2014-08-04T00:00:00+00:00
  522. A Grim Fandango poster that I worked to death (no pun...
    Zac Gorman 2014-08-04T14:51:48+00:00
  523. Bug fix release for Hoplite
    Magma Fortress 2014-08-06T09:54:00+00:00
  524. Game Engine Black Books
    Fabien Sanglard 2014-08-07T01:08:45+00:00
  525. Let's compile like it's 1992
    Fabien Sanglard 2014-08-10T01:08:45+00:00
  526. Google wage fixing, 11-CV-02509-LHK, ORDER DENYING PLAINTIFFS' MOTION FOR PRELIMINARY APPROVAL OF SETTLEMENTS WITH ADOBE, APPLE, GOOGLE, AND INTEL
    Dan Luu 2014-08-14T00:00:00+00:00
  527. Verilog Won & VHDL Lost? — You Be The Judge!
    Dan Luu 2014-08-14T00:00:00+00:00
  528. here’s the thing. I hate wasting food. if you and I are in...
    food bores me 2014-08-15T15:01:17+00:00
  529. The Road to Alpha, Week 25 - Imperfect Knowledge
    Citybound Devblog 2014-08-27T01:30:20+00:00
  530. Magma Music
    Magma Fortress 2014-08-27T14:30:00+00:00
  531. The Road to Alpha, Week 26 - Commute & Competition
    Citybound Devblog 2014-09-03T02:00:38+00:00
  532. Cards are the Future
    Magma Fortress 2014-09-04T12:57:00+00:00
  533. Newsletter #3 - Better Late than Never
    Neovim 2014-09-06T00:00:00+00:00
  534. Another bug fix release for Hoplite
    Magma Fortress 2014-09-06T03:28:00+00:00
  535. The Road to Alpha, Week 27 - Front Lawn Freeway
    Citybound Devblog 2014-09-09T22:18:34+00:00
  536. Plogue livenes
    Plogue R&D 2014-09-11T14:49:00+00:00
  537. STILL is a game about your hometown. [DL] Design, Visual | Made...
    winnie song 2014-09-13T05:09:00+00:00
  538. THE FOUR is a 1-player strategy game. You play as one of four...
    winnie song 2014-09-13T05:17:00+00:00
  539. Do Something is a 4-player local multiplayer game where you work...
    winnie song 2014-09-13T17:08:50+00:00
  540. WHISTLEBLOWER - An AGS game about whistleblowing. You play as a...
    winnie song 2014-09-13T17:08:51+00:00
  541. Parallel|Stitch is a game inspired by Sophie Houlden’s...
    winnie song 2014-09-13T17:08:53+00:00
  542. LBVQ is a game that teaches binary very quickly.    |     Made...
    winnie song 2014-09-13T17:08:55+00:00
  543. THIEF is a game where you are waiting for the bus with a...
    winnie song 2014-09-13T17:08:57+00:00
  544. First Impressions is a game about meeting the in-laws for the...
    winnie song 2014-09-13T17:09:03+00:00
  545. ASAP is a game about scheduling your boss’s life on your...
    winnie song 2014-09-13T17:09:05+00:00
  546. LIGHTRAFT is a game played with a MIDI controller and keen...
    winnie song 2014-09-13T17:16:00+00:00
  547. DRUNKWALK is a game about calling it a night – Let your heavy...
    winnie song 2014-09-13T17:17:00+00:00
  548. Bloodsport is a game about being in the woods with a beast and a...
    winnie song 2014-09-13T17:17:01+00:00
  549. BOSSA game about the interaction between a player and a hostile,...
    winnie song 2014-09-13T18:49:00+00:00
  550. onipress: FREE preview of idrawnintendo and doublefine’s...
    Zac Gorman 2014-09-15T19:05:43+00:00
  551. 14 rough ideas for SEGA t-shirts, done as an exercise. Maybe I...
    Zac Gorman 2014-09-16T04:03:59+00:00
  552. Another batch of SEGA t-shirt ideas. I had to complete the...
    Zac Gorman 2014-09-16T20:58:30+00:00
  553. The Road to Alpha, Week 28 - You Cut Me Off!
    Citybound Devblog 2014-09-17T02:47:34+00:00
  554. chipspeech Diary, Part 1
    Plogue R&D 2014-09-18T17:14:00+00:00
  555. I made this GIF of all the eversions from Eversion NES. (This is...
    i make video games 2014-09-19T08:20:00+00:00
  556. The Road to Alpha, Week 29 - Exciting Times
    Citybound Devblog 2014-09-23T23:54:51+00:00
  557. Slowly moving through town
    Evennia Devblog RSS Feed 2014-10-02T00:00:00+00:00
  558. The Road to Alpha, Week 30 - New Place!
    Citybound Devblog 2014-10-07T23:05:24+00:00
  559. The Road to Alpha, Week 31 - New Place, For Real!
    Citybound Devblog 2014-10-15T00:06:22+00:00
  560. Assembly v. intrinsics
    Dan Luu 2014-10-19T00:00:00+00:00
  561. Something New: Livestream Reviews
    Citybound Devblog 2014-10-20T11:17:11+00:00
  562. 10/22 Livestream Review
    Citybound Devblog 2014-10-23T18:15:44+00:00
  563. Mandelbrot: The Game
    Magma Fortress 2014-10-24T14:24:00+00:00
  564. Horse Simulator
    Magma Fortress 2014-10-25T06:13:00+00:00
  565. The Battlestar Encyclopedia
    Magma Fortress 2014-10-26T05:25:00+00:00
  566. Minehunter
    Magma Fortress 2014-10-27T13:21:00+00:00
  567. Conway's Game of Slime Creatures
    Magma Fortress 2014-10-28T09:03:00+00:00
  568. Still Life
    Magma Fortress 2014-10-29T04:24:00+00:00
  569. 10/31 Special Announcement
    Citybound Devblog 2014-10-31T12:13:43+00:00
  570. Caches: LRU v. random
    Dan Luu 2014-11-03T00:00:00+00:00
  571. Testing v. informal reasoning
    Dan Luu 2014-11-03T00:00:00+00:00
  572. CLWB and PCOMMIT
    Dan Luu 2014-11-05T00:00:00+00:00
  573. Newsletter #4 - Thanksvimming Day
    Neovim 2014-11-07T00:00:00+00:00
  574. Literature review on the benefits of static types
    Dan Luu 2014-11-07T00:00:00+00:00
  575. Prompt directory shortening
    Arabesque 2014-11-07T09:13:47+00:00
  576. Rust, Lifetimes, and Collections - Faultlore
    Faultlore 2014-11-09T00:00:00+00:00
  577. How often is the build broken?
    Dan Luu 2014-11-10T00:00:00+00:00
  578. The ol' Ball and Chain
    Magma Fortress 2014-11-10T12:30:00+00:00
  579. Speeding up this site by 50x
    Dan Luu 2014-11-17T00:00:00+00:00
  580. One week of bugs
    Dan Luu 2014-11-18T00:00:00+00:00
  581. The Road to Alpha, Week 36 - A Sign of Life
    Citybound Devblog 2014-11-18T14:13:04+00:00
  582. TF-IDF linux commits
    Dan Luu 2014-11-24T00:00:00+00:00
  583. Photo
    Zac Gorman 2014-11-25T00:35:11+00:00
  584. The Road to Alpha, Week 37 - Imaginary Progress
    Citybound Devblog 2014-11-25T22:37:58+00:00
  585. Zelda Wind Waker – Hyrule Travel Guide
    Simonschreibt. 2014-11-26T20:49:40+00:00
  586. Markets, discrimination, and "lowering the bar"
    Dan Luu 2014-12-01T00:00:00+00:00
  587. The Road to Alpha, Week 38 - Curve Control
    Citybound Devblog 2014-12-03T02:15:53+00:00
  588. Malloc tutorial
    Dan Luu 2014-12-04T00:00:00+00:00
  589. Forever Mining Print now available at Fangamer!
    nimasprout - Art by Nicole Gustafsson 2014-12-09T02:11:00+00:00
  590. Crafty Wonderland Colossal Holiday Show in Portland
    nimasprout - Art by Nicole Gustafsson 2014-12-11T16:30:00+00:00
  591. The Road to Alpha, Week 40 - Hyper-Active
    Citybound Devblog 2014-12-16T22:37:43+00:00
  592. Integer overflow checking cost
    Dan Luu 2014-12-17T00:00:00+00:00
  593. 2014 in Review
    Citybound Devblog 2014-12-25T17:37:31+00:00
  594. A review of the Julia language
    Dan Luu 2014-12-28T00:00:00+00:00
  595. chipspeech Diary, Part 2
    Plogue R&D 2014-12-29T22:47:00+00:00
  596. BADBLOOD BADBLOOD is a deadly game of hide & seek. It is a...
    winnie song 2014-12-31T17:25:00+00:00
  597. New Year - New Solo at Gallery 1988
    nimasprout - Art by Nicole Gustafsson 2015-01-02T16:33:00+00:00
  598. Rei Ayanami – Inner eyes
    Simonschreibt. 2015-01-07T12:35:29+00:00
  599. Developer Diary #1: Where do you think you're going?
    Citybound Devblog 2015-01-07T23:42:48+00:00
  600. Developer Diary #2: Intersection soup
    Citybound Devblog 2015-01-10T23:11:42+00:00
  601. What's new in CPUs since the 80s?
    Dan Luu 2015-01-11T00:00:00+00:00
  602. Cute Frog! A fun little visual novel mockup I started on. GBC...
    i make video games 2015-01-11T04:53:12+00:00
  603. Developer Diary #3: The Struggle
    Citybound Devblog 2015-01-12T15:13:57+00:00
  604. Pop Terrariums at Gallery 1988
    nimasprout - Art by Nicole Gustafsson 2015-01-14T20:17:00+00:00
  605. Developer Diary #4: Traffic Anarchy
    Citybound Devblog 2015-01-14T22:52:36+00:00
  606. A HashMap in Rust - What's a HashMap? - Faultlore
    Faultlore 2015-01-15T00:00:00+00:00
  607. Building Django proxies and MUD libraries
    Evennia Devblog RSS Feed 2015-01-19T00:00:00+00:00
  608. Blog monetization
    Dan Luu 2015-01-24T00:00:00+00:00
  609. Snoopy Valentine - Official Print Release with Dark Hall Mansion
    nimasprout - Art by Nicole Gustafsson 2015-01-28T18:08:00+00:00
  610. Shell config subfiles
    Arabesque 2015-01-29T11:01:09+00:00
  611. BuildCraft History and Design
    Posts on asie's blog 2015-01-29T23:00:00+00:00
  612. CPU backdoors
    Dan Luu 2015-02-03T00:00:00+00:00
  613. AI doesn't have to be very good to displace humans
    Dan Luu 2015-02-15T00:00:00+00:00
  614. Goodhearting IQ, cholesterol, and tail latency
    Dan Luu 2015-03-05T00:00:00+00:00
  615. Developer Diary #5: Back to Business
    Citybound Devblog 2015-03-05T22:29:50+00:00
  616. Challenge Mode
    Magma Fortress 2015-03-06T22:52:00+00:00
  617. What happens when you load a URL?
    Dan Luu 2015-03-07T00:00:00+00:00
  618. Challenge Mode Progress
    Magma Fortress 2015-03-09T11:21:00+00:00
  619. Given that we spend little effort on testing, how should we test software?
    Dan Luu 2015-03-10T00:00:00+00:00
  620. Hoplite Challenge Mode is ready
    Magma Fortress 2015-03-15T09:32:00+00:00
  621. Postcard Correspondence opens at Gallery 1988 tonight!
    nimasprout - Art by Nicole Gustafsson 2015-03-20T15:54:00+00:00
  622. Developer Diary #6: Zoning, Struggling, Parceling
    Citybound Devblog 2015-03-21T22:17:08+00:00
  623. Reading citations is easier than most people think
    Dan Luu 2015-03-29T00:00:00+00:00
  624. New Prints for Spring/Summer.
    nimasprout - Art by Nicole Gustafsson 2015-03-31T21:35:00+00:00
  625. Developer Diary #7 - The Economic Model
    Citybound Devblog 2015-04-01T14:11:52+00:00
  626. Newsletter #5 - Out of the Box
    Neovim 2015-04-03T00:00:00+00:00
  627. CGA in 1024 Colors - a New Mode: the Illustrated Guide
    int10h.org - VileR's blog 2015-04-15T20:56:27+00:00
  628. Mouse Guard: Legends of the Guard Vol 3, #2
    nimasprout - Art by Nicole Gustafsson 2015-04-19T17:56:00+00:00
  629. Pre-Pooping Your Pants With Rust - Faultlore
    Faultlore 2015-04-27T00:00:00+00:00
  630. DevDiary #8 - Technical Background Work
    Citybound Devblog 2015-04-27T16:17:39+00:00
  631. Photo
    ♘ 2015-04-29T09:30:09+00:00
  632. Photo
    ♘ 2015-04-30T09:30:14+00:00
  633. Photo
    ♘ 2015-05-03T12:52:08+00:00
  634. We used to build steel mills near cheap power. Now that's where we build datacenters
    Dan Luu 2015-05-04T00:00:00+00:00
  635. Crafty Wonderland Colossial Spring Sale this May 9th
    nimasprout - Art by Nicole Gustafsson 2015-05-07T03:55:00+00:00
  636. Documenting Python without Sphinx
    Evennia Devblog RSS Feed 2015-05-09T00:00:00+00:00
  637. Things goin on
    Evennia Devblog RSS Feed 2015-05-11T00:00:00+00:00
  638. Crafty Wonderland Recap
    nimasprout - Art by Nicole Gustafsson 2015-05-12T20:39:00+00:00
  639. Haunted Depths - New Print at Tiny Showcase
    nimasprout - Art by Nicole Gustafsson 2015-05-13T16:46:00+00:00
  640. Photo
    ♘ 2015-05-16T16:32:28+00:00
  641. Advantages of monorepos
    Dan Luu 2015-05-17T00:00:00+00:00
  642. Challenge Mode Comes to Android and iOS
    Magma Fortress 2015-05-18T10:11:00+00:00
  643. A defense of boring languages
    Dan Luu 2015-05-25T00:00:00+00:00
  644. The googlebot monopoly
    Dan Luu 2015-05-27T00:00:00+00:00
  645. Dreaming big?
    Evennia Devblog RSS Feed 2015-05-30T00:00:00+00:00
  646. Slashdot and Sourceforge
    Dan Luu 2015-05-31T00:00:00+00:00
  647. Rust, Generics, and Collections - Faultlore
    Faultlore 2015-06-03T00:00:00+00:00
  648. Rust Collections Case Study: BTreeMap - Faultlore
    Faultlore 2015-06-05T00:00:00+00:00
  649. Photo
    ♘ 2015-06-08T15:05:11+00:00
  650. June 2015 Update (Mystery Feature)
    Citybound Devblog 2015-06-09T13:27:12+00:00
  651. Photo
    ♘ 2015-06-10T10:45:03+00:00
  652. Fantastical Flora and Fauna exhbit at Gallery Nucleus
    nimasprout - Art by Nicole Gustafsson 2015-06-12T00:16:00+00:00
  653. Need your help!
    Evennia Devblog RSS Feed 2015-06-15T00:00:00+00:00
  654. Artwork from Fantastical Fauna and Flora at Gallery Nucleus
    nimasprout - Art by Nicole Gustafsson 2015-06-15T15:35:00+00:00
  655. The Road to Alpha, Week 66 - More on Planning Mode
    Citybound Devblog 2015-06-20T01:42:35+00:00
  656. Announcing the Evennia example-game project "Ainneve"
    Evennia Devblog RSS Feed 2015-06-22T00:00:00+00:00
  657. Recent Shows at iam8bit Gallery in LA
    nimasprout - Art by Nicole Gustafsson 2015-06-24T17:05:00+00:00
  658. Out and about at Mt. Rainier National Forest
    nimasprout - Art by Nicole Gustafsson 2015-07-06T15:20:00+00:00
  659. Discrete Arctan in 6502
    dustmop.io blog 2015-07-22T15:18:43+00:00
  660. Sacred 2 – Fake Mirror
    Simonschreibt. 2015-07-23T00:11:59+00:00
  661. Bag Review: National Geographic A2540
    Steve Losh 2015-07-24T18:42:00+00:00
  662. Bag Review: National Geographic MC5350
    Steve Losh 2015-07-26T13:35:00+00:00
  663. Photo
    ♘ 2015-07-30T15:10:50+00:00
  664. Batsly Adams – Star Versus Production
    dustmop.io blog 2015-07-31T18:21:23+00:00
  665. New Design
    int10h.org - VileR's blog 2015-08-03T05:14:28+00:00
  666. Common ain't no language I ever heard of!
    Smerg Development Journal 2015-08-04T17:32:32+00:00
  667. This modern world
    Smerg Development Journal 2015-08-05T16:47:47+00:00
  668. 8088 MPH Final: Old vs. New CGA (and Other Gory Details)
    int10h.org - VileR's blog 2015-08-07T00:39:06+00:00
  669. Resources, Part II
    Smerg Development Journal 2015-08-08T16:38:21+00:00
  670. August 2015 Update - A week with Michael
    Citybound Devblog 2015-08-09T10:25:14+00:00
  671. 101 Monochrome Mazes: Why Not Color?
    int10h.org - VileR's blog 2015-08-09T13:31:32+00:00
  672. untitled
    Smerg Development Journal 2015-08-14T17:15:34+00:00
  673. Skilling it up
    Smerg Development Journal 2015-08-15T07:42:11+00:00
  674. Render Hell – Book V
    Simonschreibt. 2015-08-16T17:00:36+00:00
  675. Render Hell – Book IV
    Simonschreibt. 2015-08-16T17:01:25+00:00
  676. Render Hell – Book III
    Simonschreibt. 2015-08-16T17:02:55+00:00
  677. Render Hell – Book II
    Simonschreibt. 2015-08-16T17:03:20+00:00
  678. Render Hell – Book I
    Simonschreibt. 2015-08-16T17:04:42+00:00
  679. Render Hell 2.0
    Simonschreibt. 2015-08-16T17:05:21+00:00
  680. Ghost in the Finite State Machine
    Smerg Development Journal 2015-08-16T17:13:36+00:00
  681. Photo
    ♘ 2015-08-17T17:15:27+00:00
  682. Blocking blocks block path! We go NOWHERE!
    Smerg Development Journal 2015-08-19T19:05:26+00:00
  683. Reading postmortems
    Dan Luu 2015-08-20T00:00:00+00:00
  684. Photo
    ♘ 2015-08-25T09:38:37+00:00
  685. Photo
    ♘ 2015-08-25T09:38:47+00:00
  686. A wagon load of post summer updates
    Evennia Devblog RSS Feed 2015-08-27T00:00:00+00:00
  687. Accounting Department
    Smerg Development Journal 2015-08-27T21:10:57+00:00
  688. Steve Yegge's prediction record
    Dan Luu 2015-08-31T00:00:00+00:00
  689. atonal 2015
    @mntmn 2015-09-05T13:50:05+00:00
  690. atonal 2015
    @mntmn 2015-09-05T13:52:07+00:00
  691. atonal 2015
    @mntmn 2015-09-05T13:53:27+00:00
  692. heart and penis sprites we made on commodore 128 in BASIC
    @mntmn 2015-09-05T13:55:10+00:00
  693. some breakbeats in ohm that i liked
    @mntmn 2015-09-05T13:56:30+00:00
  694. uridium 2 intro on amiga 1200
    @mntmn 2015-09-05T13:58:15+00:00
  695. meganalicerose: When your shoes match your leggings 💁...
    @mntmn 2015-09-07T07:46:56+00:00
  696. Interim OS running on Interim computer prototype. (Details at...
    @mntmn 2015-09-09T13:53:40+00:00
  697. Hold the RESET button while turning the power off
    Smerg Development Journal 2015-09-09T18:16:38+00:00
  698. untitled
    Smerg Development Journal 2015-09-09T19:19:58+00:00
  699. Re-Re-Revisiting Skills
    Smerg Development Journal 2015-09-13T19:47:50+00:00
  700. Lightbulb over head
    Smerg Development Journal 2015-09-14T18:40:37+00:00
  701. Out and about at Cannon Beach, Oregon
    nimasprout - Art by Nicole Gustafsson 2015-09-15T19:46:00+00:00
  702. Photo
    @mntmn 2015-09-15T22:19:29+00:00
  703. More ideas regarding Exits
    Smerg Development Journal 2015-09-16T07:15:30+00:00
  704. Photo
    ♘ 2015-09-17T18:24:09+00:00
  705. Changed changes of changing
    Smerg Development Journal 2015-09-18T18:17:02+00:00
  706. One step back, two steps forward
    Smerg Development Journal 2015-09-21T17:55:44+00:00
  707. New Shop!
    nimasprout - Art by Nicole Gustafsson 2015-09-21T18:40:00+00:00
  708. The Road to Alpha, Week 89 - Theory and Practice
    Citybound Devblog 2015-09-23T03:40:24+00:00
  709. ALL the resources!
    Smerg Development Journal 2015-09-23T04:13:25+00:00
  710. Pushing through a straw
    Evennia Devblog RSS Feed 2015-09-24T00:00:00+00:00
  711. Photo
    Infraspace 2015-09-26T06:10:32+00:00
  712. Photo
    Infraspace 2015-09-26T06:18:44+00:00
  713. Oh, right, that.
    Smerg Development Journal 2015-09-26T06:28:54+00:00
  714. Enter the new Exits
    Smerg Development Journal 2015-09-28T19:36:46+00:00
  715. Evennia on `podcast.__init__`
    Evennia Devblog RSS Feed 2015-09-29T00:00:00+00:00
  716. Slowlock
    Dan Luu 2015-09-30T00:00:00+00:00
  717. Video
    @mntmn 2015-09-30T09:10:09+00:00
  718. Trust  your technolust.(Get a Cyberdelia sticker to go with your...
    Cyberdelia NYC 2015-10-01T02:15:21+00:00
  719. All the shows I forgot to post.
    nimasprout - Art by Nicole Gustafsson 2015-10-01T16:25:00+00:00
  720. Emoting System
    Evennia Devblog RSS Feed 2015-10-02T00:00:00+00:00
  721. Another quick fun idea
    Smerg Development Journal 2015-10-03T05:01:48+00:00
  722. Why Intel added cache partitioning
    Dan Luu 2015-10-04T00:00:00+00:00
  723. Watchdog – Problems
    Simonschreibt. 2015-10-04T14:01:43+00:00
  724. Watchdog – Gallery
    Simonschreibt. 2015-10-04T14:02:24+00:00
  725. Watchdog – Mail
    Simonschreibt. 2015-10-04T14:03:27+00:00
  726. Watchdog – Compare
    Simonschreibt. 2015-10-04T14:04:07+00:00
  727. Watchdog – Convert
    Simonschreibt. 2015-10-04T14:06:58+00:00
  728. Watchdog – Take Screenshots
    Simonschreibt. 2015-10-04T14:07:15+00:00
  729. Watchdog – Prepare your Game
    Simonschreibt. 2015-10-04T14:08:10+00:00
  730. Watchdog – Structure
    Simonschreibt. 2015-10-04T14:09:21+00:00
  731. Watchdog Script
    Simonschreibt. 2015-10-04T14:10:01+00:00
  732. Diablo Gate
    Simonschreibt. 2015-10-08T09:27:26+00:00
  733. “Never send a boy to do a woman’s job.”–Acid BurnNice initial...
    Cyberdelia NYC 2015-10-08T20:08:57+00:00
  734. more dogs have been to space than people who genuinely love you
    @mntmn 2015-10-09T09:43:26+00:00
  735. Illustrations and soaps
    Evennia Devblog RSS Feed 2015-10-11T00:00:00+00:00
  736. How do computers have a sense of time?
    @mntmn 2015-10-11T10:57:27+00:00
  737. inblack-wetrust: Undercover ss2014
    @mntmn 2015-10-12T14:57:00+00:00
  738. Open Assets via Text
    Simonschreibt. 2015-10-12T21:39:45+00:00
  739. Photo
    @mntmn 2015-10-12T23:39:50+00:00
  740. Halloween Prints and more!
    nimasprout - Art by Nicole Gustafsson 2015-10-13T17:59:00+00:00
  741. Meanwhile in another dimension...
    Smerg Development Journal 2015-10-14T05:55:48+00:00
  742. It's Aliiiiiive...
    daftmike's blog 2015-10-16T07:15:00+00:00
  743. Pumpkin Grove Print Set
    nimasprout - Art by Nicole Gustafsson 2015-10-16T16:28:00+00:00
  744. Teen Who Hacked CIA Director’s Email Tells How He Did...
    Cyberdelia NYC 2015-10-21T17:05:07+00:00
  745. X:Rebirth – Geometric Lensflares
    Simonschreibt. 2015-10-23T19:52:16+00:00
  746. eightninea: Moogfest —
    @mntmn 2015-10-25T13:50:10+00:00
  747. CTC Bizer Duplicator... My new 3D printer
    daftmike's blog 2015-10-27T11:40:00+00:00
  748. Photo
    ♘ 2015-10-27T12:39:03+00:00
  749. there is no problem for which X11 forwarding is the correct solution
    @mntmn 2015-10-28T00:30:02+00:00
  750. this computer has an identity crisis
    @mntmn 2015-10-29T23:04:18+00:00
  751. Infinite disk
    Dan Luu 2015-11-01T00:00:00+00:00
  752. Photo
    @mntmn 2015-11-01T21:48:10+00:00
  753. Little Blue Box - Jobs And Wozniak on Phone Phreaking “Before...
    Cyberdelia NYC 2015-11-05T17:46:11+00:00
  754. Mystery Toronto Artist Gives Payphones a Makeoverincluding a...
    Cyberdelia NYC 2015-11-06T21:09:17+00:00
  755. Getting Optimal Apple ][ Screenshots w/NTSC Emulation
    int10h.org - VileR's blog 2015-11-08T14:04:54+00:00
  756. MIT uses Evennia!
    Evennia Devblog RSS Feed 2015-11-12T00:00:00+00:00
  757. The Road to Alpha, Week 96 - Committing to ...
    Citybound Devblog 2015-11-12T01:12:21+00:00
  758. Fallout 4 – Wasteland Eyes
    Simonschreibt. 2015-11-17T13:52:45+00:00
  759. Happy Little Words
    Steve Losh 2015-11-20T18:43:00+00:00
  760. What's worked in Computer Science: 1999 v. 2015
    Dan Luu 2015-11-23T00:00:00+00:00
  761. Photo
    ♘ 2015-11-23T21:07:53+00:00
  762. What It Was Like When They Filmed Hackers At My High School
    Cyberdelia NYC 2015-11-24T13:41:49+00:00
  763. Why use ECC?
    Dan Luu 2015-11-27T00:00:00+00:00
  764. Trying out Beam.pro
    Citybound Devblog 2015-11-27T01:21:14+00:00
  765. Okay. Let’s go shopping.DADEI’ll hack the...
    Cyberdelia NYC 2015-11-27T15:56:48+00:00
  766. Photo
    ♘ 2015-11-27T17:07:05+00:00
  767. Michael left Citybound
    Citybound Devblog 2015-11-27T22:25:08+00:00
  768. system
    @mntmn 2015-11-28T14:50:11+00:00
  769. Just Beat the Data Out of It
    Steve Losh 2015-11-30T16:10:00+00:00
  770. Spotted in the wild.  “Okay. Let’s go...
    Cyberdelia NYC 2015-11-30T18:30:42+00:00
  771. Hackers Oral History: How Did This Get Made
    Cyberdelia NYC 2015-11-30T21:00:36+00:00
  772. My first 3D design...
    daftmike's blog 2015-12-01T08:36:00+00:00
  773. Famed for Tango and Hackers
    Cyberdelia NYC 2015-12-01T14:02:03+00:00
  774. Photo
    ♘ 2015-12-01T19:05:49+00:00
  775. Photo
    ♘ 2015-12-01T19:07:05+00:00
  776. What is Color Banding? And what is it not?
    Simonschreibt. 2015-12-02T19:00:20+00:00
  777. Photo
    ♘ 2015-12-04T14:49:44+00:00
  778. Braid – Respect the Rules
    Simonschreibt. 2015-12-07T11:24:40+00:00
  779. The winding, telephonic odyssey of Joybubbles, the original phone phreak
    Cyberdelia NYC 2015-12-07T19:24:39+00:00
  780. My BLT drive on my computer just went...
    Cyberdelia NYC 2015-12-08T13:22:16+00:00
  781. Newsletter #6 - Ship it!
    Neovim 2015-12-09T00:00:00+00:00
  782. What the Hell are Permutation Patterns?
    Steve Losh 2015-12-10T19:55:00+00:00
  783. I'm participating in a game jam this weekend
    Citybound Devblog 2015-12-10T23:22:01+00:00
  784. Files are hard
    Dan Luu 2015-12-12T00:00:00+00:00
  785. Ludum Dare 34 Postmortem
    Steve Losh 2015-12-15T16:30:00+00:00
  786. A summary of a year
    Evennia Devblog RSS Feed 2015-12-17T00:00:00+00:00
  787. Big companies v. startups
    Dan Luu 2015-12-17T00:00:00+00:00
  788. BigBlue Terminal: An Oldschool Fixed-Width Pixel Font
    int10h.org - VileR's blog 2015-12-18T16:51:40+00:00
  789. NES Graphics – Part 3
    dustmop.io blog 2015-12-18T18:00:31+00:00
  790. What RESTful actually means
    Code Words 2015-12-19T09:00:00+00:00
  791. Fallout 4 – The Mushroom Case
    Simonschreibt. 2015-12-23T01:46:27+00:00
  792. How to trick a neural network into thinking a panda is a vulture
    Code Words 2015-12-23T09:00:00+00:00
  793. cyberdelianyc: What, your mom buy you a ‘Puter for Christmas?...
    Cyberdelia NYC 2015-12-25T13:01:38+00:00
  794. Normalization of deviance
    Dan Luu 2015-12-29T00:00:00+00:00
  795. New Year prediction…(for 1996?)Kate: RISC architecture is...
    Cyberdelia NYC 2016-01-04T20:34:38+00:00
  796. Solo show premiering at Gallery 1988 (East)
    nimasprout - Art by Nicole Gustafsson 2016-01-05T05:12:00+00:00
  797. LinkNYC public Wi-Fi Finally Getting Installed New York is...
    Cyberdelia NYC 2016-01-05T13:57:18+00:00
  798. Delayed Reference Method
    Simonschreibt. 2016-01-05T16:47:05+00:00
  799. A Promising 2016
    Citybound Devblog 2016-01-06T23:35:09+00:00
  800. Windows (and ClearType) vs. Truetype Fonts with Embedded Bitmaps
    int10h.org - VileR's blog 2016-01-07T21:11:23+00:00
  801. I make a Craft(Friends) check...
    Smerg Development Journal 2016-01-08T17:02:11+00:00
  802. We saw some really bad Intel CPU bugs in 2015 and we should expect to see more in the future
    Dan Luu 2016-01-10T00:00:00+00:00
  803. Photo
    Cyberdelia NYC 2016-01-11T01:58:45+00:00
  804. Banned of Brothers
    Smerg Development Journal 2016-01-12T17:11:52+00:00
  805. Diablo 3 – The sacred spiderweb
    Simonschreibt. 2016-01-14T18:46:35+00:00
  806. The Once and Future Weird Kids at Gallery 1988
    nimasprout - Art by Nicole Gustafsson 2016-01-16T20:28:00+00:00
  807. The Ultimate Oldschool PC Font Pack (v1.0)
    int10h.org - VileR's blog 2016-01-16T22:07:06+00:00
  808. Experiments with toner transfer...
    daftmike's blog 2016-01-19T14:00:00+00:00
  809. Alpha 1 – My Top 5 Usecases
    Simonschreibt. 2016-01-22T15:31:12+00:00
  810. Sampling v. tracing
    Dan Luu 2016-01-24T00:00:00+00:00
  811. Niagara calls
    How to Spot a Psychopath 2016-01-30T05:38:21+00:00
  812. Bill Gates Hacked His High School’s Computers to Be Placed in...
    Cyberdelia NYC 2016-02-01T21:02:57+00:00
  813. After just two years, I'm starting properly!
    Citybound Devblog 2016-02-01T22:03:26+00:00
  814. Blubb! – Fish Tanks in Games
    Simonschreibt. 2016-02-02T21:09:12+00:00
  815. Scanning for confidential information on external web servers
    The Grymoire 2016-02-06T16:50:53+00:00
  816. Diablo 3 – Wings of Angels
    Simonschreibt. 2016-02-11T13:44:24+00:00
  817. Photo
    ♘ 2016-02-11T17:57:59+00:00
  818. Climbing up Branches
    Evennia Devblog RSS Feed 2016-02-14T00:00:00+00:00
  819. The long path of player generation
    Smerg Development Journal 2016-02-15T09:22:47+00:00
  820. A monumental day
    Smerg Development Journal 2016-02-19T02:10:36+00:00
  821. Terrain Generation with Midpoint Displacement
    Steve Losh 2016-02-19T19:45:00+00:00
  822. Dark Maus – Top Down Trees
    Simonschreibt. 2016-02-24T16:06:04+00:00
  823. So-called "IBM" Freeware Games from the Early '80s
    int10h.org - VileR's blog 2016-02-26T09:02:11+00:00
  824. Harry Potter and the Methods of Rationality review by su3su2u1
    Dan Luu 2016-03-01T00:00:00+00:00
  825. su3su2u1 physics tumblr archive
    Dan Luu 2016-03-01T00:00:00+00:00
  826. v1.2! never stop! #amiga
    @mntmn 2016-03-01T18:55:01+00:00
  827. Alien vs Wolfenstein – Cutting Torch
    Simonschreibt. 2016-03-02T20:01:25+00:00
  828. This just isn't functional
    Code Words 2016-03-07T12:00:00+00:00
  829. Recursive Midpoint Displacement
    Steve Losh 2016-03-07T13:45:00+00:00
  830. Image Processing 101
    Code Words 2016-03-10T09:00:00+00:00
  831. Lotus Text
    dustmop.io blog 2016-03-10T17:43:10+00:00
  832. Telling stories with data using the grammar of graphics
    Code Words 2016-03-16T10:00:00+00:00
  833. A Music Update From Dane
    Citybound Devblog 2016-03-18T13:26:04+00:00
  834. We only hire the trendiest
    Dan Luu 2016-03-21T07:23:44+00:00
  835. Olympiad: IBM Prototype Fonts Unearthed
    int10h.org - VileR's blog 2016-03-22T22:36:46+00:00
  836. Technical stuff happening
    Evennia Devblog RSS Feed 2016-03-24T00:00:00+00:00
  837. Immutability is not enough
    Code Words 2016-03-29T10:00:00+00:00
  838. Thermoelectric Drinks-Can Cooler
    daftmike's blog 2016-03-30T18:22:00+00:00
  839. Now in German: Eine kleine Statusberichterstattung
    Citybound Devblog 2016-04-01T22:06:02+00:00
  840. April Fools!
    Citybound Devblog 2016-04-02T20:56:50+00:00
  841. Google SRE book
    Dan Luu 2016-04-11T08:00:58+00:00
  842. How I'm getting along
    Citybound Devblog 2016-04-18T00:17:49+00:00
  843. Some programming blogs to consider reading
    Dan Luu 2016-04-18T07:06:34+00:00
  844. The Secrets of Medieval Fonts
    medievalbooks 2016-04-29T10:48:27+00:00
  845. "Celestial Spaces" opening at Flatcolor Gallery
    nimasprout - Art by Nicole Gustafsson 2016-05-02T16:08:00+00:00
  846. Cron best practices
    Arabesque 2016-05-08T05:19:19+00:00
  847. Evennia 0.6!
    Evennia Devblog RSS Feed 2016-05-22T00:00:00+00:00
  848. Dopefish goes NTSC: Commander Keen 4 Composite CGA Patch Notes
    int10h.org - VileR's blog 2016-05-28T23:40:51+00:00
  849. Background: A Tale of Two Worlds
    Citybound Devblog 2016-05-29T19:11:38+00:00
  850. Evennia in Pictures
    Evennia Devblog RSS Feed 2016-05-31T00:00:00+00:00
  851. The Wit.nes (demo)
    dustmop.io blog 2016-06-03T17:01:56+00:00
  852. Shifts in the blogging tide
    Article on Coyote Cartography 2016-06-19T00:41:39+00:00
  853. Terrain Generation with Diamond Square
    Steve Losh 2016-06-27T13:35:00+00:00
  854. What the Hell is Symbolic Computation?
    Steve Losh 2016-06-29T13:30:00+00:00
  855. The art of sharing nicks and descriptions
    Evennia Devblog RSS Feed 2016-07-01T00:00:00+00:00
  856. The Joy of VFX – Pintable
    Simonschreibt. 2016-07-10T18:47:19+00:00
  857. Background: An Architecture for Millions of Things
    Citybound Devblog 2016-07-13T20:37:25+00:00
  858. Yet another 16-color CGA makeover: Keen 5
    int10h.org - VileR's blog 2016-07-17T23:08:51+00:00
  859. Keen 4 Mystery Code Demystified
    int10h.org - VileR's blog 2016-07-17T23:32:37+00:00
  860. Adventures in SSL
    Smerg Development Journal 2016-07-23T21:53:33+00:00
  861. NESPi - my Mini NES Classic Raspberry Pi games console
    daftmike's blog 2016-07-27T20:00:00+00:00
  862. Mini NES Classic Updates
    daftmike's blog 2016-08-01T15:42:00+00:00
  863. Photo
    ♘ 2016-08-04T08:19:59+00:00
  864. Slides: Demystifying Demakes
    dustmop.io blog 2016-08-04T19:48:37+00:00
  865. Notes on concurrency bugs
    Dan Luu 2016-08-05T03:32:26+00:00
  866. August 2016 Lisp Game Jam Postmortem
    Steve Losh 2016-08-15T13:45:00+00:00
  867. Happy 35th birthday, IBM PC!
    int10h.org - VileR's blog 2016-08-18T13:28:29+00:00
  868. Look at a computer chip up close and it almost looks like an...
    Cyberdelia NYC 2016-08-18T20:04:48+00:00
  869. Playing With Syntax
    Steve Losh 2016-08-19T13:15:00+00:00
  870. The Elegance of Deflate
    codersnotes.com 2016-08-21T07:00:00+00:00
  871. The Multi-Project Programmer
    codersnotes.com 2016-08-26T07:00:00+00:00
  872. The Metaprogrammer
    codersnotes.com 2016-09-06T07:00:00+00:00
  873. Learning To Wrangle Half-Floats
    codersnotes.com 2016-09-10T07:00:00+00:00
  874. How I learned to program
    Dan Luu 2016-09-12T08:41:26+00:00
  875. Debunking Euclideon's Unlimited Detail Tech
    codersnotes.com 2016-09-13T07:00:00+00:00
  876. Celebrating 21 years
    Cyberdelia NYC 2016-09-15T15:13:14+00:00
  877. the 7th hacker
    Cyberdelia NYC 2016-09-15T15:16:04+00:00
  878. Customizing Common Lisp's Iterate: Averaging
    Steve Losh 2016-09-20T13:45:00+00:00
  879. Weekly Programming Challenge #9
    The Buckblog 2016-09-24T06:00:00+00:00
  880. The last weeks were mostly spent with improving the tools and...
    DeathTrash 2016-09-24T11:17:52+00:00
  881. Is dev compensation bimodal?
    Dan Luu 2016-09-27T06:33:26+00:00
  882. More characters. (Little diversion from all that tools...
    DeathTrash 2016-09-29T12:26:08+00:00
  883. Weekly Programming Challenge #10
    The Buckblog 2016-10-01T06:00:00+00:00
  884. Untonemapping, and other stupid tricks
    codersnotes.com 2016-10-02T07:00:00+00:00
  885. I could do that in a weekend!
    Dan Luu 2016-10-03T08:14:27+00:00
  886. The Challenge Of Making Things
    codersnotes.com 2016-10-04T07:00:00+00:00
  887. Weekly Programming Challenge #11
    The Buckblog 2016-10-08T06:00:00+00:00
  888. All that work on the Level Editor is finally paying off and...
    DeathTrash 2016-10-09T07:04:35+00:00
  889. Hiring and the market for lemons
    Dan Luu 2016-10-09T09:44:14+00:00
  890. Customizing Common Lisp's Iterate: Timing
    Steve Losh 2016-10-10T14:50:00+00:00
  891. Data driven literary analysis
    Code Words 2016-10-11T12:00:00+00:00
  892. A tour of random forests
    Code Words 2016-10-11T12:00:00+00:00
  893. A history of storage media
    Code Words 2016-10-11T12:00:00+00:00
  894. Season of fixes
    Evennia Devblog RSS Feed 2016-10-13T00:00:00+00:00
  895. Weekly Programming Challenge #12
    The Buckblog 2016-10-15T06:00:00+00:00
  896. The Illusion Of Controls
    codersnotes.com 2016-10-15T07:00:00+00:00
  897. Programming book recommendations and anti-recommendations
    Dan Luu 2016-10-16T08:06:34+00:00
  898. “How’s it hanging?”Animations halfway done on this one. Need...
    DeathTrash 2016-10-17T17:00:54+00:00
  899. New Paintings Featuring Spell Cats
    nimasprout - Art by Nicole Gustafsson 2016-10-18T17:19:00+00:00
  900. UI improvements.
    DeathTrash 2016-10-19T10:00:55+00:00
  901. Custom commands
    Arabesque 2016-10-22T05:37:44+00:00
  902. Weekly Programming Challenge #13
    The Buckblog 2016-10-22T06:00:00+00:00
  903. HN: the good parts
    Dan Luu 2016-10-23T00:00:00+00:00
  904. Weekly Programming Challenge #14
    The Buckblog 2016-10-29T06:00:00+00:00
  905. Newsletter #7 - Summer of Road
    Neovim 2016-11-01T00:00:00+00:00
  906. Stormy Weather Arts Festival at Cannon Beach, Oregon.
    nimasprout - Art by Nicole Gustafsson 2016-11-04T14:00:00+00:00
  907. Weekly Programming Challenge #15
    The Buckblog 2016-11-05T06:00:00+00:00
  908. Working on combat this week and it’s beginning to feel a lot...
    DeathTrash 2016-11-05T12:35:00+00:00
  909. Photo
    ♘ 2016-11-08T13:19:31+00:00
  910. Weekly Programming Challenge #16
    The Buckblog 2016-11-12T07:00:00+00:00
  911. "There is another challenge we must address – and it is the corrupting force of the vast sums of..."
    LESSIG Blog 2016-11-13T06:24:47+00:00
  912. Help me express the relative presidential voting power?
    LESSIG Blog 2016-11-13T07:08:57+00:00
  913. Worked on a lot of gameplay related things in the last week. For...
    DeathTrash 2016-11-13T17:32:10+00:00
  914. https://soundcloud.com/lessig/epstein-and-lessig-on-public-fundin...
    LESSIG Blog 2016-11-14T06:18:49+00:00
  915. One person, one vote? yea, right. The corruption that is the Electoral College
    LESSIG Blog 2016-11-17T06:00:32+00:00
  916. Is there a “who’s here” app?
    LESSIG Blog 2016-11-17T09:21:37+00:00
  917. Worked mostly on the framework this week. It’s now at a...
    DeathTrash 2016-11-18T16:51:46+00:00
  918. Weekly Programming Challenges -- Recap
    The Buckblog 2016-11-19T07:00:00+00:00
  919. Beating The Compiler
    codersnotes.com 2016-11-28T08:00:00+00:00
  920. Birthday retrospective
    Evennia Devblog RSS Feed 2016-11-30T00:00:00+00:00
  921. People, not acres, should count in a democracy. (And please...
    LESSIG Blog 2016-11-30T09:03:18+00:00
  922. Birthday retrospective
    Griatch's Evennia musings 2016-11-30T14:38:00+00:00
  923. Sneaking around.
    DeathTrash 2016-12-02T12:24:51+00:00
  924. Learning Via Bullshit
    codersnotes.com 2016-12-06T08:00:00+00:00
  925. Bubbles, Baseball, and Mr. Marsh
    Article on Coyote Cartography 2016-12-07T20:15:48+00:00
  926. So I’ve had my first “zero-carbon-footprint-you” threat
    LESSIG Blog 2016-12-10T02:35:08+00:00
  927. Assassin’s Creed: Black Flag – Waterplane
    Simonschreibt. 2016-12-14T08:55:42+00:00
  928. Form over frolic: Jony Ive’s quest for boring perfection
    Article on Coyote Cartography 2016-12-16T18:30:52+00:00
  929. Converging Towards Disneyland
    codersnotes.com 2016-12-19T08:00:00+00:00
  930. CHIP-8 in Common Lisp: The CPU
    Steve Losh 2016-12-19T17:45:00+00:00
  931. Point of view.
    DeathTrash 2016-12-20T15:01:10+00:00
  932. CHIP-8 in Common Lisp: Graphics
    Steve Losh 2016-12-21T16:55:00+00:00
  933. Process Roulette
    The Buckblog 2016-12-23T07:00:00+00:00
  934. CHIP-8 in Common Lisp: Input
    Steve Losh 2016-12-23T16:00:00+00:00
  935. Christmas 2016 Announcement
    Citybound Devblog 2016-12-25T01:54:31+00:00
  936. CHIP-8 in Common Lisp: Sound
    Steve Losh 2016-12-26T17:30:00+00:00
  937. It was cast in stone and iron so that it could not further...
    DeathTrash 2016-12-27T21:57:11+00:00
  938. Game #63: Dragon Slayer: The Legend of Heroes (TurboGrafx-CD) - It's In Your Hands Now (Finished)
    The RPG Consoler 2016-12-30T00:06:00+00:00
  939. Game #64: Exile (TurboGrafx-CD) - Another Arabian Night (Finished)
    The RPG Consoler 2017-01-01T02:34:00+00:00
  940. Below the Cut: Spiritual Warfare (NES, Genesis, Game Boy)
    The RPG Consoler 2017-01-02T08:08:00+00:00
  941. CHIP-8 in Common Lisp: Disassembly
    Steve Losh 2017-01-02T17:15:00+00:00
  942. Game #65: Soul Blazer (SNES) - Restore the World (Finished)
    The RPG Consoler 2017-01-03T02:18:00+00:00
  943. CHIP-8 in Common Lisp: Debugging Infrastructure
    Steve Losh 2017-01-05T16:40:00+00:00
  944. Rest Well 1992; Welcome 1993
    The RPG Consoler 2017-01-07T21:19:00+00:00
  945. What I did
    Citybound Devblog 2017-01-09T20:19:37+00:00
  946. Game #66: Ultima: Warriors of Destiny (NES) - Promised Destiny
    The RPG Consoler 2017-01-10T04:23:00+00:00
  947. CHIP-8 in Common Lisp: Menus
    Steve Losh 2017-01-10T16:20:00+00:00
  948. What I did
    Citybound Devblog 2017-01-10T16:21:19+00:00
  949. Building a Teensy 3.2 w/SD and 8 position DIP switch + Reset button
    The Grymoire 2017-01-11T20:02:03+00:00
  950. What I did
    Citybound Devblog 2017-01-11T22:17:38+00:00
  951. Disassembling Jak & Daxter
    codersnotes.com 2017-01-12T08:00:00+00:00
  952. What I did
    Citybound Devblog 2017-01-12T21:37:12+00:00
  953. What happened
    Citybound Devblog 2017-01-13T22:47:05+00:00
  954. What I did
    Citybound Devblog 2017-01-16T22:21:15+00:00
  955. Game #66: Ultima: Warriors of Destiny (NES) - Warriors Rushed (Finished)
    The RPG Consoler 2017-01-17T04:51:00+00:00
  956. What I did
    Citybound Devblog 2017-01-18T22:36:48+00:00
  957. What I did
    Citybound Devblog 2017-01-19T17:41:32+00:00
  958. What I did
    Citybound Devblog 2017-01-20T16:33:51+00:00
  959. What I did
    Citybound Devblog 2017-01-23T22:03:48+00:00
  960. Game #67: Gauntlet IV (Genesis) - Dragons All The Way Up (Finished)
    The RPG Consoler 2017-01-24T04:15:00+00:00
  961. What I did
    Citybound Devblog 2017-01-25T22:09:04+00:00
  962. What I did
    Citybound Devblog 2017-01-27T22:11:45+00:00
  963. Worked mostly on tools in the past weeks. They are now at an...
    DeathTrash 2017-01-28T23:33:35+00:00
  964. What I did
    Citybound Devblog 2017-01-30T21:18:39+00:00
  965. Below the Cut: LandStalker (Genesis)
    The RPG Consoler 2017-01-31T16:21:00+00:00
  966. What I did
    Citybound Devblog 2017-01-31T22:16:03+00:00
  967. Release: Citybound 0.1.1 & 0.1.2
    Citybound Devblog 2017-02-02T00:08:26+00:00
  968. News items from the new year
    Evennia Devblog RSS Feed 2017-02-05T00:00:00+00:00
  969. News items from the new year
    Griatch's Evennia musings 2017-02-05T12:21:00+00:00
  970. January '17 Review & February Plans
    Citybound Devblog 2017-02-07T19:55:43+00:00
  971. How web bloat impacts users with slow connections
    Dan Luu 2017-02-08T00:00:00+00:00
  972. Bash hostname completion
    Arabesque 2017-02-10T10:32:17+00:00
  973. “Nope.”
    DeathTrash 2017-02-10T12:42:44+00:00
  974. What I thought about
    Citybound Devblog 2017-02-14T19:04:18+00:00
  975. Building NES homebrew with makechr.exe
    dustmop.io blog 2017-02-16T18:53:56+00:00
  976. What I thought about
    Citybound Devblog 2017-02-17T18:49:08+00:00
  977. Shell from vi
    Arabesque 2017-02-18T10:46:56+00:00
  978. Mother is waiting.
    DeathTrash 2017-02-19T07:32:05+00:00
  979. What I did
    Citybound Devblog 2017-02-22T22:08:34+00:00
  980. Dragon taming with Tailbiter, a bytecode compiler for Python
    Code Words 2017-02-23T12:00:00+00:00
  981. Game #68: Inindo: Way of the Ninja (SNES) - The Wrong Way
    The RPG Consoler 2017-02-23T16:52:00+00:00
  982. Turns out it's difficult
    Citybound Devblog 2017-02-27T02:08:39+00:00
  983. Eureka?
    Citybound Devblog 2017-02-28T23:25:43+00:00
  984. Game #68: Inindo: Way of the Ninja (SNES) - Gearing Up
    The RPG Consoler 2017-03-02T05:00:00+00:00
  985. Down the Rabbit Hole
    Citybound Devblog 2017-03-07T22:56:20+00:00
  986. Beautiful new words to describe obscure emotions
    The Dictionary of Obscure Sorrows 2017-03-10T16:29:27+00:00
  987. Let the Battle Begin
    Citybound Devblog 2017-03-14T11:05:29+00:00
  988. A Glimpse of Game and Interaction Design in Citybound
    Citybound Devblog 2017-03-14T22:28:20+00:00
  989. What I did the last days
    Citybound Devblog 2017-03-19T23:42:50+00:00
  990. LetsEncrypt + Amazon EC2 = SSLLabs A Rating
    The Grymoire 2017-03-24T15:20:28+00:00
  991. Moving countries again...
    Citybound Devblog 2017-03-27T22:23:36+00:00
  992. With every click of the shutter,you’re trying to press...
    The Dictionary of Obscure Sorrows 2017-03-28T14:05:11+00:00
  993. Water shader.
    DeathTrash 2017-04-01T15:45:50+00:00
  994. What I did the last days
    Citybound Devblog 2017-04-04T07:52:39+00:00
  995. What I did today
    Citybound Devblog 2017-04-07T00:09:35+00:00
  996. Game #68: Inindo: Way of the Ninja (SNES) - Wandering Away (Finished)
    The RPG Consoler 2017-04-10T17:50:00+00:00
  997. Below the Cut: Technoclash (Genesis)
    The RPG Consoler 2017-04-16T21:04:00+00:00
  998. The origins of XXX as FIXME
    Juho Snellman's Weblog 2017-04-17T18:00:00+00:00
  999. CTIA v. Berkeley: affirmed
    LESSIG Blog 2017-04-21T16:44:08+00:00
  1000. The luxury of a creative community
    Evennia Devblog RSS Feed 2017-04-23T00:00:00+00:00
  1001. The luxury of a creative community
    Griatch's Evennia musings 2017-04-23T20:46:00+00:00
  1002. Towards Simplicity & Actual Realism
    Citybound Devblog 2017-04-25T00:00:00+00:00
  1003. Filthy Kitchen
    dustmop.io blog 2017-04-27T17:51:41+00:00
  1004. Introducing Stagemaster
    Citybound Devblog 2017-05-04T00:00:00+00:00
  1005. Game #69: Super Ninja Boy (SNES) - Dragon Ball Gaiden (Finished)
    The RPG Consoler 2017-05-07T18:35:00+00:00
  1006. The Pain Of Linear Types In Rust - Faultlore
    Faultlore 2017-05-08T00:00:00+00:00
  1007. A Day in a Table
    Citybound Devblog 2017-05-10T00:00:00+00:00
  1008. Two Tiny Triumphs
    Citybound Devblog 2017-05-13T00:00:00+00:00
  1009. Economy Sculpting
    Citybound Devblog 2017-05-22T00:00:00+00:00
  1010. Let's do more together
    Citybound Devblog 2017-06-04T00:00:00+00:00
  1011. Startup options v. cash
    Dan Luu 2017-06-07T00:00:00+00:00
  1012. Stylized VFX in RIME
    Simonschreibt. 2017-06-07T12:56:28+00:00
  1013. The widely cited studies on mouse vs. keyboard efficiency are completely bogus
    Dan Luu 2017-06-13T00:00:00+00:00
  1014. Bugs You'll Probably Only Have In Rust - Faultlore
    Faultlore 2017-06-14T00:00:00+00:00
  1015. The First "Patrons Calling" & How it Went
    Citybound Devblog 2017-06-15T00:00:00+00:00
  1016. Interviewing My Top Patron (and a small status update)
    Citybound Devblog 2017-06-20T00:00:00+00:00
  1017. Game #70: Great Greed (Game Boy) - The Road to Hell (Finished)
    The RPG Consoler 2017-07-06T06:08:00+00:00
  1018. 868-HACK: PLAN.B
    Mighty Vision 2017-07-11T09:48:00+00:00
  1019. 868-HACK: PLAN.B
    Mighty Vision 2017-07-11T09:48:00+00:00
  1020. Opening Up Patrons Calling, Join the 3rd!
    Citybound Devblog 2017-07-14T00:00:00+00:00
  1021. Terminal latency
    Dan Luu 2017-07-18T00:00:00+00:00
  1022. Game #71: Might and Magic III: Isles of Terra (SNES) - A Glitch in Timing
    The RPG Consoler 2017-07-18T04:19:00+00:00
  1023. I don't want no 'wantarray'
    Juho Snellman's Weblog 2017-07-18T18:00:00+00:00
  1024. The mystery of the hanging S3 downloads
    Juho Snellman's Weblog 2017-07-20T16:00:00+00:00
  1025. plan.b notes
    Mighty Vision 2017-07-24T13:22:00+00:00
  1026. plan.b notes
    Mighty Vision 2017-07-24T13:22:00+00:00
  1027. Game #71: Might and Magic III: Isles of Terra (SNES) - A Port for Whining
    The RPG Consoler 2017-07-26T01:43:00+00:00
  1028. Welcome to pizzabox.computer
    Pizza Box Computer 2017-07-31T01:01:38+00:00
  1029. Game #71: Might and Magic III: Isles of Terra (SNES) - A Note with Rhyming
    The RPG Consoler 2017-08-02T03:07:00+00:00
  1030. Sneak Peak: The Open Design Doc
    Citybound Devblog 2017-08-04T00:00:00+00:00
  1031. Enhanced vision, not coordination
    Romain Laurent 2017-08-05T18:09:21+00:00
  1032. Game Engine Black Book ReleaseDate
    Fabien Sanglard 2017-08-07T01:08:45+00:00
  1033. Game #71: Might and Magic III: Isles of Terra (SNES) - A Key Divining
    The RPG Consoler 2017-08-08T02:00:00+00:00
  1034. Sattolo's algorithm
    Dan Luu 2017-08-09T00:00:00+00:00
  1035. Game #71: Might and Magic III: Isles of Terra (SNES) - A Game Unwinding (Finished)
    The RPG Consoler 2017-08-14T15:47:00+00:00
  1036. What Is a Workstation
    Pizza Box Computer 2017-08-18T01:30:00+00:00
  1037. Why PS4 downloads are so slow
    Juho Snellman's Weblog 2017-08-19T19:00:00+00:00
  1038. 3 Days of Citybound
    Citybound Devblog 2017-08-20T00:00:00+00:00
  1039. The Dream
    Pizza Box Computer 2017-08-20T18:52:04+00:00
  1040. Branch prediction
    Dan Luu 2017-08-23T00:00:00+00:00
  1041. Digital VAXstation 4000 VLC
    Pizza Box Computer 2017-08-24T00:30:00+00:00
  1042. NeXTstation mono
    Pizza Box Computer 2017-08-24T00:30:00+00:00
  1043. Silicon Graphics Indy
    Pizza Box Computer 2017-08-24T00:30:00+00:00
  1044. Sun SPARCstation 1+
    Pizza Box Computer 2017-08-24T00:30:00+00:00
  1045. The First Four Pizzaboxes
    Pizza Box Computer 2017-08-24T00:30:00+00:00
  1046. Renaming Django's Auth User and App
    Evennia Devblog RSS Feed 2017-08-25T00:00:00+00:00
  1047. Renaming Django's Auth User and App
    Griatch's Evennia musings 2017-08-25T21:22:00+00:00
  1048. FizzleFade
    Fabien Sanglard 2017-08-28T01:08:45+00:00
  1049. Current state of the game.
    DeathTrash 2017-08-30T09:28:19+00:00
  1050. Indy Power Supply Replacement
    Pizza Box Computer 2017-09-02T20:20:00+00:00
  1051. The Danger Of Opinions
    codersnotes.com 2017-09-03T07:00:00+00:00
  1052. Numbers and tagged pointers in early Lisp implementations
    Juho Snellman's Weblog 2017-09-04T15:00:00+00:00
  1053. Cubic Liters
    Romain Laurent 2017-09-05T22:34:47+00:00
  1054. Game Engine Black Book Postmortem
    Fabien Sanglard 2017-09-07T01:08:45+00:00
  1055. Why Command And Vector Processors Rock
    codersnotes.com 2017-09-07T07:00:00+00:00
  1056. Booting the Indy
    Pizza Box Computer 2017-09-10T02:20:00+00:00
  1057. I DEMAND Bassel Khartabil’s DATE OF DEATH and REMAINS...
    LESSIG Blog 2017-09-15T20:30:00+00:00
  1058. HP 9000 Model 712/60
    Pizza Box Computer 2017-09-19T01:00:00+00:00
  1059. Macintosh Quadra 605
    Pizza Box Computer 2017-09-19T01:00:00+00:00
  1060. Macintosh Quadra 610
    Pizza Box Computer 2017-09-19T01:00:00+00:00
  1061. Power Macintosh 6100/60
    Pizza Box Computer 2017-09-19T01:00:00+00:00
  1062. Two Macs and an HP
    Pizza Box Computer 2017-09-19T01:00:00+00:00
  1063. Evennia 0.7 released
    Evennia Devblog RSS Feed 2017-09-20T00:00:00+00:00
  1064. Evennia 0.7 released
    Griatch's Evennia musings 2017-09-20T20:44:00+00:00
  1065. streak scoring redux
    Mighty Vision 2017-09-21T13:36:00+00:00
  1066. streak scoring redux
    Mighty Vision 2017-09-21T13:36:00+00:00
  1067. Surprisingly Networking
    Citybound Devblog 2017-09-25T00:00:00+00:00
  1068. Getting an Indy Desktop
    Pizza Box Computer 2017-09-26T01:00:00+00:00
  1069. Cool Stuff with Textures
    Simonschreibt. 2017-09-27T08:00:57+00:00
  1070. SNESPi - 3D Printed Raspberry Pi Mini SNES(s)
    daftmike's blog 2017-09-28T02:51:00+00:00
  1071. Evennia in Hacktobergest 2017
    Evennia Devblog RSS Feed 2017-10-01T00:00:00+00:00
  1072. Evennia in Hacktoberfest 2017
    Griatch's Evennia musings 2017-10-01T20:05:00+00:00
  1073. RustFest Recap & Patron's Calling this Friday
    Citybound Devblog 2017-10-02T00:00:00+00:00
  1074. Game #72: Ninja Boy 2 (Game Boy) - Ninjas vs. Pirates, In Space! (Finished)
    The RPG Consoler 2017-10-06T06:20:00+00:00
  1075. Between a rock and a hard place
    Romain Laurent 2017-10-07T20:14:35+00:00
  1076. The 5th Patrons Calling, Voting for the 6th & Thoughts
    Citybound Devblog 2017-10-09T00:00:00+00:00
  1077. This is why I became an Engineer
    Terrible Banana 2017-10-09T00:44:13+00:00
  1078. Little Lightmap Tricks
    codersnotes.com 2017-10-10T07:00:00+00:00
  1079. A tool to get your copyrights back
    LESSIG Blog 2017-10-12T10:15:39+00:00
  1080. Below the Cut: Dungeon Explorer II (TurboGrafx-CD)
    The RPG Consoler 2017-10-15T18:14:00+00:00
  1081. Keyboard latency
    Dan Luu 2017-10-16T00:00:00+00:00
  1082. 6th Patrons Calling will be on Sun 22nd 5PM CEST
    Citybound Devblog 2017-10-18T00:00:00+00:00
  1083. My RustFest Talk (With Networking Demo)
    Citybound Devblog 2017-10-19T00:00:00+00:00
  1084. Filesystem error handling
    Dan Luu 2017-10-23T00:00:00+00:00
  1085. Something Rotten In The Core
    codersnotes.com 2017-10-24T07:00:00+00:00
  1086. Getting a MUD RP scene going
    Evennia Devblog RSS Feed 2017-10-29T00:00:00+00:00
  1087. Replacing a dead NVRAM chip
    Pizza Box Computer 2017-10-29T00:00:00+00:00
  1088. Getting a MUD Roleplaying Scene going
    Griatch's Evennia musings 2017-10-29T16:01:00+00:00
  1089. October 2017 Prototype Release
    Citybound Devblog 2017-11-03T00:00:00+00:00
  1090. HOME :: Pins & Patches :: LAPEL PINS :: Dick Banana
    Terrible Banana 2017-11-04T00:56:15+00:00
  1091. Just fuck right off
    Terrible Banana 2017-11-06T16:32:15+00:00
  1092. UI backwards compatibility
    Dan Luu 2017-11-09T00:00:00+00:00
  1093. How out of date are Android devices?
    Dan Luu 2017-11-12T00:00:00+00:00
  1094. How good are decisions? Evaluating decision quality in domains where evaluation is easy
    Dan Luu 2017-11-21T00:00:00+00:00
  1095. Booting the SPARCstation
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1096. Data General AViiON AV/300D
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1097. DEC 3000 300X
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1098. Digital AlphaStation 200 4/233
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1099. Digital Multia
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1100. IBM RS/6000 POWERstation Model 250
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1101. Three new RISC boxes
    Pizza Box Computer 2017-11-21T21:00:00+00:00
  1102. November 2017 Prototype Release
    Citybound Devblog 2017-12-06T00:00:00+00:00
  1103. Newsletter #8 - Open up the Windows
    Neovim 2017-12-16T00:00:00+00:00
  1104. Computer latency: 1977-2017
    Dan Luu 2017-12-24T00:00:00+00:00
  1105. untitled
    Mighty Vision 2017-12-24T18:17:00+00:00
  1106. untitled
    Mighty Vision 2017-12-24T18:17:00+00:00
  1107. Cinco Paus - dev notes
    Mighty Vision 2017-12-27T15:13:00+00:00
  1108. Cinco Paus - dev notes
    Mighty Vision 2017-12-27T15:13:00+00:00
  1109. New year, new stuff
    Evennia Devblog RSS Feed 2018-01-05T00:00:00+00:00
  1110. New year, new stuff
    Griatch's Evennia musings 2018-01-05T10:29:00+00:00
  1111. In Search Of The Lost Program
    codersnotes.com 2018-01-11T08:00:00+00:00
  1112. Self awareness
    Romain Laurent 2018-01-15T12:40:13+00:00
  1113. untitled
    Mighty Vision 2018-01-17T18:19:00+00:00
  1114. untitled
    Mighty Vision 2018-01-17T18:19:00+00:00
  1115. Metasploit+Amazon SES, or debugging Sendmail’s SMTP Authentication
    The Grymoire 2018-01-17T19:29:32+00:00
  1116. Bus Pirate Cables – which is the best?
    The Grymoire 2018-01-18T14:38:44+00:00
  1117. Game #73: Dungeon Master (SNES) - Dungeon Meat of Doom!
    The RPG Consoler 2018-01-22T03:10:00+00:00
  1118. Kicking into gear from a distance
    Evennia Devblog RSS Feed 2018-01-27T00:00:00+00:00
  1119. Kicking into gear from a distance
    Griatch's Evennia musings 2018-01-27T22:27:00+00:00
  1120. How I spent December and January
    Citybound Devblog 2018-02-04T00:00:00+00:00
  1121. 7th Patrons Calling will be on Sun 11th 5PM CET
    Citybound Devblog 2018-02-09T00:00:00+00:00
  1122. A PowerMac Surprise!
    Pizza Box Computer 2018-02-14T02:00:00+00:00
  1123. Unifying Road & Zoning UI
    Citybound Devblog 2018-03-11T00:00:00+00:00
  1124. scabulous
    The Dictionary of Obscure Sorrows 2018-03-12T13:06:00+00:00
  1125. Altschmerz
    The Dictionary of Obscure Sorrows 2018-03-12T13:19:30+00:00
  1126. onism
    The Dictionary of Obscure Sorrows 2018-03-12T13:21:56+00:00
  1127. March '18 Hackathon
    Citybound Devblog 2018-03-17T00:00:00+00:00
  1128. Booting the Multia
    Pizza Box Computer 2018-03-17T21:00:00+00:00
  1129. Conclusions about the Hackathon & Livestreaming
    Citybound Devblog 2018-03-27T00:00:00+00:00
  1130. Fsyncgate: errors on fsync are unrecovarable
    Dan Luu 2018-03-28T00:00:00+00:00
  1131. Steel Survivor: an IBM XT Tale
    int10h.org - VileR's blog 2018-03-29T19:58:37+00:00
  1132. LED Matrix Animation Frame
    daftmike's blog 2018-03-31T15:53:00+00:00
  1133. Phlogiston preview
    Mighty Vision 2018-04-04T12:21:00+00:00
  1134. Phlogiston preview
    Mighty Vision 2018-04-04T12:21:00+00:00
  1135. 10 Minute Mod: GameBoy Screen Rot Fix(?)
    daftmike's blog 2018-04-08T22:17:00+00:00
  1136. A Dusting of Gamification
    Joel on Software 2018-04-13T13:40:21+00:00
  1137. What the Zoning Prototype Will Bring
    Citybound Devblog 2018-04-22T00:00:00+00:00
  1138. Strange and maddening rules
    Joel on Software 2018-04-23T14:42:45+00:00
  1139. Small update
    DeathTrash 2018-04-23T17:23:08+00:00
  1140. The Giffinator – Technical Details
    dustmop.io blog 2018-04-26T18:59:53+00:00
  1141. Booting the HP 712
    Pizza Box Computer 2018-04-28T22:00:00+00:00
  1142. Stylized VFX in RIME – Water Edition
    Simonschreibt. 2018-05-01T11:18:30+00:00
  1143. Announcing Stack Overflow for Teams
    Joel on Software 2018-05-03T12:58:25+00:00
  1144. Cleaning the VAXstation
    Pizza Box Computer 2018-05-04T02:40:00+00:00
  1145. So Long, Blogspot
    int10h.org - VileR's blog 2018-05-05T13:45:28+00:00
  1146. Death Trash
    DeathTrash 2018-05-05T15:02:54+00:00
  1147. Zelda – The Bling-Bling Offset
    Simonschreibt. 2018-05-05T20:19:35+00:00
  1148. pâron. the feeling that no matter what you do is always somehow...
    The Dictionary of Obscure Sorrows 2018-05-15T12:22:03+00:00
  1149. ⋇⋇
    Romain Laurent 2018-05-17T01:36:01+00:00
  1150. Fun with Macros: Gathering
    Steve Losh 2018-05-21T16:05:00+00:00
  1151. midding
    The Dictionary of Obscure Sorrows 2018-05-22T08:48:29+00:00
  1152. Flexi IBM VGA Font: a Scalable Take on Text Mode
    int10h.org - VileR's blog 2018-05-22T21:01:21+00:00
  1153. imbroglio notes 13 - phlogiston
    Mighty Vision 2018-05-24T15:55:00+00:00
  1154. imbroglio notes 13 - phlogiston
    Mighty Vision 2018-05-24T15:55:00+00:00
  1155. Taking Decent Photos of your CRT TV Screen
    int10h.org - VileR's blog 2018-06-16T20:37:28+00:00
  1156. Game #73: Dungeon Master (SNES) - All Things in Moderation, Including Moderation (Finished)
    The RPG Consoler 2018-06-19T02:49:00+00:00
  1157. 3D-Printed (Baby) Drum Pedal
    daftmike's blog 2018-07-02T19:02:00+00:00
  1158. A yak shave with SGI's EFS
    Pizza Box Computer 2018-07-04T19:00:00+00:00
  1159. Digital DECstation 5000/200
    Pizza Box Computer 2018-07-07T18:00:00+00:00
  1160. Filling in more cracks
    Pizza Box Computer 2018-07-07T18:00:00+00:00
  1161. HP 9000 Model 425e
    Pizza Box Computer 2018-07-07T18:00:00+00:00
  1162. Sun SPARCstation 20
    Pizza Box Computer 2018-07-07T18:00:00+00:00
  1163. Sun SunBlade 150
    Pizza Box Computer 2018-07-07T18:00:00+00:00
  1164. Fun with Macros: If-Let and When-Let
    Steve Losh 2018-07-09T16:00:00+00:00
  1165. Game #74: Sorcerer's Kingdom (Genesis) - Understandably Forgotten (Finished)
    The RPG Consoler 2018-07-11T03:26:00+00:00
  1166. Photo
    Terrible Banana 2018-07-12T04:07:50+00:00
  1167. Hey “anonymous” (where is trademark law when you need it?), f*ck you.
    LESSIG Blog 2018-07-12T12:27:47+00:00
  1168. Optimizing a breadth-first search
    Juho Snellman's Weblog 2018-07-23T16:00:00+00:00
  1169. (⊙_◎)
    Romain Laurent 2018-07-30T06:41:49+00:00
  1170. Portable LumipenLatest project from Ishikawa Senoo Laboratory...
    prosthetic knowledge 2018-07-31T22:09:54+00:00
  1171. APPARATUMMusical interactive interface from pangenerator is...
    prosthetic knowledge 2018-08-01T22:41:40+00:00
  1172. BRUTEGerman wine maker whose branding (put together by Patrik...
    prosthetic knowledge 2018-08-03T16:14:41+00:00
  1173. The Reeplicator AIProject by Rama Allen of The Mill creates a...
    prosthetic knowledge 2018-08-05T20:29:37+00:00
  1174. Ultra MaryProject by Anastasia Alekhina is a collection of LED...
    prosthetic knowledge 2018-08-05T21:16:01+00:00
  1175. Sunday evening mood
    Romain Laurent 2018-08-06T01:30:34+00:00
  1176. Neural BeatboxCoding project from Nao Tokui uses neural...
    prosthetic knowledge 2018-08-07T15:41:03+00:00
  1177. The Alternative Late Show with Stephen ColbertShort video...
    prosthetic knowledge 2018-08-07T21:13:59+00:00
  1178. TVCGAFIX Utilities - Adjust CGA Output for TV
    int10h.org - VileR's blog 2018-08-07T22:51:28+00:00
  1179. After the storm
    Romain Laurent 2018-08-08T18:47:24+00:00
  1180. The BarcodersMusical project featuring an ensemble including Ei...
    prosthetic knowledge 2018-08-08T22:40:58+00:00
  1181. Fast Pix2PixProject from Zaid Alyafeai presents a faster...
    prosthetic knowledge 2018-08-13T16:03:32+00:00
  1182. Text to ImageLatest web-based project from Cristóbal...
    prosthetic knowledge 2018-08-15T21:32:03+00:00
  1183. prostheticknowledge: Fast Pix2Pix Project from Zaid Alyafeai...
    prosthetic knowledge 2018-08-17T16:45:05+00:00
  1184. Inline building in upcoming Evennia 0.8
    Evennia Devblog RSS Feed 2018-08-18T00:00:00+00:00
  1185. Inline building in upcoming Evennia 0.8
    Griatch's Evennia musings 2018-08-18T12:23:00+00:00
  1186. Dynamic density shaping of photokinetic E. coliResearch from...
    prosthetic knowledge 2018-08-18T13:53:43+00:00
  1187. Recycle-GANGraphics research from Carnegie Mellon’s School of...
    prosthetic knowledge 2018-08-18T20:52:30+00:00
  1188. InventoryProject from Oddviz is a collection of images composed...
    prosthetic knowledge 2018-08-20T14:06:24+00:00
  1189. Video-to-Video SynthesisAmazing graphics research from @nvidia...
    prosthetic knowledge 2018-08-20T15:41:27+00:00
  1190. don’t do it mancall the national suicide prevention hotline at...
    Terrible Banana 2018-08-22T04:40:11+00:00
  1191. Everybody Dance NowGraphics research from UC Berkeley is the...
    prosthetic knowledge 2018-08-24T12:45:50+00:00
  1192. A Road to Common Lisp
    Steve Losh 2018-08-27T15:50:00+00:00
  1193. What The Hell Was The Microsoft Network?
    codersnotes.com 2018-08-29T07:00:00+00:00
  1194. 1: Michael Drogalis on Pyrostore's Acquisition, the future of Onyx, and stream processing
    The REPL 2018-08-29T08:38:56+00:00
  1195. AIRBNB HOSTSOnline game by Dries Depoorter and David...
    prosthetic knowledge 2018-08-29T17:21:20+00:00
  1196. Fast Pix2Pix - UpdateInteresting additions to project by Zaid...
    prosthetic knowledge 2018-08-30T14:20:05+00:00
  1197. Photo
    .mattfraction 2018-09-01T00:00:27+00:00
  1198. photos-of-space:Active Prominences on a Quiet Sun (Photo: Alan...
    .mattfraction 2018-09-02T00:00:36+00:00
  1199. Time to call it a day ...
    prosthetic knowledge 2018-09-05T21:43:49+00:00
  1200. The Architecture of the Medieval Page
    medievalbooks 2018-09-07T16:36:36+00:00
  1201. 2: Daniel Higginbotham on Specmonstah, Clojure Spec, and Ent walking trees
    The REPL 2018-09-10T09:45:06+00:00
  1202. casualmenofaction: mattfractionblog: In the last two shoots...
    .mattfraction 2018-09-10T16:31:39+00:00
  1203. kierongillen: die-comic: For more information go read the first...
    .mattfraction 2018-09-10T23:33:53+00:00
  1204. Apple's topsy-turvy iPhone lineup
    Article on Coyote Cartography 2018-09-13T18:20:57+00:00
  1205. 3: Mike Fikes on ClojureScript type inference, Graal, and Clojurists Together
    The REPL 2018-09-16T12:29:45+00:00
  1206. speakingparts: Les garçons sauvagesBertrand Mandico 2017
    .mattfraction 2018-09-17T00:00:32+00:00
  1207. untitled
    .mattfraction 2018-09-17T01:49:06+00:00
  1208. Me, Myself, and I: The Story of Two Medieval Selfies
    medievalbooks 2018-09-20T17:52:09+00:00
  1209. Introducing Live Builds
    Citybound Devblog 2018-09-21T00:00:00+00:00
  1210. abandonedandurbex: Stairwell in an abandoned button factory
    .mattfraction 2018-09-23T00:00:39+00:00
  1211. Bloated
    Fabien Sanglard 2018-09-23T01:08:45+00:00
  1212. oldshowbiz: Don’t let anybody tell you that there were no women...
    .mattfraction 2018-09-24T00:00:23+00:00
  1213. nevver: David Shrigley
    .mattfraction 2018-09-25T00:00:26+00:00
  1214. 4: Bruce Hauman on interactive development, Figwheel, and Rebel Readline
    The REPL 2018-09-25T20:39:22+00:00
  1215. abandonedandurbex: 132 year old rifle that was found leaning up...
    .mattfraction 2018-09-26T00:00:36+00:00
  1216. Photo
    .mattfraction 2018-09-27T00:00:37+00:00
  1217. bushdog: (1958 Danelectro U3 - Thunder Road Guitars Seattleから)
    .mattfraction 2018-09-28T00:00:25+00:00
  1218. seanhowe: Advertisement for the Psychedelicatessen, 164 Avenue...
    .mattfraction 2018-09-29T00:00:43+00:00
  1219. HELLO COMBLIUMIBUS HELLO CXC @skellyskellyskelly x me DROP HOT...
    .mattfraction 2018-09-29T14:21:01+00:00
  1220. Evennia 0.8 released
    Evennia Devblog RSS Feed 2018-09-30T00:00:00+00:00
  1221. biomorphosis:When you flip bats upside down they become...
    .mattfraction 2018-09-30T00:00:35+00:00
  1222. sorry errbody @ cxc. i spent the previous evening vomiting more...
    .mattfraction 2018-09-30T11:49:30+00:00
  1223. Evennia 0.8 released
    Griatch's Evennia musings 2018-09-30T19:35:00+00:00
  1224. oldshowbiz: The Burt Reynolds Late Show
    .mattfraction 2018-10-01T00:00:15+00:00
  1225. 5: Looking At The Web After Tomorrow with Nikita Prokopov
    The REPL 2018-10-03T22:15:03+00:00
  1226. Evennia in Hacktoberfest 2018
    Griatch's Evennia musings 2018-10-04T08:34:00+00:00
  1227. Doodles in Medieval Manuscripts
    medievalbooks 2018-10-05T18:46:26+00:00
  1228. Notes on Type Layouts and ABIs in Rust - Faultlore
    Faultlore 2018-10-09T00:00:00+00:00
  1229. 6: Thomas Heller on Shadow CLJS
    The REPL 2018-10-10T03:49:03+00:00
  1230. wildragon:Probably Flinthook’s Bounty Battle storyline in a...
    Tribute Games 2018-10-17T20:00:17+00:00
  1231. 7: Ben Brinckerhoff on Clojure Spec and Error Messages
    The REPL 2018-10-18T01:09:54+00:00
  1232. What does Stack Overflow want to be when it grows up?
    Coding Horror 2018-10-22T10:52:32+00:00
  1233. 8: Elana Hashman on Debian and Clojure
    The REPL 2018-10-24T21:21:37+00:00
  1234. 9: Hannah Henderson on Continuous Integration at CircleCI
    The REPL 2018-11-02T03:31:00+00:00
  1235. Medieval Book Carousels
    medievalbooks 2018-11-02T16:54:17+00:00
  1236. 10: Howard Lewis Ship on GraphQL and Lacinia
    The REPL 2018-11-12T09:32:59+00:00
  1237. The Kinds of Implementation-Defined? - Faultlore
    Faultlore 2018-11-13T00:00:00+00:00
  1238. glamoramamama75:
    .mattfraction 2018-11-13T09:33:46+00:00
  1239. Low cognitive load blogging
    Article on Coyote Cartography 2018-11-15T00:40:53+00:00
  1240. The new iPad Pro
    Article on Coyote Cartography 2018-11-16T19:28:03+00:00
  1241. 11: Saskia Lindner on re-frame-10x, compassionate coding, and mindfulness
    The REPL 2018-11-25T19:00:00+00:00
  1242. 12: Clojure documentation with Martin Klepsch
    The REPL 2018-11-27T19:00:00+00:00
  1243. The Cluster Clan is a colorful bunch of swashbucklers! See...
    Tribute Games 2018-11-28T19:06:49+00:00
  1244. Photo
    Terrible Banana 2018-11-29T21:23:12+00:00
  1245. The 12 Days of Tribute Giveaway – How To WinStarting December...
    Tribute Games 2018-12-01T17:00:38+00:00
  1246. Installing A/UX on the Quadra 610
    Pizza Box Computer 2018-12-02T21:45:00+00:00
  1247. 13: High performance Clojure numerics with Chris Nuernberger
    The REPL 2018-12-04T19:00:00+00:00
  1248. Let's talk about the Tumblrpocalypse
    Article on Coyote Cartography 2018-12-04T20:57:52+00:00
  1249. 14: ClojureScript, Lumo, and Lambdas with Antonio Monteiro
    The REPL 2018-12-05T02:23:28+00:00
  1250. Game Engine Black Book: Wolfenstein 3D, 2nd Edition
    Fabien Sanglard 2018-12-06T00:00:00+00:00
  1251. tributegames: The 12 Days of Tribute Giveaway – How To...
    Tribute Games 2018-12-06T16:13:02+00:00
  1252. Vimways: From .vimrc to .vim
    Arabesque 2018-12-08T08:50:17+00:00
  1253. Game Engine Black Book: DOOM
    Fabien Sanglard 2018-12-10T00:00:00+00:00
  1254. FUCK YOU TUMBLR NO PANTS ON NO FUCKS GIVEN YOU DONT BAN ME I BAN YOU EAT MY WHOLE COOKIE ASS…
    .mattfraction 2018-12-10T12:15:26+00:00
  1255. Vimways: Runtime hackery
    Arabesque 2018-12-10T21:27:24+00:00
  1256. How the Dreamcast copy protection was defeated
    Fabien Sanglard 2018-12-11T00:00:00+00:00
  1257. 🔴 NOW LIVE! ➡️ www.twitch.tv/tributegames12 Days of Tribute...
    Tribute Games 2018-12-13T21:00:26+00:00
  1258. Ninja Senki Now Available!
    Tribute Games 2018-12-20T15:00:24+00:00
  1259. Get up to 80% OFF Flinthook, Curses ‘N Chaos, Mercenary Kings:...
    Tribute Games 2018-12-20T20:00:29+00:00
  1260. Deciphering the postcard sized raytracer
    Fabien Sanglard 2018-12-24T00:00:00+00:00
  1261. How DOOM fire was made
    Fabien Sanglard 2018-12-28T00:00:00+00:00
  1262. Into 2019
    Evennia Devblog RSS Feed 2019-01-02T00:00:00+00:00
  1263. Into 2019!
    Griatch's Evennia musings 2019-01-02T19:22:00+00:00
  1264. River 2k19 Edition
    Simonschreibt. 2019-01-07T08:51:02+00:00
  1265. Toggle Redshift with Keyboard Shortcut
    Winny's Blog 2019-01-09T13:04:00+00:00
  1266. 15: Clojure at Apple with David Taylor
    The REPL 2019-01-11T19:14:56+00:00
  1267. Publishing with org-static-blog
    Winny's Blog 2019-01-11T21:00:00+00:00
  1268. GNU C Style
    Winny's Blog 2019-01-13T06:00:00+00:00
  1269. Compartmentalization
    Romain Laurent 2019-01-14T19:13:24+00:00
  1270. quiet blog year
    Mighty Vision 2019-01-17T00:20:00+00:00
  1271. quiet blog year
    Mighty Vision 2019-01-17T00:20:00+00:00
  1272. 16: Monorepos and monologues with Alex Engelberg
    The REPL 2019-01-18T18:46:47+00:00
  1273. A bit of a stretch
    Romain Laurent 2019-01-18T23:26:23+00:00
  1274. Blink Shell: First Thoughts
    Winny's Blog 2019-01-23T03:35:00+00:00
  1275. The Oldest Surviving Printed Advertisement in English (London, 1477)
    medievalbooks 2019-01-24T18:27:27+00:00
  1276. Emotional Flow
    Romain Laurent 2019-01-24T20:05:51+00:00
  1277. Fighting For A Miracle: Venezuela’s War Between Past, Present, and Future
    Not My Empire 2019-01-27T03:07:57+00:00
  1278. 17: Editing Clojure code with Shaun Lebron
    The REPL 2019-02-04T06:30:00+00:00
  1279. insidematthieu:A fanimation of Leo and Lea from Curses and...
    Tribute Games 2019-02-05T15:53:19+00:00
  1280. A digression about Facebook
    Article on Coyote Cartography 2019-02-05T16:54:43+00:00
  1281. untitled
    Article on Coyote Cartography 2019-02-05T21:48:10+00:00
  1282. untitled
    Article on Coyote Cartography 2019-02-13T15:47:45+00:00
  1283. 📢 IMPORTANT NEWS 📢We are excited to announce that we will have...
    Tribute Games 2019-02-13T21:25:30+00:00
  1284. The Cloud Is Just Someone Else’s Computer
    Coding Horror 2019-02-17T02:15:26+00:00
  1285. Randomized trial on gender in Overwatch
    Dan Luu 2019-02-19T00:00:00+00:00
  1286. 18: Testing Clojure and ClojureScript with Arne Brasseur
    The REPL 2019-02-20T03:54:45+00:00
  1287. Ilhan Omar Is Fighting The Real Anti-Semites
    Not My Empire 2019-03-09T15:47:14+00:00
  1288. 19: Formatting Clojure code with Shaun Lebron
    The REPL 2019-03-12T18:00:00+00:00
  1289. New Upcoming Game: Panzer Paladin
    Tribute Games 2019-03-13T15:00:26+00:00
  1290. Panzer Paladin Announced by Tribute Games
    Tribute Games 2019-03-14T16:06:36+00:00
  1291. Google Summer of Code 2019
    Neovim 2019-03-17T00:00:00+00:00
  1292. 20: Clojure MXNet with Carin Meier
    The REPL 2019-03-19T18:00:00+00:00
  1293. Why Hashbrown Does A Double-Lookup - Faultlore
    Faultlore 2019-03-20T00:00:00+00:00
  1294. Irony and the Alt-Right: What the Christchurch Shooter Tells Us About Belief
    Not My Empire 2019-03-21T23:58:31+00:00
  1295. Ten (More) Brief Thoughts On Russiagate
    Not My Empire 2019-03-26T00:46:31+00:00
  1296. 21: Looking at Clojure through the mindset of business with Jonathan Boston
    The REPL 2019-03-26T18:00:00+00:00
  1297. The next CEO of Stack Overflow
    Joel on Software 2019-03-28T14:00:53+00:00
  1298. The story of the Rendition Vérité 1000
    Fabien Sanglard 2019-04-01T00:00:00+00:00
  1299. 22: Cursive IDE with Colin Fleming
    The REPL 2019-04-02T18:19:46+00:00
  1300. The story of the 3dfx Voodoo 1
    Fabien Sanglard 2019-04-04T00:00:00+00:00
  1301. pixelartus: Panzer Paladin, is an upcoming action platformer in...
    Tribute Games 2019-04-04T21:07:37+00:00
  1302. Medium thinks it's a brand
    Article on Coyote Cartography 2019-04-13T16:40:36+00:00
  1303. 23: Elements of Clojure with Zach Tellman
    The REPL 2019-04-18T23:06:18+00:00
  1304. Steaming on Eating Jam
    Evennia Devblog RSS Feed 2019-04-25T00:00:00+00:00
  1305. Steaming on, eating jam
    Griatch's Evennia musings 2019-04-25T09:42:00+00:00
  1306. Podcast about Evennia
    Evennia Devblog RSS Feed 2019-05-09T00:00:00+00:00
  1307. Podcast about Evennia
    Griatch's Evennia musings 2019-05-09T13:38:00+00:00
  1308. Celebrating 8 years of Tribute!
    Tribute Games 2019-05-09T15:00:30+00:00
  1309. Writing a procedural puzzle generator
    Juho Snellman's Weblog 2019-05-14T15:00:00+00:00
  1310. De-uglifying 40-Column Text Games for VGA
    int10h.org - VileR's blog 2019-05-15T22:16:53+00:00
  1311. Game Engine Black Book update
    Fabien Sanglard 2019-05-17T00:00:00+00:00
  1312. Creating Evscaperoom Part 1
    Evennia Devblog RSS Feed 2019-05-18T00:00:00+00:00
  1313. Random (but not angry) thoughts on "Game of Thrones"
    Article on Coyote Cartography 2019-05-18T02:58:26+00:00
  1314. Creating Evscaperoom, part 1
    Griatch's Evennia musings 2019-05-18T18:50:00+00:00
  1315. Here's My Type, So Initialize Me Maybe - Faultlore
    Faultlore 2019-05-21T00:00:00+00:00
  1316. Fontraption (a VGA Text Mode Font Editor)
    int10h.org - VileR's blog 2019-05-22T20:56:31+00:00
  1317. Creating Evscaperoom Part 2
    Evennia Devblog RSS Feed 2019-05-26T00:00:00+00:00
  1318. Creating Evscaperoom, part 2
    Griatch's Evennia musings 2019-05-26T09:03:00+00:00
  1319. An Exercise Program for the Fat Web
    Coding Horror 2019-05-30T11:04:52+00:00
  1320. Citybound as a Truly Moddable and Educational Simulation
    Citybound Devblog 2019-06-02T00:00:00+00:00
  1321. 24: Crux, a new bitemporal database from JUXT
    The REPL 2019-06-12T06:27:11+00:00
  1322. Installing pyftdi on Ubuntu 18.04 for FT232H and FT2232H boards
    The Grymoire 2019-06-12T14:11:45+00:00
  1323. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T06:39:20+00:00
  1324. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T06:48:20+00:00
  1325. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T07:15:32+00:00
  1326. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T08:10:02+00:00
  1327. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T08:18:13+00:00
  1328. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T08:33:10+00:00
  1329. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T08:40:08+00:00
  1330. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T08:40:22+00:00
  1331. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-20T08:40:32+00:00
  1332. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-06-21T05:32:22+00:00
  1333. 25: Dragan Djuric on Neanderthal
    The REPL 2019-06-26T07:00:00+00:00
  1334. Evennia 0.9 released
    Evennia Devblog RSS Feed 2019-07-04T00:00:00+00:00
  1335. Evennia 0.9 released
    Griatch's Evennia musings 2019-07-04T17:45:00+00:00
  1336. 26: Nathan Marz on a new programming paradigm
    The REPL 2019-07-10T07:00:00+00:00
  1337. Files are fraught with peril
    Dan Luu 2019-07-12T00:00:00+00:00
  1338. Review: Brydge 12.9″ Keyboard Pro
    Article on Coyote Cartography 2019-07-12T14:43:43+00:00
  1339. P1 SELECT
    Mighty Vision 2019-07-13T17:22:00+00:00
  1340. P1 SELECT
    Mighty Vision 2019-07-13T17:22:00+00:00
  1341. Photo
    Terrible Banana 2019-07-14T17:11:12+00:00
  1342. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-07-16T09:17:28+00:00
  1343. For every one drawing I scan, there’s at least 10 that I...
    HIGHLIGHTER AND SHARPIE PARTY 2019-07-19T08:20:10+00:00
  1344. 27: Eric Normand on teaching Clojure
    The REPL 2019-07-24T07:00:00+00:00
  1345. Swisstable, a Quick and Dirty Description - Faultlore
    Faultlore 2019-07-27T00:00:00+00:00
  1346. Open URL in existing Qutebrowser from Emacs Daemon on Gentoo
    Winny's Blog 2019-07-28T05:00:00+00:00
  1347. The Danger of fuzzy matching over one's PATH
    Winny's Blog 2019-08-02T11:00:00+00:00
  1348. 👁
    Romain Laurent 2019-08-06T20:32:37+00:00
  1349. 28: Ambrose Bonnaire-Sergeant on Typed Clojure
    The REPL 2019-08-12T05:28:41+00:00
  1350. The iPad needs more focus on the little things
    Article on Coyote Cartography 2019-08-12T15:36:07+00:00
  1351. Happy Birthday Scott Pilgrim vs. The World!08/13/2010 What if...
    Tribute Games 2019-08-13T16:45:31+00:00
  1352. Electric Geek Transportation Systems
    Coding Horror 2019-08-20T11:35:16+00:00
  1353. Making and Tool-Making
    Citybound Devblog 2019-08-24T00:00:00+00:00
  1354. Tool Making Follow-Up: What I Mean by Friction
    Citybound Devblog 2019-08-25T00:00:00+00:00
  1355. 29: Marc O'Morain on adding Windows support to CircleCI
    The REPL 2019-08-26T17:00:00+00:00
  1356. What Remains Technical Breakdown
    dustmop.io blog 2019-09-10T17:42:32+00:00
  1357. lilo
    The Dictionary of Obscure Sorrows 2019-09-11T20:16:05+00:00
  1358. The Rise of the Electric Scooter
    Coding Horror 2019-09-12T07:24:32+00:00
  1359. Trailer
    Verb Your Enthusiasm 2019-09-23T00:49:51+00:00
  1360. Welcome, Prashanth!
    Joel on Software 2019-09-24T14:00:17+00:00
  1361. Death Trash will enter Steam Early Access soonWe have some...
    DeathTrash 2019-09-25T06:15:35+00:00
  1362. Text Rendering Hates You - Faultlore
    Faultlore 2019-09-28T00:00:00+00:00
  1363. Today, Impeachment; Tomorrow, Riot!
    Not My Empire 2019-09-28T21:12:20+00:00
  1364. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T09:47:47+00:00
  1365. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T09:48:47+00:00
  1366. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T09:49:35+00:00
  1367. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T09:50:11+00:00
  1368. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T09:50:40+00:00
  1369. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T09:58:38+00:00
  1370. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T10:20:38+00:00
  1371. Photo
    HIGHLIGHTER AND SHARPIE PARTY 2019-09-29T10:44:09+00:00
  1372. Blackifying and fixing bugs
    Evennia Devblog RSS Feed 2019-09-30T00:00:00+00:00
  1373. Blackifying and fixing bugs
    Griatch's Evennia musings 2019-09-30T15:39:00+00:00
  1374. Globalisms, Real And Imagined: Hong Kong, Haiti, And The New Internationals
    Not My Empire 2019-10-06T02:26:11+00:00
  1375. Photo
    Terrible Banana 2019-10-06T14:47:05+00:00
  1376. 2019 Episode 1
    Verb Your Enthusiasm 2019-10-10T19:51:18+00:00
  1377. Big Mouth, Little Fascisms
    Not My Empire 2019-10-11T22:05:11+00:00
  1378. 2019 Episode 2
    Verb Your Enthusiasm 2019-10-20T04:04:21+00:00
  1379. Trump Is No Isolationist, He Just Hates Democracy
    Not My Empire 2019-10-22T01:16:20+00:00
  1380. 30: Bobby Calderwood on Kafka and Fintech
    The REPL 2019-10-22T01:36:33+00:00
  1381. Release 2.5.2
    The Ground Gives Way 2019-10-26T15:19:39+00:00
  1382. A trip down NBA Jam graphics pipeline
    Fabien Sanglard 2019-10-28T00:00:00+00:00
  1383. The Facebook Crisis Is Bigger Than Fact-Checking
    Not My Empire 2019-10-28T23:02:34+00:00
  1384. Track down basic Emacs bugs & hangs
    Winny's Blog 2019-11-01T05:00:00+00:00
  1385. Breaking Bad: The Incomplete History of the St Albans Bible
    medievalbooks 2019-11-01T16:47:30+00:00
  1386. On CTIA v. City of Berkeley
    LESSIG Blog 2019-11-02T12:17:35+00:00
  1387. GDG Milwaukee 2019 DevFest - We participated!
    Winny's Blog 2019-11-06T07:39:00+00:00
  1388. How Swift Achieved Dynamic Linking Where Rust Couldn't - Faultlore
    Faultlore 2019-11-07T00:00:00+00:00
  1389. 2019 Episode 3
    Verb Your Enthusiasm 2019-11-08T02:19:46+00:00
  1390. 31: Joel Holdbrooks on Meander
    The REPL 2019-11-08T03:30:04+00:00
  1391. 2019 Episode 4
    Verb Your Enthusiasm 2019-11-11T15:49:27+00:00
  1392. 32: Clojure, Kafka, and OPERATR with Derek Troy-West
    The REPL 2019-11-13T06:00:00+00:00
  1393. Won MSOE x Google Cloud Hackathon
    Winny's Blog 2019-11-19T01:49:00+00:00
  1394. current projects
    Mighty Vision 2019-11-22T21:41:00+00:00
  1395. current projects
    Mighty Vision 2019-11-22T21:41:00+00:00
  1396. 33: Peter Strömberg on Calva, a Clojure plugin for VS Code
    The REPL 2019-11-23T01:44:06+00:00
  1397. Milwaukee Code Camp
    Winny's Blog 2019-11-24T01:24:00+00:00
  1398. On Making a Pizza Delivery Game I recently finished up working on a prototype of a small pizza...
    jordan orelli 2019-11-29T15:43:14+00:00
  1399. This blog would have been 10 years old today (it’s still retired).10 years covering the subject of...
    prosthetic knowledge 2019-12-01T21:18:05+00:00
  1400. Strike Commander: Interview with Frank Savage
    Fabien Sanglard 2019-12-03T00:00:00+00:00
  1401. So, how’s that retirement thing going, anyway?
    Joel on Software 2019-12-05T22:51:39+00:00
  1402. Using bash to monitor devices entering/exiting a LAN
    The Grymoire 2019-12-09T16:41:16+00:00
  1403. Reverse Engineering the DirecTV App’s DVR Authentication
    Neglected Potential 2019-12-19T19:45:14+00:00
  1404. How I'm Implementing Procedural Architecture
    Citybound Devblog 2019-12-21T00:00:00+00:00
  1405. The Research That Goes Into Citybound
    Citybound Devblog 2019-12-22T00:00:00+00:00
  1406. Why I'm moving from Patreon to Github Sponsors
    Citybound Devblog 2019-12-23T00:00:00+00:00
  1407. How to fix early framebuffer problems, or "Can I type my disk password yet??"
    Winny's Blog 2019-12-25T08:37:00+00:00
  1408. Apparently a new line of attack against Medicare for All is that the Medicare reimbursement rate is…
    Squashed 2019-12-26T20:57:17+00:00
  1409. small progress update
    Mighty Vision 2019-12-28T18:04:00+00:00
  1410. small progress update
    Mighty Vision 2019-12-28T18:04:00+00:00
  1411. The Polygons of Another World
    Fabien Sanglard 2020-01-01T00:00:00+00:00
  1412. The Polygons of Another World: Amiga
    Fabien Sanglard 2020-01-02T00:00:00+00:00
  1413. The Polygons of Another World: Atari ST
    Fabien Sanglard 2020-01-03T00:00:00+00:00
  1414. The Polygons of Another World: PC DOC
    Fabien Sanglard 2020-01-04T00:00:00+00:00
  1415. Algorithms interviews: theory vs. practice
    Dan Luu 2020-01-05T00:00:00+00:00
  1416. The Polygons of Another World: Genesis
    Fabien Sanglard 2020-01-05T00:00:00+00:00
  1417. Photo
    Terrible Banana 2020-01-05T21:23:45+00:00
  1418. Photo
    Terrible Banana 2020-01-06T21:52:10+00:00
  1419. There Is No Case For War With Iran
    Not My Empire 2020-01-07T04:12:07+00:00
  1420. Switching website to GitLab Pages
    Winny's Blog 2020-01-07T19:16:00+00:00
  1421. The Polygons of Another World: SNES
    Fabien Sanglard 2020-01-19T00:00:00+00:00
  1422. this guy sucks
    Terrible Banana 2020-01-20T23:46:34+00:00
  1423. NeXTstep on the HP 712 Part 1: Installation
    Pizza Box Computer 2020-01-21T01:20:00+00:00
  1424. The Polygons of Another World: GBA
    Fabien Sanglard 2020-01-26T00:00:00+00:00
  1425. 95%-ile isn't that good
    Dan Luu 2020-02-07T00:00:00+00:00
  1426. Photo
    Terrible Banana 2020-02-08T04:07:21+00:00
  1427. Suspicious discontinuities
    Dan Luu 2020-02-18T00:00:00+00:00
  1428. A Dozen Small Games
    jordan orelli 2020-02-23T18:25:04+00:00
  1429. PANZER PALADIN Coming Soon to Nintendo Switch and Steam! Click...
    Tribute Games 2020-02-25T16:01:23+00:00
  1430. Photo
    garfield minus garfield 2020-03-01T14:24:59+00:00
  1431. On the eve of Super Tuesday...
    Squashed 2020-03-02T22:51:45+00:00
  1432. The growth of command line options, 1979-Present
    Dan Luu 2020-03-03T00:00:00+00:00
  1433. Why All of Bernie's Supporters should vote for Warren Instead Because of Math
    Squashed 2020-03-03T01:34:14+00:00
  1434. The beautiful machine
    Fabien Sanglard 2020-03-06T00:00:00+00:00
  1435. How (some) good corporate engineering blogs are written
    Dan Luu 2020-03-11T00:00:00+00:00
  1436. The Polygons of Another World: Jaguar
    Fabien Sanglard 2020-03-13T00:00:00+00:00
  1437. GTA V – The Wormy Fountain
    Simonschreibt. 2020-03-20T22:10:01+00:00
  1438. 34: CIDER and tending the Orchard with Bozhidar Batsov
    The REPL 2020-03-24T19:00:00+00:00
  1439. The Polygons of DOOM: PSX
    Fabien Sanglard 2020-03-26T00:00:00+00:00
  1440. Ideas for Upcoming Livestreams (Pedestrians & Epidemics)
    Citybound Devblog 2020-03-28T00:00:00+00:00
  1441. Extending a wireless LAN with a bridged Ethernet LAN using Mikrotik RouterOS
    Winny's Blog 2020-03-29T17:23:00+00:00
  1442. 35: Mature Clojure codebases with Łukasz Korecki
    The REPL 2020-04-01T23:17:03+00:00
  1443. Crafting “Crafting Interpreters”
    journal.stuffwithstuff.com 2020-04-05T07:00:00+00:00
  1444. Spring updates while trying to stay healthy
    Evennia Devblog RSS Feed 2020-04-14T00:00:00+00:00
  1445. Newsletter #9 - Three's company
    Neovim 2020-04-14T00:00:00+00:00
  1446. Spring updates while trying to stay healthy
    Griatch's Evennia musings 2020-04-14T16:31:00+00:00
  1447. Auto-Injecting Files into an Active PCem/86Box Machine
    int10h.org - VileR's blog 2020-04-15T09:19:00+00:00
  1448. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2020-04-17T13:14:23+00:00
  1449. A week in the life of Winston
    Winny's Blog 2020-04-19T00:27:00+00:00
  1450. Building a PC, Part IX: Downsizing
    Coding Horror 2020-04-19T23:56:03+00:00
  1451. The Making Of Stunt Island
    Fabien Sanglard 2020-04-21T00:00:00+00:00
  1452. Debugging Zathura, GTK (don't forget about seccomp)
    Winny's Blog 2020-04-25T03:49:00+00:00
  1453. 36: Clojure CLI tools with Michiel Borkent
    The REPL 2020-04-25T21:15:43+00:00
  1454. Revisiting the Businesscard Raytracer
    Fabien Sanglard 2020-05-01T00:00:00+00:00
  1455. Linux dmesg –follow (-w) not working?
    Winny's Blog 2020-05-01T02:04:00+00:00
  1456. An history of NVidia Stream Multiprocessor
    Fabien Sanglard 2020-05-02T00:00:00+00:00
  1457. preview for Imbroglio: Mizzenmast
    Mighty Vision 2020-05-02T15:37:00+00:00
  1458. preview for Imbroglio: Mizzenmast
    Mighty Vision 2020-05-02T15:37:00+00:00
  1459. imbroglio - expansion & crash
    Mighty Vision 2020-05-05T16:58:00+00:00
  1460. imbroglio - expansion & crash
    Mighty Vision 2020-05-05T16:58:00+00:00
  1461. Memories of Working on Homestuck - Faultlore
    Faultlore 2020-05-06T00:00:00+00:00
  1462. 0x10 rules
    Fabien Sanglard 2020-05-07T00:00:00+00:00
  1463. definite plan
    Mighty Vision 2020-05-10T11:35:00+00:00
  1464. definite plan
    Mighty Vision 2020-05-10T11:35:00+00:00
  1465. animenostalgia:Gunnm (aka Battle Angel Alita) by Yukito Kishiro
    ONO-SENDAI CYBERSPACE 7 2020-05-10T16:10:58+00:00
  1466. pinkbubblegum3:Katsuya Terada ♥
    ONO-SENDAI CYBERSPACE 7 2020-05-10T16:11:12+00:00
  1467. thevideogameartarchive: Artwork from ‘ESWAT’ on the Sega...
    ONO-SENDAI CYBERSPACE 7 2020-05-10T16:11:37+00:00
  1468. animarchive:Japanese artist and sculptor Kow Yokoyama -...
    ONO-SENDAI CYBERSPACE 7 2020-05-10T16:11:45+00:00
  1469. curatorofthisdigitalmorass: SYD MEAD
    ONO-SENDAI CYBERSPACE 7 2020-05-10T16:11:51+00:00
  1470. rocketumbl: rocketumbl: ファイアボールSG Ma.K. あま製作
    ONO-SENDAI CYBERSPACE 7 2020-05-10T16:14:33+00:00
  1471. ⚔️ The Panzer Paladin Gameplay Trailer is here! ⚔️ ✅ Click here...
    Tribute Games 2020-05-15T14:01:43+00:00
  1472. Revisiting the postcard pathtracer
    Fabien Sanglard 2020-05-18T00:00:00+00:00
  1473. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2020-05-18T22:03:26+00:00
  1474. 37: The Clojurists Together Foundation with lvh
    The REPL 2020-05-21T09:13:00+00:00
  1475. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2020-05-23T14:57:13+00:00
  1476. A tale of Ghosts'n Goblins'n Crocos
    Fabien Sanglard 2020-05-30T00:00:00+00:00
  1477. A simple way to get more value from metrics
    Dan Luu 2020-05-30T07:06:34+00:00
  1478. A simple way to get more value from tracing
    Dan Luu 2020-05-31T07:06:34+00:00
  1479. Passing runtime data to AWK
    Arabesque 2020-05-31T11:55:54+00:00
  1480. Straight Out Of Furlough
    GAMEPOPPER 2020-05-31T15:07:51+00:00
  1481. Finding the Story
    Dan Luu 2020-06-02T07:05:34+00:00
  1482. I want to make sure that nobody is missing what Trump is doing he calls out for “Law and Order” and…
    Squashed 2020-06-03T00:34:10+00:00
  1483. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2020-06-05T17:14:07+00:00
  1484. Discret 11, the French TV encryption of the 80's
    Fabien Sanglard 2020-06-07T00:00:00+00:00
  1485. NeXTstep on the HP 712 Part 2: Getting Software
    Pizza Box Computer 2020-06-09T13:45:00+00:00
  1486. Life Harvester #18: Frances Beal, Sylvia Rivera, Walter Benjamin
    Life Harvester 2020-06-15T16:33:31+00:00
  1487. HASH: a free, online platform for modeling the world
    Joel on Software 2020-06-18T14:12:25+00:00
  1488. agnosthesia
    The Dictionary of Obscure Sorrows 2020-06-20T19:11:05+00:00
  1489. Alyse Galvin on Coronavirus in Alaska
    Idle Words 2020-06-24T13:30:00+00:00
  1490. How do cars do in out-of-sample crash testing?
    Dan Luu 2020-06-30T07:06:34+00:00
  1491. Ultimate Oldschool PC Font Pack v2.0 Released
    int10h.org - VileR's blog 2020-07-13T09:25:18+00:00
  1492. Life Harvester #19: Black, Young, & Educated
    Life Harvester 2020-07-15T10:34:00+00:00
  1493. The Gods Pocket Peak Trail
    Embedded in Academia 2020-07-23T15:41:01+00:00
  1494. Alive2 Part 3: Things You Can and Can’t Do with Undef in LLVM
    Embedded in Academia 2020-07-31T20:33:05+00:00
  1495. wrenmcdonald: Ex.Mag FULL METAL DREAMLAND, the genre-based...
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:19:30+00:00
  1496. Dragon’s Heaven - Makoto Kobayashi, Toshihiro Hirano
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:19:37+00:00
  1497. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:19:49+00:00
  1498. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:20:12+00:00
  1499. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:20:19+00:00
  1500. ultrakillblast:TRON (1982)
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:20:29+00:00
  1501. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:21:42+00:00
  1502. wrenmcdonald:Ex.Mag 01 back cover 💚
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:22:18+00:00
  1503. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:22:48+00:00
  1504. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:23:12+00:00
  1505. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:23:33+00:00
  1506. yodawgiheardyoulikemecha: Space dude
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:24:02+00:00
  1507. ravenkult: Fullfillment Center by Brian Sum...
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:24:11+00:00
  1508. Photo
    ONO-SENDAI CYBERSPACE 7 2020-08-02T13:24:41+00:00
  1509. ZZT Stories: The Reconstruction
    Posts on asie's blog 2020-08-04T20:30:00+00:00
  1510. ⚔️ Panzer Paladin: OUT NOW! ⚔️ ✅ Get it on Steam! ✅🎮 Get it on...
    Tribute Games 2020-08-07T15:05:56+00:00
  1511. Top 5 indie games of July 2020: The IND13 Picks
    Tribute Games 2020-08-07T15:07:13+00:00
  1512. Sara Huddleston on the Latino Vote in Iowa
    Idle Words 2020-08-08T00:40:00+00:00
  1513. Responsible and Effective Bugfinding
    Embedded in Academia 2020-08-17T18:36:43+00:00
  1514. Life Harvester #20: Prison Abolition
    Life Harvester 2020-08-18T16:33:34+00:00
  1515. Okay how did I not understand this situation until Steve Bannon...
    Squashed 2020-08-20T16:47:27+00:00
  1516. When NAT Bites — Use a Reverse VPN
    Winny's Blog 2020-08-31T05:00:00+00:00
  1517. Effective Political Giving
    Idle Words 2020-09-03T04:05:00+00:00
  1518. tinycartridge: Panzer Paladin is better than pretty much any...
    Tribute Games 2020-09-09T17:06:01+00:00
  1519. Life Harvester #21: T'Shuva, Electric Shavers, Sleep Headphones, Granola
    Life Harvester 2020-09-15T13:02:06+00:00
  1520. Git Push
    int10h.org - VileR's blog 2020-09-16T14:21:09+00:00
  1521. azspot: “The threat of increasing the size of the court to 13 might be enough to discourage...
    Squashed 2020-09-22T12:59:47+00:00
  1522. Recent Trends in Wealth-Holding by Race and Ethnicity: Evidence from the Survey of Consumer Finances
    Squashed 2020-09-24T18:55:42+00:00
  1523. Systemic racism really isn’t complicated or controversial
    Squashed 2020-09-24T21:06:42+00:00
  1524. Another analogy on education about white supremacy
    Squashed 2020-09-27T17:24:52+00:00
  1525. On Trump’s Taxes
    Squashed 2020-09-28T15:26:54+00:00
  1526. A personal example of systemic racism
    Squashed 2020-09-28T16:58:55+00:00
  1527. "This sleazy Supreme Court double-dealing is the last gasp of a corrupt Republican leadership, numb..."
    Squashed 2020-09-28T18:30:52+00:00
  1528. On Colorblindness
    Squashed 2020-10-01T22:29:10+00:00
  1529. Switching to Lenovo Carbon X1
    Fabien Sanglard 2020-10-02T00:00:00+00:00
  1530. 2020 Episode 1
    Verb Your Enthusiasm 2020-10-03T22:49:06+00:00
  1531. Protests and Power
    Idle Words 2020-10-04T22:17:00+00:00
  1532. 2020 Episode 2
    Verb Your Enthusiasm 2020-10-11T08:42:13+00:00
  1533. WHEN 13.3 > 14
    Fabien Sanglard 2020-10-12T00:00:00+00:00
  1534. Life Harvester #22: The Ramones, H2O, Less Than Jake, 25 Ta Life, Blanks 77, US Bombs, Social Distortion
    Life Harvester 2020-10-15T16:25:48+00:00
  1535. Twist Turn Shoot Burn: A Postmortem
    GAMEPOPPER 2020-10-19T17:16:17+00:00
  1536. On using Markdown with Sphinx - onward to Evennia 0.9.5
    Griatch's Evennia musings 2020-10-19T22:21:00+00:00
  1537. On using Markdown with Sphinx
    Evennia Devblog RSS Feed 2020-10-20T00:00:00+00:00
  1538. Ultima: Through Farthest Lands and Deepest Dungeons
    CRPG Adventures 2020-10-27T08:18:00+00:00
  1539. Newsletter #10 - Neovim v0.4.4
    Neovim 2020-10-28T00:00:00+00:00
  1540. Game Engine Black Book: Wolfenstein 3D, Korean Edition
    Fabien Sanglard 2020-10-30T00:00:00+00:00
  1541. Neon Signs Banana Neon Light Sign Real Glass Neon Sign Neon Lights Neon Wall Sign Real Neon Decorative Light for Home Bedroom Room Decor Bar Office Halloween Party - - Amazon.com
    Terrible Banana 2020-10-31T03:03:32+00:00
  1542. Nearly 60% of registered voters in North Carolina have voted
    Squashed 2020-10-31T17:30:53+00:00
  1543. Ultima: Victory!
    CRPG Adventures 2020-11-03T10:29:00+00:00
  1544. About my keyboard choices
    Winny's Blog 2020-11-04T02:37:00+00:00
  1545. Game 50: Kadath (1979)
    CRPG Adventures 2020-11-08T15:23:00+00:00
  1546. Mafia II – Hat vs. Hair
    Simonschreibt. 2020-11-09T17:05:01+00:00
  1547. Full motion video in ZZT: State of the art
    Posts on asie's blog 2020-11-09T19:51:00+00:00
  1548. These are called opportunities
    Fabien Sanglard 2020-11-12T00:00:00+00:00
  1549. Wenyan-lang
    esoteric.codes 2020-11-12T07:04:00+00:00
  1550. Evennia 0.9.5 released
    Evennia Devblog RSS Feed 2020-11-14T00:00:00+00:00
  1551. Evennia 0.9.5 released!
    Griatch's Evennia musings 2020-11-14T17:46:00+00:00
  1552. Game 51: Local Call for Death (1979)
    CRPG Adventures 2020-11-15T19:01:00+00:00
  1553. Life Harvester #23: Bëëf Stew, Spooky Movies & TV Shows
    Life Harvester 2020-11-16T19:11:04+00:00
  1554. Classical Chinese as a Programming Language
    esoteric.codes 2020-11-23T07:05:00+00:00
  1555. Computing with JS's undefined
    esoteric.codes 2020-11-23T13:12:00+00:00
  1556. 2020 Episode 3
    Verb Your Enthusiasm 2020-11-29T17:44:11+00:00
  1557. Oak
    esoteric.codes 2020-12-01T06:23:00+00:00
  1558. More Font Updates: Oldschool PC Pack, Flexi IBM VGA
    int10h.org - VileR's blog 2020-12-01T20:23:23+00:00
  1559. Recovering data from a corrupted USB thumbdrive using ddrescue
    The Grymoire 2020-12-01T20:58:50+00:00
  1560. Turing Paint
    esoteric.codes 2020-12-14T06:47:00+00:00
  1561. Life Harvester #24: Leaf Piles, Throwing Blueberries At Yogurt, Ask a Shmuck, Miss D's Movie Madness
    Life Harvester 2020-12-14T12:07:02+00:00
  1562. The beautiful silent thunderbolt-3 PC
    Fabien Sanglard 2020-12-22T00:00:00+00:00
  1563. Against essential and accidental complexity
    Dan Luu 2020-12-29T00:00:00+00:00
  1564. Life Harvester #🤷🏻‍♀️: Your Favorite Thing
    Life Harvester 2020-12-30T19:13:30+00:00
  1565. Happy New Years 2021!
    Evennia Devblog RSS Feed 2021-01-01T00:00:00+00:00
  1566. Happy new years 2021! Evennia things to come this year
    Griatch's Evennia musings 2021-01-01T12:38:00+00:00
  1567. xchg rax, rax
    esoteric.codes 2021-01-05T06:17:00+00:00
  1568. untitled
    Squashed 2021-01-08T02:20:10+00:00
  1569. The confusing world of USB
    Fabien Sanglard 2021-01-10T00:00:00+00:00
  1570. About my Medium posts
    LESSIG Blog 2021-01-10T14:29:42+00:00
  1571. MEDIUM: Ted Cruz and Josh Hawley’s illegal objection
    LESSIG Blog 2021-01-10T14:36:24+00:00
  1572. Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)
    int10h.org - VileR's blog 2021-01-10T16:29:21+00:00
  1573. Autopoiesis
    EXO 2021-01-11T05:34:58+00:00
  1574. aftersome
    The Dictionary of Obscure Sorrows 2021-01-11T21:20:27+00:00
  1575. How to Escape the Confines of Time and Space According to the CIA
    EXO 2021-01-13T17:16:06+00:00
  1576. The Geomagnetic Field and Us
    EXO 2021-01-14T15:15:07+00:00
  1577. MEDIUM: Why Senator Hawley’s latest defense is just more offense.
    LESSIG Blog 2021-01-15T18:44:02+00:00
  1578. Stretching The Electric Diamond
    EXO 2021-01-18T19:30:43+00:00
  1579. KFC Mascot Col. Sanders Talks Malbolge Programming on General Hospital—Wait, What?
    esoteric.codes 2021-01-19T04:56:00+00:00
  1580. Testers wanted!
    DeathTrash 2021-01-19T16:27:50+00:00
  1581. Life Harvester #25: Lazy Magnet, It Did Happen Here, Pedrodamus 2021 Trend Forecast
    Life Harvester 2021-01-22T13:28:09+00:00
  1582. DONE: Final words on the Cruz and Hawley outrage
    LESSIG Blog 2021-01-22T16:38:09+00:00
  1583. Oral Argument in PATRICK v. Alaska
    LESSIG Blog 2021-01-22T16:39:22+00:00
  1584. Hey journalists, here’s the question you need to be asking the insurrectionists.
    LESSIG Blog 2021-01-25T16:43:57+00:00
  1585. Simulating CRT Monitors with FFmpeg (Pt. 2: Monochrome CRTs)
    int10h.org - VileR's blog 2021-02-03T21:43:17+00:00
  1586. Interview with 100 Rabbits
    esoteric.codes 2021-02-04T05:10:00+00:00
  1587. A Global Kind of Mood
    EXO 2021-02-05T00:11:44+00:00
  1588. You want sudo -i or su -
    Winny's Blog 2021-02-14T22:21:00+00:00
  1589. Life Harvester #26: Milford Graves, Best Friends, The Big Bagel Question, Miss Soup Pussy
    Life Harvester 2021-02-18T12:35:04+00:00
  1590. Back in Development
    The Ground Gives Way 2021-03-01T16:06:58+00:00
  1591. Interview with David Madore
    esoteric.codes 2021-03-02T06:36:00+00:00
  1592. Trunk Updates 2 March 2021
    Dungeon Crawl Stone Soup 2021-03-02T12:41:16+00:00
  1593. Simulating NON-CRT Monitors with FFmpeg: Flat Panel Displays
    int10h.org - VileR's blog 2021-03-02T22:09:44+00:00
  1594. 🌱⚡The Plant with a Pulse ⚡🌱
    EXO 2021-03-03T01:54:27+00:00
  1595. Priority Adventure 3: Mission: Asteroid (1980)
    CRPG Adventures 2021-03-11T11:28:00+00:00
  1596. ❤️⚓ Flinthook Concept Art: Mr.Blort is a tired fellow. You...
    Tribute Games 2021-03-14T16:01:02+00:00
  1597. Some tips when copying, recovering disks
    Winny's Blog 2021-03-15T00:53:00+00:00
  1598. What Programming Language Would Yoko Ono Create?
    esoteric.codes 2021-03-16T06:44:00+00:00
  1599. Life Harvester 27: I Killed Kurt Cobain, This Shirt Sucks, Some Records I Love, Dykes To Watch Out For
    Life Harvester 2021-03-16T12:01:40+00:00
  1600. Writing Small CLI Programs in Common Lisp
    Steve Losh 2021-03-17T16:10:00+00:00
  1601. Rogue of the Seven Seas – 7DRL Postmortem
    GAMEPOPPER 2021-03-17T18:00:00+00:00
  1602. Where do I begin?
    Evennia Devblog RSS Feed 2021-03-21T00:00:00+00:00
  1603. Where do I begin? (repost)
    Griatch's Evennia musings 2021-03-21T11:59:00+00:00
  1604. Snarf YouTube videos off gather.town
    Winny's Blog 2021-03-22T02:41:40+00:00
  1605. Game 52: Eamon Scenario 2 - The Lair of the Minotaur (1979)
    CRPG Adventures 2021-03-22T12:34:00+00:00
  1606. Trunk Updates 23 March 2021
    Dungeon Crawl Stone Soup 2021-03-23T10:05:04+00:00
  1607. Interview with Jon Corbett
    esoteric.codes 2021-03-30T06:32:00+00:00
  1608. ringlorn
    The Dictionary of Obscure Sorrows 2021-04-02T14:23:23+00:00
  1609. The Matt Gaetz Saga
    Squashed 2021-04-02T14:34:47+00:00
  1610. Trunk Updates 2 April 2021
    Dungeon Crawl Stone Soup 2021-04-02T17:45:09+00:00
  1611. Moving blog to ox-hugo
    Winny's Blog 2021-04-03T06:46:00+00:00
  1612. Game 53: Maces & Magic - Balrog Sampler (1979)
    CRPG Adventures 2021-04-03T10:38:00+00:00
  1613. Game Engine Black Book: DOOM, Korean Edition
    Fabien Sanglard 2021-04-05T00:00:00+00:00
  1614. 'The Gateway' NFT
    EXO 2021-04-07T21:30:18+00:00
  1615. Safe CRT Monitor Shipping: IBM 5153 Makes it through DHL!
    int10h.org - VileR's blog 2021-04-08T11:44:26+00:00
  1616. Found: Page 25 of the CIA’s Gateway Report on Astral Projection
    EXO 2021-04-08T13:00:37+00:00
  1617. Life Harvester 28: RIP Dan Klein, A Character Sketch From A Novel I'm Writing
    Life Harvester 2021-04-15T16:29:51+00:00
  1618. Trunk Updates 19 April 2021
    Dungeon Crawl Stone Soup 2021-04-19T16:32:56+00:00
  1619. Stripe and Solid-State Economics
    The Diff 2021-05-07T13:56:33+00:00
  1620. Balrog Sampler: Near Victory
    CRPG Adventures 2021-05-11T16:06:00+00:00
  1621. Photo
    Terrible Banana 2021-05-11T16:45:32+00:00
  1622. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2021-05-12T22:03:57+00:00
  1623. llvm-reduce
    Embedded in Academia 2021-05-13T16:58:00+00:00
  1624. Lockdown: Day 3,689.G-G on Facebook - G-G on Twitter
    garfield minus garfield 2021-05-14T10:53:53+00:00
  1625. Life Harvester 29: Remix Requests, Hate Your Friends Vs Dream Baby Dream, The Last Time I Did Acid, Writing Letters
    Life Harvester 2021-05-14T12:24:19+00:00
  1626. Observing my cellphone switch towers
    Fabien Sanglard 2021-05-15T00:00:00+00:00
  1627. The Harmonic Grid
    EXO 2021-05-16T15:00:32+00:00
  1628. Buddy Roemer, RIP
    LESSIG Blog 2021-05-18T12:59:00+00:00
  1629. Priority CRPG 4: Wizardry: Proving Grounds of the Mad Overlord (1981)
    CRPG Adventures 2021-05-26T16:07:00+00:00
  1630. Freenode is dead, long live Freenode!
    Winny's Blog 2021-05-27T04:13:05+00:00
  1631. Finished all of netflix.
    garfield minus garfield 2021-05-31T20:28:33+00:00
  1632. Kinda a big announcement
    Joel on Software 2021-06-02T16:36:19+00:00
  1633. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2021-06-06T21:55:57+00:00
  1634. The Apple Compact Unwinding Format: Documented and Explained - Faultlore
    Faultlore 2021-06-09T00:00:00+00:00
  1635. Wizardry: Level One
    CRPG Adventures 2021-06-14T13:07:00+00:00
  1636. Mind Set (2) An interpretation of the delicate balance of...
    Romain Laurent 2021-06-14T19:54:47+00:00
  1637. IRC presence moved to libera.chat
    Dungeon Crawl Stone Soup 2021-06-15T16:06:30+00:00
  1638. Interview with Zzo38
    esoteric.codes 2021-06-21T07:39:00+00:00
  1639. Plugging My Newest Blog
    CRPG Adventures 2021-06-22T05:59:00+00:00
  1640. Life Harvester 30: Elon Musk Meth Conspiracy, Ask A Shmuck, Marc & Olivia's Bidet, Free Palestine, Texan Summer Jams
    Life Harvester 2021-06-25T11:17:00+00:00
  1641. Trunk Updates 25 June 2021
    Dungeon Crawl Stone Soup 2021-06-25T19:16:31+00:00
  1642. Wizardry: Level Two
    CRPG Adventures 2021-06-27T07:01:00+00:00
  1643. )Comfort Zone(
    Romain Laurent 2021-06-27T22:44:19+00:00
  1644. Meet Chuck Easttom
    EXO 2021-06-29T01:35:13+00:00
  1645. Enjoying the view
    Romain Laurent 2021-06-30T01:16:17+00:00
  1646. The EXO Guide to Steganography
    EXO 2021-06-30T16:51:24+00:00
  1647. Trunk Updates 1 July 2021 and Tournament Date Set
    Dungeon Crawl Stone Soup 2021-07-01T21:43:20+00:00
  1648. Wizardry: Level Three
    CRPG Adventures 2021-07-04T08:54:00+00:00
  1649. No need to reinstall your OS
    Winny's Blog 2021-07-09T02:01:42+00:00
  1650. 2020 Prize Episode: Vain Empires
    Verb Your Enthusiasm 2021-07-09T15:57:48+00:00
  1651. Neovim News #11 - The Christmas Issue
    Neovim 2021-07-12T00:00:00+00:00
  1652. Wizardry: Grinding Interlude
    CRPG Adventures 2021-07-12T13:24:00+00:00
  1653. A moment of self reflection
    Romain Laurent 2021-07-12T20:16:46+00:00
  1654. Fat Dactyls
    esoteric.codes 2021-07-13T10:18:00+00:00
  1655. Life Harvester 31: First Ever Poetry Issue feat. Mya Spalter, Thera Webb, Ana Armengod, David Morse
    Life Harvester 2021-07-20T14:06:58+00:00
  1656. A monorepo misconception - atomic cross-project commits
    Juho Snellman's Weblog 2021-07-21T11:00:00+00:00
  1657. Wizardry: Level Four
    CRPG Adventures 2021-07-21T17:30:00+00:00
  1658. In the Movie “Das letzte Land” (D 2019, Dir.: Marcel...
    Source Code in TV and Films 2021-07-22T08:19:48+00:00
  1659. From Guns Akimbo (2019), some generic ffmpeg wrapper Go code,...
    Source Code in TV and Films 2021-07-22T08:19:54+00:00
  1660. From WWE’s Money In The Bank PPV - the “Smackdown...
    Source Code in TV and Films 2021-07-22T08:20:08+00:00
  1661. In Czech movie Vysoká hra there is “high-end" police...
    Source Code in TV and Films 2021-07-22T08:24:17+00:00
  1662. American Gods Season 2
    Source Code in TV and Films 2021-07-22T08:24:25+00:00
  1663. Watching #UploadOnPrime and it’s 2033 and they are in a file...
    Source Code in TV and Films 2021-07-22T08:24:33+00:00
  1664. Futurama Season 1 Episode 9 Basic code to go hell.
    Source Code in TV and Films 2021-07-22T08:24:39+00:00
  1665. A screenshot from the recent UK broadcast of the “Why We...
    Source Code in TV and Films 2021-07-22T08:24:50+00:00
  1666. Photo
    Terrible Banana 2021-07-24T01:06:34+00:00
  1667. July 24 Trunk Update Post and 0.27 Tournament Page
    Dungeon Crawl Stone Soup 2021-07-24T07:37:39+00:00
  1668. Wizardry: Level Five
    CRPG Adventures 2021-07-26T09:33:00+00:00
  1669. 640 Pages in 15 Months
    journal.stuffwithstuff.com 2021-07-29T07:00:00+00:00
  1670. 0.27 “The Cursed Flame”
    Dungeon Crawl Stone Soup 2021-07-30T07:06:42+00:00
  1671. Wizardry: Levels Six to Eight
    CRPG Adventures 2021-08-01T19:19:00+00:00
  1672. Beams of consciousness
    Romain Laurent 2021-08-03T00:15:09+00:00
  1673. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2021-08-04T21:09:52+00:00
  1674. The Dictionary of Obscure Sorrows—the book. 12 years in the...
    The Dictionary of Obscure Sorrows 2021-08-08T12:42:50+00:00
  1675. Wizardry: Level 9 (a tale of two disasters)
    CRPG Adventures 2021-08-09T08:32:00+00:00
  1676. Using an old Supermicro IPMI to configure broken networking
    Winny's Blog 2021-08-10T01:05:00+00:00
  1677. Life Harvester 32: Actual Freaks, Munchin On Crunchy Cukes, Delta Variant, A Picture Of A Poster
    Life Harvester 2021-08-17T11:25:11+00:00
  1678. Coding in Indigenous African Languages
    esoteric.codes 2021-08-18T09:20:00+00:00
  1679. Screenshot from the Departure season 2 episode 1 showing part of...
    Source Code in TV and Films 2021-08-20T07:36:52+00:00
  1680. 0.27 Tournament Results
    Dungeon Crawl Stone Soup 2021-08-20T10:31:29+00:00
  1681. 0.27.1 Bugfix Release
    Dungeon Crawl Stone Soup 2021-08-21T18:45:50+00:00
  1682. Measurement, benchmarking, and data analysis are underrated
    Dan Luu 2021-08-27T00:00:00+00:00
  1683. Trunk Updates 29 August 2021
    Dungeon Crawl Stone Soup 2021-08-29T07:41:14+00:00
  1684. Monkey: the satirical Go package used unwittingly by Arduino and SalesForce
    esoteric.codes 2021-08-30T10:33:00+00:00
  1685. 38: Banking and Clojure with Allen Rohner
    The REPL 2021-08-31T03:30:00+00:00
  1686. Wizardry: Level 10
    CRPG Adventures 2021-09-05T07:45:00+00:00
  1687. 39: Clojure Goes Fast with Alexander Yakushev
    The REPL 2021-09-06T20:00:00+00:00
  1688. Slight magic rework
    The Ground Gives Way 2021-09-08T13:48:45+00:00
  1689. austice
    The Dictionary of Obscure Sorrows 2021-09-09T20:13:53+00:00
  1690. 40: Shipping Clojure code with Paulus Esterhazy
    The REPL 2021-09-13T20:00:00+00:00
  1691. Photo
    Terrible Banana 2021-09-19T15:17:59+00:00
  1692. 41: Clojure pre-history with Chris Houser
    The REPL 2021-09-20T19:08:00+00:00
  1693. Life Harvester 33: Body-ody-ody-ody-ody-ody-ody (Weekend Sensation Journal), Kelly's Turnstile Review
    Life Harvester 2021-09-21T17:31:04+00:00
  1694. Escher Circuits: Using Vision to Perform Computation
    esoteric.codes 2021-09-22T07:29:00+00:00
  1695. Trunk Updates 23 September 2021
    Dungeon Crawl Stone Soup 2021-09-23T16:22:45+00:00
  1696. The value of in-house expertise
    Dan Luu 2021-09-29T00:00:00+00:00
  1697. Censer and Aggravation Rework
    The Ground Gives Way 2021-09-29T21:27:21+00:00
  1698. Bitcoin
    codersnotes.com 2021-10-03T07:00:00+00:00
  1699. 42: Faster JSON parsing with Erik Assum
    The REPL 2021-10-07T08:00:00+00:00
  1700. Some reasons to work on productivity and velocity
    Dan Luu 2021-10-15T00:00:00+00:00
  1701. What to learn
    Dan Luu 2021-10-18T00:00:00+00:00
  1702. Willingness to look stupid
    Dan Luu 2021-10-21T00:00:00+00:00
  1703. 🔮 web3 Is In Our Nature II 🌱
    EXO 2021-10-29T01:35:44+00:00
  1704. 🔮 web3 Is In Our Nature I 🌱
    EXO 2021-10-29T14:00:43+00:00
  1705. Unstable Grounds – Ludum Dare and the Future
    GAMEPOPPER 2021-10-30T10:23:00+00:00
  1706. FATAL FRAME / PROJECT ZERO: Maiden of Black Water Table for Cheat Engine
    Ian Murdock 2021-11-03T02:09:41+00:00
  1707. Persona 5 Table for Cheat Engine
    Ian Murdock 2021-11-03T15:57:09+00:00
  1708. Cyberpunk 2077 Table for Cheat Engine
    Ian Murdock 2021-11-03T17:22:45+00:00
  1709. Prison Simulator Table for Cheat Engine
    Ian Murdock 2021-11-04T23:21:01+00:00
  1710. Forza Horizon 5 Trainer
    Ian Murdock 2021-11-05T22:50:44+00:00
  1711. A Close Look at a Spinlock
    Embedded in Academia 2021-11-06T19:57:06+00:00
  1712. Culture matters
    Dan Luu 2021-11-08T00:00:00+00:00
  1713. Let’s Build a Zoo Cheat Engine Table
    Ian Murdock 2021-11-08T22:09:04+00:00
  1714. Jurassic World Evolution 2 Trainer
    Ian Murdock 2021-11-09T23:13:45+00:00
  1715. Pre-order your copy of “The Dictionary of Obscure Sorrows” from Simon & Schuster:…
    The Dictionary of Obscure Sorrows 2021-11-12T02:05:49+00:00
  1716. PRE-ORDER your copy of “The Dictionary of Obscure Sorrows” here, from Simon & Schuster:…
    The Dictionary of Obscure Sorrows 2021-11-13T02:26:40+00:00
  1717. 43: Clojure, The Essential Reference with Renzo Borgatti
    The REPL 2021-11-13T03:10:33+00:00
  1718. Before CurseForge (Microblog)
    Posts on asie's blog 2021-11-14T10:32:00+00:00
  1719. etterath
    The Dictionary of Obscure Sorrows 2021-11-14T20:02:53+00:00
  1720. Individuals matter
    Dan Luu 2021-11-15T00:00:00+00:00
  1721. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2021-11-15T21:37:20+00:00
  1722. Forza Horizon 5 Cheat Engine Table
    Ian Murdock 2021-11-16T13:28:35+00:00
  1723. This project started here on Tumblr more than 10 years ago. To all my followers, I can’t thank you…
    The Dictionary of Obscure Sorrows 2021-11-16T16:44:47+00:00
  1724. Banana Phone Bluetooth Handset for Cell Phones
    Terrible Banana 2021-11-16T17:07:04+00:00
  1725. CONGRATS for the publication of the book !! I’m so glad this is finally happening ! I just have one question : how is are the contents organized ? Is it like a normal dictionary with entries in alphabetical order, or in order of creation like this tumblr, or something else entirely ?
    The Dictionary of Obscure Sorrows 2021-11-17T17:06:59+00:00
  1726. The blog moved!
    Evennia Devblog RSS Feed 2021-11-18T00:00:00+00:00
  1727. Forza Horizon 5 Cheat Engine {vinny2k}
    Ian Murdock 2021-11-18T13:20:29+00:00
  1728. watashiato
    The Dictionary of Obscure Sorrows 2021-11-18T20:17:16+00:00
  1729. The Evennia blog has moved to evennia.com!
    Griatch's Evennia musings 2021-11-18T21:53:00+00:00
  1730. Major errors on this blog (and their corrections)
    Dan Luu 2021-11-22T00:00:00+00:00
  1731. I never imagined this was possible, but “The Dictionary of Obscure Sorrows” is now a New York Times…
    The Dictionary of Obscure Sorrows 2021-11-25T04:05:40+00:00
  1732. Migrating from Emacs 26 to Emacs 27 on Gentoo
    Winny's Blog 2021-11-28T06:00:00+00:00
  1733. 'Space Covidders' Goes to the Arcade?
    int10h.org - VileR's blog 2021-11-28T20:37:05+00:00
  1734. Thievery rework/rebalancing
    The Ground Gives Way 2021-12-02T13:21:26+00:00
  1735. Some latency measurement pitfalls
    Dan Luu 2021-12-06T00:00:00+00:00
  1736. Trunk Updates 6 December 2021
    Dungeon Crawl Stone Soup 2021-12-06T20:21:04+00:00
  1737. Halo Infinite Trainer
    Ian Murdock 2021-12-10T20:02:00+00:00
  1738. Stanford Professor Garry Nolan Is Analyzing Anomalous Materials From UFO Crashes
    EXO 2021-12-10T21:40:33+00:00
  1739. Some thoughts on writing
    Dan Luu 2021-12-13T00:00:00+00:00
  1740. Melee Weapon Rebalancing
    The Ground Gives Way 2021-12-17T13:28:52+00:00
  1741. The container throttling problem
    Dan Luu 2021-12-18T00:00:00+00:00
  1742. Trunk Updates 18 December 2021
    Dungeon Crawl Stone Soup 2021-12-18T13:55:26+00:00
  1743. Following Street Fighter 2 paper trails
    Fabien Sanglard 2021-12-22T00:00:00+00:00
  1744. Street Fighter 2: The World Warrier
    Fabien Sanglard 2021-12-23T00:00:00+00:00
  1745. Street Fighter 2: Subtile accurate animation
    Fabien Sanglard 2021-12-24T00:00:00+00:00
  1746. Street Fighter 2: Spin when you can't
    Fabien Sanglard 2021-12-24T00:00:00+00:00
  1747. Trunk Updates 28 December 2021
    Dungeon Crawl Stone Soup 2021-12-28T18:08:10+00:00
  1748. Updating The Single Most Influential Book of the BASIC Era
    Coding Horror 2021-12-31T23:49:00+00:00
  1749. ZZT World Creation Contest '91: Allen Pilgrim and Tom Breton's recollections
    Posts on asie's blog 2022-01-04T19:15:00+00:00
  1750. Into 2022 with thanks and plans
    Evennia Devblog RSS Feed 2022-01-06T00:00:00+00:00
  1751. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2022-01-08T11:42:47+00:00
  1752. 11-Streak by Gambler Justice
    The Ground Gives Way 2022-01-11T12:35:36+00:00
  1753. Street Fighter 2: Sound System Internals
    Fabien Sanglard 2022-01-15T00:00:00+00:00
  1754. Trunk Updates 17 January 2022 and Tournament Announcement
    Dungeon Crawl Stone Soup 2022-01-18T04:27:28+00:00
  1755. TGGW v2.6 is out!
    The Ground Gives Way 2022-01-22T11:24:32+00:00
  1756. Destroy All Values: Designing Deinitialization in Programming Languages - Faultlore
    Faultlore 2022-01-23T00:00:00+00:00
  1757. Compiling GhidraNinja’s Pico Debug’N’Dump
    The Grymoire 2022-01-24T18:03:54+00:00
  1758. Making the web better. With blocks!
    Joel on Software 2022-01-27T17:14:00+00:00
  1759. Set up a Private GitLab Runner on Alpine Linux
    Winny's Blog 2022-01-30T05:00:21+00:00
  1760. 0.28 Tournament Page and Schedule
    Dungeon Crawl Stone Soup 2022-02-01T17:31:36+00:00
  1761. A decade of major cache incidents at Twitter
    Dan Luu 2022-02-02T00:00:00+00:00
  1762. Cocktail party ideas
    Dan Luu 2022-02-02T00:00:00+00:00
  1763. Life Harvester 34: I Still Can't Get Any Writing Done So I Reprinted A Joan Didion Essay Without Permission
    Life Harvester 2022-02-03T18:21:30+00:00
  1764. 0.28 “The Rise and Fall of Ignis Zotdust and the Spiders from Hell”
    Dungeon Crawl Stone Soup 2022-02-03T23:34:42+00:00
  1765. plague
    Mighty Vision 2022-02-07T13:01:00+00:00
  1766. plague
    Mighty Vision 2022-02-07T13:01:00+00:00
  1767. Auto-rip Music CDs
    Winny's Blog 2022-02-07T20:52:27+00:00
  1768. Mind Set
    Romain Laurent 2022-02-09T20:22:27+00:00
  1769. The Factorio Mindset
    The Diff 2022-02-11T14:31:56+00:00
  1770. Stupid Dog
    journal.stuffwithstuff.com 2022-02-13T08:00:00+00:00
  1771. But her emails!
    Squashed 2022-02-19T00:39:11+00:00
  1772. CPS-1: GFX system internals
    Fabien Sanglard 2022-02-20T00:00:00+00:00
  1773. Misidentifying talent
    Dan Luu 2022-02-21T00:00:00+00:00
  1774. 0.28 Tournament Results
    Dungeon Crawl Stone Soup 2022-02-21T22:31:37+00:00
  1775. Give me all the PC Engine ports ⊟
    Tiny Cartridge 3DS 2022-02-25T18:01:03+00:00
  1776. Wizardry: Pyrrhic Victory
    CRPG Adventures 2022-02-27T07:42:00+00:00
  1777. Faultlore: Learning Through Errors - Faultlore
    Faultlore 2022-02-27T18:18:56+00:00
  1778. Great news for your PAC-PASSION ⊟
    Tiny Cartridge 3DS 2022-03-02T23:24:41+00:00
  1779. The 2030 Self-Driving Car Bet
    Coding Horror 2022-03-04T18:53:32+00:00
  1780. Trunk updates 6 March 2022
    Dungeon Crawl Stone Soup 2022-03-06T17:12:55+00:00
  1781. Why is it so hard to buy things that work well?
    Dan Luu 2022-03-14T00:00:00+00:00
  1782. C Isn't A Programming Language Anymore - Faultlore
    Faultlore 2022-03-16T21:24:08+00:00
  1783. Rust's Unsafe Pointer Types Need An Overhaul - Faultlore
    Faultlore 2022-03-19T22:13:17+00:00
  1784. DSTs Are Just Polymorphically Compiled Generics - Faultlore
    Faultlore 2022-03-30T22:13:17+00:00
  1785. Taito Milestones out April 15 ⊟
    Tiny Cartridge 3DS 2022-04-05T18:48:34+00:00
  1786. The Tower of Weakenings: Memory Models For Everyone - Faultlore
    Faultlore 2022-04-05T20:07:14+00:00
  1787. In defense of simple architectures
    Dan Luu 2022-04-06T00:00:00+00:00
  1788. Defaults Affect Inference in Rust: Expressions Instead Of Types - Faultlore
    Faultlore 2022-04-10T23:00:13+00:00
  1789. There appears to be some disagreement regarding whether Ukraine sank the Moskva with missiles or, as…
    Squashed 2022-04-14T22:40:40+00:00
  1790. Gotta Protectors is back and a little weirder on Switch ⊟
    Tiny Cartridge 3DS 2022-04-16T13:06:03+00:00
  1791. What if you… listened to Retronauts this week ⊟
    Tiny Cartridge 3DS 2022-04-21T13:49:26+00:00
  1792. Life Harvester 35: May Her Memory Be A Blessing / זיכרונה לברכה / Zikhrona Livrakha, Poems About Grief
    Life Harvester 2022-04-22T19:16:19+00:00
  1793. Neovim News #12 - What's New In Neovim 0.7
    Neovim 2022-04-26T00:00:00+00:00
  1794. My Taipei Quarantine
    Idle Words 2022-04-26T23:12:00+00:00
  1795. Priority Adventure 4: Strange Odyssey (1979)
    CRPG Adventures 2022-05-01T07:49:00+00:00
  1796. USB Cheat Sheet
    Fabien Sanglard 2022-05-05T00:00:00+00:00
  1797. The Beautiful Diablo 2 Resurrected machine
    Fabien Sanglard 2022-05-08T00:00:00+00:00
  1798. Racket on Digital Ocean App Platform
    Winny's Blog 2022-05-15T18:52:27+00:00
  1799. GDC/ADDON 2022: How (not) to create Textures for VFX
    Simonschreibt. 2022-05-22T14:01:32+00:00
  1800. Priority Adventure 5: Mystery Fun House (1979)
    CRPG Adventures 2022-05-24T11:25:00+00:00
  1801. Are you the absolute maniac who will buy Bob with no Bub ⊟
    Tiny Cartridge 3DS 2022-05-30T16:45:15+00:00
  1802. High-Throughput, Formal-Methods-Assisted Fuzzing for LLVM
    Embedded in Academia 2022-05-31T14:56:41+00:00
  1803. Why Build?
    codersnotes.com 2022-06-03T07:00:00+00:00
  1804. About the PS/2 30-286's Hidden VGA Fonts
    int10h.org - VileR's blog 2022-06-05T18:11:12+00:00
  1805. Formal-Methods-Based Bugfinding for LLVM’s AArch64 Backend
    Embedded in Academia 2022-06-06T14:58:02+00:00
  1806. NixOS Migration
    Winny's Blog 2022-06-08T18:12:00+00:00
  1807. The IBM 5153's True CGA Palette and Color Output
    int10h.org - VileR's blog 2022-06-11T00:32:05+00:00
  1808. A match made in the eShop ⊟
    Tiny Cartridge 3DS 2022-06-16T14:20:05+00:00
  1809. Trunk Updates 19 June 2022
    Dungeon Crawl Stone Soup 2022-06-19T14:19:05+00:00
  1810. Save As: DNA 🧬 Part 1
    EXO 2022-06-23T15:33:03+00:00
  1811. Priority Adventure 6: Pyramid of Doom (1979)
    CRPG Adventures 2022-06-29T12:59:00+00:00
  1812. My Famicase Exhibition opening in LA ⊟
    Tiny Cartridge 3DS 2022-06-30T17:47:08+00:00
  1813. Corporate consolidation is good, actually (in this one weird specific case) ⊟
    Tiny Cartridge 3DS 2022-06-30T19:57:37+00:00
  1814. Tutorial-writing and Attributes galore
    Evennia Devblog RSS Feed 2022-07-05T00:00:00+00:00
  1815. Cool DIY Super Famicom kit turned into cooler mini-TV kit ⊟
    Tiny Cartridge 3DS 2022-07-11T20:20:12+00:00
  1816. Priority Adventure 7: Zork: The Great Underground Empire (1980)
    CRPG Adventures 2022-07-17T15:25:00+00:00
  1817. On harm reduction
    Apperceptive by Sam 2022-07-18T13:46:36+00:00
  1818. Trunk Updates 18 July 2022
    Dungeon Crawl Stone Soup 2022-07-19T03:44:42+00:00
  1819. cafe la siesta -8bit edition!!!- 20th Anniversary...
    ⌘+V 2022-07-20T00:38:00+00:00
  1820. Driving is a social process
    Apperceptive by Sam 2022-07-20T17:01:08+00:00
  1821. Romance of the three Kunios today ⊟
    Tiny Cartridge 3DS 2022-07-21T15:11:49+00:00
  1822. The Nightmare Scenario
    Apperceptive by Sam 2022-07-25T15:24:00+00:00
  1823. What autonomous cars see
    Apperceptive by Sam 2022-07-27T18:53:07+00:00
  1824. #lang tinybasic
    Winny's Blog 2022-07-28T02:20:43+00:00
  1825. Understanding Jane Street
    The Diff 2022-08-01T12:39:05+00:00
  1826. The urbanist case for autonomous cars
    Apperceptive by Sam 2022-08-01T19:46:48+00:00
  1827. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2022-08-02T19:17:38+00:00
  1828. Computer vision is badly defined
    Apperceptive by Sam 2022-08-04T12:42:17+00:00
  1829. What if we were actually trying to use technology to make cars safe?
    Apperceptive by Sam 2022-08-08T20:28:44+00:00
  1830. Simon’s Tech Art Learning Materials
    Simonschreibt. 2022-08-13T18:12:26+00:00
  1831. Priority Adventure 8: Ghost Town (1980)
    CRPG Adventures 2022-08-14T13:21:00+00:00
  1832. Trunk Updates 14 August 2022 and Tournament Announcement
    Dungeon Crawl Stone Soup 2022-08-14T21:36:58+00:00
  1833. Publishers old and new bring me games old and old ⊟
    Tiny Cartridge 3DS 2022-08-19T21:23:03+00:00
  1834. Hand-Crafted Artisanal Liquidity Provision
    The Diff 2022-08-22T12:05:04+00:00
  1835. 0.29 “Shooting Stars”
    Dungeon Crawl Stone Soup 2022-08-25T00:42:44+00:00
  1836. There’s a new Puzzle Bobble and it’s very important  ⊟
    Tiny Cartridge 3DS 2022-08-26T00:13:34+00:00
  1837. Depending in Common Lisp
    Steve Losh 2022-08-26T15:15:00+00:00
  1838. Save As: DNA 🧬 Part 2
    EXO 2022-08-30T15:01:05+00:00
  1839. Tons of Mirrors ☀️🛰️🪞🌒⚡
    EXO 2022-09-08T19:24:08+00:00
  1840. What is it all for
    Apperceptive by Sam 2022-09-09T19:21:29+00:00
  1841. Futurist prediction methods and accuracy
    Dan Luu 2022-09-12T00:00:00+00:00
  1842. patreon / videos
    Mighty Vision 2022-09-12T22:25:00+00:00
  1843. patreon / videos
    Mighty Vision 2022-09-12T22:25:00+00:00
  1844. Project plans and Splitting a Setting in two
    Evennia Devblog RSS Feed 2022-09-17T00:00:00+00:00
  1845. 44: Jank with Jeaye Wilkerson
    The REPL 2022-09-17T03:57:33+00:00
  1846. I’m a fool for not already being hyped for SpiderHeck ⊟
    Tiny Cartridge 3DS 2022-09-22T15:44:32+00:00
  1847. It's not clear anybody wants autonomous cars
    Apperceptive by Sam 2022-09-23T16:08:31+00:00
  1848. Compiler Optimizations Are Hard Because They Forget - Faultlore
    Faultlore 2022-09-24T06:06:58+00:00
  1849. CCPS: A CPS-1 SDK
    Fabien Sanglard 2022-09-25T00:00:00+00:00
  1850. The Book Of CP-System
    Fabien Sanglard 2022-09-25T00:00:00+00:00
  1851. Large, Static Website hosting with AWS and Let's Encrypt managed with Terraform
    Winny's Blog 2022-09-30T01:03:23+00:00
  1852. Chat log exhibits from Twitter v. Musk case
    Dan Luu 2022-10-01T00:00:00+00:00
  1853. 45: Data Rabbit with Ryan Robitaille
    The REPL 2022-10-03T20:00:00+00:00
  1854. The story Waze tells about problems with autonomous cars
    Apperceptive by Sam 2022-10-07T20:28:39+00:00
  1855. untitled
    garfield minus garfield 2022-10-13T17:16:47+00:00
  1856. Big news for exactly me: new Arkanoid, from Pastagames
    Tiny Cartridge 3DS 2022-10-27T16:36:33+00:00
  1857. Salvation E13S1 some code described as a never seen encryption...
    Source Code in TV and Films 2022-11-05T13:21:15+00:00
  1858. Screenshot from The Boys, Season 3, Episode 8 showing part of...
    Source Code in TV and Films 2022-11-05T13:21:28+00:00
  1859. From “The Silent Sea”, Season 1, Episode 7,...
    Source Code in TV and Films 2022-11-05T13:21:43+00:00
  1860. From Upgrade (2018), python code with messed up indentation
    Source Code in TV and Films 2022-11-05T13:21:57+00:00
  1861. I just wrote this up:...
    Source Code in TV and Films 2022-11-05T13:23:06+00:00
  1862. Gif like a Pro
    Simonschreibt. 2022-11-13T23:46:16+00:00
  1863. Money, Credit, Trust, and FTX
    The Diff 2022-11-14T13:41:25+00:00
  1864. Terminate Software like a Pro
    Simonschreibt. 2022-11-14T14:55:40+00:00
  1865. Using PureRef as Mini-Photoshop
    Simonschreibt. 2022-11-14T15:10:03+00:00
  1866. Simon’s old VFX
    Simonschreibt. 2022-11-14T15:47:51+00:00
  1867. The Book Of CP-System, paper version
    Fabien Sanglard 2022-11-22T00:00:00+00:00
  1868. Castlevania (DOS - Hercules)
    ⌘+V 2022-11-25T10:54:00+00:00
  1869. Leafcutter ants and orchids (rotate)
    ⌘+V 2022-11-25T10:55:13+00:00
  1870. Medieval Manuscript Fragments in the Classroom
    medievalbooks 2022-11-30T20:04:51+00:00
  1871. Mango Passion Fruit
    Romain Laurent 2022-12-01T17:35:14+00:00
  1872. Evennia 1.0 released!
    Evennia Devblog RSS Feed 2022-12-03T00:00:00+00:00
  1873. ulan-bator:
    ⌘+V 2022-12-05T07:48:18+00:00
  1874. "昔は全世界を一つにつなげるというのを理想にしていたんですが、最近は無理だと思うようになりました。人間、ゆるやかなフィルターバブルの中で生きるのが幸せなんじゃないかって。 ――それはなぜ……? ダンバ..."
    ⌘+V 2022-12-08T11:55:22+00:00
  1875. Transcript of Elon Musk on stage with Dave Chapelle
    Dan Luu 2022-12-11T00:00:00+00:00
  1876. microstat
    One Thing Well 2022-12-14T12:30:31+00:00
  1877. Books update
    Fabien Sanglard 2022-12-15T00:00:00+00:00
  1878. shot-scraper
    One Thing Well 2022-12-15T12:30:26+00:00
  1879. A Linux evening...
    Fabien Sanglard 2022-12-16T00:00:00+00:00
  1880. Finicky
    One Thing Well 2022-12-16T12:30:21+00:00
  1881. Bombadillo
    One Thing Well 2022-12-17T12:30:20+00:00
  1882. s
    One Thing Well 2022-12-18T12:30:25+00:00
  1883. SketchyBar
    One Thing Well 2022-12-19T12:00:22+00:00
  1884. Progress on the Block Protocol
    Joel on Software 2022-12-19T13:01:40+00:00
  1885. Happy Net Box
    One Thing Well 2022-12-20T12:00:22+00:00
  1886. Rclone
    One Thing Well 2022-12-21T12:00:22+00:00
  1887. Companion apps for Apple Music
    One Thing Well 2022-12-22T12:00:19+00:00
  1888. podget
    One Thing Well 2022-12-23T12:01:33+00:00
  1889. 46: ClojureDart with Christophe Grand and Baptiste Dupuch
    The REPL 2022-12-23T21:00:00+00:00
  1890. Osmosis S1E2, nanobot programming contains … Singleton...
    Source Code in TV and Films 2022-12-24T15:34:39+00:00
  1891. Newsboat
    One Thing Well 2022-12-29T12:00:19+00:00
  1892. Smol Pub
    One Thing Well 2022-12-30T12:00:24+00:00
  1893. What Neovim shipped in 2022
    Neovim 2022-12-31T00:00:00+00:00
  1894. Why Not Mars
    Idle Words 2023-01-01T23:12:00+00:00
  1895. Type Checking If Expressions
    journal.stuffwithstuff.com 2023-01-03T08:00:00+00:00
  1896. gum
    One Thing Well 2023-01-06T13:05:26+00:00
  1897. New computer checklist
    Winny's Blog 2023-01-09T06:00:00+00:00
  1898. nom
    One Thing Well 2023-01-10T12:00:44+00:00
  1899. Heatwave
    One Thing Well 2023-01-11T12:00:22+00:00
  1900. Trunk Updates 11 Jan 2023
    Dungeon Crawl Stone Soup 2023-01-11T18:46:49+00:00
  1901. 47: Executable textbooks with Sam Ritchie
    The REPL 2023-01-12T14:20:00+00:00
  1902. Cilicon
    One Thing Well 2023-01-12T15:35:33+00:00
  1903. yt-dlp
    One Thing Well 2023-01-13T12:00:33+00:00
  1904. One Thing
    One Thing Well 2023-01-18T12:00:44+00:00
  1905. Phi Chay Thai Cuisine – St. Paul, MN
    You Care What We Think 2023-01-19T16:30:00+00:00
  1906. FrogFind
    One Thing Well 2023-01-20T12:00:30+00:00
  1907. Mjolnir
    Fabien Sanglard 2023-01-23T00:00:00+00:00
  1908. Linky
    One Thing Well 2023-01-25T12:00:27+00:00
  1909. CGTC IV Talks, Day 2
    Combinatorial Game Theory 2023-01-25T18:18:00+00:00
  1910. CGTC IV Talks, Day 3
    Combinatorial Game Theory 2023-01-25T23:28:00+00:00
  1911. Quick Review: Nova Bar - Hudson, WI
    You Care What We Think 2023-01-26T17:00:00+00:00
  1912. Wonder Boy, Bust a Move, New Zealand Story today⊟
    Tiny Cartridge 3DS 2023-02-02T15:59:28+00:00
  1913. Croft Kitchen - Crosby, MN
    You Care What We Think 2023-02-02T16:30:00+00:00
  1914. Can 4GiB meet your needs in 2023?
    Winny's Blog 2023-02-07T00:00:00+00:00
  1915. Life Harvester 36: February 2023 as December 2021, Astrology as Personal Ads
    Life Harvester 2023-02-08T18:36:41+00:00
  1916. Design for democracy - pro bono?
    LESSIG Blog 2023-02-09T13:15:53+00:00
  1917. The Rib Co. - Twentynine Palms, CA
    You Care What We Think 2023-02-09T17:00:00+00:00
  1918. Coming soon
    Lefineder’s Substack 2023-02-12T18:08:38+00:00
  1919. Criminals ViewS Crime
    Lefineder’s Substack 2023-02-13T00:27:25+00:00
  1920. Introducing BootFriend: unofficial custom firmware for WonderSwan Color
    Posts on asie's blog 2023-02-15T23:15:00+00:00
  1921. LLMs, anthropocentric thinking, accuracy, and self-driving
    Apperceptive by Sam 2023-02-16T15:01:42+00:00
  1922. Apostle Supper Club – St .Paul, MN
    You Care What We Think 2023-02-16T17:00:00+00:00
  1923. Don't tase men, bro!
    Lefineder’s Substack 2023-02-19T00:53:52+00:00
  1924. The Unreal Stencil Dragon
    Simonschreibt. 2023-02-20T10:18:02+00:00
  1925. All you may need is HTML
    Fabien Sanglard 2023-03-02T00:00:00+00:00
  1926. AI as UX
    Apperceptive by Sam 2023-03-02T13:26:33+00:00
  1927. Status
    Emily Short's Interactive Storytelling 2023-03-03T00:01:59+00:00
  1928. Pre-commit in GitHub Actions & GitLab CI
    Winny's Blog 2023-03-09T10:00:00+00:00
  1929. Crime rise; more or the same.
    Lefineder’s Substack 2023-03-10T23:05:31+00:00
  1930. Self-serving thought experiments
    Apperceptive by Sam 2023-03-15T12:58:24+00:00
  1931. Old Chips, New Glitches: the CGA/CRTC "Phantom" VSync
    int10h.org - VileR's blog 2023-03-21T07:18:31+00:00
  1932. Patriotism or Prestige
    Lefineder’s Substack 2023-03-23T00:00:30+00:00
  1933. MyHouse.wad
    Terry's Free Game of the Week 2023-03-24T07:37:35+00:00
  1934. 100 win-streak by GJ
    The Ground Gives Way 2023-03-26T14:16:06+00:00
  1935. Regular Home Renovation Simulator
    Terry's Free Game of the Week 2023-03-30T03:51:52+00:00
  1936. The Joy of Computer History Books
    Fabien Sanglard 2023-04-01T00:00:00+00:00
  1937. Trunk Updates 1 April 2023 and Tournament Announcement
    Dungeon Crawl Stone Soup 2023-04-01T05:56:10+00:00
  1938. Sprouts 2023 Talks
    Combinatorial Game Theory 2023-04-02T02:21:00+00:00
  1939. Magpie
    Terry's Free Game of the Week 2023-04-06T13:34:10+00:00
  1940. The Father of Home Video Games
    Ironic Sans 2023-04-11T15:55:49+00:00
  1941. Why Janet?
    Ian Henry 2023-04-12T00:00:00+00:00
  1942. Knowing how to measure
    Apperceptive by Sam 2023-04-14T12:16:09+00:00
  1943. Sylvie wasn’t feeling well today so she went on an adventure to meet different kittens
    Terry's Free Game of the Week 2023-04-14T15:15:32+00:00
  1944. Generalized Macros
    Ian Henry 2023-04-18T00:00:00+00:00
  1945. Joey Wamone’s Normal Bedtime Routine That Is Absolutely Not A Recurring Tooth Decay Nightmare
    Terry's Free Game of the Week 2023-04-20T20:04:42+00:00
  1946. More CGA CRTC Glitching: HD6845(R) vs. MC6845
    int10h.org - VileR's blog 2023-04-22T09:36:31+00:00
  1947. Darth Vader answers the Proust Questionnaire
    Ironic Sans 2023-04-25T15:55:13+00:00
  1948. Battlefront II: Layered Explosion
    Simonschreibt. 2023-04-25T19:39:38+00:00
  1949. TRAUMAKT~4.SEXE
    Terry's Free Game of the Week 2023-04-28T08:51:28+00:00
  1950. The Four Vertex Volume
    Simonschreibt. 2023-04-30T16:36:18+00:00
  1951. Driving Compilers
    Fabien Sanglard 2023-05-03T00:00:00+00:00
  1952. Letters To The Editor
    Fujichia 2023-05-03T14:52:18+00:00
  1953. Combat Mode
    The Ground Gives Way 2023-05-03T17:56:35+00:00
  1954. Japanese Money Simulator
    Terry's Free Game of the Week 2023-05-04T09:05:03+00:00
  1955. Deserve’s Got Nothing To Do With It
    The Popehat Report 2023-05-05T14:54:27+00:00
  1956. 0.30: “The Reavers Return”
    Dungeon Crawl Stone Soup 2023-05-05T16:55:51+00:00
  1957. IREM game collections for me to collect ⊟
    Tiny Cartridge 3DS 2023-05-05T19:05:40+00:00
  1958. Is artificial intelligence as a term per se racist?
    Apperceptive by Sam 2023-05-05T19:37:19+00:00
  1959. The Divine Fire
    Simonschreibt. 2023-05-05T22:34:32+00:00
  1960. Pokémon – Rapidash
    Simonschreibt. 2023-05-07T20:05:37+00:00
  1961. It’s a Media Roundup!
    Ironic Sans 2023-05-09T15:55:09+00:00
  1962. The wait for Gekisou! Benza Race - Toilet Shooting Star is almost over
    Tiny Cartridge 3DS 2023-05-11T13:24:50+00:00
  1963. REALITY_ENDS S1
    Terry's Free Game of the Week 2023-05-11T21:45:58+00:00
  1964. Zaga-33 reborn
    Mighty Vision 2023-05-13T12:25:00+00:00
  1965. Zaga-33 reborn
    Mighty Vision 2023-05-13T12:25:00+00:00
  1966. Green New Deal Simulator
    Terry's Free Game of the Week 2023-05-18T17:52:51+00:00
  1967. Sillypaste migrated to fly.io
    Winny's Blog 2023-05-19T00:30:00+00:00
  1968. 0.30 Tournament Results
    Dungeon Crawl Stone Soup 2023-05-22T04:02:15+00:00
  1969. Jedi: Fallen Order – Splishy Splashy
    Simonschreibt. 2023-05-22T17:18:57+00:00
  1970. I Get No Mail and It’s Glorious
    Ironic Sans 2023-05-23T15:55:49+00:00
  1971. Special Delivery
    Terry's Free Game of the Week 2023-05-24T19:23:33+00:00
  1972. Inequality, galactic and planetary
    Lefineder’s Substack 2023-05-26T00:49:26+00:00
  1973. Deus Ex – Alpha Terrain
    Simonschreibt. 2023-05-28T12:36:14+00:00
  1974. Speech or Cancel Culture At Boston University?
    The Popehat Report 2023-05-31T17:55:05+00:00
  1975. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2023-05-31T21:10:15+00:00
  1976. The Logic of Baseball
    Ironic Sans 2023-06-06T15:55:54+00:00
  1977. My first game jam
    Winny's Blog 2023-06-08T08:30:00+00:00
  1978. I’m coming around to the view that this is, in fact, The Greatest Witch Hunt of All Time. The other…
    Squashed 2023-06-09T18:20:00+00:00
  1979. Evennia 2.0.0 released today
    Evennia Devblog RSS Feed 2023-06-10T00:00:00+00:00
  1980. Jack Smith, Donald Trump, and the Kobayashi Maru
    The Popehat Report 2023-06-10T18:54:28+00:00
  1981. From Danni Storm‘s exhibition W(ord)s & Weavings, which just finished in Copenhagen. Typed on a…
    ⌘+V 2023-06-11T02:31:04+00:00
  1982. GTA V – Underestimated Glow
    Simonschreibt. 2023-06-11T19:47:24+00:00
  1983. That's Not How Recusal Works, That's Not How Any Of This Works!
    The Popehat Report 2023-06-13T18:17:44+00:00
  1984. Anti-Personas
    ignorethecode.net 2023-06-13T21:51:24+00:00
  1985. Thanks @screenrant
    garfield minus garfield 2023-06-14T20:19:09+00:00
  1986. snjmrkm: (via スペースインベーダー45周年...
    ⌘+V 2023-06-15T01:59:07+00:00
  1987. Typewriter work by Dirk Krecker, 2014.
    ⌘+V 2023-06-15T01:59:29+00:00
  1988. garadinervi: Heinz Kroehl, Kroehl – Images, Landesmuseum Mainz,...
    ⌘+V 2023-06-15T01:59:57+00:00
  1989. text-mode: By Siggi Eggertsson, 2014.
    ⌘+V 2023-06-15T02:01:23+00:00
  1990. By Mark Webster.
    ⌘+V 2023-06-15T02:01:27+00:00
  1991. By Mark Webster.
    ⌘+V 2023-06-15T02:01:32+00:00
  1992. worldsofzzt: Source“Rotten Robots 2: Revenge of SID” by Caspar...
    ⌘+V 2023-06-15T02:01:49+00:00
  1993. Faun. PETSCII by Electric, 2023.
    ⌘+V 2023-06-15T02:01:53+00:00
  1994. moji: japanese matchbox labels
    ⌘+V 2023-06-15T02:02:15+00:00
  1995. worldsofzzt: Source“Castaway” by Unknown (1996) [CASTAWAY.ZZT]...
    ⌘+V 2023-06-15T02:02:50+00:00
  1996. worldsofzzt: Source“Myst Portal” by Chefchen HK...
    ⌘+V 2023-06-15T02:03:14+00:00
  1997. text-mode: Dirk Krecker
    ⌘+V 2023-06-15T02:03:28+00:00
  1998. Racket frustrates me
    Winny's Blog 2023-06-16T08:30:00+00:00
  1999. Dead Man's Isle - Astoria, OR
    You Care What We Think 2023-06-16T15:50:00+00:00
  2000. Good Vibrations
    Fabien Sanglard 2023-06-17T00:00:00+00:00
  2001. Sinister strike
    Lefineder’s Substack 2023-06-18T19:00:47+00:00
  2002. The Segway Inventor and His Comic Book Father
    Ironic Sans 2023-06-20T15:55:09+00:00
  2003. Cannon Beach Hardware & Public House - Cannon Beach, OR
    You Care What We Think 2023-06-20T16:49:00+00:00
  2004. Streak Redemption
    ignorethecode.net 2023-06-26T20:30:44+00:00
  2005. Supreme Court Clarifies "True Threats" First Amendment Exception
    The Popehat Report 2023-06-27T19:35:46+00:00
  2006. 50 vogels – a project to print 50 birds each with 16×16 LEGO pieces. Made by Roy Scholten and…
    ⌘+V 2023-06-28T07:27:19+00:00
  2007. A Light Melancholy
    Romain Laurent 2023-06-29T21:39:22+00:00
  2008. The Story of The First Software Patent
    Ironic Sans 2023-07-04T15:55:58+00:00
  2009. My Kind of REPL
    Ian Henry 2023-07-05T00:00:00+00:00
  2010. Raising the Bar for IBM PC/XT Emulation: MartyPC
    int10h.org - VileR's blog 2023-07-05T14:37:21+00:00
  2011. > 177: Me claiming I could fix it
    Laura Olin 2023-07-13T08:00:00+00:00
  2012. Tricking Monty Hall
    ignorethecode.net 2023-07-15T11:20:38+00:00
  2013. The Finite Faculties of Man
    Lefineder’s Substack 2023-07-16T16:11:35+00:00
  2014. 10NES
    Fabien Sanglard 2023-07-18T00:00:00+00:00
  2015. 3D Gaming Before VR
    Ironic Sans 2023-07-18T15:55:03+00:00
  2016. When did people stop being drunk all the time?
    Lefineder’s Substack 2023-07-18T19:38:38+00:00
  2017. Carts of Carnage
    Lefineder’s Substack 2023-07-19T19:18:08+00:00
  2018. "お兄ちゃんがガムを2つに割って、弟に「はい」と分けたりする、その行為が大事なんです。最初から分けてあったら、それはできませんから。"
    ⌘+V 2023-07-20T04:57:12+00:00
  2019. The Meat of Man the Hunter
    Lefineder’s Substack 2023-07-21T23:59:03+00:00
  2020. Web Environment Integrity vs. Private Access Tokens - They're the same thing!
    Juho Snellman's Weblog 2023-07-25T18:30:00+00:00
  2021. Helpful and unhelpful anthropomorphism
    Apperceptive by Sam 2023-07-26T16:42:13+00:00
  2022. Hunter Biden And The Fog Of War
    The Popehat Report 2023-07-26T21:04:34+00:00
  2023. Commander Keen: Adaptive Tile Scrolling
    Fabien Sanglard 2023-07-27T00:00:00+00:00
  2024. Wonderful Toolchain project update - July 2023
    Posts on asie's blog 2023-07-30T00:00:00+00:00
  2025. The Fibonacci Matrix
    Ian Henry 2023-07-30T00:00:00+00:00
  2026. The value-destroying potential of AI
    Apperceptive by Sam 2023-07-31T14:37:29+00:00
  2027. Rethinking Window Management
    ignorethecode.net 2023-07-31T20:28:26+00:00
  2028. Is Following An Extradition Treaty An Elaborate Political Conspiracy?
    The Popehat Report 2023-08-01T00:11:53+00:00
  2029. New Evidence in 100-Year-Old Claim of Amateurs Accomplishing What Experts Couldn’t
    Ironic Sans 2023-08-01T15:55:54+00:00
  2030. People Are Lying To You About The Trump Indictment
    The Popehat Report 2023-08-02T17:17:00+00:00
  2031. Representing Heterogeneous Data
    journal.stuffwithstuff.com 2023-08-04T07:00:00+00:00
  2032. Nix / NixOS misconceptions
    Winny's Blog 2023-08-06T05:00:00+00:00
  2033. Beware The Flood Of Trump Sentencing Disinformation
    The Popehat Report 2023-08-06T21:31:29+00:00
  2034. The National Review Is Still Lying To You About The Fraud Charge Against Trump
    The Popehat Report 2023-08-08T01:37:37+00:00
  2035. Vim Boss
    Neovim 2023-08-09T00:00:00+00:00
  2036. Understanding (and) psychology
    Apperceptive by Sam 2023-08-09T14:29:28+00:00
  2037. The Weight Of The Unspoken Word
    The Popehat Report 2023-08-10T19:30:06+00:00
  2038. mDNS Primer
    Fabien Sanglard 2023-08-11T00:00:00+00:00
  2039. Ode to the M1
    Fabien Sanglard 2023-08-12T00:00:00+00:00
  2040. More Calories Less Crime
    Lefineder’s Substack 2023-08-12T22:02:32+00:00
  2041. The Magician, The Artist & The Mathematician
    Ironic Sans 2023-08-15T15:55:59+00:00
  2042. Overt Acts and Predicate Acts, Explained
    The Popehat Report 2023-08-17T16:39:42+00:00
  2043. Browsing the web with a WonderSwan in 2023
    Posts on asie's blog 2023-08-19T11:20:00+00:00
  2044. > 178: The footing is ambiguous
    Laura Olin 2023-08-24T13:12:58+00:00
  2045. 2023 Minnesota State Fair - St. Paul, MN
    You Care What We Think 2023-08-25T02:08:00+00:00
  2046. Wonderful Toolchain project update - August 2023
    Posts on asie's blog 2023-08-27T00:00:00+00:00
  2047. The Great Emu War
    Ironic Sans 2023-08-29T15:55:52+00:00
  2048. End of August Links
    Emily Short's Interactive Storytelling 2023-08-31T14:57:41+00:00
  2049. I have such a migraine
    Ironic Sans 2023-09-12T15:55:11+00:00
  2050. 48: Biff with Jacob O'Bryant
    The REPL 2023-09-16T02:08:06+00:00
  2051. The cost we bear
    Apperceptive by Sam 2023-09-22T15:31:29+00:00
  2052. Make Your Own Mon-Yu ⊟
    Tiny Cartridge 3DS 2023-09-22T21:32:56+00:00
  2053. Exploring Command-line space time
    Fabien Sanglard 2023-09-26T00:00:00+00:00
  2054. Where “Matrix Ping Pong” Came From
    Ironic Sans 2023-09-26T15:55:10+00:00
  2055. > 179: The age of divestment
    Laura Olin 2023-10-05T12:30:25+00:00
  2056. Tori (Ramen) - St. Paul, MN
    You Care What We Think 2023-10-06T14:24:00+00:00
  2057. Forty years of programming
    Fabien Sanglard 2023-10-08T00:00:00+00:00
  2058. I for one at looking forward to the release of that gender-flipped Rise and Fall of the Roman…
    Squashed 2023-10-08T00:26:44+00:00
  2059. I Can’t Believe The Navy Gave Me So Much Access
    Ironic Sans 2023-10-10T15:55:09+00:00
  2060. NeXt...
    Source Code in TV and Films 2023-10-11T16:02:29+00:00
  2061. NeXt (2020 series) I know I already shared something from this...
    Source Code in TV and Films 2023-10-11T16:02:46+00:00
  2062. Big Duck Energy
    Wild Information 2023-10-15T14:01:17+00:00
  2063. Does Go Have Subtyping?
    journal.stuffwithstuff.com 2023-10-19T07:00:00+00:00
  2064. Astro-Dodge's Dirty Video Tricks
    int10h.org - VileR's blog 2023-10-20T17:35:24+00:00
  2065. Why I’m Still Not Sick of ChatGPT
    Ironic Sans 2023-10-24T15:55:16+00:00
  2066. Sway review
    Winny's Blog 2023-10-26T05:00:00+00:00
  2067. To Boldly Go Down The Hall
    Wild Information 2023-10-26T22:14:01+00:00
  2068. I knew this was coming
    Apperceptive by Sam 2023-10-27T16:29:26+00:00
  2069. Why Do Peephole Optimizations Work?
    Embedded in Academia 2023-11-01T16:23:20+00:00
  2070. > 180: You want to see my hands?
    Laura Olin 2023-11-02T11:41:40+00:00
  2071. How the field of "AI" got like this
    Apperceptive by Sam 2023-11-02T14:40:06+00:00
  2072. 0x4 reasons to write and publish
    Fabien Sanglard 2023-11-07T00:00:00+00:00
  2073. A Celebrity in Every Taxi
    Ironic Sans 2023-11-07T16:55:17+00:00
  2074. The bash book to rule them all
    Fabien Sanglard 2023-11-08T00:00:00+00:00
  2075. Fear of Trees
    Wild Information 2023-11-12T16:00:31+00:00
  2076. Moving from Team17
    GAMEPOPPER 2023-11-13T16:10:12+00:00
  2077. My Free Speech Means You Have To Shut Up
    The Popehat Report 2023-11-20T03:11:56+00:00
  2078. Have You Heard About Montana?!
    Ironic Sans 2023-11-21T16:55:33+00:00
  2079. In Which I Repent On Free Speech Culture
    The Popehat Report 2023-11-22T01:42:44+00:00
  2080. Dialogue Expressiveness in Mask of the Rose
    Emily Short's Interactive Storytelling 2023-11-22T17:51:48+00:00
  2081. How Apple's Pro Display XDR takes Thunderbolt 3 to its limit
    Fabien Sanglard 2023-11-23T00:00:00+00:00
  2082. untitled
    EV NY: 30 yrs and now 2023-11-26T13:25:09+00:00
  2083. “Upon seeing Daniel Root’s photographs of Manhattan’s downtown bars, I was immediately taken by the…
    EV NY: 30 yrs and now 2023-11-26T13:28:41+00:00
  2084. “Daniel Root’s photos of New York bars at dawn are a perfect blend of beauty and melancholia….
    EV NY: 30 yrs and now 2023-11-26T13:29:33+00:00
  2085. “I’ve always said the very best bars are inviting, whether packed or empty. Daniel Root’s amazing…
    EV NY: 30 yrs and now 2023-11-26T13:30:48+00:00
  2086. Forty years in NYC, in those very neighborhoods, having seen countless NYC pictures and yet here was…
    EV NY: 30 yrs and now 2023-11-26T13:32:00+00:00
  2087. “New York bars at Dawn”
    EV NY: 30 yrs and now 2023-11-26T13:34:51+00:00
  2088. “New York Bars at Dawn”
    EV NY: 30 yrs and now 2023-11-26T13:36:36+00:00
  2089. “New York Bars at Dawn”
    EV NY: 30 yrs and now 2023-11-26T13:38:36+00:00
  2090. “New York Bars at Dawn”
    EV NY: 30 yrs and now 2023-11-26T13:39:52+00:00
  2091. “New York Bars at Dawn”
    EV NY: 30 yrs and now 2023-11-26T13:41:32+00:00
  2092. untitled
    EV NY: 30 yrs and now 2023-11-26T13:53:10+00:00
  2093. untitled
    EV NY: 30 yrs and now 2023-11-26T13:53:49+00:00
  2094. untitled
    EV NY: 30 yrs and now 2023-11-26T13:54:26+00:00
  2095. untitled
    EV NY: 30 yrs and now 2023-11-26T13:54:55+00:00
  2096. untitled
    EV NY: 30 yrs and now 2023-11-26T13:55:30+00:00
  2097. untitled
    EV NY: 30 yrs and now 2023-11-26T13:56:21+00:00
  2098. untitled
    EV NY: 30 yrs and now 2023-11-26T13:57:04+00:00
  2099. untitled
    EV NY: 30 yrs and now 2023-11-26T13:57:43+00:00
  2100. untitled
    EV NY: 30 yrs and now 2023-11-26T13:58:38+00:00
  2101. untitled
    EV NY: 30 yrs and now 2023-11-26T13:59:27+00:00
  2102. Punishment Envy And The Perils Of Institutional Engagement
    The Popehat Report 2023-11-28T22:32:42+00:00
  2103. I Fight For The Users
    Coding Horror 2023-11-30T20:11:05+00:00
  2104. Living in a Lucid Dream
    Wild Information 2023-11-30T23:14:52+00:00
  2105. Suit Viewing Opportunities
    Fujichia 2023-12-05T15:21:03+00:00
  2106. Gift Guide For Fictional Characters
    Ironic Sans 2023-12-05T16:55:21+00:00
  2107. Stop Demanding Dumb Answers To Hard Questions
    The Popehat Report 2023-12-07T17:36:36+00:00
  2108. The emptiness at the heart of emotion recognition
    Apperceptive by Sam 2023-12-08T13:41:24+00:00
  2109. Trunk Updates 11 December 2023 and Tournament Announcement
    Dungeon Crawl Stone Soup 2023-12-11T20:05:28+00:00
  2110. Cup of Coffee: December 18, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-18T11:10:18+00:00
  2111. Cup of Coffee: December 19, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-19T11:10:34+00:00
  2112. CERN
    ntoll.org 2023-12-19T13:30:00+00:00
  2113. How Are You? Just Give Me Your Stock Answer.
    Ironic Sans 2023-12-19T16:55:39+00:00
  2114. Cup of Coffee: December 20, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-20T11:10:49+00:00
  2115. My 2023 in review
    Winny's Blog 2023-12-21T06:00:00+00:00
  2116. Cup of Coffee: December 21, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-21T11:10:34+00:00
  2117. UK tv series called COBRA: Cyberwar staring Robert Carlyle - I...
    Source Code in TV and Films 2023-12-21T18:30:35+00:00
  2118. Didn’t know if this blog was still a thing, but here it is!...
    Source Code in TV and Films 2023-12-21T18:30:38+00:00
  2119. Substack's response to Substackers against Nazis sucks
    Cup of Coffee by Craig Calcaterra 2023-12-21T19:37:19+00:00
  2120. Substack Has A Nazi Opportunity
    The Popehat Report 2023-12-21T20:25:33+00:00
  2121. Cup of Coffee: December 22, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-22T11:10:31+00:00
  2122. Cup of Coffee: Merry Christmas!
    Cup of Coffee by Craig Calcaterra 2023-12-25T11:41:38+00:00
  2123. Cup of Coffee: December 27, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-27T11:10:26+00:00
  2124. Cup of Coffee: December 28, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-28T11:10:54+00:00
  2125. May A Public University Fire Its Chancellor For Appearing In Porn Videos On His Own Time?
    The Popehat Report 2023-12-28T23:38:26+00:00
  2126. Cup of Coffee: December 29, 2023
    Cup of Coffee by Craig Calcaterra 2023-12-29T11:10:19+00:00
  2127. 49: Clerk with Martin Kavalar
    The REPL 2023-12-29T21:23:50+00:00
  2128. How bad are search results? Let's compare Google, Bing, Marginalia, Kagi, Mwmbl, and ChatGPT
    Dan Luu 2023-12-30T00:00:00+00:00
  2129. Why Android developers no longer need Windows USB drivers
    Fabien Sanglard 2023-12-30T00:00:00+00:00
  2130. The Time of Big Walking
    Wild Information 2023-12-31T21:21:38+00:00
  2131. Full UI Upscaling, Part 1: History and Theory
    Grid Sage Games 2024-01-02T04:04:36+00:00
  2132. Cup of Coffee: January 2, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-02T11:10:30+00:00
  2133. Upgrading my Workstation to NixOS 23.11
    Winny's Blog 2024-01-03T06:00:00+00:00
  2134. Cup of Coffee: January 3, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-03T11:10:08+00:00
  2135. Cup of Coffee: January 4, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-04T11:10:47+00:00
  2136. Cup of Coffee: January 5, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-05T11:10:30+00:00
  2137. Full UI Upscaling, Part 2: Holy Mockups!
    Grid Sage Games 2024-01-05T13:50:40+00:00
  2138. How LLMs are and are not like the brain
    Apperceptive by Sam 2024-01-05T16:57:51+00:00
  2139. Heraclitus: The Unity of Opposites
    ntoll.org 2024-01-07T11:30:00+00:00
  2140. Cup of Coffee: January 8, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-08T11:10:21+00:00
  2141. Moving to Ghost 👻
    Ironic Sans 2024-01-08T19:41:06+00:00
  2142. Cup of Coffee: January 9, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-09T11:10:23+00:00
  2143. Multiple arguments in shebang
    Winny's Blog 2024-01-10T06:00:00+00:00
  2144. Cup of Coffee: January 10, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-10T11:11:00+00:00
  2145. Cup of Coffee: January 11, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-11T11:10:16+00:00
  2146. > 181: It has taken all our strength
    Laura Olin 2024-01-11T12:41:25+00:00
  2147. Full UI Upscaling, Part 3: Dynamic Terminal Swapping
    Grid Sage Games 2024-01-12T06:31:24+00:00
  2148. Cup of Coffee: January 12, 2024
    Cup of Coffee by Craig Calcaterra 2024-01-12T11:10:25+00:00
  2149. Win A Dream Date With A Litigious Douchebag!
    The Popehat Report 2024-01-12T17:27:24+00:00
  2150. Cup of Coffee has moved to Beehiiv
    Cup of Coffee by Craig Calcaterra 2024-01-14T22:02:26+00:00
  2151. Another NixOS 23.11 upgrade gotcha
    Winny's Blog 2024-01-15T06:00:00+00:00
  2152. 0.31 Tournament Page
    Dungeon Crawl Stone Soup 2024-01-17T03:32:35+00:00
  2153. Full UI Upscaling, Part 4: Simpler Lightweight Fonts
    Grid Sage Games 2024-01-19T05:34:15+00:00
  2154. 0.31 “The Alchemy of Forms”
    Dungeon Crawl Stone Soup 2024-01-19T06:36:33+00:00
  2155. Destructive investing and the siren song of software
    Apperceptive by Sam 2024-01-19T21:07:06+00:00
  2156. How the DevTeam conquered the iPhone
    Fabien Sanglard 2024-01-21T00:00:00+00:00
  2157. Games at Mumbai, Day 0 Talks
    Combinatorial Game Theory 2024-01-22T04:02:00+00:00
  2158. Games at Mumbai, Day 1 Talks
    Combinatorial Game Theory 2024-01-22T14:15:00+00:00
  2159. Games at Mumbai, Day 2 Talks
    Combinatorial Game Theory 2024-01-23T12:51:00+00:00
  2160. Games at Mumbai, Day 3 Talks
    Combinatorial Game Theory 2024-01-24T13:20:00+00:00
  2161. Why do people post on [bad platform] instead of [good platform]?
    Dan Luu 2024-01-25T00:00:00+00:00
  2162. Games at Mumbai, Day 4 (Final) of Talks
    Combinatorial Game Theory 2024-01-25T11:41:00+00:00
  2163. Games at Mumbai: Not the Talks
    Combinatorial Game Theory 2024-01-25T12:44:00+00:00
  2164. How to Learn Nix, Part 48: Installing (single-user) Nix on macOS
    Ian Henry 2024-01-26T00:00:00+00:00
  2165. Test your backups
    Winny's Blog 2024-01-27T06:00:00+00:00
  2166. How to Learn Nix, Part 49: nix-direnv is a huge quality of life improvement
    Ian Henry 2024-01-28T00:00:00+00:00
  2167. Notes on Cruise's pedestrian accident
    Dan Luu 2024-01-29T00:00:00+00:00
  2168. The Popehat Report Is Moving To Beehiiv
    The Popehat Report 2024-01-30T22:32:46+00:00
  2169. Would the Buddha Wear a Walkman?
    Wild Information 2024-02-02T18:38:01+00:00
  2170. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2024-02-04T15:44:51+00:00
  2171. I haven’t posted anything on here in years, but I thought it’d be funny to just drop this lil Claude…
    Zac Gorman 2024-02-05T17:20:30+00:00
  2172. Why it's impossible to agree on what's allowed
    Dan Luu 2024-02-07T00:00:00+00:00
  2173. Why those "training data poisoning" gimmicks don't really work
    Apperceptive by Sam 2024-02-09T13:42:58+00:00
  2174. Adventures in Map Zooming, Part 5: QoL
    Grid Sage Games 2024-02-11T08:30:03+00:00
  2175. Game Font Forensics
    int10h.org - VileR's blog 2024-02-11T20:26:57+00:00
  2176. 0.31 Tournament Results
    Dungeon Crawl Stone Soup 2024-02-12T05:02:19+00:00
  2177. Diseconomies of scale in fraud, spam, support, and moderation
    Dan Luu 2024-02-18T00:00:00+00:00
  2178. Brighter Than a Cloud
    Wild Information 2024-02-18T17:21:57+00:00
  2179. Full UI Upscaling, Part 5: Completion and Demos
    Grid Sage Games 2024-02-23T03:25:55+00:00
  2180. 50: Peter Taoussanis
    The REPL 2024-02-27T08:00:00+00:00
  2181. 51: Building a text editor with Nate Hunzaker
    The REPL 2024-03-05T01:00:00+00:00
  2182. Tiger Unlimited
    Fujichia 2024-03-09T22:15:24+00:00
  2183. How web bloat impacts users with slow devices
    Dan Luu 2024-03-16T00:00:00+00:00
  2184. Steal These Surface Duo Ideas
    ignorethecode.net 2024-03-16T10:32:53+00:00
  2185. When Animals Dream
    Wild Information 2024-03-17T15:30:46+00:00
  2186. Cozy Space Survivors
    Simonschreibt. 2024-03-19T18:34:14+00:00
  2187. I.F.O. (Identified Flying Object) 81987) atari basic source...
    Source Code in TV and Films 2024-03-24T17:14:01+00:00
  2188. JIM & KERRY
    Infinite Gossip 2024-03-25T05:15:40+00:00
  2189. > 182: Do you trust me? Do I trust you?
    Laura Olin 2024-03-28T08:00:00+00:00
  2190. The hearts of the Super Nintendo
    Fabien Sanglard 2024-04-01T00:00:00+00:00
  2191. The Victorian Python Community (an Allegory)
    ntoll.org 2024-04-01T05:30:00+00:00
  2192. thunder cracks, mysterious rattling sounds ⊟
    Tiny Cartridge 3DS 2024-04-04T14:30:03+00:00
  2193. CDI is Now Official and CKO is Going Offline
    Dungeon Crawl Stone Soup 2024-04-07T01:05:34+00:00
  2194. The evolution of the Super Nintendo motherboard
    Fabien Sanglard 2024-04-08T00:00:00+00:00
  2195. I DISCOVERED A NEW FRUIT
    Infinite Gossip 2024-04-09T06:14:44+00:00
  2196. Daylight Saving Time
    ignorethecode.net 2024-04-14T10:25:05+00:00
  2197. 52: Coding in YAML with Ingy döt Net
    The REPL 2024-04-14T19:00:00+00:00
  2198. Update Preview: Blood in the Water
    Barotrauma 2024-04-19T15:19:06+00:00
  2199. Dataflow Analyses and Compiler Optimizations that Use Them, for Free
    Embedded in Academia 2024-04-20T21:55:33+00:00
  2200. Inside the Super Nintendo cartridges
    Fabien Sanglard 2024-04-21T00:00:00+00:00
  2201. 53: Clojure LSP with Eric Dallo
    The REPL 2024-04-21T20:33:31+00:00
  2202. Sprouts 2024 Talks
    Combinatorial Game Theory 2024-04-23T20:29:00+00:00
  2203. The Pacification of War
    Lefineder’s Substack 2024-04-23T22:34:28+00:00
  2204. Live Lone and Prosper
    Lefineder’s Substack 2024-04-26T18:30:59+00:00
  2205. A Forest from the Moon
    Wild Information 2024-04-28T17:09:34+00:00
  2206. > 183: He stole forsythia.
    Laura Olin 2024-05-02T12:00:00+00:00
  2207. paste.winny.tech (Sillypaste) is dead
    Winny's Blog 2024-05-04T05:00:00+00:00
  2208. Pair Your Compilers At The ABI Café - Faultlore
    Faultlore 2024-05-05T00:00:00+00:00
  2209. LET ME TELL YOU ABOUT MY SAAB VIII
    Infinite Gossip 2024-05-07T03:07:31+00:00
  2210. Hyperlink Island
    Wild Information 2024-05-12T14:00:59+00:00
  2211. What Waymo's NHTSA investigation says about how far along autonomous cars are
    Apperceptive by Sam 2024-05-15T15:45:20+00:00
  2212. Neovim 0.10
    Neovim 2024-05-16T00:00:00+00:00
  2213. New Guy Alert
    Fujichia 2024-05-16T17:20:07+00:00
  2214. THE LOCAL GHOSTS
    Infinite Gossip 2024-05-20T22:45:07+00:00
  2215. The Lunacy of Artemis
    Idle Words 2024-05-24T10:12:00+00:00
  2216. What the FTC got wrong in the Google antitrust investigation
    Dan Luu 2024-05-26T00:00:00+00:00
  2217. HOW DO WE KILL CHILDREN
    Infinite Gossip 2024-05-28T07:14:50+00:00
  2218. > 184: We love what we have, no matter how little
    Laura Olin 2024-05-30T12:00:00+00:00
  2219. Supervision and truth
    Apperceptive by Sam 2024-05-31T16:23:09+00:00
  2220. On Paying Attention
    ntoll.org 2024-06-01T12:00:00+00:00
  2221. Pleasant Realms
    Fujichia 2024-06-06T14:22:46+00:00
  2222. Preview: Summer Update 2024
    Barotrauma 2024-06-07T15:36:34+00:00
  2223. The Inner Space Race
    Wild Information 2024-06-09T15:12:24+00:00
  2224. Other Worlds Zine Fair - Marrickville 23/6
    Infinite Gossip 2024-06-14T03:56:05+00:00
  2225. A discussion of discussions on AI bias
    Dan Luu 2024-06-16T00:00:00+00:00
  2226. > 185: Run them through butter
    Laura Olin 2024-06-27T12:00:00+00:00
  2227. Revisiting Number Theory and the Impossible Puzzle
    a blog by biggiemac42 2024-06-29T06:52:02+00:00
  2228. The Queen's Doll's House
    Wild Information 2024-07-02T19:23:42+00:00
  2229. TOI-700
    Infinite Gossip 2024-07-05T04:20:04+00:00
  2230. Institute for Controlled Speleogenesis
    BLDGBLOG 2024-07-08T02:18:04+00:00
  2231. Fireside Chat: Founders Inc
    Vjeux 2024-07-14T02:42:08+00:00
  2232. Podcast: Software Engineering Daily
    Vjeux 2024-07-14T02:45:11+00:00
  2233. Podcast: devtoolsFM
    Vjeux 2024-07-14T02:46:25+00:00
  2234. Podcast: Coder pour changer une vie
    Vjeux 2024-07-14T02:47:53+00:00
  2235. Podcast: Changelog
    Vjeux 2024-07-14T02:49:30+00:00
  2236. Panel on Layout Performance – EdgeConf 4
    Vjeux 2024-07-14T02:52:08+00:00
  2237. React Documentary
    Vjeux 2024-07-14T02:54:19+00:00
  2238. CPUID instruction and table
    Winny's Blog 2024-07-15T05:00:00+00:00
  2239. New Crawl Servers and a Possible Server Retirement
    Dungeon Crawl Stone Soup 2024-07-20T00:57:05+00:00
  2240. Dollar Country Newsletter, July 2024
    Dollar Country Newsletter & Radio Show 2024-07-22T00:30:54+00:00
  2241. Update the NAS to 24.05
    Winny's Blog 2024-07-23T05:00:00+00:00
  2242. > 186: Synonyms haunted. Synonyms meaningful.
    Laura Olin 2024-07-25T13:17:45+00:00
  2243. Episode 248 & 249: Ol' Bertha Needs A Big Al / I'm Out On The Town
    Dollar Country Newsletter & Radio Show 2024-07-26T20:46:45+00:00
  2244. Carving the Super Nintendo Video System
    Fabien Sanglard 2024-07-29T00:00:00+00:00
  2245. ONE EYE
    Infinite Gossip 2024-07-30T06:58:41+00:00
  2246. Tintype of a handsome dandy with fabulous hair, c. 1860s
    dead gorgeous 2024-07-31T00:39:49+00:00
  2247. The Colony Makes The World
    Wild Information 2024-08-04T20:01:11+00:00
  2248. Daguerreotype of a tough guy missing an eye, half a pinky—and, perhaps, the subjects of the group…
    dead gorgeous 2024-08-04T23:00:57+00:00
  2249. Daguerreotype of a stylish young swell possessed of the fine features and lofty brow that bring all…
    dead gorgeous 2024-08-05T02:23:36+00:00
  2250. Carte de visite of strapping Swedish naval officer Jarl Christiersson, c. 1860
    dead gorgeous 2024-08-05T16:04:38+00:00
  2251. Name the Non-Standard PC Code Page
    int10h.org - VileR's blog 2024-08-07T08:43:47+00:00
  2252. The Curious Case of Col's Computational Complexity
    Combinatorial Game Theory 2024-08-07T17:25:00+00:00
  2253. Gijs Gieskes "Zonnepanneel 2"
    Pleasant Realms 2024-08-07T21:32:44+00:00
  2254. SNES: Sprites and backgrounds rendering
    Fabien Sanglard 2024-08-09T00:00:00+00:00
  2255. How the SNES Graphics System works
    Fabien Sanglard 2024-08-09T00:00:00+00:00
  2256. How good can you be at Codenames without knowing any words?
    Dan Luu 2024-08-11T00:00:00+00:00
  2257. Quote-unquote "macros"
    Ian Henry 2024-08-12T00:00:00+00:00
  2258. Kushkuli Box Competition
    Pleasant Realms 2024-08-13T13:31:20+00:00
  2259. MY CONTACT AT THE RAT FACTORY
    Infinite Gossip 2024-08-15T05:06:54+00:00
  2260. Watching sunsets
    Fabien Sanglard 2024-08-18T00:00:00+00:00
  2261. Bake Notes 2024.08.17
    Maybe Pizza? 2024-08-18T18:38:26+00:00
  2262. 0.32 Release and Tournament
    Dungeon Crawl Stone Soup 2024-08-19T03:34:02+00:00
  2263. Haunted Mansion Lights On
    Pleasant Realms 2024-08-20T13:06:02+00:00
  2264. Magic, Modified
    Demon 2024-08-21T17:08:02+00:00
  2265. 2024 Minnesota State Fair - Falcon Heights, MN
    You Care What We Think 2024-08-23T00:38:00+00:00
  2266. Late summer greetings
    Barotrauma 2024-08-23T14:21:09+00:00
  2267. Dollar Country Newsletter, August 2024
    Dollar Country Newsletter & Radio Show 2024-08-25T12:00:28+00:00
  2268. Carte de visite of three British soldiers on beer break, c. 1860s
    dead gorgeous 2024-08-27T16:03:51+00:00
  2269. Absolutely stunning post-mortem daguerreotype of a young man with killer cheekbones and haunting…
    dead gorgeous 2024-08-27T22:01:53+00:00
  2270. 2024 Minnesota State Fair (Take 2) – Falcon Heights, MN
    You Care What We Think 2024-08-28T14:13:00+00:00
  2271. Ambrotype of a jovial gent who won’t allow an injured arm to cramp his style, c. 1860s
    dead gorgeous 2024-08-28T16:02:47+00:00
  2272. CHLOE, 21 FROM STOCKPORT
    Infinite Gossip 2024-08-28T23:41:30+00:00
  2273. Beethoven “Moonlight Sonata” for Old Elephant
    Pleasant Realms 2024-08-29T18:33:11+00:00
  2274. 0.32 “Gods and Makers”
    Dungeon Crawl Stone Soup 2024-08-29T22:20:16+00:00
  2275. Ambrotype of two boxers about to engage, c. 1850s
    dead gorgeous 2024-08-30T06:28:41+00:00
  2276. Ambrotype of a pipe-puffing pair of comrades in arms, c. 1861-65
    dead gorgeous 2024-08-30T21:42:21+00:00
  2277. Postcard of a very refined young man reading a letter with the precise degree of drama appropriate…
    dead gorgeous 2024-08-31T13:24:21+00:00
  2278. Cabinet card of “BEAUTY,” the Male Chick-Rearing Cat, 1889. As the back of the card enthuses:
    dead gorgeous 2024-08-31T18:02:07+00:00
  2279. I hope you use ShellCheck
    Winny's Blog 2024-09-01T05:00:00+00:00
  2280. Northbound Smokehouse & Brewpub - Minneapolis, MN
    You Care What We Think 2024-09-01T16:30:00+00:00
  2281. Stereoview of a hussar and his sweetheart, or perhaps ex-sweetheart, c. 1850s
    dead gorgeous 2024-09-01T23:21:26+00:00
  2282. Multitile Actors, Revisited
    Grid Sage Games 2024-09-03T08:00:05+00:00
  2283. Stereoscopic daguerreotype of two men playing chess in front of a mirror, c. 1840s
    dead gorgeous 2024-09-03T17:34:03+00:00
  2284. Daguerreotype of a gentleman with hard, hawkish eyes and a prim little kitten bow, c. 1840s
    dead gorgeous 2024-09-04T17:37:57+00:00
  2285. Looking for Missed Alarm Bugs in a Formal Verification Tool
    Embedded in Academia 2024-09-04T18:29:03+00:00
  2286. > 187: Colours dull with injustice etc.,
    Laura Olin 2024-09-05T13:47:52+00:00
  2287. How To Turn A Sphere Inside Out
    Pleasant Realms 2024-09-05T15:43:11+00:00
  2288. Daguerreotype of a gentleman with an artfully tied blue silk cravat, c. 1840s
    dead gorgeous 2024-09-05T19:10:40+00:00
  2289. How Long Does a Grain Revolution Take?
    Maybe Pizza? 2024-09-06T21:47:14+00:00
  2290. Clyde's Drive-In - Manistique, MI
    You Care What We Think 2024-09-06T22:02:00+00:00
  2291. Shellcheck and Emacs
    Winny's Blog 2024-09-08T05:00:00+00:00
  2292. Detail from a cabinet card of two officers with their arms entwined, their swords well-hung, and…
    dead gorgeous 2024-09-08T18:29:32+00:00
  2293. Pizza Roundup 2024.09
    Maybe Pizza? 2024-09-09T16:32:19+00:00
  2294. Carte de visite of a serenely self-assured young naval officer identified on reverse as Octave…
    dead gorgeous 2024-09-10T01:10:55+00:00
  2295. THE BALLAD OF THE HOLLYWOOD CASTING DIRECTOR WHO SELECTS THE FIRST MANNED MISSION TO MARS
    Infinite Gossip 2024-09-10T23:10:31+00:00
  2296. Sawmill Pizza and Brew Shed - Clear Lake, WI
    You Care What We Think 2024-09-12T16:00:00+00:00
  2297. Everything Is Everything, by Koki Tanaka
    Pleasant Realms 2024-09-12T16:29:26+00:00
  2298. I Broke It
    nklein software 2024-09-13T15:46:01+00:00
  2299. Carte de visite of a richly attired Hungarian aristocrat resplendent in fur-trimmed cape and hessian…
    dead gorgeous 2024-09-13T23:51:47+00:00
  2300. From a recovering former Python community member
    ntoll.org 2024-09-16T17:00:00+00:00
  2301. 54: JRuby with Charles Oliver Nutter
    The REPL 2024-09-17T01:00:00+00:00
  2302. 🦀 Four Thousand Weeks in Rust
    Nathan Youngman 2024-09-18T00:00:00+00:00
  2303. Round Man Brewing Company - Spooner, WI
    You Care What We Think 2024-09-18T16:00:00+00:00
  2304. Sneak peek: Alien ruin and husk improvements
    Barotrauma 2024-09-20T15:14:52+00:00
  2305. Tom Vincent's Vincenzo's Pizzeria
    Maybe Pizza? 2024-09-20T21:59:22+00:00
  2306. Reaching Long-Awaited Perfection on Opus Magnum’s Final Level
    a blog by biggiemac42 2024-09-22T06:54:11+00:00
  2307. Being a Tech Art Detective
    Simonschreibt. 2024-09-23T13:09:47+00:00
  2308. Laka Lono Rum Club - Omaha, NE
    You Care What We Think 2024-09-24T17:00:00+00:00
  2309. 0.32 Tournament Results
    Dungeon Crawl Stone Soup 2024-09-25T02:32:37+00:00
  2310. I BUILT A TIME MACHINE
    Infinite Gossip 2024-09-26T04:49:40+00:00
  2311. Separating Litharge at Top Speed
    a blog by biggiemac42 2024-09-26T08:35:08+00:00
  2312. Steve Reich's "Clapping Music" on the el green line
    Pleasant Realms 2024-09-26T21:25:28+00:00
  2313. Ray Tracing In One Weekend (in Lisp, and n-dimenions)
    nklein software 2024-09-27T02:37:31+00:00
  2314. Bake Notes 2024.09.28: Oven Experiments With Bread
    Maybe Pizza? 2024-09-29T00:24:44+00:00
  2315. Bake Notes 2024.09.29: Oven Experiments With Bread Part 2
    Maybe Pizza? 2024-09-29T17:18:09+00:00
  2316. What's a Brain?
    Wild Information 2024-09-29T21:08:05+00:00
  2317. The Rise of Kamikaze: Why Japan Turned to Suicide Attacks in WWII
    Steelsnowflake 2024-09-30T09:04:46+00:00
  2318. Bake Notes 2024.09.30: Oven Experiments With Bread Part 3
    Maybe Pizza? 2024-09-30T22:00:15+00:00
  2319. Ponder This Challenge - October 2024 - Splitting a number
    IBM Ponder This 2024-10-01T00:00:00+00:00
  2320. Carte de visite of two fine fellows rocking like it’s 1892 (per date on reverse), with their little…
    dead gorgeous 2024-10-01T03:36:13+00:00
  2321. Daguerreotype of a pair of bow-tied beaus, c. 1840s
    dead gorgeous 2024-10-02T03:12:11+00:00
  2322. Bake Notes 2024.10.02: Oven Experiments With Bread Part 4
    Maybe Pizza? 2024-10-03T04:11:33+00:00
  2323. > 188: safe through the generous fields
    Laura Olin 2024-10-03T12:52:52+00:00
  2324. Sneak peek: PvP Overhaul
    Barotrauma 2024-10-04T13:46:22+00:00
  2325. Bake Notes 2024.10.05: Oven Experiments With Bread Part 5 and 6
    Maybe Pizza? 2024-10-05T18:27:45+00:00
  2326. Missing IBM PC Localization Disks & ROMs
    int10h.org - VileR's blog 2024-10-06T20:59:38+00:00
  2327. Bake Notes 2024.10.07: Oven Experiments With Bread Part 7 - Success
    Maybe Pizza? 2024-10-08T04:20:36+00:00
  2328. Bake Notes 2024.10.08: Oven Experiments With Bread Part 8
    Maybe Pizza? 2024-10-08T21:00:44+00:00
  2329. Celebrating New Achievements in NES Tetris
    a blog by biggiemac42 2024-10-09T07:01:44+00:00
  2330. Isopod Terrarium
    Pleasant Realms 2024-10-11T16:19:45+00:00
  2331. Bake Notes 2024.10.10: Oven Experiments With Bread Part 9
    Maybe Pizza? 2024-10-11T20:09:38+00:00
  2332. Dollar Country Newsletter, October 2024
    Dollar Country Newsletter & Radio Show 2024-10-13T12:03:19+00:00
  2333. The Hidden Bird Algorithm
    Wild Information 2024-10-13T15:01:56+00:00
  2334. Pizza / Bread Roundup 002
    Maybe Pizza? 2024-10-13T19:51:22+00:00
  2335. Bake Notes 2024.10.14 Oven Experiments With Bread Part 10
    Maybe Pizza? 2024-10-14T22:22:56+00:00
  2336. Wonderful Toolchain project update - October 2024
    Posts on asie's blog 2024-10-17T00:00:00+00:00
  2337. BAR
    Infinite Gossip 2024-10-18T02:26:55+00:00
  2338. 55: Instant: a modern Firebase in Clojure, with Stepan Parunashvili
    The REPL 2024-10-18T06:00:32+00:00
  2339. Coming next week: Unto the Breach update
    Barotrauma 2024-10-18T15:57:40+00:00
  2340. Sade Parking Lot
    Pleasant Realms 2024-10-18T16:43:29+00:00
  2341. Cattle Grazing Is Not the Answer to Climate Change
    Steelsnowflake 2024-10-19T11:01:40+00:00
  2342. The Empyrean’s New Clothes
    Demon 2024-10-19T19:12:01+00:00
  2343. Bake Notes 2024.10.21: Oven Experiments With Bread Part 13
    Maybe Pizza? 2024-10-21T20:37:35+00:00
  2344. Rainbow Gray
    Steelsnowflake 2024-10-24T15:01:54+00:00
  2345. Steve Ballmer was an underrated CEO
    Dan Luu 2024-10-28T00:00:00+00:00
  2346. Chilean Sea Bass
    The Curiosity Cabinet 2024-10-28T02:37:03+00:00
  2347. Bach To The Future - Toccata and Fugue in D minor
    Pleasant Realms 2024-10-29T16:23:21+00:00
  2348. THE WAR CRIMINALS AFTER THE WAR
    Infinite Gossip 2024-10-30T21:43:38+00:00
  2349. Ponder This Challenge - November 2024 - Tetrahedron volumes
    IBM Ponder This 2024-11-01T00:00:00+00:00
  2350. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2024-11-03T22:54:21+00:00
  2351. The Secret Ballot
    The Curiosity Cabinet 2024-11-05T17:08:25+00:00
  2352. The Paradox of Progress: Mencken on Democracy
    Steelsnowflake 2024-11-06T19:29:39+00:00
  2353. > 189: AIN' EVEN BEEN PLANTED YET
    Laura Olin 2024-11-07T14:04:47+00:00
  2354. untitled
    Terrible Banana 2024-11-11T01:31:08+00:00
  2355. A software controlled power supply for $25
    The Grymoire 2024-11-11T18:31:50+00:00
  2356. Dollar Country Newsletter, November 2024
    Dollar Country Newsletter & Radio Show 2024-11-11T23:56:51+00:00
  2357. Midwestern Luxury = Black Walnut Cake
    Midwesterner 2024-11-13T13:02:59+00:00
  2358. THE SWIMMERS
    Infinite Gossip 2024-11-13T21:38:36+00:00
  2359. Submarine Highlights (live right now!!!!)
    Pleasant Realms 2024-11-14T16:24:21+00:00
  2360. Regarding the future of BlocksDS
    Posts on asie's blog 2024-11-15T17:30:00+00:00
  2361. Rivers of Blood
    Demon 2024-11-16T05:21:24+00:00
  2362. Episodes 250 & 251: Ten Mile Zone / It's Not Much But It's Home
    Dollar Country Newsletter & Radio Show 2024-11-17T14:02:16+00:00
  2363. Sitters and Standers
    The Pudding 2024-11-19T06:00:00+00:00
  2364. Hanky Pankies for the Holidays
    Midwesterner 2024-11-20T13:00:49+00:00
  2365. Pizza Roundup 003
    Maybe Pizza? 2024-11-20T17:40:12+00:00
  2366. crowfunding: 868-BACK
    Mighty Vision 2024-11-21T14:49:00+00:00
  2367. crowfunding: 868-BACK
    Mighty Vision 2024-11-21T14:49:00+00:00
  2368. untitled
    Terrible Banana 2024-11-25T04:00:31+00:00
  2369. Perfect imperfection
    medievalbooks 2024-11-25T11:15:34+00:00
  2370. Beastly beginnings
    medievalbooks 2024-11-26T10:45:30+00:00
  2371. CROW FUN
    Mighty Vision 2024-11-28T12:54:00+00:00
  2372. CROW FUN
    Mighty Vision 2024-11-28T12:54:00+00:00
  2373. A COLONY OF MAGGOTS BUILDING A FOX THROUGH CAREFUL EFFORT
    Infinite Gossip 2024-11-28T21:25:28+00:00
  2374. Green Bean Casserole
    The Curiosity Cabinet 2024-11-29T01:20:43+00:00
  2375. Ray Tracing Extra-dimensional CSG Objects
    nklein software 2024-11-30T15:43:17+00:00
  2376. Ponder This Challenge - December 2024 - Counting numbers with specific digits
    IBM Ponder This 2024-12-01T00:00:00+00:00
  2377. Train Driver Record Hanoi to Ninh Bahn
    Pleasant Realms 2024-12-02T14:11:03+00:00
  2378. The Great Filter Comes For Us All
    Coding Horror 2024-12-02T18:25:46+00:00
  2379. The 2024 Midwesterner Gift Guide
    Midwesterner 2024-12-05T13:02:59+00:00
  2380. Holiday greetings and update preview
    Barotrauma 2024-12-05T14:34:30+00:00
  2381. > 190: What are you trying to be free of?
    Laura Olin 2024-12-05T16:49:45+00:00
  2382. archive - patreon "about"
    Mighty Vision 2024-12-08T21:37:00+00:00
  2383. archive - patreon "about"
    Mighty Vision 2024-12-08T21:37:00+00:00
  2384. Advent of Code 2024
    Winny's Blog 2024-12-09T06:00:00+00:00
  2385. If the PO-33 K.O. was an OP-1
    Spongefile 2024-12-17T11:39:23+00:00
  2386. Gym motivator sheet
    Spongefile 2024-12-19T08:47:46+00:00
  2387. Year 11 of the Cogmind
    Grid Sage Games 2024-12-20T02:15:27+00:00
  2388. LET ME TELL YOU ABOUT MY SAAB IX
    Infinite Gossip 2024-12-23T23:01:45+00:00
  2389. Christmas Creep
    The Curiosity Cabinet 2024-12-26T11:40:40+00:00
  2390. Come and See
    Steelsnowflake 2024-12-26T13:41:23+00:00
  2391. Panettone, Taste Of Italy
    Pleasant Realms 2024-12-27T14:33:26+00:00
  2392. Jimmy Carter's UFO
    The Curiosity Cabinet 2024-12-30T04:54:41+00:00
  2393. Ponder This Challenge - January 2025 - The irrational three-jug problem
    IBM Ponder This 2025-01-01T00:00:00+00:00
  2394. > 191: Under the new weight of the sun
    Laura Olin 2025-01-02T16:18:09+00:00
  2395. Lost Obelisks
    Demon 2025-01-05T17:10:53+00:00
  2396. Browser Bits
    Winny's Blog 2025-01-07T06:00:00+00:00
  2397. Stay Gold, America
    Coding Horror 2025-01-07T07:42:04+00:00
  2398. Black Coffee And Shimza Type Of Effects
    Pleasant Realms 2025-01-09T16:26:29+00:00
  2399. Building Bauble
    Ian Henry 2025-01-10T00:00:00+00:00
  2400. DAVID AND HIS BROTHERS
    Infinite Gossip 2025-01-10T01:04:38+00:00
  2401. from Catching the Big Fish by David Lynch
    .mattfraction 2025-01-16T21:10:32+00:00
  2402. January Blues (a personal update)
    Steelsnowflake 2025-01-17T12:12:55+00:00
  2403. Finding 94123 Solutions to a Math Problem
    a blog by biggiemac42 2025-01-19T21:53:00+00:00
  2404. making choices on server map - part 1
    Mighty Vision 2025-01-23T22:52:00+00:00
  2405. making choices on server map - part 1
    Mighty Vision 2025-01-23T22:52:00+00:00
  2406. My friend Michael
    ntoll.org 2025-01-25T17:45:00+00:00
  2407. Dogecoin: A Series – Part 1
    The Curiosity Cabinet 2025-01-26T15:01:54+00:00
  2408. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2025-01-27T21:01:43+00:00
  2409. 21 best circular saw hacks
    Pleasant Realms 2025-01-28T15:45:56+00:00
  2410. When the Sackler Brothers studied LSD
    Res Obscura 2025-01-29T14:46:53+00:00
  2411. State Of The (Dollar) Country 2025
    Dollar Country Newsletter & Radio Show 2025-01-29T20:32:21+00:00
  2412. making choices on server map - part 2
    Mighty Vision 2025-01-30T23:00:00+00:00
  2413. making choices on server map - part 2
    Mighty Vision 2025-01-30T23:00:00+00:00
  2414. Dollar Country Newsletter, January 2025
    Dollar Country Newsletter & Radio Show 2025-01-31T14:03:33+00:00
  2415. Welcome to Europa, 2025
    Barotrauma 2025-01-31T15:22:38+00:00
  2416. CGTC 5, Day 0 Talk
    Combinatorial Game Theory 2025-01-31T22:13:00+00:00
  2417. CGTC 5, Day One Talks
    Combinatorial Game Theory 2025-01-31T22:55:00+00:00
  2418. Ponder This Challenge - February 2025 - Prime number magic square
    IBM Ponder This 2025-02-01T00:00:00+00:00
  2419. Pocket Operator sync modes explained
    Spongefile 2025-02-01T00:59:11+00:00
  2420. Dogecoin: The Founders – Part 2
    The Curiosity Cabinet 2025-02-02T14:25:58+00:00
  2421. CGTC 5, Day Two Talks
    Combinatorial Game Theory 2025-02-02T17:36:00+00:00
  2422. CGTC 5, Day Three Talks
    Combinatorial Game Theory 2025-02-03T00:02:00+00:00
  2423. The Alien Tome
    EXO 2025-02-05T01:07:42+00:00
  2424. The familiar loneliness of the Kinetoscope
    Res Obscura 2025-02-05T14:08:51+00:00
  2425. > 192: I will constitute the field
    Laura Olin 2025-02-06T16:27:48+00:00
  2426. Pizza Roundup 004
    Maybe Pizza? 2025-02-06T20:25:40+00:00
  2427. Cyberpunk: Broken Edges
    Simonschreibt. 2025-02-10T10:39:11+00:00
  2428. Dogecoin: The Tippers – Part 3
    The Curiosity Cabinet 2025-02-10T13:36:10+00:00
  2429. A THIRD DISTANCE
    Infinite Gossip 2025-02-12T00:29:34+00:00
  2430. Anno 1800: Shadows of Beauty
    Simonschreibt. 2025-02-12T21:33:09+00:00
  2431. Happy Lupercalia
    Res Obscura 2025-02-13T19:12:44+00:00
  2432. Introducing MechA, the Opus Magnum Metric of Your Nightmares
    a blog by biggiemac42 2025-02-16T16:53:46+00:00
  2433. My 2024 in Review
    Winny's Blog 2025-02-18T06:00:00+00:00
  2434. The Shape of a Mars Mission
    Idle Words 2025-02-19T23:36:00+00:00
  2435. Apocalypse Without End: D.H. Lawrence on Revelation
    Steelsnowflake 2025-02-20T12:17:13+00:00
  2436. Infinity Nikki: One-way Window
    Simonschreibt. 2025-02-22T22:52:09+00:00
  2437. Dogecoin: The Pump and Dumpers – Part 4
    The Curiosity Cabinet 2025-02-23T14:34:30+00:00
  2438. INFINITE GOSSIP IS NOW ON GHOST
    Infinite Gossip 2025-02-26T23:39:51+00:00
  2439. Ask a Midwesterner: Is Omaha Really America's Steak Capital?
    Midwesterner 2025-02-27T12:01:00+00:00
  2440. Google Summer of Code 2025
    Neovim 2025-02-28T00:00:00+00:00
  2441. Ponder This Challenge - March 2025 - Electric networks in graphs
    IBM Ponder This 2025-03-01T00:00:00+00:00
  2442. Dystopia of Decadence: Huxley’s Brave New World and Ours as Well
    Steelsnowflake 2025-03-01T12:11:39+00:00
  2443. Release the Hounds!
    Demon 2025-03-01T22:40:24+00:00
  2444. Infinity Nikki: Mysterious Shadow Drop
    Simonschreibt. 2025-03-02T19:47:47+00:00
  2445. The Middle Ages
    The Pudding 2025-03-03T06:00:00+00:00
  2446. Why fastDoom is fast
    Fabien Sanglard 2025-03-04T00:00:00+00:00
  2447. Surrendering Optimally
    a blog by biggiemac42 2025-03-04T18:25:04+00:00
  2448. AI legibility, physical archives, and the future of research
    Res Obscura 2025-03-05T18:21:34+00:00
  2449. Let's Talk About The American Dream
    Coding Horror 2025-03-06T01:27:31+00:00
  2450. Conquering the Final Cycle
    a blog by biggiemac42 2025-03-08T05:48:26+00:00
  2451. Vienna
    ntoll.org 2025-03-09T18:30:00+00:00
  2452. Onomatopoeia Odyssey
    The Pudding 2025-03-10T05:00:00+00:00
  2453. Interviewing #1 backyard composter Ahram Park
    The Rot 2025-03-10T17:55:52+00:00
  2454. The Last Barbecue Joint in Cairo
    Midwesterner 2025-03-12T11:03:24+00:00
  2455. > 193: I know now is not the time to take up flying.
    Laura Olin 2025-03-13T15:22:06+00:00
  2456. Spring update now available in the Unstable beta
    Barotrauma 2025-03-14T16:54:01+00:00
  2457. The High Heel Problem
    Simonschreibt. 2025-03-17T19:16:55+00:00
  2458. What we can learn from watching reality stars apologize
    The Pudding 2025-03-19T05:00:00+00:00
  2459. The Road Not Taken is Guaranteed Minimum Income
    Coding Horror 2025-03-20T23:33:13+00:00
  2460. Dollar Country Newsletter, March 2025
    Dollar Country Newsletter & Radio Show 2025-03-21T14:01:51+00:00
  2461. Neovim 0.11
    Neovim 2025-03-22T00:00:00+00:00
  2462. All notable upcoming Japanese RPGs (JRPGs) in 2025
    PS5 – Destructoid 2025-03-23T15:00:25+00:00
  2463. How to use Chaser Rounds in Monster Hunter Wilds
    PS5 – Destructoid 2025-03-24T12:42:22+00:00
  2464. Indiana Jones and the Great Circle PS5 release date announced
    PS5 – Destructoid 2025-03-24T15:46:53+00:00
  2465. Atomfall: the difference between the Standard and Deluxe Edition
    PS5 – Destructoid 2025-03-25T14:25:03+00:00
  2466. Where to find Seaside Cendrelis in Wuthering Waves 2.2
    PS5 – Destructoid 2025-03-27T08:44:10+00:00
  2467. Sims 4: Mirrors
    Simonschreibt. 2025-03-27T22:05:42+00:00
  2468. 3/29: Ding Dong The Bug Is Dead
    Demon 2025-03-30T02:06:47+00:00
  2469. Is Camellya still worth pulling in Wuthering Waves 2.2?
    PS5 – Destructoid 2025-03-31T17:05:34+00:00
  2470. Best Cantarella build in Wuthering Waves – Weapons, echoes, team compositions, and sequences
    PS5 – Destructoid 2025-03-31T20:14:50+00:00
  2471. You Can Compost That?!
    The Rot 2025-03-31T21:52:36+00:00
  2472. Ponder This Challenge - April 2025 - Klumpengeist
    IBM Ponder This 2025-04-01T00:00:00+00:00
  2473. The Generational Legacy of Samples in Music
    The Pudding 2025-04-01T05:00:00+00:00
  2474. Is Cantarella worth pulling in Wuthering Waves?
    PS5 – Destructoid 2025-04-01T15:15:10+00:00
  2475. When Jorge Luis Borges met one of the founders of AI
    Res Obscura 2025-04-02T17:27:24+00:00
  2476. Best support builds for Iansan in Genshin Impact
    PS5 – Destructoid 2025-04-03T17:52:00+00:00
  2477. Coming next week: Calm Before the Storm update
    Barotrauma 2025-04-04T16:07:16+00:00
  2478. > 194: I believe my courage will expand like a sponge cowboy in water
    Laura Olin 2025-04-10T12:58:46+00:00
  2479. Forever trapped inside a picture after kissing an eldritch being: all about Lyle from Look Outside
    Dark RPGs 2025-04-11T08:58:44+00:00
  2480. Emacs: Edit as root using sudo-edit
    Winny's Blog 2025-04-11T16:22:17+00:00
  2481. Unlock all new weapons and characters in SaGa-themed Vampire Survivors update “Emerald Diorama”
    PS5 – Destructoid 2025-04-11T20:11:24+00:00
  2482. How to quickly break the bounds of space and find love in Vampire Survivors
    PS5 – Destructoid 2025-04-12T18:20:23+00:00
  2483. FREE COMPOST, now showing
    The Rot 2025-04-12T20:39:25+00:00
  2484. Sprouts 2025 Morning Talks
    Combinatorial Game Theory 2025-04-13T02:44:00+00:00
  2485. Sprouts 2025 Keynote and Afternoon Session Summaries
    Combinatorial Game Theory 2025-04-13T14:11:00+00:00
  2486. Sprouts2025 Wrap-up
    Combinatorial Game Theory 2025-04-13T14:59:00+00:00
  2487. The Pour-igin of Species
    The Pudding 2025-04-16T05:00:00+00:00
  2488. Onfim's world
    Res Obscura 2025-04-16T13:10:51+00:00
  2489. Trunk Update and 0.33 Tournament Announcement
    Dungeon Crawl Stone Soup 2025-04-18T21:32:48+00:00
  2490. Breaking the Roman Republic: The Tragedy of Tiberius Gracchus
    Steelsnowflake 2025-04-19T12:10:53+00:00
  2491. 10PRINT inspired "Snowcrash" in Emacs
    Winny's Blog 2025-04-19T17:40:25+00:00
  2492. K.O. II EP-133 Champions update cheat sheet
    Spongefile 2025-04-19T20:58:51+00:00
  2493. Oblivion Remastered Fin Gleam Helm location
    PS5 – Destructoid 2025-04-23T21:47:23+00:00
  2494. Building a tower to reach heaven in a world that could be from a cult lost PS2 RPG: Interview with Ghrian Studio, the developer of BURGGEIST
    Dark RPGs 2025-04-24T09:26:10+00:00
  2495. How to get more Magicka in Oblivion Remastered
    PS5 – Destructoid 2025-04-25T14:55:54+00:00
  2496. Update on my Racket exit
    Winny's Blog 2025-04-25T19:47:23+00:00
  2497. On the aura of Ruth Stout & not sifting my compost
    The Rot 2025-04-25T22:13:13+00:00
  2498. Augustus Didn't Kill the Roman Republic (It Was Already Dead)
    Steelsnowflake 2025-04-28T17:50:09+00:00
  2499. 0.33 Tournament Page
    Dungeon Crawl Stone Soup 2025-04-30T01:45:08+00:00
  2500. Machine With Wishbone
    Pleasant Realms 2025-04-30T18:00:47+00:00
  2501. Thoughts on time
    Spongefile 2025-04-30T21:37:00+00:00
  2502. Ponder This Challenge - May 2025 - The prime arithmetic quiz
    IBM Ponder This 2025-05-01T00:00:00+00:00
  2503. Do rabbits eat carrots because of Clark Gable?
    Snack Stack 2025-05-01T11:53:00+00:00
  2504. Darkest Light
    Steelsnowflake 2025-05-01T12:55:36+00:00
  2505. 620 Club – St. Paul, MN
    You Care What We Think 2025-05-01T16:10:00+00:00
  2506. 0.33 “Reforge Yourself”
    Dungeon Crawl Stone Soup 2025-05-02T17:07:35+00:00
  2507. Here We Are In Eden…
    Demon 2025-05-05T03:42:40+00:00
  2508. Jellybean and Julia’s BBQ – Coon Rapids, MN
    You Care What We Think 2025-05-05T16:30:00+00:00
  2509. Where does Grand Theft Auto 6 take place?
    PS5 – Destructoid 2025-05-06T15:01:56+00:00
  2510. COMING UP WITH A COMPLETE LIST OF WAYS TO FEEL GOOD
    Infinite Gossip 2025-05-07T03:17:13+00:00
  2511. deeelite1988
    Pleasant Realms 2025-05-07T16:38:17+00:00
  2512. AI makes the humanities more important, but also a lot weirder
    Res Obscura 2025-05-07T19:24:36+00:00
  2513. Are you more likely to die on your birthday?
    The Pudding 2025-05-08T05:00:00+00:00
  2514. > 195: If I stand very still, I do no further harm.
    Laura Olin 2025-05-08T12:19:20+00:00
  2515. Lulu’s Thai Noodle Shop – Kansas City, MO
    You Care What We Think 2025-05-11T04:20:00+00:00
  2516. K.O. II EP-133 timing map
    Spongefile 2025-05-12T10:30:40+00:00
  2517. Slap’s BBQ – Kansas City, MO
    You Care What We Think 2025-05-14T16:30:00+00:00
  2518. Integers 2025 CGT Talks
    Combinatorial Game Theory 2025-05-15T02:11:00+00:00
  2519. Guy Whipping A Massive Chain
    Pleasant Realms 2025-05-15T15:19:56+00:00
  2520. An update on soil testing and LA after the fires.
    The Rot 2025-05-16T17:03:22+00:00
  2521. Building my childhood dream PC
    Fabien Sanglard 2025-05-18T00:00:00+00:00
  2522. Café Corazon – Kansas City, MO
    You Care What We Think 2025-05-18T16:30:00+00:00
  2523. Building Number Factories in Beltmatic
    a blog by biggiemac42 2025-05-19T05:31:24+00:00
  2524. Why were Belle Époque cities beautiful?
    Res Obscura 2025-05-21T19:37:37+00:00
  2525. St Louis Skills on Wheels 2025
    Pleasant Realms 2025-05-23T15:28:29+00:00
  2526. 0.33 Tournament Results
    Dungeon Crawl Stone Soup 2025-05-25T02:40:47+00:00
  2527. THE DEAL I STRUCK WITH BURGER KING
    Infinite Gossip 2025-05-26T02:50:35+00:00
  2528. Access Control Syntax
    journal.stuffwithstuff.com 2025-05-26T07:00:00+00:00
  2529. Hot Hands Pie & Biscuit – St. Paul, MN
    You Care What We Think 2025-05-27T21:07:00+00:00
  2530. Asian Misrepresentation
    The Pudding 2025-05-28T05:00:00+00:00
  2531. TP-7 guide: going deeper
    Spongefile 2025-05-29T16:04:05+00:00
  2532. 868-BACK trailer: UNIFIED
    Mighty Vision 2025-05-29T22:10:00+00:00
  2533. 868-BACK trailer: UNIFIED
    Mighty Vision 2025-05-29T22:10:00+00:00
  2534. Consider Knitting
    journal.stuffwithstuff.com 2025-05-30T07:00:00+00:00
  2535. 🕸️ 28 Years of Web Development
    Nathan Youngman 2025-05-31T00:00:00+00:00
  2536. An Aesthetic Approach
    ntoll.org 2025-05-31T10:30:00+00:00
  2537. The symbolism behind a grieving family: Analysis of the Axons of Clair Obscur Expedition 33
    Dark RPGs 2025-05-31T14:33:18+00:00
  2538. Ponder This Challenge - June 2025 - Jumping frog game
    IBM Ponder This 2025-06-01T00:00:00+00:00
  2539. Published for the first time: the Princeton INTERCAL Compiler's source code
    esoteric.codes 2025-06-01T11:27:00+00:00
  2540. LLMs are cheap
    Juho Snellman's Weblog 2025-06-02T22:00:00+00:00
  2541. Apps in the late stage gold rush
    Spongefile 2025-06-03T10:45:21+00:00
  2542. The contested cracker from Southeast Asia
    Snack Stack 2025-06-03T11:47:00+00:00
  2543. Sticker print run signup
    Spongefile 2025-06-04T10:03:16+00:00
  2544. Every announcement from PlayStation State of Play – June 2025
    PS5 – Destructoid 2025-06-04T22:02:20+00:00
  2545. The Loneliness Epidemic, in Data
    The Pudding 2025-06-05T05:00:00+00:00
  2546. 0.33.1 Bugfix Release
    Dungeon Crawl Stone Soup 2025-06-06T23:59:01+00:00
  2547. On how to compost grass, a quickie edition
    The Rot 2025-06-09T18:40:26+00:00
  2548. Stop Uploading Your Data to Google
    ignorethecode.net 2025-06-11T20:00:07+00:00
  2549. 30 Minutes with a Stranger
    The Pudding 2025-06-12T05:00:00+00:00
  2550. > 196: Remember this
    Laura Olin 2025-06-12T16:58:10+00:00
  2551. 💭 Career Break: What Will I Do
    Nathan Youngman 2025-06-13T00:00:00+00:00
  2552. 💸 Career Break: How I Got Here
    Nathan Youngman 2025-06-13T00:00:00+00:00
  2553. 56: XTDB: A Bitemporal database in Clojure
    The REPL 2025-06-13T08:23:56+00:00
  2554. PS5’s Wolverine game finally just made an appearance after several years of silence, and it’s not dead after all
    PS5 – Destructoid 2025-06-13T16:32:47+00:00
  2555. Sony says PS5 is now more profitable than any PlayStation console before it, and PS6 is on the way
    PS5 – Destructoid 2025-06-13T16:53:35+00:00
  2556. Wonderful Toolchain project update - June 2025
    Posts on asie's blog 2025-06-15T00:00:00+00:00
  2557. DESERT MOVING, INC.
    Infinite Gossip 2025-06-18T06:26:11+00:00
  2558. Our waste infrastructure lags behind the products we manufacture
    The Rot 2025-06-26T17:52:11+00:00
  2559. Video Game Thoughts Bonus Bag #6
    The Bottom Feeder 2025-06-26T18:01:07+00:00
  2560. Enter the Meadow
    Wild Information 2025-06-29T14:01:27+00:00
  2561. Ponder This Challenge - July 2025 - Swallows on a Wire
    IBM Ponder This 2025-07-01T00:00:00+00:00
  2562. Childhood California Fans
    Pleasant Realms 2025-07-02T13:04:28+00:00
  2563. Is Helldivers 2 on Xbox?
    PS5 – Destructoid 2025-07-06T18:45:00+00:00
  2564. Bears Will Be Boys
    The Pudding 2025-07-07T05:00:00+00:00
  2565. Uncontrolled Remains
    BLDGBLOG 2025-07-07T20:41:30+00:00
  2566. Architectural Dressage
    BLDGBLOG 2025-07-08T16:03:43+00:00
  2567. TRICK SHOT
    Infinite Gossip 2025-07-10T07:33:39+00:00
  2568. Dollar Country Episode 252: Beer Money
    Dollar Country Newsletter & Radio Show 2025-07-10T14:45:19+00:00
  2569. Setting Up an SDL3 Mac App in XCode 16
    journal.stuffwithstuff.com 2025-07-13T07:00:00+00:00
  2570. Dollar Country Episode 253: Lonesome Crazy
    Dollar Country Newsletter & Radio Show 2025-07-13T12:02:48+00:00
  2571. 🤖 Sudo Make Me A Triangle
    Nathan Youngman 2025-07-15T00:00:00+00:00
  2572. Dollar Country Episode 254: Music From The Great Plains
    Dollar Country Newsletter & Radio Show 2025-07-17T14:03:07+00:00
  2573. > 197: I knew so much and sang anyway
    Laura Olin 2025-07-17T14:09:08+00:00
  2574. geo/acc
    BLDGBLOG 2025-07-19T17:33:47+00:00
  2575. A New Economy
    Demon 2025-07-20T16:54:25+00:00
  2576. Seer
    BLDGBLOG 2025-07-20T21:20:52+00:00
  2577. Wallace Stevens and the Poetry We No Longer Write
    Steelsnowflake 2025-07-22T18:51:55+00:00
  2578. NYC's Urban Textscape
    The Pudding 2025-07-24T05:00:00+00:00
  2579. Dollar Country Episode 255: Makin' Steel
    Dollar Country Newsletter & Radio Show 2025-07-24T14:03:00+00:00
  2580. Those Secret Fonts from the ISA-16 PS/2 Models (Again)
    int10h.org - VileR's blog 2025-07-26T15:56:43+00:00
  2581. When Cats and a Cat God help you escape from a SCP-like facility in the dark JRPG Break Wolf [Mechanic]
    Dark RPGs 2025-07-28T09:48:03+00:00
  2582. Coming Soon ... Avernum 4: Greed and Glory!
    The Bottom Feeder 2025-07-30T19:00:26+00:00
  2583. OpenAI's "Study Mode" and the risks of flattery
    Res Obscura 2025-07-31T13:32:16+00:00
  2584. Ponder This Challenge - August 2025 - A grid-cutting game
    IBM Ponder This 2025-08-01T00:00:00+00:00
  2585. Mr. Mustacheo – West St. Paul, MN
    You Care What We Think 2025-08-02T03:36:00+00:00
  2586. Eating the Engram
    Wild Information 2025-08-03T15:01:44+00:00
  2587. This one-and-done PSP masterpiece healed my aversion to tactical RPGs
    PS5 – Destructoid 2025-08-04T17:14:20+00:00
  2588. Mineral Hurricane
    BLDGBLOG 2025-08-04T21:07:15+00:00
  2589. Quadratic Number Fields
    nklein software 2025-08-05T02:46:13+00:00
  2590. Bag of words, have mercy on us
    Experimental History 2025-08-05T20:06:09+00:00
  2591. My new book: YOU MUST UNDERSTAND THIS IF YOU WANT TO LIVE
    Infinite Gossip 2025-08-06T00:50:58+00:00
  2592. 22 Northmen Brewing Company – Alexandria, MN
    You Care What We Think 2025-08-06T16:30:00+00:00
  2593. I Have No Mouth, and I Must Scream: The 30 Year Late Review
    The Bottom Feeder 2025-08-06T18:48:54+00:00
  2594. Designing for Mastery in Roguelikes (w/Roguelike Radio)
    Grid Sage Games 2025-08-07T00:47:51+00:00
  2595. Italy's undercover pizza detectives (AVPN Is a Scam)
    Maybe Pizza? 2025-08-07T20:30:01+00:00
  2596. Still A Pressing Issue
    Discworld MUD Dev Blog 2025-08-11T10:29:39+00:00
  2597. Dicing an Onion, the Mathematically Optimal Way
    The Pudding 2025-08-12T05:00:00+00:00
  2598. Making Everything Groovy
    Discworld MUD Dev Blog 2025-08-12T11:25:51+00:00
  2599. All Souls exam questions and the limits of machine reasoning
    Res Obscura 2025-08-13T20:33:27+00:00
  2600. How To Get Internet Feedback Without Going Insane
    The Bottom Feeder 2025-08-14T18:04:47+00:00
  2601. Youthful Indiscretion
    Discworld MUD Dev Blog 2025-08-19T08:56:59+00:00
  2602. PS5 joins price-hike party in US due to ‘challenging economic environment’
    PS5 – Destructoid 2025-08-20T15:40:50+00:00
  2603. 2025 Minnesota State Fair - Falcon Heights, MN
    You Care What We Think 2025-08-21T18:28:00+00:00
  2604. LET ME TELL YOU ABOUT MY SAAB X
    Infinite Gossip 2025-08-26T10:39:09+00:00
  2605. How to Make A Mushroom Soda (That Tastes Like Peach)
    Midwesterner 2025-08-27T12:03:18+00:00
  2606. > 198: The world is a laden thing
    Laura Olin 2025-08-28T14:51:26+00:00
  2607. 😎 Summer Break
    Nathan Youngman 2025-08-29T00:00:00+00:00
  2608. 🌱 My Vegan Journey
    Nathan Youngman 2025-08-31T00:00:00+00:00
  2609. Ponder This Challenge - September 2025 - Cake flip-cutting
    IBM Ponder This 2025-09-01T00:00:00+00:00
  2610. Use this magic bullet to shoot yourself in the foot
    Experimental History 2025-09-02T16:48:01+00:00
  2611. Stickers printed
    Spongefile 2025-09-03T20:36:38+00:00
  2612. I Review the New Dungeons & Dragons Art, Unwisely
    The Bottom Feeder 2025-09-04T20:19:40+00:00
  2613. untitled
    Jon Rafman 2025-09-04T21:18:43+00:00
  2614. Wonderful Toolchain project update - September 2025
    Posts on asie's blog 2025-09-05T00:00:00+00:00
  2615. untitled
    Jon Rafman 2025-09-06T14:38:10+00:00
  2616. untitled
    Jon Rafman 2025-09-07T01:20:28+00:00
  2617. untitled
    Jon Rafman 2025-09-07T15:00:35+00:00
  2618. The curious history of Chicken in a Biskit
    Snack Stack 2025-09-07T19:10:39+00:00
  2619. untitled
    Jon Rafman 2025-09-08T15:00:26+00:00
  2620. untitled
    Jon Rafman 2025-09-09T05:08:34+00:00
  2621. untitled
    Jon Rafman 2025-09-09T15:05:13+00:00
  2622. untitled
    Jon Rafman 2025-09-09T19:04:30+00:00
  2623. untitled
    Jon Rafman 2025-09-09T19:24:50+00:00
  2624. untitled
    Jon Rafman 2025-09-09T21:50:49+00:00
  2625. untitled
    Jon Rafman 2025-09-09T23:52:37+00:00
  2626. Found The Thread
    Discworld MUD Dev Blog 2025-09-10T17:47:56+00:00
  2627. untitled
    Jon Rafman 2025-09-10T21:16:07+00:00
  2628. THE MACHINE HAS TO BE WRONG
    Infinite Gossip 2025-09-11T06:52:13+00:00
  2629. untitled
    Jon Rafman 2025-09-14T14:53:12+00:00
  2630. Pizza Roundup 005
    Maybe Pizza? 2025-09-14T22:27:17+00:00
  2631. untitled
    STML 2025-09-15T09:05:41+00:00
  2632. The mousy snack for a Dutch baby
    Snack Stack 2025-09-15T19:53:15+00:00
  2633. untitled
    Jon Rafman 2025-09-16T03:28:42+00:00
  2634. untitled
    STML 2025-09-16T06:04:25+00:00
  2635. Return of CTRI Innovations
    Fujichia 2025-09-16T11:44:31+00:00
  2636. Blog Extravaganza 2025: the winners
    Experimental History 2025-09-16T14:14:58+00:00
  2637. 7 things we want to see from the next PlayStation State of Play
    PS5 – Destructoid 2025-09-16T17:53:45+00:00
  2638. untitled
    Jon Rafman 2025-09-17T01:33:09+00:00
  2639. The Avernum 4 Story, Part 2: What Went Wrong and Why
    The Bottom Feeder 2025-09-17T18:18:22+00:00
  2640. untitled
    Jon Rafman 2025-09-18T01:08:43+00:00
  2641. The moments
    Escaping Flatland 2025-09-18T08:51:32+00:00
  2642. A Blanket Solution
    Discworld MUD Dev Blog 2025-09-18T15:01:34+00:00
  2643. Star Forts, Mines, and Other Maastricht Subterranea
    BLDGBLOG 2025-09-18T17:53:53+00:00
  2644. Celestial Detector
    BLDGBLOG 2025-09-19T05:42:09+00:00
  2645. untitled
    Jon Rafman 2025-09-23T07:45:26+00:00
  2646. untitled
    Jon Rafman 2025-09-23T08:01:15+00:00
  2647. A Couple Of QoL Tweaks To Coatings
    Discworld MUD Dev Blog 2025-09-23T13:39:42+00:00
  2648. Touch me touch me
    Muppe 2025-09-23T19:57:28+00:00
  2649. I’m crotchwalking at you in the deadmans night, are you coming with me or are you coming with me, or…
    Muppe 2025-09-23T20:01:28+00:00
  2650. buuble butt
    Muppe 2025-09-23T20:01:47+00:00
  2651. REAR-ending
    Muppe 2025-09-23T20:02:23+00:00
  2652. the feigned sound of a whistle in the town during noon
    Muppe 2025-09-23T20:03:23+00:00
  2653. Sometimes you’re brave
    Muppe 2025-09-23T20:04:30+00:00
  2654. A nerving..
    Muppe 2025-09-23T20:05:20+00:00
  2655. Howl like the Wet-Nap washed you
    Muppe 2025-09-23T20:06:16+00:00
  2656. nothing big is coming
    Muppe 2025-09-23T20:10:02+00:00
  2657. What do you think it all means, Chris?
    Muppe 2025-09-23T20:24:24+00:00
  2658. Follow like piper
    Muppe 2025-09-23T20:26:16+00:00
  2659. Byung-Chul Han, Anomalisa, and the Myth of Sameness
    Steelsnowflake 2025-09-23T22:26:07+00:00
  2660. can I be your puckish pet again?
    Muppe 2025-09-23T23:26:39+00:00
  2661. SNIKT! Marvel’s Wolverine finally makes triumphant return at new PS5 State of Play showcase
    PS5 – Destructoid 2025-09-24T21:49:11+00:00
  2662. > 199: I am building what I cannot break
    Laura Olin 2025-09-25T13:58:42+00:00
  2663. Forty-Four Esolangs: an artist's monograph of programming languages
    esoteric.codes 2025-09-26T13:37:00+00:00
  2664. Bruce Loose RIP
    Fujichia 2025-09-26T21:54:46+00:00
  2665. I made a newspaper
    The Rot 2025-09-26T23:45:45+00:00
  2666. untitled
    Jon Rafman 2025-09-27T02:09:34+00:00
  2667. Maisey Goes To Therapy
    Discworld MUD Dev Blog 2025-09-29T07:44:34+00:00
  2668. Bodhisattva
    Discworld MUD Dev Blog 2025-09-30T11:17:07+00:00
  2669. Thank you for being annoying
    Experimental History 2025-09-30T14:35:46+00:00
  2670. Glenn Ligon, “Condition Report” (2000)
    STML 2025-09-30T18:18:27+00:00
  2671. Ponder This Challenge - October 2025 - Counting Mazes
    IBM Ponder This 2025-09-30T23:00:00+00:00
  2672. How I read
    Escaping Flatland 2025-10-01T12:30:14+00:00
  2673. Obscure Emacs Package: ssh-config-mode
    Winny's Blog 2025-10-01T20:24:47+00:00
  2674. Video Game Thoughts Bonus Bag #7
    The Bottom Feeder 2025-10-01T21:05:56+00:00
  2675. The Age of Books and the Age of Brainrot
    Res Obscura 2025-10-02T13:45:15+00:00
  2676. How to fix Black Ops 7 ‘files cannot be managed in game by users on this platform’ error
    PS5 – Destructoid 2025-10-02T20:18:28+00:00
  2677. Which horse should you choose in Ghost of Yotei? Old Trails quest decision
    PS5 – Destructoid 2025-10-02T20:51:53+00:00
  2678. When is Ghost of Yotei coming to PC?
    PS5 – Destructoid 2025-10-02T21:25:30+00:00
  2679. Napoleon's Fiasco: The Last Days of the Haitian Revolution
    Steelsnowflake 2025-10-03T00:10:50+00:00
  2680. Book Review: Ulysses Audiobook
    Fujichia 2025-10-03T11:31:35+00:00
  2681. untitled
    Jon Rafman 2025-10-03T18:14:13+00:00
  2682. Unity Security Vulnerability Update
    Demon 2025-10-03T23:29:22+00:00
  2683. Birth of Prettier
    Vjeux 2025-10-04T20:33:06+00:00
  2684. Sick Reverie
    Steelsnowflake 2025-10-06T05:00:00+00:00
  2685. The smell of earth
    The Rot 2025-10-06T18:05:16+00:00
  2686. Debian Package Stats using Sqlite
    Winny's Blog 2025-10-06T23:38:17+00:00
  2687. Python 3.14 - Changes to look for
    Winny's Blog 2025-10-07T20:55:58+00:00
  2688. OUT ON THE DUNGEON FLOOR
    Infinite Gossip 2025-10-08T06:02:40+00:00
  2689. Agentic fragments
    Escaping Flatland 2025-10-08T13:25:01+00:00
  2690. The Rats in Look Outside: A spreading disease of fur and teeth
    Dark RPGs 2025-10-08T14:26:42+00:00
  2691. The Chicago three-dick salute
    Food is Stupid 2025-10-10T13:03:14+00:00
  2692. G-G on Facebook - G-G on Twitter
    garfield minus garfield 2025-10-12T19:15:11+00:00
  2693. Some usecases for GNU Units
    Winny's Blog 2025-10-12T19:33:05+00:00
  2694. Bamboozle me, daddy
    Experimental History 2025-10-14T15:48:04+00:00
  2695. Avernum 4: Greed and Glory Demo Out, Plus An Interview
    The Bottom Feeder 2025-10-14T18:50:35+00:00
  2696. List Of Topics Discussed
    Fujichia 2025-10-15T20:27:24+00:00
  2697. Meet Danny and his compost app Peels
    The Rot 2025-10-17T15:51:18+00:00
  2698. Another Coat Of Pain
    Discworld MUD Dev Blog 2025-10-18T15:15:18+00:00
  2699. What it’s like to walk across Massachusetts
    The Pudding 2025-10-20T05:00:00+00:00
  2700. One of my favourite paintings:
    STML 2025-10-21T06:21:56+00:00
  2701. “Terracotta anatomical votive; human eye.” 3rdC BC-1stC BC, Italy.
    STML 2025-10-21T06:38:40+00:00
  2702. Eye idol ca. 3700–3500 BCE On view at The Met Fifth Avenue in Gallery 202 This type of figurine…
    STML 2025-10-21T06:40:36+00:00
  2703. untitled
    STML 2025-10-21T06:45:40+00:00
  2704. Lover’s Eye, returned to Lender.
    STML 2025-10-21T06:46:12+00:00
  2705. The curious, contentious history of pumpkin spice lattes
    Snack Stack 2025-10-21T19:55:31+00:00
  2706. Sheathing And A Peek Ahead
    Discworld MUD Dev Blog 2025-10-22T05:15:07+00:00
  2707. A Case Of Scope Creep
    Discworld MUD Dev Blog 2025-10-22T07:40:34+00:00
  2708. Avernum 4: Greed And Glory Is Out!
    The Bottom Feeder 2025-10-22T13:25:55+00:00
  2709. Recent Spooky Movies
    Fujichia 2025-10-23T11:26:15+00:00
  2710. When is it better to think without words?
    Escaping Flatland 2025-10-23T12:10:48+00:00
  2711. This stunningly gorgeous open-world RPG from Korean devs looks too good to be true, and I’m hoping they prove me wrong
    PS5 – Destructoid 2025-10-23T21:25:15+00:00
  2712. I Can't Believe It's Not Butter! Chicken
    Food is Stupid 2025-10-24T13:02:49+00:00
  2713. text-mode:  [水墨]奔马图 by Gatchaman (2011).
    text-mode 2025-10-24T18:31:02+00:00
  2714. actegratuit: Mantras and Meditations by Meg Hitchcock
    text-mode 2025-10-25T18:31:07+00:00
  2715. My Door Is Aways Unlocked
    Discworld MUD Dev Blog 2025-10-26T16:10:13+00:00
  2716. text-mode: Zdeněk Sýkora’s ventilation tower and paintings....
    text-mode 2025-10-26T18:31:08+00:00
  2717. text-mode: The myth about Bird B (K. Holten & E. Mourier,...
    text-mode 2025-10-27T19:30:39+00:00
  2718. The Decline of Deviance
    Experimental History 2025-10-28T15:21:32+00:00
  2719. text-mode: ‘Grace Triptych’ by Keira Rathbone, 2011.
    text-mode 2025-10-28T19:30:33+00:00
  2720. There's Always A Catch.
    Discworld MUD Dev Blog 2025-10-29T15:10:59+00:00
  2721. text-mode: Jiří Valoch “Homage o Ladislav Novák”
    text-mode 2025-10-29T19:30:32+00:00
  2722. text-mode: Three mainstream computer heroes, rendered in their...
    text-mode 2025-10-30T19:31:02+00:00
  2723. I Can't Believe It's Not Butter! Or Chicken!
    Food is Stupid 2025-10-31T13:02:50+00:00
  2724. text-mode: Klaus Basset, Kubus, 1974. Typewriter graphics only...
    text-mode 2025-10-31T19:30:39+00:00
  2725. Ponder This Challenge - November 2025 - The CAT sequence
    IBM Ponder This 2025-11-01T00:00:00+00:00
  2726. The Epic Last Stand of Louis Delgrès: “Live Free or Die”
    Steelsnowflake 2025-11-01T12:18:43+00:00
  2727. text-mode: Space Harrier, text mode version. For the Japanese...
    text-mode 2025-11-01T19:30:36+00:00
  2728. text-mode: Carl Fernbach-Flarsheim - Boolean Image/Conceptual...
    text-mode 2025-11-02T19:30:53+00:00
  2729. In pursuit of democracy
    The Pudding 2025-11-03T06:00:00+00:00
  2730. We Need to Talk About Black Walnuts (Again)
    Midwesterner 2025-11-03T12:03:01+00:00
  2731. text-mode: Commodore 64 PETSCII acid wolf fax graphics by...
    text-mode 2025-11-03T19:30:56+00:00
  2732. A list of books and essays that I love
    Escaping Flatland 2025-11-04T11:27:24+00:00
  2733. New features of the EP-40 Riddim
    Spongefile 2025-11-04T14:23:33+00:00
  2734. text-mode: Kindergarten Paper Weavings from circa 1900...
    text-mode 2025-11-04T19:30:57+00:00
  2735. "get 1000 Mountains Of Ash"
    Discworld MUD Dev Blog 2025-11-05T05:10:38+00:00
  2736. A Lost IBM PC/AT Model? Analyzing a Newfound Old BIOS
    int10h.org - VileR's blog 2025-11-05T07:07:01+00:00
  2737. Introducing: Springfield-Style Black Walnut Chicken
    Midwesterner 2025-11-05T12:02:52+00:00
  2738. The PS5 handheld’s latest update may have just made it a must-buy for the holiday season
    PS5 – Destructoid 2025-11-05T15:36:53+00:00
  2739. Lioconcha hieroglyphica is a saltwater clam that makes cellular automata-style patterns in some kind…
    text-mode 2025-11-05T19:30:36+00:00
  2740. Four Ways To Make Your Turn-Based Game More Interesting (Or Ruin It)
    The Bottom Feeder 2025-11-05T20:50:09+00:00
  2741. > 200: We were trying to live a personal life
    Laura Olin 2025-11-06T14:32:22+00:00
  2742. Can automation help make the humanities more human?
    Res Obscura 2025-11-06T23:08:09+00:00
  2743. Lighting The Way
    Discworld MUD Dev Blog 2025-11-07T05:42:22+00:00
  2744. The Black Walnut Snack Pack
    Midwesterner 2025-11-07T12:03:36+00:00
  2745. Shrimp cocktail
    Food is Stupid 2025-11-07T14:03:17+00:00
  2746. A Heavier Coat Of Pain
    Discworld MUD Dev Blog 2025-11-08T13:43:40+00:00
  2747. It's not always easy to leave your leaves
    The Rot 2025-11-10T00:27:36+00:00
  2748. THE HANDSOME BROTHERS
    Infinite Gossip 2025-11-10T05:57:26+00:00
  2749. this guy sucks at throwing
    Terrible Banana 2025-11-11T18:38:24+00:00
  2750. You say potato, I say leprosy
    Experimental History 2025-11-12T00:45:53+00:00
  2751. The McSlug
    Food is Stupid 2025-11-14T14:03:38+00:00
  2752. How quake.exe got its TCP/IP stack
    Fabien Sanglard 2025-11-17T00:00:00+00:00
  2753. The Time I Annoyed Lord British and He Gave Me His Debris
    The Bottom Feeder 2025-11-17T22:20:29+00:00
  2754. How well can Gemini 3 make a Henry James simulator?
    Res Obscura 2025-11-19T00:27:38+00:00
  2755. “We strike a balance of what we call a “grounded openness” that avoids the traps of provincialism…
    STML 2025-11-19T10:05:34+00:00
  2756. so a very long time ago, my dad worked with an arson investigator
    STML 2025-11-19T10:06:55+00:00
  2757. When I accept myself just as I am, I change
    Escaping Flatland 2025-11-19T10:46:28+00:00
  2758. Talk To Me
    Fujichia 2025-11-19T18:05:14+00:00
  2759. Evil pizza
    Food is Stupid 2025-11-21T14:03:38+00:00
  2760. Please, Support Books
    ignorethecode.net 2025-11-22T14:21:51+00:00
  2761. Grimdark JRPGs for fans of Fear & Hunger
    Dark RPGs 2025-11-23T14:07:13+00:00
  2762. Avatar: The Last Airbender Draft, Round 2 (WUBRG Drafting)
    Mediocre Magic 2025-11-23T15:35:00+00:00
  2763. Quake Engine Indicators
    Fabien Sanglard 2025-11-24T00:00:00+00:00
  2764. Frepack Draft: Clue and Explorers of Ixalan
    Mediocre Magic 2025-11-24T01:42:00+00:00
  2765. Composting textiles with Everybody.World
    The Rot 2025-11-24T19:33:37+00:00
  2766. Understanding The Player Brain, Pt. 1: Loss Avoidance
    The Bottom Feeder 2025-11-24T21:42:31+00:00
  2767. Zombie cakes, the dead dessert of the 1950s
    Snack Stack 2025-11-24T23:06:45+00:00
  2768. Secrets of the ancient memelords
    Experimental History 2025-11-25T19:17:23+00:00
  2769. Year Of Me
    Mighty Vision 2025-11-25T23:07:00+00:00
  2770. Year Of Me
    Mighty Vision 2025-11-25T23:07:00+00:00
  2771. Generalized Worley Noise
    Ian Henry 2025-11-26T00:00:00+00:00
  2772. How the EP series fader works
    Spongefile 2025-11-26T10:23:43+00:00
  2773. Hogswatch Timing
    Discworld MUD Dev Blog 2025-11-27T20:48:43+00:00
  2774. Wonderful Toolchain project update - November 2025
    Posts on asie's blog 2025-11-30T00:00:00+00:00
  2775. Periodic Spaces
    Ian Henry 2025-11-30T00:00:00+00:00
  2776. Ponder This Challenge - December 2025 - Sums of a prime and an even number
    IBM Ponder This 2025-11-30T22:15:00+00:00
  2777. Electricity for fun (and mechatronics teachers)
    Spongefile 2025-12-02T00:33:00+00:00
  2778. Just and loving seeing
    Escaping Flatland 2025-12-02T12:55:45+00:00
  2779. Why WinQuake exists and how it works
    Fabien Sanglard 2025-12-03T00:00:00+00:00
  2780. Ravnica Clue + Avatar: TLA Beginner's Box
    Mediocre Magic 2025-12-03T23:55:00+00:00
  2781. Why I have been writing a niche history blog for 15 years
    Res Obscura 2025-12-04T18:43:04+00:00
  2782. > 201: A taxi cab floating across three lanes with its lamp lit
    Laura Olin 2025-12-04T19:43:07+00:00
  2783. Elattes
    Food is Stupid 2025-12-05T14:02:44+00:00
  2784. Teenage Engineering connection cheat sheets
    Spongefile 2025-12-05T14:38:47+00:00
  2785. The sunny snack from Azerbaijan
    Snack Stack 2025-12-05T20:00:24+00:00
  2786. A Full Pod of Chaos (WUBRG Drafting)
    Mediocre Magic 2025-12-07T01:02:00+00:00
  2787. Feed the Soil (and the rest will follow)
    Wild Information 2025-12-07T22:35:34+00:00
  2788. The hidden Superbosses of Look Outside (till v2.1)
    Dark RPGs 2025-12-08T20:19:51+00:00
  2789. Common Threads
    The Pudding 2025-12-09T06:00:00+00:00
  2790. The drug that taught me how much I should suffer
    Experimental History 2025-12-09T17:46:17+00:00
  2791. Sean Sherman's Pápa Waháŋpi
    Midwesterner 2025-12-09T22:37:36+00:00
  2792. [Outliers] Bernie Marcus: The Home Depot Story
    Farnam Street 2025-12-11T10:30:00+00:00
  2793. Ask a Midwesterner: Why Can't I Find a Bowl of Pápa Waháŋpi?
    Midwesterner 2025-12-11T12:03:07+00:00
  2794. Reflections on my first year writing full time
    Escaping Flatland 2025-12-11T17:12:02+00:00
  2795. Video Game Thoughts Bonus Bag #8
    The Bottom Feeder 2025-12-11T22:18:47+00:00
  2796. Haiku Activity & Contract Report, November 2025 (ft. Go)
    Haiku Project 2025-12-12T21:20:00+00:00
  2797. Microbes at work
    The Rot 2025-12-16T17:43:34+00:00
  2798. FIRST OF JUNE
    Infinite Gossip 2025-12-17T04:34:44+00:00
  2799. Game console prices reached unfortunate highs in 2025, and November sales hit rockbottom because of it
    PS5 – Destructoid 2025-12-17T17:17:13+00:00
  2800. events this week!!
    Fujichia 2025-12-17T23:00:08+00:00
  2801. Year 12 of the Cogmind
    Grid Sage Games 2025-12-18T02:54:36+00:00
  2802. Be Your Best in 2026: The Most Important Lessons from The Knowledge Project (2025)
    Farnam Street 2025-12-18T10:30:00+00:00
  2803. The closest thing we might ever get to a new Dino Crisis game is coming in a few weeks, but I’m extremely skeptical
    PS5 – Destructoid 2025-12-18T16:03:52+00:00
  2804. WHAT I LEARNED ABOUT PUBLISHING SHORT STORIES ONLINE IN 2025
    Infinite Gossip 2025-12-19T03:34:53+00:00
  2805. Nog Eggs
    Food is Stupid 2025-12-19T14:03:10+00:00
  2806. The Gerrit code review iceberg, episode 3
    Haiku Project 2025-12-19T20:30:00+00:00
  2807. Two Multiplayer Mostly-Avatar Drafts (WUBRG Drafting)
    Mediocre Magic 2025-12-21T04:53:00+00:00
  2808. Pfeffernög
    Midwesterner 2025-12-22T12:00:29+00:00
  2809. "AI" is bad UX
    Apperceptive by Sam 2025-12-22T16:34:01+00:00
  2810. Chaos Collects Clues (WUBRG Drafting)
    Mediocre Magic 2025-12-24T00:01:00+00:00
  2811. The Outlier Playbook: The Patterns Behind Enduring Success
    Farnam Street 2025-12-25T10:30:00+00:00
  2812. Top ten composts this year
    The Rot 2025-12-26T21:51:20+00:00
  2813. Pierre Poilievre on the Role of Government, Freedom, and Affordability
    Farnam Street 2025-12-27T12:13:05+00:00
  2814. Those Curious Naturalists
    Wild Information 2025-12-28T16:39:01+00:00
  2815. worldsofzzt: Source “Toypole” by Agent Orange (2022) Published...
    text-mode 2025-12-29T11:22:48+00:00
  2816. untitled
    text-mode.org 2025-12-29T14:37:26+00:00
  2817. untitled
    text-mode.org 2025-12-29T14:45:46+00:00
  2818. untitled
    text-mode.org 2025-12-29T15:10:13+00:00
  2819. untitled
    text-mode.org 2025-12-29T15:24:12+00:00
  2820. untitled
    text-mode.org 2025-12-29T15:35:29+00:00
  2821. Typewriter works by Montserrat Alberich Escardívol (1912-1973). Her first exhibition was in 1929…
    text-mode 2025-12-29T19:30:37+00:00
  2822. The Top Ways Video Games Affect Your Brain. Number Five May Disturb You!
    The Bottom Feeder 2025-12-29T21:43:22+00:00
  2823. Ponder This Challenge - January 2026 - Number splitting
    IBM Ponder This 2025-12-29T22:15:00+00:00
  2824. Ravnica Clue EDH over SpellTable
    Mediocre Magic 2025-12-30T03:22:00+00:00
  2825. Various works by Haji, 1998-2001. via 16colors
    text-mode 2025-12-30T19:30:29+00:00
  2826. Between Ruin & Repair
    City of Yes 2025-12-31T15:30:39+00:00
  2827. Anamie by Hack n’ Trade and Razor 1991. A PC-demo based on Amiga ASCII and some custom characters.
    text-mode 2025-12-31T19:30:31+00:00
  2828. The Gerrit code review iceberg, episode 4
    Haiku Project 2025-12-31T22:30:00+00:00
  2829. James Clear: How to Build Good Habits & Break Bad Ones
    Farnam Street 2026-01-01T10:30:00+00:00
  2830. > 202: What resonated, 2025
    Laura Olin 2026-01-01T15:36:44+00:00
  2831. Näyttää Betonilta by Duce, 2025. C64 PETSCII, inspired by Odeith.
    text-mode 2026-01-01T19:30:31+00:00
  2832. The Power of the Image. Artists vs fascists
    We Make Money Not Art 2026-01-02T14:48:19+00:00
  2833. fungi.neocities.org is a site by Polyducks, who’s been featured here many times before. It features…
    text-mode 2026-01-02T19:30:34+00:00
  2834. Textual Paint is a textmode version of MS Paint that runs in the terminal. Made by Isaiah Odhner.
    text-mode 2026-01-03T19:30:29+00:00
  2835. Interview with yayimhere
    esoteric.codes 2026-01-05T04:06:00+00:00
  2836. The dating industry is weird.
    The Curiosity Cabinet 2026-01-06T03:26:05+00:00
  2837. The secrets of human-animal hybrids escaping from a SCP-like facility: Interview with RE Atelier, the team behind the great JRPG Break Wolf
    Dark RPGs 2026-01-06T11:20:33+00:00
  2838. How to be less awkward
    Experimental History 2026-01-06T16:45:44+00:00
  2839. Being creative requires taking risks
    Escaping Flatland 2026-01-07T11:59:34+00:00
  2840. Chaos is Clued In (WUBRG Drafting)
    Mediocre Magic 2026-01-07T21:46:00+00:00
  2841. Building a 1997 Quake PC!
    Fabien Sanglard 2026-01-08T00:00:00+00:00
  2842. [Outliers] The Multidisciplinary Approach to Thinking | Peter D. Kaufman
    Farnam Street 2026-01-08T10:18:00+00:00
  2843. Chaos Jumpstart Clue
    Mediocre Magic 2026-01-08T15:37:00+00:00
  2844. Algorithmic hover states with contrast-color()
    daverupert.com 2026-01-08T16:46:00+00:00
  2845. Using your design system colors with contrast-color()
    daverupert.com 2026-01-09T03:21:00+00:00
  2846. untitled
    https://jennifermillsnews.tumblr.com/ 2026-01-09T13:18:28+00:00
  2847. untitled
    text-mode.org 2026-01-09T14:00:19+00:00
  2848. Interpolate contrast-color() to manipulate lightness
    daverupert.com 2026-01-09T15:35:00+00:00
  2849. Only Connect
    City of Yes 2026-01-09T16:16:21+00:00
  2850. The computer is the key to love.
    The Curiosity Cabinet 2026-01-09T20:22:58+00:00
  2851. Murder
    Mark Bernstein 2026-01-10T15:25:05+00:00
  2852. Focus rings with nested contrast-color()?
    daverupert.com 2026-01-11T18:30:00+00:00
  2853. 0.34 Trunk Update and Tournament Announcement
    Dungeon Crawl Stone Soup 2026-01-11T20:04:32+00:00
  2854. Building a 1997 Quake PC: Benchmarking Quake
    Fabien Sanglard 2026-01-12T00:00:00+00:00
  2855. Atlas of Borders. Walls, Migrations and Conflict in 70 Maps
    We Make Money Not Art 2026-01-12T09:52:44+00:00
  2856. Disunion
    Mark Bernstein 2026-01-12T13:00:52+00:00
  2857. Names
    Mark Bernstein 2026-01-12T13:15:38+00:00
  2858. Questions
    Mark Bernstein 2026-01-12T13:29:51+00:00
  2859. Building a 1997 Quake PC: Benchmarking Vquake
    Fabien Sanglard 2026-01-13T00:00:00+00:00
  2860. Haiku Activity & Contract Report, December 2025
    Haiku Project 2026-01-13T01:00:00+00:00
  2861. Building a 1997 Quake PC: Benchmarking GLquake
    Fabien Sanglard 2026-01-14T00:00:00+00:00
  2862. HUD, History, and What’s Ahead
    City of Yes 2026-01-14T14:02:53+00:00
  2863. Morgan Housel: Wealth is What You Have Minus What You Want
    Farnam Street 2026-01-15T10:30:00+00:00
  2864. On the preparations before writing an essay
    Escaping Flatland 2026-01-15T11:03:57+00:00
  2865. What making community compost means now
    The Rot 2026-01-15T15:46:49+00:00
  2866. Is QSpy still cool? Let's play QuakeWorld!
    Fabien Sanglard 2026-01-16T00:00:00+00:00
  2867. untitled
    https://jennifermillsnews.tumblr.com/ 2026-01-16T13:16:27+00:00
  2868. When “Just One More Lane” Runs Out of Road
    City of Yes 2026-01-16T14:25:23+00:00
  2869. 150 questions to fall in love.
    The Curiosity Cabinet 2026-01-16T16:20:28+00:00
  2870. MACGUFFIN WORLD
    Infinite Gossip 2026-01-17T04:36:10+00:00
  2871. Not only Nemesis and Mr X: immortal stalkers and chasing enemies in turn-based JRPGs [Updated Jan 2026]
    Dark RPGs 2026-01-17T09:32:55+00:00
  2872. A Hedgehog in a Fox’s World: Paul Kingsnorth’s "Against the Machine"
    Steelsnowflake 2026-01-17T14:09:17+00:00
  2873. Lorwyn Eclipsed Prerelease
    Mediocre Magic 2026-01-17T21:51:00+00:00
  2874. The best version of my site so far...
    daverupert.com 2026-01-18T14:29:00+00:00
  2875. On Canned Tomatoes (They Can Be Pretty Awesome)
    Maybe Pizza? 2026-01-18T22:54:47+00:00
  2876. Jews and Words
    Mark Bernstein 2026-01-19T14:35:38+00:00
  2877. La Société Automatique. Reminding us that the tech industry is based on myths as much as on science
    We Make Money Not Art 2026-01-19T15:20:50+00:00
  2878. MBBP
    Midwesterner 2026-01-20T12:03:04+00:00
  2879. Text is king
    Experimental History 2026-01-20T18:55:47+00:00
  2880. FOSDEM 2026
    Haiku Project 2026-01-22T07:00:00+00:00
  2881. [Outliers] Ray Kroc: How McDonald’s Took Over America
    Farnam Street 2026-01-22T10:30:00+00:00
  2882. The Age of Assholes
    City of Yes 2026-01-22T14:03:14+00:00
  2883. A Psalm for the Wild-Built
    Mark Bernstein 2026-01-22T19:50:31+00:00
  2884. Lorwyn Eclipsed Clue Draft (WUBRG Drafting)
    Mediocre Magic 2026-01-23T02:30:00+00:00
  2885. untitled
    STML 2026-01-23T10:47:55+00:00
  2886. untitled
    https://jennifermillsnews.tumblr.com/ 2026-01-23T13:10:37+00:00
  2887. Oysters jubilee
    Food is Stupid 2026-01-23T14:03:17+00:00
  2888. Omikron: The Nomad Soul
    The Digital Antiquarian 2026-01-23T16:34:02+00:00
  2889. Video Game Thoughts Bonus Bag #9
    The Bottom Feeder 2026-01-23T19:31:30+00:00
  2890. Ravnica Clue with Assorted Jumpstart Packs
    Mediocre Magic 2026-01-24T02:22:00+00:00
  2891. The Value of Things
    journal.stuffwithstuff.com 2026-01-24T08:00:00+00:00
  2892. Waiting for the power to go out
    daverupert.com 2026-01-24T21:44:00+00:00
  2893. A beauty pageant, judged by a computer.
    The Curiosity Cabinet 2026-01-25T13:31:07+00:00
  2894. Porting 100k lines from TypeScript to Rust using Claude Code in a month
    Vjeux 2026-01-25T17:42:47+00:00
  2895. Lorwyn Eclipsed Draft (WUBRG Drafting)
    Mediocre Magic 2026-01-26T02:27:00+00:00
  2896. I'm swearing off APIs entirely
    daverupert.com 2026-01-26T06:27:00+00:00
  2897. I know your secret
    Experimental History 2026-01-27T16:22:32+00:00
  2898. The Bullet That Missed
    Mark Bernstein 2026-01-27T17:48:24+00:00
  2899. Ponder This Challenge - February 2026 - Blot-avoiding backgammon strategy
    IBM Ponder This 2026-01-27T22:00:00+00:00
  2900. On political power
    Escaping Flatland 2026-01-28T12:03:38+00:00
  2901. 0.34 Tournament Page and Trunk Update
    Dungeon Crawl Stone Soup 2026-01-29T03:23:59+00:00
  2902. Michael Ovitz: The Psychology of Power
    Farnam Street 2026-01-29T10:30:00+00:00
  2903. Repost: Jerry's Apartment
    City of Yes 2026-01-29T14:02:37+00:00
  2904. It's still what computers still can't do
    Apperceptive by Sam 2026-01-29T21:06:22+00:00
  2905. untitled
    https://jennifermillsnews.tumblr.com/ 2026-01-30T13:18:28+00:00
  2906. A wedding in a peculiar venue.
    The Curiosity Cabinet 2026-01-30T13:42:53+00:00
  2907. Honey bunion rings
    Food is Stupid 2026-01-30T14:03:29+00:00
  2908. The Cookie Theory of Collective Action
    Snack Stack 2026-01-30T21:52:40+00:00
  2909. Frepack Draft #(n+12) (WUBRG Drafting)
    Mediocre Magic 2026-02-02T01:19:00+00:00
  2910. From $0 to $100 million in DonutSMP over the weekend
    Vjeux 2026-02-02T03:52:33+00:00
  2911. The Gerrit code review iceberg, episode 5
    Haiku Project 2026-02-03T12:30:00+00:00
  2912. Underrated ways to change the world, vol. II
    Experimental History 2026-02-03T16:28:19+00:00
  2913. Launching The Rural Guaranteed Minimum Income Initiative
    Coding Horror 2026-02-04T07:43:56+00:00
  2914. Write about the future you want
    daverupert.com 2026-02-04T15:45:00+00:00
  2915. Let's compile Quake like it's 1997!
    Fabien Sanglard 2026-02-05T00:00:00+00:00
  2916. > 203: I stand at the lip of a pouting valley—SPEAK TO ME!
    Laura Olin 2026-02-05T13:04:03+00:00
  2917. 0.34 “Doomed Geometries”
    Dungeon Crawl Stone Soup 2026-02-06T02:33:27+00:00
  2918. Things that connect us to ourselves, and things that don't
    Escaping Flatland 2026-02-06T11:54:11+00:00
  2919. untitled
    https://jennifermillsnews.tumblr.com/ 2026-02-06T13:12:29+00:00
  2920. A Visit to the Bentham Project at University College London (UCL)
    Practical Ethics 2026-02-06T14:46:08+00:00
  2921. Ultima IX
    The Digital Antiquarian 2026-02-06T17:09:05+00:00
  2922. You can just dig a hole.
    The Rot 2026-02-07T22:53:25+00:00
  2923. Superb Snack History: The secret life of seven-layer dip
    Snack Stack 2026-02-08T20:51:43+00:00
  2924. Magic Words
    daverupert.com 2026-02-09T16:03:00+00:00
  2925. Chaos needs to read the whole card (WUBRG Drafting)
    Mediocre Magic 2026-02-10T02:31:00+00:00
  2926. CHRISTOPHER'S STRONG LEGS
    Infinite Gossip 2026-02-10T06:05:12+00:00
  2927. Nicolai Tangen: The $2 Trillion Mind
    Farnam Street 2026-02-12T10:30:00+00:00
  2928. Gemini's Hypothetical Present
    Jeff Kaufman 2026-02-12T13:00:00+00:00
  2929. Tokyo: The Megacity at Human Scale
    City of Yes 2026-02-12T14:02:48+00:00
  2930. Zone2Source, a testing ground for art and ecology
    We Make Money Not Art 2026-02-12T14:22:17+00:00
  2931. What Exact Products Do Games Sell, Two Case Studies
    The Bottom Feeder 2026-02-12T19:00:18+00:00
  2932. Haiku Activity & Contract Report, January 2026
    Haiku Project 2026-02-13T03:00:00+00:00
  2933. untitled
    https://jennifermillsnews.tumblr.com/ 2026-02-13T13:10:28+00:00
  2934. AI: New Frontiers
    Mark Bernstein 2026-02-13T16:39:17+00:00
  2935. How Michael Abrash doubled Quake framerate
    Fabien Sanglard 2026-02-14T00:00:00+00:00
  2936. The New Roman Empire: A History of Byzantium
    Mark Bernstein 2026-02-14T02:13:48+00:00
  2937. Advertising for Love
    The Curiosity Cabinet 2026-02-14T13:02:55+00:00
  2938. It’s In The Blood
    Demon 2026-02-14T23:41:35+00:00
  2939. Text Posts from the Kids Group: 2025
    Jeff Kaufman 2026-02-15T13:00:00+00:00
  2940. We need to continue to sing this song
    gilest.org 2026-02-15T19:14:33+00:00
  2941. 1998 Ebook!
    The Digital Antiquarian 2026-02-16T13:32:30+00:00
  2942. Mental Health Chatbots: on Truth and Bullshit
    Practical Ethics 2026-02-16T15:51:58+00:00
  2943. I swear the UFO is coming any minute
    Experimental History 2026-02-17T16:15:11+00:00
  2944. Sizing Chaos
    The Pudding 2026-02-18T06:00:00+00:00
  2945. The need to make art
    Escaping Flatland 2026-02-18T10:42:17+00:00
  2946. Rethinking the Ethics and Politics of the Global Campaign Against Female Genital Cutting
    Practical Ethics 2026-02-18T13:36:54+00:00
  2947. What is happening to writing?
    Res Obscura 2026-02-18T14:52:04+00:00
  2948. [Outliers] Phil Knight: The Obsession That Built Nike
    Farnam Street 2026-02-19T10:30:00+00:00
  2949. You May Already Be Canadian
    Jeff Kaufman 2026-02-19T13:00:00+00:00
  2950. Everything’s in the Shitter
    City of Yes 2026-02-19T15:02:47+00:00
  2951. New Book: Protecting Minds – The Right Against Mental Interference
    Practical Ethics 2026-02-20T12:55:50+00:00
  2952. untitled
    https://jennifermillsnews.tumblr.com/ 2026-02-20T13:18:28+00:00
  2953. House-smoked tuna
    Food is Stupid 2026-02-20T14:03:26+00:00
  2954. Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
    The Digital Antiquarian 2026-02-20T17:24:46+00:00
  2955. Chaos Commander Draft
    Mediocre Magic 2026-02-20T20:56:00+00:00
  2956. Google Summer of Code 2026
    Neovim 2026-02-21T00:00:00+00:00
  2957. Haiku to mentor interns in Google Summer of Code 2026
    Haiku Project 2026-02-21T11:47:20+00:00
  2958. AI: Polite?
    Mark Bernstein 2026-02-22T01:56:21+00:00
  2959. Storing Food
    Jeff Kaufman 2026-02-22T13:00:00+00:00
  2960. Looking for a man who won't "ogle."
    The Curiosity Cabinet 2026-02-22T14:15:40+00:00
  2961. Priority of idle hands
    daverupert.com 2026-02-23T03:13:00+00:00
  2962. Smaller and dumber
    daverupert.com 2026-02-23T05:33:00+00:00
  2963. Dollar Country 259: Country, Bluegrass, and Gospel from North Carolina
    Dollar Country Newsletter & Radio Show 2026-02-23T20:08:35+00:00
  2964. The Secret History of Knocking on Wood
    Res Obscura 2026-02-24T14:12:37+00:00
  2965. Reflecting on Self (human and AI)
    ntoll.org 2026-02-24T18:00:00+00:00
  2966. 0.34 Tournament Results
    Dungeon Crawl Stone Soup 2026-02-25T01:07:54+00:00
  2967. Happy Map
    The Pudding 2026-02-25T06:00:00+00:00
  2968. Be prepared for a cardtastic event…. a competition…. where even games may come true … !…
    Muppe 2026-02-25T13:39:51+00:00
  2969. Inside the Mind of Robinhood Co-Founder Vlad Tenev
    Farnam Street 2026-02-26T10:30:00+00:00
  2970. Getting a better sense for when you’re thinking well and when you’re faking it
    Escaping Flatland 2026-02-26T11:39:21+00:00
  2971. Why “Plants Have Feelings Too” Is a Terrible Argument Against Veganism
    Steelsnowflake 2026-02-26T12:40:13+00:00
  2972. Slaloming Towards Olympus
    City of Yes 2026-02-26T14:59:23+00:00
  2973. Here's to the Polypropylene Makers
    Jeff Kaufman 2026-02-27T13:00:00+00:00
  2974. untitled
    https://jennifermillsnews.tumblr.com/ 2026-02-27T13:20:29+00:00
  2975. Beefed corn
    Food is Stupid 2026-02-27T14:01:03+00:00
  2976. ‘It’s Physical, Not Intellectual’: The Ethics of Correcting Assumptions About Disability
    Practical Ethics 2026-02-27T14:31:50+00:00
  2977. We The Bacteria. Notes Toward Biotic Architecture
    We Make Money Not Art 2026-02-27T14:38:48+00:00
  2978. Make things OpenSAFELY, it makes things better
    gilest.org 2026-02-27T15:42:55+00:00
  2979. Be prepared for a cardtastic event…. a competition…. where even games may come true … !…
    Muppe 2026-02-28T02:06:41+00:00
  2980. WE ARE GOING LIVE WITH CARDWRIGHTS CARDS WILL BE BORN HOSTED BY:
    Muppe 2026-02-28T02:06:53+00:00
  2981. Ponder This Challenge - March 2026 - Path game on a hole-riddled chessboard
    IBM Ponder This 2026-02-28T22:00:00+00:00
  2982. Introducing and Deprecating WoFBench
    Jeff Kaufman 2026-03-01T13:00:00+00:00
  2983. Balloons, bras, and body slams.
    The Curiosity Cabinet 2026-03-01T14:06:42+00:00
  2984. Is Prostitution Just a Job?
    Practical Ethics 2026-03-02T11:35:29+00:00
  2985. Can Pornography be Feminist in a Mass Market Economy?
    Practical Ethics 2026-03-02T12:01:43+00:00
  2986. AI: afternoon, with Claude
    Mark Bernstein 2026-03-02T17:43:17+00:00
  2987. ⛵️ Painting with Rebelle 8 Pro
    Nathan Youngman 2026-03-03T00:00:00+00:00
  2988. Public Listening: Jamie Lee's
    Fujichia 2026-03-03T15:16:46+00:00
  2989. The one science reform we can all agree on, but we're too cowardly to do
    Experimental History 2026-03-03T17:47:57+00:00
  2990. With Us or Against Us, Again
    The Present Age 2026-03-03T23:21:35+00:00
  2991. 💔 Animating with Moho 14.4
    Nathan Youngman 2026-03-04T00:00:00+00:00
  2992. Dollar Country: The Missing Episodes (256, 257, 258)
    Dollar Country Newsletter & Radio Show 2026-03-04T21:14:34+00:00
  2993. 🎹 Learning to Play
    Nathan Youngman 2026-03-05T00:00:00+00:00
  2994. [Outliers] J.W. Marriott: Building an Empire Without a Master Plan
    Farnam Street 2026-03-05T10:30:00+00:00
  2995. > 204: At least he didn't get Earl
    Laura Olin 2026-03-05T14:06:14+00:00
  2996. The Freedom of the City
    City of Yes 2026-03-05T16:04:14+00:00
  2997. A Detailed Review of Like 8% of Mewgenics
    The Bottom Feeder 2026-03-05T21:08:36+00:00
  2998. Haiku Activity & Contract Report, February 2026
    Haiku Project 2026-03-06T01:30:00+00:00
  2999. untitled
    https://jennifermillsnews.tumblr.com/ 2026-03-06T12:11:23+00:00
  3000. Chaos drafts with Ooze (WUBRG Drafting)
    Mediocre Magic 2026-03-06T13:27:00+00:00
  3001. A rudimentary paste
    Food is Stupid 2026-03-06T14:03:52+00:00
  3002. The Mystery of Rennes-le-Château, Part 1: The Priest’s Treasure
    The Digital Antiquarian 2026-03-06T16:50:42+00:00
  3003. hi hi! just wanted to pop in to say your guide to regency names is a godsend as an amateur regency historian and hopeful romance writer!! the tier system is perfect, and it’s made me feel better about all the characters I slap the name Mary onto. did you ever get around to doing some work on nicknames and/or accurate surnames? I’d love to hear of any primary sources you have for those two topics!
    Ye Olde News 2026-03-06T19:51:12+00:00
  3004. Noem Reassigned to Made-up Position, WAR-slash-Epstein Files or Real Terrorism Concern, & Panic at the Pump
    Kareem Abdul-Jabbar 2026-03-07T11:00:26+00:00
  3005. 1500 Regency Era Last Names
    Ye Olde News 2026-03-07T16:30:21+00:00
  3006. Chore Standards
    Jeff Kaufman 2026-03-08T13:00:00+00:00
  3007. France is Bacon, Organic Idiocy and the Chinese Room
    ntoll.org 2026-03-08T21:00:00+00:00
  3008. On the problem of landscape tarp
    The Rot 2026-03-09T01:01:28+00:00
  3009. untitled
    text-mode.org 2026-03-09T14:55:16+00:00
  3010. Dollar Country 260: Waltzes & 2-Steps (All Cajun no. 3)
    Dollar Country Newsletter & Radio Show 2026-03-09T16:02:44+00:00
  3011. Billionaires Influence Elections, Boys With Pocketfuls of Cash, & China's Nuke 'em All Test?
    Kareem Abdul-Jabbar 2026-03-10T10:03:23+00:00
  3012. Conflicted on Ramsey
    Jeff Kaufman 2026-03-10T13:00:00+00:00
  3013. Schrödinger's War
    The Present Age 2026-03-10T15:35:10+00:00
  3014. Some relationships deepen when you tell the truth and some end
    Escaping Flatland 2026-03-11T08:27:40+00:00
  3015. How Many Parking Permits?
    Jeff Kaufman 2026-03-11T13:00:00+00:00
  3016. Design Beyond the Human. Transdisciplinary Conversations about the Planet
    We Make Money Not Art 2026-03-11T14:04:00+00:00
  3017. Why I (Mostly) Stopped Posting To Youtube
    Dollar Country Newsletter & Radio Show 2026-03-11T15:40:24+00:00
  3018. Queen's Wish: A Portmortem Of Mixed Success
    The Bottom Feeder 2026-03-11T20:32:34+00:00
  3019. untitled
    STML 2026-03-12T09:05:19+00:00
  3020. Brookfield CEO Connor Teskey: AI Infrastructure, Data Centers, and the Future of Investing
    Farnam Street 2026-03-12T09:30:00+00:00
  3021. urgent mutual aid request for immigrant family
    Muppe 2026-03-12T18:04:25+00:00
  3022. untitled
    https://jennifermillsnews.tumblr.com/ 2026-03-13T12:12:49+00:00
  3023. Paved with Gold: The Hidden Costs of Free Transportation
    City of Yes 2026-03-13T13:01:08+00:00
  3024. The Patriotic Press
    The Present Age 2026-03-13T17:46:45+00:00
  3025. Double Standard at the Top, When One Tremor Ripples Across the Globe, & The Quiet Crisis in America’s Living Rooms
    Kareem Abdul-Jabbar 2026-03-14T10:02:44+00:00
  3026. Photoshops Without Explication
    Fujichia 2026-03-14T21:19:57+00:00
  3027. Foundations Draft #2 (WUBRG Drafting)
    Mediocre Magic 2026-03-15T03:26:00+00:00
  3028. 0.34.1 Bugfix Release
    Dungeon Crawl Stone Soup 2026-03-15T04:31:16+00:00
  3029. One hundred curl graphs
    daniel.haxx.se 2026-03-15T10:42:45+00:00
  3030. They'll Go First
    The Present Age 2026-03-16T22:08:08+00:00
  3031. Wreckage of Iran Air Flight 655, 1988.
    STML 2026-03-17T08:55:39+00:00
  3032. Robert Breer, Rug (1969)
    STML 2026-03-17T09:10:55+00:00
  3033. Zero Evidence Against Powell, When Asylum Isn't Asylum, & The Mayor Who Won't Bend
    Kareem Abdul-Jabbar 2026-03-17T10:02:55+00:00
  3034. Illustration of a 1982 Perfect Writer. “The manual accompanying Perfect Writer came with a fanciful…
    STML 2026-03-17T10:23:20+00:00
  3035. Help I'm being persecuted
    Experimental History 2026-03-17T13:33:13+00:00
  3036. COMPOST AFTER READING is officially OUT!
    The Rot 2026-03-17T18:09:44+00:00
  3037. untitled
    STML 2026-03-17T18:55:12+00:00
  3038. The Landscape Architecture of Auroras on Demand
    BLDGBLOG 2026-03-18T18:23:31+00:00
  3039. "What if We Didn't Suck?"
    The Present Age 2026-03-18T19:16:44+00:00
  3040. A Journey Through Infertility
    The Pudding 2026-03-19T05:00:00+00:00
  3041. [Outliers] Harrison McCain: How to Create Demand for Something Nobody Wants
    Farnam Street 2026-03-19T09:30:00+00:00
  3042. Disorder in the Liberal City
    City of Yes 2026-03-19T13:36:46+00:00
  3043. International CGT in Japan, Day One Talks
    Combinatorial Game Theory 2026-03-19T20:36:00+00:00
  3044. Know where your codes are
    gilest.org 2026-03-19T21:48:48+00:00
  3045. untitled
    https://jennifermillsnews.tumblr.com/ 2026-03-20T12:26:29+00:00
  3046. People are not friction
    daverupert.com 2026-03-20T15:54:00+00:00
  3047. The Mystery of Rennes-le-Château, Part 2: Secret Codes and Hidden Messages
    The Digital Antiquarian 2026-03-20T18:09:52+00:00
  3048. International CGT in Japan, Day Two
    Combinatorial Game Theory 2026-03-20T22:43:00+00:00
  3049. Putin’s Bubble Gets Smaller, Bondi Subpoenaed, & Cool It on the Judge Attacks, Says Chief Justice
    Kareem Abdul-Jabbar 2026-03-21T10:02:50+00:00
  3050. bye bye RTMP
    daniel.haxx.se 2026-03-21T14:06:12+00:00
  3051. The most deranged maniacs invading your world as Red Phantoms in Cradle of Nightmare
    Dark RPGs 2026-03-21T19:17:50+00:00
  3052. Wonderful Toolchain project update - March 2026
    Posts on asie's blog 2026-03-22T00:00:00+00:00
  3053. NTLM and SMB go opt-in
    daniel.haxx.se 2026-03-22T11:41:09+00:00
  3054. International CGT in Japan, Day Three
    Combinatorial Game Theory 2026-03-22T14:49:00+00:00
  3055. Contextual Collapse
    BLDGBLOG 2026-03-22T16:59:13+00:00
  3056. Witness at the End of Time
    Wild Information 2026-03-22T17:45:30+00:00
  3057. Nerd Deep Housecleaning Update, Part 1
    The Bottom Feeder 2026-03-22T19:54:02+00:00
  3058. International CGT in Japan, Day Four
    Combinatorial Game Theory 2026-03-23T08:59:00+00:00
  3059. Contra Dances Should Avoid Saturdays
    Jeff Kaufman 2026-03-23T13:00:00+00:00
  3060. Differently free
    Escaping Flatland 2026-03-23T17:04:07+00:00
  3061. Sloppelgängers
    The Present Age 2026-03-23T19:21:55+00:00
  3062. Dollar Country 261: On A Highway Heading South
    Dollar Country Newsletter & Radio Show 2026-03-24T03:18:41+00:00
  3063. When a Coin Becomes a Message, A War That Could Reshape the Global Economy, & Iran’s Violent Message to Its Citizens
    Kareem Abdul-Jabbar 2026-03-24T10:02:47+00:00
  3064. A Spanish-Speaking Robot in my Pocket
    Jeff Kaufman 2026-03-24T13:00:00+00:00
  3065. A New DCSS Server for South America
    Dungeon Crawl Stone Soup 2026-03-25T00:30:50+00:00
  3066. One hundred weirdo emails
    daniel.haxx.se 2026-03-25T08:05:41+00:00
  3067. AI: Physics
    Mark Bernstein 2026-03-25T12:46:25+00:00
  3068. Label By Usable Volume
    Jeff Kaufman 2026-03-25T13:00:00+00:00
  3069. collapse: data.models.worlds. What role does technology play in the intensifying state of crisis shaping our world?
    We Make Money Not Art 2026-03-25T14:00:53+00:00
  3070. About your last post, where you wished you could code more to make an accurate regency name generator — just wondering if you’ve ever heard of perchance.org? It’s designed for making random generators with zero coding necessary, unless you want the generator to look pretty.
    Ye Olde News 2026-03-25T17:19:01+00:00
  3071. A selection of strange and cryptic personal ads from The New York Herald, 1850s-1870s. 18/?
    Ye Olde News 2026-03-25T18:00:39+00:00
  3072. New Martian Writing
    Idle Words 2026-03-26T07:25:00+00:00
  3073. Joe Liemandt: Alpha School and the Future of Education
    Farnam Street 2026-03-26T09:30:00+00:00
  3074. Don’t trust, verify
    daniel.haxx.se 2026-03-26T10:09:07+00:00
  3075. When “Single-Family” Isn’t Family-Friendly
    City of Yes 2026-03-26T13:03:26+00:00
  3076. A selection of strange and cryptic personal ads from The New York Herald, 1860s to 1870s. 17/?
    Ye Olde News 2026-03-26T18:30:17+00:00
  3077. The IOC's New Policy Isn't Really a Trans Story
    The Present Age 2026-03-26T21:55:21+00:00
  3078. untitled
    https://jennifermillsnews.tumblr.com/ 2026-03-27T12:32:52+00:00
  3079. untitled
    https://jennifermillsnews.tumblr.com/ 2026-03-27T12:36:53+00:00
  3080. Panda cotta
    Food is Stupid 2026-03-27T13:22:57+00:00
  3081. AI and the human voice
    gilest.org 2026-03-27T16:53:54+00:00
  3082. A selection of strange and cryptic personal ads from The New York Herald, 1860s to 1890s. 16/?
    Ye Olde News 2026-03-27T18:30:27+00:00
  3083. How Social Media Became the New Tobacco, The Promise We Broke, & When Public Health Goes Quiet
    Kareem Abdul-Jabbar 2026-03-28T10:01:48+00:00
  3084. Artemis II Is Not Safe to Fly
    Idle Words 2026-03-28T12:29:00+00:00
  3085. A selection of strange and cryptic personal ads from The New York Herald, 1860s to 1890s. 15/?
    Ye Olde News 2026-03-28T18:30:55+00:00
  3086. NYC Draft: Spiders, Turtles, Turtles
    Mediocre Magic 2026-03-28T19:28:00+00:00
  3087. A selection of strange and cryptic personal ads from The New York Herald, 1860s to 1890s. 14/?
    Ye Olde News 2026-03-29T18:30:48+00:00
  3088. A Guide to Common Regency-Era Nicknames
    Ye Olde News 2026-03-30T19:07:55+00:00
  3089. They Know What "Wrong Place, Wrong Time" Means
    The Present Age 2026-03-30T20:49:49+00:00
  3090. The Houthis Didn’t Suddenly Materialize, Where Accountability Goes to Die, Clowns Become Candidates, & History Has Receipts...Legal Spin Doesn’t.
    Kareem Abdul-Jabbar 2026-03-31T10:02:41+00:00
  3091. Photos from my time in Iran, 2017
    Res Obscura 2026-03-31T12:50:11+00:00
  3092. Minotaur Eyes
    Steelsnowflake 2026-03-31T13:15:06+00:00
  3093. Infinite midwit
    Experimental History 2026-03-31T16:05:29+00:00
  3094. Please my sneeze.
    Muppe 2026-03-31T17:59:27+00:00
  3095. Ponder This Challenge - April 2026 - The Unlabeled Clock
    IBM Ponder This 2026-03-31T22:00:00+00:00
  3096. You Don't Have To Be A Fool To Be A Fool.
    Discworld MUD Dev Blog 2026-04-01T05:48:08+00:00
  3097. The Mystery of Rennes-le-Château, Part 3: A Secret History
    The Digital Antiquarian 2026-04-01T07:05:28+00:00
  3098. Some reflections on Elena Conis’ lecture “Contextualising the Modern Era of Vaccination”
    Practical Ethics 2026-04-01T09:18:57+00:00
  3099. Days are enormous
    Escaping Flatland 2026-04-01T11:14:48+00:00
  3100. @rebellum who asked about this post - Question: what regions does this cover? You mention “the…
    Ye Olde News 2026-04-01T20:10:11+00:00
  3101. I just really hate the word “fandom”. It’s just a portmanteau of “fan” and “random”. It sounds like some desperate attempt to be quirky and different. Plus, the word “fanbase” already exists.
    Ye Olde News 2026-04-01T20:50:23+00:00
  3102. Epic Hero #2, Dungeon of Derojhen: Final Judgement
    Renga in Blue 2026-04-02T02:06:55+00:00
  3103. More, and More Extensive, Supply Chain Attacks
    Jeff Kaufman 2026-04-02T13:00:00+00:00
  3104. > 205: Something hopeful to show the world you hoped?
    Laura Olin 2026-04-02T13:05:55+00:00
  3105. Picture Perfect. Challenging dominant Western beauty standards
    We Make Money Not Art 2026-04-02T13:59:19+00:00
  3106. Remote Isn’t Working
    City of Yes 2026-04-02T15:43:55+00:00
  3107. Useful
    The Present Age 2026-04-02T20:46:31+00:00
  3108. Skull Cave: The Mystery of the Mazes
    Renga in Blue 2026-04-02T22:31:32+00:00
  3109. untitled
    https://jennifermillsnews.tumblr.com/ 2026-04-03T12:16:38+00:00
  3110. Reconsider Challenging Sessions at Weekends
    Jeff Kaufman 2026-04-03T13:00:00+00:00
  3111. Vegan ortolan
    Food is Stupid 2026-04-03T13:04:03+00:00
  3112. A sleep aid
    Interconnected 2026-04-03T17:14:00+00:00
  3113. Bondi Fired, Courage After Retirement, & A Library So Fancy "It" Forgot the Books
    Kareem Abdul-Jabbar 2026-04-04T10:01:34+00:00
  3114. Chicken-Free Egg Whites
    Jeff Kaufman 2026-04-04T13:00:00+00:00
  3115. Before I go: People like it when other people make things
    daverupert.com 2026-04-04T17:00:00+00:00
  3116. Ozempic dreams
    daverupert.com 2026-04-04T19:18:00+00:00
  3117. Songsoo Kim’s Rapini Doenjang Guk (Flowering Spring Greens Soup)
    Vittles 2026-04-05T08:11:51+00:00
  3118. Spring Soups: A Vittles Cooking Supplement
    Vittles 2026-04-05T08:21:52+00:00
  3119. Unsweetened Whipped Cream
    Jeff Kaufman 2026-04-05T13:00:00+00:00
  3120. Listening for love or lust.
    The Curiosity Cabinet 2026-04-06T01:50:16+00:00
  3121. The Phantom Ship / Yuureisen (1982)
    Renga in Blue 2026-04-06T02:49:41+00:00
  3122. Nomic Coding Game
    nklein software 2026-04-06T04:09:29+00:00
  3123. THE END OF THE PARTY
    Infinite Gossip 2026-04-06T07:52:35+00:00
  3124. Destruction of Infrastructure for the Impact on Civilians is Manifestly Illegal
    Jeff Kaufman 2026-04-06T13:00:00+00:00
  3125. Community Iftar
    Practical Ethics 2026-04-06T17:18:34+00:00
  3126. MISSING PERSON PLEASE SHARE
    Muppe 2026-04-06T23:31:13+00:00
  3127. Hospitality has a wage theft problem
    Vittles 2026-04-07T07:39:09+00:00
  3128. Doctor Breaks Silence on Trump’s Health, A Cuba Policy Built on Painm & A Championship Won the UCLA Way
    Kareem Abdul-Jabbar 2026-04-07T10:01:35+00:00
  3129. Contra Dance Piano Teaching Videos
    Jeff Kaufman 2026-04-07T13:00:00+00:00
  3130. Inverted themes with light-dark()
    daverupert.com 2026-04-07T15:31:00+00:00
  3131. Curiosity Rover’s damaged wheels after 13 years, or 7.25 Martian years of service on the Red Planet….
    STML 2026-04-08T19:08:43+00:00
  3132. Mario Harik: Playing to Win
    Farnam Street 2026-04-09T09:30:00+00:00
  3133. Arrested Development
    City of Yes 2026-04-09T14:00:53+00:00
  3134. Take Him Literally
    The Present Age 2026-04-09T15:43:02+00:00
  3135. Message From Space No Talking
    Fujichia 2026-04-09T22:15:54+00:00
  3136. Chaos hears the Call of the Ring (WUBRG Drafting)
    Mediocre Magic 2026-04-10T01:25:00+00:00
  3137. untitled
    https://jennifermillsnews.tumblr.com/ 2026-04-10T12:14:29+00:00
  3138. At Dalston’s Ridley Road Indoor Market, a Community Fights for Its Survival
    Vittles 2026-04-10T13:03:25+00:00
  3139. Baked alphabet
    Food is Stupid 2026-04-10T13:04:14+00:00
  3140. Seemingly in cahoots
    gilest.org 2026-04-10T13:13:03+00:00
  3141. mist is now open source and looking for interop
    Interconnected 2026-04-10T16:35:00+00:00
  3142. When Both Sides Declare Victory, Who Drops Nearly a Billion Before a Ceasefire, & Typhus Is Back in L.A.
    Kareem Abdul-Jabbar 2026-04-11T10:01:41+00:00
  3143. Iterating the potatoes
    gilest.org 2026-04-11T14:10:54+00:00
  3144. The Phantom Ship / Yuureisen: Mounds of Verbs
    Renga in Blue 2026-04-11T20:20:03+00:00
  3145. Sprouts 2026 Summaries
    Combinatorial Game Theory 2026-04-12T17:34:00+00:00
  3146. Sprouts 2026 Afterthoughts
    Combinatorial Game Theory 2026-04-12T18:18:00+00:00
  3147. Good news from Hungary
    Crooked Timber 2026-04-13T03:45:06+00:00
  3148. Combining Rate and Instructions to Create Beautiful Madness
    a blog by biggiemac42 2026-04-13T06:39:10+00:00
  3149. How Hurricane Melissa Affected Food and Farming in Jamaica
    Vittles 2026-04-13T07:45:38+00:00
  3150. Happy Birthday, Dorothy Lynch
    Midwesterner 2026-04-13T11:02:41+00:00
  3151. When moving fast, talking is the first thing to break
    daverupert.com 2026-04-13T15:10:00+00:00
  3152. Haiku Activity & Contract Report, March 2026 (ft. ARM64)
    Haiku Project 2026-04-14T02:00:00+00:00
  3153. How to walk through walls
    Escaping Flatland 2026-04-14T07:22:57+00:00
  3154. Pluto’s Hillary Mountains
    STML 2026-04-14T08:52:59+00:00
  3155. How many babies do we want? How many will we have?
    Crooked Timber 2026-04-14T09:17:32+00:00
  3156. A Two‑Week Sprint Into a Forty‑Year Problem, When Political Theater Meets a 2,000‑Year‑Old Institution, & The Real Reason Stress Keeps Winning
    Kareem Abdul-Jabbar 2026-04-14T10:02:14+00:00
  3157. History Nerd Bucket List: The Jenny Geddes Stool
    Crooked Timber 2026-04-14T11:06:13+00:00
  3158. The "Foremost War Skeptic"
    The Present Age 2026-04-14T13:44:44+00:00
  3159. Soil Turn—A Field Guide to Artistic Earthly Engagements
    We Make Money Not Art 2026-04-14T14:21:52+00:00
  3160. Nothing ever dies. It merely becomes embarrassing.
    Experimental History 2026-04-14T16:16:42+00:00
  3161. I Will Never Respect A Website
    Ed Zitron's Where's Your Ed At 2026-04-14T16:22:59+00:00
  3162. How to use your compost now that it's officially spring
    The Rot 2026-04-14T16:54:20+00:00
  3163. Ideas for Mickey
    Fujichia 2026-04-14T17:46:32+00:00
  3164. I’ve just spent about two hours reading through ALL your Rachel & Co. posts. Thank you for sharing all these wonderful letters!
    Ye Olde News 2026-04-14T19:45:30+00:00
  3165. The Phantom Ship / Yuureisen: Cursed Defiler
    Renga in Blue 2026-04-15T03:38:06+00:00
  3166. Music break: Baba Yetu
    Crooked Timber 2026-04-15T09:12:06+00:00
  3167. The Dorothy Lynch Red Beer
    Midwesterner 2026-04-15T11:01:16+00:00
  3168. The chewy, nutty snack from Isfahan
    Snack Stack 2026-04-15T12:17:00+00:00
  3169. ‘Once Queensway Market is gone, there won’t be anything like it left.’
    Vittles 2026-04-15T14:01:55+00:00
  3170. I don't want a screenshot of your Claude conversation
    daverupert.com 2026-04-15T15:17:00+00:00
  3171. A Real Delivery
    The Present Age 2026-04-15T16:42:42+00:00
  3172. This week in Rachel & Co. history…
    Ye Olde News 2026-04-15T20:09:56+00:00
  3173. EsoNatLangs Bring the Complexity of Natural Language into Code
    esoteric.codes 2026-04-16T05:22:00+00:00
  3174. EP-40 Riddim cheat sheet
    Spongefile 2026-04-16T18:00:23+00:00
  3175. Global science equity – towards solutions
    Crooked Timber 2026-04-17T07:38:21+00:00
  3176. Where to Eat Outside of London This Weekend
    Vittles 2026-04-17T09:18:36+00:00
  3177. Dorothy Lynch Everything
    Midwesterner 2026-04-17T11:03:41+00:00
  3178. The Work of Community
    City of Yes 2026-04-17T12:15:43+00:00
  3179. untitled
    https://jennifermillsnews.tumblr.com/ 2026-04-17T12:26:35+00:00
  3180. Limburger Bay Biscuits
    Food is Stupid 2026-04-17T13:03:16+00:00
  3181. The Mystery of Rennes-le-Château, Part 4: Non-Fiction Meets Fiction
    The Digital Antiquarian 2026-04-17T16:12:17+00:00
  3182. Premium: The Hater's Guide to Private Credit
    Ed Zitron's Where's Your Ed At 2026-04-17T16:57:30+00:00
  3183. Are those what my grand mother called leg-of-mutton sleeves?
    Ye Olde News 2026-04-17T17:36:35+00:00
  3184. The Palace Says It Cares, But Actions Tell a Different Story, Tax Day Shows the Gap, & Trump vs. The Pope Who Doesn’t Need His Approval
    Kareem Abdul-Jabbar 2026-04-18T10:01:31+00:00
  3185. Fifteen Years Aboard
    Jeff Kaufman 2026-04-18T13:00:00+00:00
  3186. Headless everything for personal AI
    Interconnected 2026-04-18T17:00:00+00:00
  3187. Bobby, I hardly Knew Ye
    Crooked Timber 2026-04-19T03:40:07+00:00
  3188. MixedHTML Mode for Emacs
    Jeff Kaufman 2026-04-19T13:00:00+00:00
  3189. Marry your boss?
    The Curiosity Cabinet 2026-04-19T13:19:40+00:00
  3190. Sunday photoblogging: Pézenas street
    Crooked Timber 2026-04-19T19:56:35+00:00
  3191. Eat This, Not That
    Vittles 2026-04-20T07:21:21+00:00
  3192. Archive Dive: Still Renting After All These Years
    The Deleted Scenes 2026-04-20T12:55:46+00:00
  3193. Exclusive: Microsoft To Shift GitHub Copilot Users To Token-Based Billing, Tighten Rate Limits
    Ed Zitron's Where's Your Ed At 2026-04-20T17:11:58+00:00
  3194. Dollar Country 262: To Tough To Die
    Dollar Country Newsletter & Radio Show 2026-04-20T17:17:58+00:00
  3195. Thank You For Being a Friend
    Coding Horror 2026-04-20T17:21:00+00:00
  3196. Occasional paper: Inconstant moon
    Crooked Timber 2026-04-20T21:46:33+00:00
  3197. OnionWars
    The Present Age 2026-04-20T22:30:52+00:00
  3198. Free Newsletter Tuesday: Midterm Panic, What's Up With the California Democratic Party, & The $8 Billion Machine Sprint
    Kareem Abdul-Jabbar 2026-04-21T10:02:58+00:00
  3199. AI AI Captain! Der Wienerschnitzel Edition
    The Deleted Scenes 2026-04-21T12:55:58+00:00
  3200. Automated Deanonymization is Here
    Jeff Kaufman 2026-04-21T13:00:00+00:00
  3201. Courier: real-time messaging for ESP32 with batteries included (new library)
    Interconnected 2026-04-21T15:25:00+00:00
  3202. Four Horsemen of the AIpocalypse
    Ed Zitron's Where's Your Ed At 2026-04-21T16:28:59+00:00
  3203. My Wikipedia Edits
    Fujichia 2026-04-21T17:32:06+00:00
  3204. 10,000-watt GPU meet 40-watt lump of meat
    daverupert.com 2026-04-21T19:36:00+00:00
  3205. [UPDATED] News: Anthropic (Briefly) Removes Claude Code From $20-A-Month "Pro" Subscription Plan For New Users
    Ed Zitron's Where's Your Ed At 2026-04-21T22:44:29+00:00
  3206. Chaos Clue Draft #2 (WUBRG Drafting)
    Mediocre Magic 2026-04-22T00:57:00+00:00
  3207. Greg Brockman: Inside the 72 Hours That Almost Killed OpenAI
    Farnam Street 2026-04-22T07:41:08+00:00
  3208. Nick Bramham’s Spanakorizo
    Vittles 2026-04-22T07:53:06+00:00
  3209. untitled
    STML 2026-04-22T10:14:48+00:00
  3210. High-Quality Chaos
    daniel.haxx.se 2026-04-22T11:44:40+00:00
  3211. Seeing Red
    The Deleted Scenes 2026-04-22T12:55:31+00:00
  3212. Your Supplies Probably Won't Be Stolen in a Disaster
    Jeff Kaufman 2026-04-22T13:00:00+00:00
  3213. The handmade beauty of Machine Age data visualizations
    Res Obscura 2026-04-22T13:05:46+00:00
  3214. The Scolding
    The Present Age 2026-04-22T16:18:08+00:00
  3215. [Updated] Exclusive: Microsoft Moving All GitHub Copilot Subscribers To Token-Based Billing In June
    Ed Zitron's Where's Your Ed At 2026-04-22T17:24:17+00:00
  3216. When The Rubber Meets The Road
    The Deleted Scenes 2026-04-23T12:55:53+00:00
  3217. Sanctuary Suburbs
    City of Yes 2026-04-23T13:01:35+00:00
  3218. On Reinforcing Cynicism in the Academy
    Crooked Timber 2026-04-24T07:43:41+00:00
  3219. Six Unexpectedly Exceptional Breakfasts
    Vittles 2026-04-24T10:31:47+00:00
  3220. untitled
    https://jennifermillsnews.tumblr.com/ 2026-04-24T12:24:39+00:00
  3221. New and Old #263
    The Deleted Scenes 2026-04-24T12:55:48+00:00
  3222. Contra Events Pairing Callers By Age?
    Jeff Kaufman 2026-04-24T13:00:00+00:00
  3223. Weird Dutch pizza
    Food is Stupid 2026-04-24T13:03:27+00:00
  3224. Premium: How OpenAI Kills Oracle
    Ed Zitron's Where's Your Ed At 2026-04-24T16:40:45+00:00
  3225. The “Freakout” and the “Abyss”
    The Present Age 2026-04-24T17:01:02+00:00
  3226. The Wind in the Willows and reading out loud
    Interconnected 2026-04-24T17:56:00+00:00
  3227. Dismissing Excellence in the Highest Court, The Brief Life of a MAGA Secretary, & Stagflation 2.0
    Kareem Abdul-Jabbar 2026-04-25T10:02:10+00:00
  3228. It took me far too long to realize that the final word was “blond” as in blonde lace, and Lady…
    Ye Olde News 2026-04-25T18:35:16+00:00
  3229. The Phantom Ship / Yuureisen: Say Amen
    Renga in Blue 2026-04-26T05:36:51+00:00
  3230. Chatty Chatty Change Change
    Discworld MUD Dev Blog 2026-04-26T06:20:58+00:00
  3231. Sunday photoblogging: l’Abbaye de Valmagne
    Crooked Timber 2026-04-26T07:41:01+00:00
  3232. Dot’s Home thoughts
    The Virtual Moose 2026-04-26T12:55:42+00:00
  3233. An excerpt from the trial of Elinor Crane, who was arrested in Middlesex in 1693 on suspicion of…
    Ye Olde News 2026-04-26T15:11:09+00:00
  3234. "A 50-year-old sociopath?"
    The Curiosity Cabinet 2026-04-26T18:41:54+00:00
  3235. Patrick: An Illustrated Essay
    Vittles 2026-04-27T08:01:07+00:00
  3236. Patrick
    Vittles 2026-04-27T08:06:18+00:00
  3237. Thoughts about making a career as a writer
    Escaping Flatland 2026-04-27T08:26:41+00:00
  3238. A museum about museums
    gilest.org 2026-04-27T11:16:41+00:00
  3239. First Train To Clarksburg?
    The Deleted Scenes 2026-04-27T12:55:50+00:00
  3240. Contra Binder on far-UVC and filtration
    Jeff Kaufman 2026-04-27T13:00:00+00:00
  3241. vigilance
    Weird Fucking Games 2026-04-27T16:11:55+00:00
  3242. A Bad Look
    The Present Age 2026-04-27T18:09:12+00:00
  3243. Allotment engineering
    gilest.org 2026-04-28T06:58:36+00:00
  3244. The Illusion of Security at the Washington Hilton, MTG Keeps Sounding the Alarm, & Vatican Dinners and Venture Capital
    Kareem Abdul-Jabbar 2026-04-28T10:03:26+00:00
  3245. Occasional paper: Blue Angels, Devil Hands
    Crooked Timber 2026-04-28T11:03:08+00:00
  3246. Friction and Reactionary Politics
    The Deleted Scenes 2026-04-28T12:26:11+00:00
  3247. Interview As Funeral Cone
    Fujichia 2026-04-28T15:46:29+00:00
  3248. AI's Economics Don't Make Sense [Ad Free]
    Ed Zitron's Where's Your Ed At 2026-04-28T16:33:46+00:00
  3249. AI's Economics Don't Make Sense
    Ed Zitron's Where's Your Ed At 2026-04-28T16:35:07+00:00
  3250. The 3rd Annual Blog Post Competition, Extravaganza, and Jamboree
    Experimental History 2026-04-28T17:48:50+00:00
  3251. OpenAI Projects ChatGPT Plus subscriptions to drop by 80% from 44 Million in 2025 to 9 Million In 2026, Made Up Using Cheaper Subscriptions (Somehow)
    Ed Zitron's Where's Your Ed At 2026-04-28T22:40:34+00:00
  3252. How I make a microbe shirt
    The Rot 2026-04-28T23:54:17+00:00
  3253. curl 8.20.0
    daniel.haxx.se 2026-04-29T06:27:01+00:00
  3254. With A Capital T That's Next To S Which Stands For Sky(scraper)
    The Deleted Scenes 2026-04-29T12:26:05+00:00
  3255. Are "Vintage LLMs" the start of a new humanistic field?
    Res Obscura 2026-04-29T12:45:56+00:00
  3256. Let Kids Keep More Productivity Gains
    Jeff Kaufman 2026-04-29T13:00:00+00:00
  3257. PS5’s latest DRM fiasco appears to be not as bad as first thought, but some official communication from Sony would be great
    PS5 – Destructoid 2026-04-29T15:29:11+00:00
  3258. A.P.E
    Weird Fucking Games 2026-04-29T16:11:55+00:00
  3259. We need RSS for sharing abundant vibe-coded apps
    Interconnected 2026-04-29T17:58:00+00:00
  3260. St. Andrew’s Adventure (1983)
    Renga in Blue 2026-04-29T20:23:52+00:00
  3261. Inspired
    daniel.haxx.se 2026-04-30T06:49:47+00:00
  3262. Approaching zero bugs?
    daniel.haxx.se 2026-04-30T08:08:34+00:00
  3263. Who Binds You?
    The Deleted Scenes 2026-04-30T12:55:58+00:00
  3264. Against In-Duct UV
    Jeff Kaufman 2026-04-30T13:00:00+00:00
  3265. The Plaza and the Parking Lot
    City of Yes 2026-04-30T13:02:54+00:00
  3266. yeoldenews: yeoldenews: yeoldenews: In April of 1896 Will...
    Ye Olde News 2026-04-30T17:18:10+00:00
  3267. Ponder This Challenge - May 2026 - The Powers of a Binary Matrix
    IBM Ponder This 2026-05-01T06:00:00+00:00
  3268. Haiku to mentor 3 students in Google Summer of Code 2026
    Haiku Project 2026-05-01T08:00:00+00:00
  3269. Beyond the Hype at London’s Newest Viral Sandwich Spot
    Vittles 2026-05-01T09:54:25+00:00
  3270. New and Old #264
    The Deleted Scenes 2026-05-01T12:55:49+00:00
  3271. Filthy soda
    Food is Stupid 2026-05-01T13:03:06+00:00
  3272. The First Amendment
    The Present Age 2026-05-01T14:57:39+00:00
  3273. Escape From Sparta (1983)
    Renga in Blue 2026-05-01T15:08:31+00:00
  3274. untitled
    https://jennifermillsnews.tumblr.com/ 2026-05-01T15:36:46+00:00
  3275. The Mystery of Rennes-le-Château, Part 5: The Man Behind the Curtain
    The Digital Antiquarian 2026-05-01T15:46:03+00:00
  3276. Easter Egg
    Weird Fucking Games 2026-05-01T16:49:06+00:00
  3277. Behind the Scenes of London's Most Influential Restaurant Group w/ Songsoo Kim
    Vittles 2026-05-02T09:32:56+00:00
  3278. More Than Just a Map, The Art of the Endless Distraction, & How Much Is a Dream Worth?
    Kareem Abdul-Jabbar 2026-05-02T10:01:14+00:00
  3279. A New DCSS Server for the US West Coast
    Dungeon Crawl Stone Soup 2026-05-02T19:25:21+00:00
  3280. Sunday photoblogging: Canigou and cherry trees
    Crooked Timber 2026-05-03T06:30:10+00:00
  3281. [GSoC 2026] Modernizing Haiku’s Bluetooth stack: Implementing support for HFP profile
    Haiku Project 2026-05-03T06:37:41+00:00
  3282. [GSoC 2026] Bluetooth: HCI Improvements & HID Profile | Haiku Project
    Haiku Project 2026-05-03T13:46:03+00:00
  3283. Text Adventures Still Rule in the Year 2026
    The Virtual Moose 2026-05-03T14:18:54+00:00
  3284. Horror House (1983)
    Renga in Blue 2026-05-03T15:17:45+00:00
  3285. PARA//LLAX
    Weird Fucking Games 2026-05-03T16:49:05+00:00
  3286. The duality of language models in the browser
    daverupert.com 2026-05-04T00:33:00+00:00
  3287. Comparisons as Predictable as the Sunrise
    The Pudding 2026-05-04T05:00:00+00:00
  3288. The history of London's squat cafes
    Vittles 2026-05-04T08:04:20+00:00
  3289. "Urbanist Sprawl" Revisited
    The Deleted Scenes 2026-05-04T12:55:58+00:00
  3290. Alarming Scheduling
    Jeff Kaufman 2026-05-04T13:00:00+00:00
  3291. Dollar Country 263: Alabama, Georgia, & Mississippi
    Dollar Country Newsletter & Radio Show 2026-05-04T14:03:08+00:00
  3292. Premium: The AI Compute Demand Story Is A Lie
    Ed Zitron's Where's Your Ed At 2026-05-04T14:09:22+00:00
  3293. Meandering Along the Alabama River
    FYFD 2026-05-04T15:00:00+00:00
  3294. PRISM: The T100 Version
    Renga in Blue 2026-05-04T20:24:24+00:00
  3295. Perfect Tides: Station to Station thoughts
    The Virtual Moose 2026-05-04T21:23:07+00:00
  3296. Retaliation is Not a Strategy, The Cienfuegos Ghost, & The Silence of NASA
    Kareem Abdul-Jabbar 2026-05-05T10:02:58+00:00
  3297. Ghost Of The Highways
    The Deleted Scenes 2026-05-05T12:55:26+00:00
  3298. Don’t Fall for the Tucker Carlson Apology Tour
    The Present Age 2026-05-05T13:26:49+00:00
  3299. Vibe Check №42
    daverupert.com 2026-05-05T13:41:00+00:00
  3300. Fluids Can Fracture
    FYFD 2026-05-05T15:00:00+00:00
  3301. When Should we Argue?
    Practical Ethics 2026-05-05T15:20:03+00:00
  3302. One Weird Trick
    Fujichia 2026-05-05T15:42:38+00:00
  3303. Made a Flickgame
    The Virtual Moose 2026-05-05T15:50:03+00:00
  3304. Same Game, Different Music
    Weird Fucking Games 2026-05-05T16:49:05+00:00
  3305. Theros: Face the Hydra (WUBRG Sealed)
    Mediocre Magic 2026-05-05T17:10:00+00:00
  3306. The Rise and Fall and Rise Again of the American Bald Eagle
    Steelsnowflake 2026-05-05T20:03:41+00:00
  3307. Warp Door's April 2026 Roundup
    Warp Door 2026-05-06T02:22:33+00:00
  3308. The world reveals itself to those who travel by foot
    Escaping Flatland 2026-05-06T09:10:51+00:00
  3309. Eight People, One Hob
    Vittles 2026-05-06T10:27:09+00:00
  3310. Buffet Chronicles: Eat Like A Mongol?
    The Deleted Scenes 2026-05-06T12:55:31+00:00
  3311. Plucking Droplets
    FYFD 2026-05-06T15:00:00+00:00
  3312. Am I Meant To Be Impressed?
    Ed Zitron's Where's Your Ed At 2026-05-06T15:13:07+00:00
  3313. hey, i love your rachel and co project. every few weeks i find myself coming back and rereading some of the posts. one thing i was wondering is how aunt gussie is related to everyone is she rachel’s dad’s sister?
    Ye Olde News 2026-05-06T19:13:30+00:00
  3314. My grand mother told me her mother told her of doing washing for rich ppl at a place called Sylvan Beach and ironing leg-of-mutton sleeves with solid metal sad irons.
    Ye Olde News 2026-05-06T19:20:20+00:00
  3315. Hopscotch (FeatureKreep)
    Warp Door 2026-05-07T00:20:32+00:00
  3316. Winston Weinberg: Speed, Stress, and Better Decisions
    Farnam Street 2026-05-07T09:55:00+00:00
  3317. untitled
    text-mode.org 2026-05-07T10:24:07+00:00
  3318. untitled
    text-mode.org 2026-05-07T10:42:33+00:00
  3319. untitled
    text-mode.org 2026-05-07T10:48:35+00:00
  3320. How to Ranch-Wash Anything
    Midwesterner 2026-05-07T11:01:00+00:00
  3321. The Arrival (Edward4hands)
    Warp Door 2026-05-07T11:30:13+00:00
  3322. The Curious Early D.C. Suburbs, Wheaton, Maryland Edition
    The Deleted Scenes 2026-05-07T12:55:55+00:00
  3323. The End of Urban Renewal
    City of Yes 2026-05-07T13:02:46+00:00
  3324. Inside an Ear
    FYFD 2026-05-07T15:00:00+00:00
  3325. Radio Galaxy
    Weird Fucking Games 2026-05-07T18:49:05+00:00
  3326. Chthosis (Mathias Waltz)
    Warp Door 2026-05-08T00:21:22+00:00
  3327. [GSoC 2026] Expanding the functionality of the Haiku Devices Application
    Haiku Project 2026-05-08T02:10:41+00:00
  3328. I want my MTV
    Interconnected 2026-05-08T02:51:00+00:00
  3329. VAPOR GALLERY (Liam Kenna)
    Warp Door 2026-05-08T03:21:44+00:00
  3330. Same Impala?
    Vittles 2026-05-08T09:32:52+00:00
  3331. untitled
    https://jennifermillsnews.tumblr.com/ 2026-05-08T12:40:29+00:00
  3332. New and Old #265
    The Deleted Scenes 2026-05-08T12:55:24+00:00
  3333. AI is Breaking Two Vulnerability Cultures
    Jeff Kaufman 2026-05-08T13:00:00+00:00
  3334. We put on a show
    gilest.org 2026-05-08T13:30:31+00:00
  3335. Uncertainty as a field of action. An interview with Amanda Masha Caminals
    We Make Money Not Art 2026-05-08T14:11:59+00:00
  3336. Premium: AI's Circular Psychosis
    Ed Zitron's Where's Your Ed At 2026-05-08T14:40:45+00:00
  3337. “Spiralling Textures”
    FYFD 2026-05-08T15:00:00+00:00
  3338. This Week on The Analog Antiquarian
    The Digital Antiquarian 2026-05-08T16:11:33+00:00
  3339. Nova Sonata
    Warp Door 2026-05-09T07:09:07+00:00
  3340. For us, by us
    gilest.org 2026-05-09T07:56:16+00:00
  3341. Minifold 01: First Fold (Pingfan Jie)
    Warp Door 2026-05-09T10:02:09+00:00
  3342. The Borrowed Future, The Infrastructure of Inequality & The Photo-Op Summit
    Kareem Abdul-Jabbar 2026-05-09T10:02:56+00:00
  3343. Somerville Porchfest 2026
    Jeff Kaufman 2026-05-09T13:00:00+00:00
  3344. Signal Garden
    Weird Fucking Games 2026-05-09T18:49:05+00:00
  3345. Store Draft became a Team vs Hordes Draft (WUBRG Drafting)
    Mediocre Magic 2026-05-09T19:36:00+00:00
  3346. Marges Destimbats (Crumbled Stone Walls) thoughts
    The Virtual Moose 2026-05-09T20:50:11+00:00
  3347. Sunday photoblogging: Pézenas, maison consulaire
    Crooked Timber 2026-05-10T07:47:39+00:00
  3348. Dual Bore Janko Venova
    Jeff Kaufman 2026-05-10T13:00:00+00:00
  3349. Blog Roundup (May 10, 2026)
    The Virtual Moose 2026-05-10T14:42:17+00:00
  3350. Cow (Demo) (ZDEsy)
    Warp Door 2026-05-10T14:45:34+00:00
  3351. Meanderware thoughts
    The Virtual Moose 2026-05-10T18:57:42+00:00
  3352. My Eyes Are Up Here
    Discworld MUD Dev Blog 2026-05-10T23:22:54+00:00
  3353. Mythos finds a curl vulnerability
    daniel.haxx.se 2026-05-11T06:01:35+00:00
  3354. From The People’s Bank to the Banker’s Bank
    Crooked Timber 2026-05-11T07:11:42+00:00
  3355. The Rise and Fall of Mercato Metropolitano
    Vittles 2026-05-11T07:27:14+00:00
  3356. places, i (droqen, Remi Marchand, Sakib Chowdhury)
    Warp Door 2026-05-11T08:21:04+00:00
  3357. For a Good Time, Call 347-1111
    Midwesterner 2026-05-11T11:12:35+00:00
  3358. Archive Dive: When I Say "City," You Say...
    The Deleted Scenes 2026-05-11T12:56:05+00:00
  3359. Loved the Incredibly Ambitious Interactive Fiction Game PARA//LLAX
    The Virtual Moose 2026-05-11T13:22:56+00:00
  3360. Liquid Pulleys and Gears
    FYFD 2026-05-11T15:00:00+00:00
  3361. Death And Taxes
    Discworld MUD Dev Blog 2026-05-11T18:40:02+00:00
  3362. Fish Bone
    Weird Fucking Games 2026-05-11T18:49:05+00:00
  3363. This Arcade Game Lets You Invade Iran as Trump
    The Present Age 2026-05-11T21:57:26+00:00
  3364. INLAND FROM SEAWORLD
    Infinite Gossip 2026-05-12T02:41:32+00:00
  3365. Haiku Activity & Contract Report, April 2026
    Haiku Project 2026-05-12T03:30:00+00:00
  3366. Poingle! (Demo) (SlappyHappy2000)
    Warp Door 2026-05-12T08:44:31+00:00
  3367. The UFO Files, The Hollywood Reset, & Don't Buy the Gold Card Hype
    Kareem Abdul-Jabbar 2026-05-12T10:03:30+00:00
  3368. Date with a T-Rex <3 (rabbytt)
    Warp Door 2026-05-12T11:40:44+00:00
  3369. Red Hot And Green
    The Deleted Scenes 2026-05-12T12:56:13+00:00
  3370. The text is not the product
    Crooked Timber 2026-05-12T13:19:45+00:00
  3371. Shame them, shun them, ban them, beat them!
    Experimental History 2026-05-12T13:23:30+00:00
  3372. Made Another Flickgame
    The Virtual Moose 2026-05-12T13:26:01+00:00
  3373. Jets From Impact
    FYFD 2026-05-12T15:00:00+00:00
  3374. Where Are All The Data Centers?
    Ed Zitron's Where's Your Ed At 2026-05-12T16:17:30+00:00
  3375. Stop Using Experimental Art As A Cudgel
    The Virtual Moose 2026-05-12T23:00:17+00:00
  3376. Showstopper, Centre Piece
    Vittles 2026-05-13T07:45:07+00:00
  3377. Thanassis Stavrakis, A man carrying a sheep on a motorcycle during a wildfire in Patras, western&hellip;
    STML 2026-05-13T10:57:56+00:00
  3378. Montgomery Inn Forever
    Midwesterner 2026-05-13T11:03:24+00:00
  3379. Iron Maiden T-Shirt With Ice Cream
    Fujichia 2026-05-13T11:40:36+00:00
  3380. 05/13/2026
    Dwarf Fortress Development Log 2026-05-13T12:00:00+00:00
  3381. 2026-05-13: DF 53.13 Released
    Dwarf Fortress Development Log 2026-05-13T12:00:00+00:00
  3382. Is "Good Friction" A Bad Idea?
    The Deleted Scenes 2026-05-13T12:55:50+00:00
  3383. How the “Impossible Torpedo” Worked
    FYFD 2026-05-13T15:00:00+00:00
  3384. The Coal Room
    Weird Fucking Games 2026-05-13T18:49:05+00:00
  3385. Nobody Asked for This Washington Post Podcast
    The Present Age 2026-05-13T20:33:58+00:00
  3386. &ldquo;Doesn&rsquo;t 23 seem awfully old for a girl to be. Last night my 23 candles looked like immeasurable&hellip;
    Ye Olde News 2026-05-13T21:12:54+00:00
  3387. untitled
    HORSEPUSSY GALORE 2026-05-14T01:05:14+00:00
  3388. untitled
    HORSEPUSSY GALORE 2026-05-14T01:06:24+00:00
  3389. untitled
    HORSEPUSSY GALORE 2026-05-14T01:08:07+00:00
  3390. Straight men w nice butts are like sick shame and twisted sin wrapped up and i need to hit!
    HORSEPUSSY GALORE 2026-05-14T01:13:53+00:00
  3391. You’ve inspired me to bare my soul…and my pussy!
    HORSEPUSSY GALORE 2026-05-14T01:19:01+00:00
  3392. untitled
    HORSEPUSSY GALORE 2026-05-14T01:21:32+00:00
  3393. untitled
    HORSEPUSSY GALORE 2026-05-14T01:52:50+00:00
  3394. untitled
    HORSEPUSSY GALORE 2026-05-14T02:02:31+00:00
  3395. Nail 'Em (Harold Krell)
    Warp Door 2026-05-14T02:16:29+00:00
  3396. Sort Sol f. Lydia Lunch - Boy/Girl
    HORSEPUSSY GALORE 2026-05-14T02:17:39+00:00
  3397. untitled
    HORSEPUSSY GALORE 2026-05-14T02:18:20+00:00
  3398. untitled
    HORSEPUSSY GALORE 2026-05-14T02:24:57+00:00
  3399. [Outliers] Chung Ju-yung: The Hyundai Founder Who Put a Country on His Back
    Farnam Street 2026-05-14T09:50:00+00:00
  3400. Weather (Nass Reda-Fathmi)
    Warp Door 2026-05-14T10:29:08+00:00
  3401. In 1997, local television in Kharkiv accidentally filmed one of the most iconic rave moments in&hellip;
    HORSEPUSSY GALORE 2026-05-14T11:20:25+00:00
  3402. untitled
    HORSEPUSSY GALORE 2026-05-14T11:59:52+00:00
  3403. Eraserhead baby makes waffles for you!
    HORSEPUSSY GALORE 2026-05-14T12:07:34+00:00
  3404. untitled
    HORSEPUSSY GALORE 2026-05-14T12:24:01+00:00
  3405. untitled
    HORSEPUSSY GALORE 2026-05-14T12:27:02+00:00
  3406. "Two Wheels Good" Semi-Review
    The Deleted Scenes 2026-05-14T12:55:16+00:00
  3407. The Public Square Is Not Online
    City of Yes 2026-05-14T13:02:55+00:00
  3408. Why they stopped building wooden stupas
    Res Obscura 2026-05-14T13:23:31+00:00
  3409. > 206: But why the last? I ask.
    Laura Olin 2026-05-14T14:09:26+00:00
  3410. Seeing Stress in an Avalanche
    FYFD 2026-05-14T15:00:00+00:00
  3411. Is this a sex thing? It feels like a sex thing.
    Muppe 2026-05-14T16:28:39+00:00
  3412. Two-Player Sealed vs Minotaur Horde and Xenagos Revel (WUBRG Sealed)
    Mediocre Magic 2026-05-14T16:51:34+00:00
  3413. Keep your shorthand to yourself
    Muppe 2026-05-14T16:51:51+00:00
  3414. Creation and Invention Are Games We All Play
    The Bottom Feeder 2026-05-14T17:37:10+00:00
  3415. That firefighting game I played in Toronto
    Zarf Updates
  3416. Those ZIL grammar flags
    Zarf Updates
  3417. Spring games of the id
    Zarf Updates
  3418. Visible Zork 3 is now available to all
    Zarf Updates
  3419. 2026 Hugo Award finalists
    Zarf Updates
  3420. A bunch of games with nothing in common
    Zarf Updates
  3421. A Cornerstone interpreter and the mu machine
    Zarf Updates
  3422. The Curse of the Forgotten Adverbs
    Zarf Updates
  3423. Ludic Narrans
    Zarf Updates
  3424. GDC: gloom and haruspicy
    Zarf Updates
  3425. Visible Zorker: March status report
    Zarf Updates
  3426. Twine and Zork at GDC
    Zarf Updates
  3427. The Game Narrative Kaleidoscope
    Zarf Updates
  3428. 1989 in context
    Zarf Updates
  3429. Visible Zorker: status report
    Zarf Updates
  3430. GDC plans, 2026
    Zarf Updates
  3431. When is a bug not a bug?
    Zarf Updates
  3432. To fight a troll
    Zarf Updates
  3433. The Beacon is lit
    Zarf Updates
  3434. Chronological order
    Zarf Updates
  3435. The Visible Zorker Project (and Patreon)
    Zarf Updates
  3436. 2026 IGF nominees
    Zarf Updates
  3437. The Visible Zorker 2
    Zarf Updates
  3438. NarraScope is open for submissions
    Zarf Updates
  3439. Adorable little games that you should just go play
    Zarf Updates
  3440. Moving away from Tailwind, and learning to structure my CSS
    Julia Evans
  3441. Links to CSS colour palettes
    Julia Evans
  3442. Testing Vue components in the browser
    Julia Evans
  3443. Examples for the tcpdump and dig man pages
    Julia Evans
  3444. Notes on clarifying man pages
    Julia Evans
  3445. Some notes on starting to use Django
    Julia Evans
  3446. A data model for Git (and other docs updates)
    Julia Evans
  3447. Notes on switching to Helix from vim
    Julia Evans
  3448. New zine: The Secret Rules of the Terminal
    Julia Evans
  3449. Using `make` to compile C programs (for non-C-programmers)
    Julia Evans
  3450. Standards for ANSI escape codes
    Julia Evans
  3451. How to add a directory to your PATH
    Julia Evans
  3452. Some terminal frustrations
    Julia Evans
  3453. What's involved in getting a "modern" terminal setup?
    Julia Evans
  3454. "Rules" that terminal programs follow
    Julia Evans
  3455. Why pipes sometimes get "stuck": buffering
    Julia Evans
  3456. Importing a frontend Javascript library without a build system
    Julia Evans
  3457. New microblog with TILs
    Julia Evans
  3458. ASCII control characters in my terminal
    Julia Evans
  3459. Using less memory to look up IP addresses in Mess With DNS
    Julia Evans
  3460. The agent principal-agent problem
    David Crawshaw
  3461. I am building a cloud
    David Crawshaw
  3462. Eight more months of agents
    David Crawshaw
  3463. How I program with Agents
    David Crawshaw
  3464. How I program with LLMs
    David Crawshaw
  3465. jsonfile: a quick hack for tinkering
    David Crawshaw
  3466. new year, same plan
    David Crawshaw
  3467. log4j: between a rock and a hard place
    David Crawshaw
  3468. Software I’m thankful for
    David Crawshaw
  3469. Remembering the LAN
    David Crawshaw
  3470. The asymmetry of Internet identity
    David Crawshaw
  3471. Zero Trust Networks
    David Crawshaw
  3472. Go 1.13: xerrors
    David Crawshaw
  3473. Fast compilers for fast programs
    David Crawshaw
  3474. UTF-7: a ghost from the time before UTF-8
    David Crawshaw
  3475. One process programming notes (with Go and SQLite)
    David Crawshaw
  3476. Reasoning with Regret
    David Crawshaw
  3477. Searching the Creative Internet
    David Crawshaw
  3478. Service Throughput Tradeoffs
    David Crawshaw
  3479. Sharp-Edged Finalizers in Go
    David Crawshaw
  3480. The Tragedy of Finalizers
    David Crawshaw
  3481. Go and SQLite: when database/sql chafes
    David Crawshaw
  3482. Experimentation Adrift
    David Crawshaw
  3483. Leaving Google
    David Crawshaw
  3484. Less cgo overhead in Go 1.8
    David Crawshaw
  3485. BBR
    David Crawshaw
  3486. Compiler Bomb
    David Crawshaw
  3487. On recieving the News
    David Crawshaw
  3488. Buried by the media
    David Crawshaw
  3489. Smaller Go 1.7 binaries
    David Crawshaw
  3490. Good business
    David Crawshaw
  3491. Everyone a writer
    David Crawshaw
  3492. 2016-06-29
    David Crawshaw
  3493. Transaction oriented collector
    David Crawshaw
  3494. Machining under a microscope
    David Crawshaw
  3495. Limits of Superintelligence
    David Crawshaw
  3496. COPY Relocations
    David Crawshaw
  3497. Atom Feed
    David Crawshaw
  3498. 2016-02-10
    David Crawshaw
  3499. 2016-01-23
    David Crawshaw
  3500. 2016-01-18
    David Crawshaw
  3501. 2016-01-15
    David Crawshaw
  3502. 2016-01-09
    David Crawshaw
  3503. 2016-01-07
    David Crawshaw
  3504. 2016-01-05
    David Crawshaw
  3505. 2016-01-04
    David Crawshaw
  3506. 2016-01-03
    David Crawshaw
  3507. 2016-01-02
    David Crawshaw
  3508. 2016-01-01
    David Crawshaw
  3509. 2015-12-29
    David Crawshaw
  3510. Under the heel of the spirit
    David Crawshaw
  3511. 2015-12-27
    David Crawshaw
  3512. 2015-12-26
    David Crawshaw
  3513. 2015-12-20
    David Crawshaw
  3514. 2015-12-15
    David Crawshaw
  3515. 2015-12-04
    David Crawshaw
  3516. 2015-11-18
    David Crawshaw
  3517. 2015-11-16
    David Crawshaw
  3518. 2015-10-13
    David Crawshaw
  3519. 2015-08-07
    David Crawshaw
  3520. 2015-08-04
    David Crawshaw
  3521. 2015-07-27
    David Crawshaw
  3522. 2015-07-17
    David Crawshaw
  3523. 2015-07-15
    David Crawshaw
  3524. 2015-07-14
    David Crawshaw
  3525. 2015-07-07
    David Crawshaw
  3526. 2015-06-26
    David Crawshaw
  3527. 2015-06-24
    David Crawshaw
  3528. 2015-06-22
    David Crawshaw
  3529. 2015-06-01
    David Crawshaw
  3530. 2015-05-08
    David Crawshaw
  3531. 2015-05-07
    David Crawshaw
  3532. 2015-04-02
    David Crawshaw
  3533. 2015-03-10
    David Crawshaw
  3534. 2015-03-09
    David Crawshaw
  3535. 2015-03-01
    David Crawshaw
  3536. 2015-01-11
    David Crawshaw
  3537. 2015-01-10
    David Crawshaw
  3538. 2014-12-11
    David Crawshaw
  3539. 2014-07-28
    David Crawshaw
  3540. 2014-06-13
    David Crawshaw
  3541. 2014-05-14
    David Crawshaw
  3542. 2014-05-06
    David Crawshaw
  3543. 2014-04-18
    David Crawshaw
  3544. 2014-03-08
    David Crawshaw
  3545. 2014-01-17
    David Crawshaw
  3546. SyncMaster of the Universe
    Leaded Solder
  3547. Loonies for Loongsons
    Leaded Solder
  3548. Make Your Own ColecoVision At Home (Part 5 - Making More)
    Leaded Solder
  3549. Untrashing a TRS-80
    Leaded Solder
  3550. Leaded Solder vs. The Crazy 77
    Leaded Solder
  3551. Controlling the Wizzard
    Leaded Solder
  3552. Giving the SPARCstation some jumper cables
    Leaded Solder
  3553. Commodore 64 black screen failure round-up
    Leaded Solder
  3554. You’re Out of Timer
    Leaded Solder
  3555. Three Times the Fun
    Leaded Solder
  3556. Simple gpx export from ridewithgps
    Dima Kogan
  3557. mrcal 2.5 released!
    Dima Kogan
  3558. Meshroom packaged for Debian
    Dima Kogan
  3559. Using libpython3 without linking it in; and old Python, g++ compatibility patches
    Dima Kogan
  3560. Eigen macro specializations crashes
    Dima Kogan
  3561. Getting precise timings out of RS-232 output
    Dima Kogan
  3562. Shop scheduling with PuLP
    Dima Kogan
  3563. When are the days getting longer the fastest?
    Dima Kogan
  3564. Strava track filtering validation
    Dima Kogan
  3565. GNU Make: details regarding intermediate files
    Dima Kogan
  3566. Speeding up JavaScript function with AI help
    Krzysztof Kowalczyk blog
  3567. How to run msvc cl.exe from command-line (powershell)
    Krzysztof Kowalczyk blog
  3568. Novel login system for web apps
    Krzysztof Kowalczyk blog
  3569. Benchmarking JSON vs TOON in Go
    Krzysztof Kowalczyk blog
  3570. From JSON to TOON
    Krzysztof Kowalczyk blog
  3571. Fixing Zed's debugger keybindings
    Krzysztof Kowalczyk blog
  3572. Ideas for faster web dev cycle
    Krzysztof Kowalczyk blog
  3573. Zed debug setup for go server / Svelte web app
    Krzysztof Kowalczyk blog
  3574. Stage manager in Mac OS
    Krzysztof Kowalczyk blog
  3575. AltTab for Mac OS
    Krzysztof Kowalczyk blog
  3576. lazy import of JavaScript modules
    Krzysztof Kowalczyk blog
  3577. Using await in Svelte 5 components
    Krzysztof Kowalczyk blog
  3578. vite /rollup manualChunks
    Krzysztof Kowalczyk blog
  3579. Increase software sales by 50% or more
    Krzysztof Kowalczyk blog
  3580. File sync is very slow
    Krzysztof Kowalczyk blog
  3581. New Edna feature: multiple notes
    Krzysztof Kowalczyk blog
  3582. Evolving Edna Ask AI UI
    Krzysztof Kowalczyk blog
  3583. Desktop UI frameworks written by a single person
    Krzysztof Kowalczyk blog
  3584. Implementing UI translation in SumatraPDF, a C++ Windows application
    Krzysztof Kowalczyk blog
  3585. Calling Grok, OpenAI, Anthropic, Google, OpenRouter API from the browser
    Krzysztof Kowalczyk blog
  3586. Case study of over-engineered C++ code
    Krzysztof Kowalczyk blog
  3587. Increase open file limit on Ubuntu Linux
    Krzysztof Kowalczyk blog
  3588. Explaining nil interface{} gotcha in Go
    Krzysztof Kowalczyk blog
  3589. Size textarea to content
    Krzysztof Kowalczyk blog
  3590. All about Svelte 5 snippets
    Krzysztof Kowalczyk blog
  3591. Don't Use aidev-mode
    Language Agnostic
  3592. Arbitrary Update 0leinzfmdpg
    Language Agnostic
  3593. 3D Printing Field Report
    Language Agnostic
  3594. AI Multipliers
    Language Agnostic
  3595. Light and Spin
    Language Agnostic
  3596. Arbitrary Update 9999
    Language Agnostic
  3597. Not Dead Yet
    Language Agnostic
  3598. Models In The Wild
    Language Agnostic
  3599. The Scratchpad Talk
    Language Agnostic
  3600. Chop and aidev
    Language Agnostic
  3601. TASM Notes, January 9th, 2025
    Language Agnostic
  3602. Making LLMs Do What You Want to your Files
    Language Agnostic
  3603. Making LLMs Do What You Want - Interlude
    Language Agnostic
  3604. Making LLMs Do More of What You Want
    Language Agnostic
  3605. Making LLMs Do What You Want
    Language Agnostic
  3606. GCP is Bullshit and Here's Why
    Language Agnostic
  3607. Antler - Elegy
    Language Agnostic
  3608. TASM Notes, May 23rd, 2024
    Language Agnostic
  3609. TASM Notes, May 16th, 2024
    Language Agnostic
  3610. TASM Notes, May 5th 2024
    Language Agnostic
  3611. esbuild can build css
    Julia Evans: TIL
  3612. Al Sweigart's Python books are available for free
    Julia Evans: TIL
  3613. Resources for upgrading Django
    Julia Evans: TIL
  3614. You don't have to close <p> or <li> tags
    Julia Evans: TIL
  3615. Advice for writing alt text
    Julia Evans: TIL
  3616. fx: a jq replacement
    Julia Evans: TIL
  3617. CSS supports nested selectors now!
    Julia Evans: TIL
  3618. You can use `fzf` to review git commits
    Julia Evans: TIL
  3619. strace has a --stack-traces option
    Julia Evans: TIL
  3620. In CSS you can populate `content:` with a `data-` attribute
    Julia Evans: TIL
  3621. Environment variables with no equals sign
    Julia Evans: TIL
  3622. Two ways the mouse wheel works in the terminal
    Julia Evans: TIL
  3623. You can run `tty` to see your current TTY
    Julia Evans: TIL
  3624. strace's `--tips`
    Julia Evans: TIL
  3625. Tiny IP-KVM devices exist
    Julia Evans: TIL
  3626. Emoji Kitchen
    Julia Evans: TIL
  3627. pip install --user can override system libraries
    Julia Evans: TIL
  3628. why the text disappers from my PDF when I print it
    Julia Evans: TIL
  3629. `**` works for globbing in the shell
    Julia Evans: TIL
  3630. Some programming languages buffer stdout and some don't
    Julia Evans: TIL
  3631. Is Zig's New Writer Unsafe?
    openmymind.net
  3632. Everything is a []u8
    openmymind.net
  3633. I'm too dumb for Zig's new IO interface
    openmymind.net
  3634. Zig's new Writer
    openmymind.net
  3635. Zig's new LinkedList API (it's time to learn @fieldParentPtr)
    openmymind.net
  3636. Allocator.resize
    openmymind.net
  3637. ArenaAllocator.free and Nested Arenas
    openmymind.net
  3638. Zig's dot star syntax (value.*)
    openmymind.net
  3639. GetOrPut With String Keys
    openmymind.net
  3640. Comparing Strings as Integers with @bitCast
    openmymind.net
  3641. Switching on Strings in Zig
    openmymind.net
  3642. Using Generics to Inject Stubs when Testing
    openmymind.net
  3643. In Zig, What's a Writer?
    openmymind.net
  3644. Using SIMD to Tell if the High Bit is Set
    openmymind.net
  3645. Peeking Behind Zig Interfaces by Creating a Dummy std.Random Implementation
    openmymind.net
  3646. Comptime as Configuration
    openmymind.net
  3647. Zig's @bitCast
    openmymind.net
  3648. Basic Awareness in Addition to Deep Understanding
    openmymind.net
  3649. Sorting Strings in Zig
    openmymind.net
  3650. Gluing JSON
    openmymind.net
  3651. Functional Classes in Clojure
    The Clean Code Blog
  3652. Functional Classes
    The Clean Code Blog
  3653. Space War
    The Clean Code Blog
  3654. Functional Duplications
    The Clean Code Blog
  3655. Roots
    The Clean Code Blog
  3656. More On Types
    The Clean Code Blog
  3657. On Types
    The Clean Code Blog
  3658. if-else-switch
    The Clean Code Blog
  3659. Pairing Guidelines
    The Clean Code Blog
  3660. Solid Relevance
    The Clean Code Blog
  3661. Loopy
    The Clean Code Blog
  3662. Conference Conduct
    The Clean Code Blog
  3663. The Disinvitation
    The Clean Code Blog
  3664. REPL Driven Design
    The Clean Code Blog
  3665. A Little More Clojure
    The Clean Code Blog
  3666. A Little Clojure
    The Clean Code Blog
  3667. A New Hope
    The Clean Code Blog
  3668. Open Letter to the Linux Foundation
    The Clean Code Blog
  3669. What They Thought of Programmers.
    The Clean Code Blog
  3670. Circulatory
    The Clean Code Blog
  3671. MUD Day Postponed to 20 June
    The CRPG Addict
  3672. Upcoming Games: Al-Qadim (1994), The Odyssey (1993), Escape from Ragor (1994), Dungeon Arcade (1987), Pagan: Ultima VIII (1994), Warriors and Warlocks (1983), Ravenloft: Strahd's Possession (1994)
    The CRPG Addict
  3673. Game 577: Yendorian Tales: Book I
    The CRPG Addict
  3674. Nobunaga's Ambition: BASIC bushido
    Data Driven Gamer
  3675. Nobunaga's Ambition: Won!
    Data Driven Gamer
  3676. Game 470: Nobunaga's Ambition
    Data Driven Gamer
  3677. Game 469: Battle of Kawanakajima
    Data Driven Gamer
  3678. Paradroid: Won!
    Data Driven Gamer
  3679. Game 468: Paradroid
    Data Driven Gamer
  3680. Games 465-467: Hewson Consultants and the 3D Seiddab trilogy
    Data Driven Gamer
  3681. Superauthenticity: Arcade game aspect ratios
    Data Driven Gamer
  3682. Game 464: Gun.Smoke
    Data Driven Gamer
  3683. Xanadu: Won!
    Data Driven Gamer
  3684. Xanadu: How to train your dragon slayer
    Data Driven Gamer
  3685. Xanadu: Tickling the dragon
    Data Driven Gamer
  3686. Xanadu: Sea of squares
    Data Driven Gamer
  3687. Xanadu: Anxious powergaming
    Data Driven Gamer
  3688. Xanadu: Full plate and packing steel
    Data Driven Gamer
  3689. Xanadu: Honey tongue, butter fingers
    Data Driven Gamer
  3690. Xanadu: Pick poor Robin clean
    Data Driven Gamer
  3691. Xanadu: I expect you to buy
    Data Driven Gamer
  3692. Xanadu: Magic
    Data Driven Gamer
  3693. Game 463: Xanadu: Dragon Slayer II
    Data Driven Gamer
  3694. Silent Service: Tang & final rating
    Data Driven Gamer
  3695. Silent Service: Seawolf
    Data Driven Gamer
  3696. Game 462: Silent Service
    Data Driven Gamer
  3697. ST Pawn
    Data Driven Gamer
  3698. The Pawn: Won!
    Data Driven Gamer
  3699. Nintendo Promotional Toys: Kanebo's Dash Rider (ダッシュライダー) from the 1970s
    beforemario
  3700. Nintendo produced 1960s promotional card set
    beforemario
  3701. Nintendo Home Race (ホームレース, ca 1966)
    beforemario
  3702. Nintendo Playing Cards catalogue from 2001
    beforemario
  3703. A Nintendo Pilgrimage [part 7 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3704. A Nintendo Pilgrimage [part 6 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3705. A Nintendo Pilgrimage [part 5 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3706. A Nintendo Pilgrimage [part 4 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3707. A Nintendo Pilgrimage [part 3 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3708. A Nintendo Pilgrimage [part 2 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3709. Nintendo playing cards featuring Marilyn Monroe
    beforemario
  3710. A Nintendo Pilgrimage [part 1 of 7]: My Unforgettable Week in Kyoto
    beforemario
  3711. From Cards to Condiments: Nintendo’s Ads in a Disney Booklet from the 1960s
    beforemario
  3712. Ten years of Before Mario book memories
    beforemario
  3713. Meet the Collectors - #13 - Elijah Luttmann
    beforemario
  3714. Nintendo ad in 1960s Playboy magazine
    beforemario
  3715. The Nintendo Museum: my first impressions
    beforemario
  3716. A Treasure in Kyoto: Rediscovering Nintendo’s First Ad from 1894
    beforemario
  3717. Nintendo Museum's 2024 Ultra Hand Remake: honors and improves the original
    beforemario
  3718. Nintendo Poitan Game, a water toy lost in time (ポイタン ゲーム, 1966)
    beforemario
  3719. Nintendo toys in 1977 Kiddy Land catalogue
    beforemario
  3720. The Project Odyssée team visits Before Mario
    beforemario
  3721. Nintendo Patriotic Cards from 1942 and 1943 (Aikoku Hyakunin Isshu / 愛國百人一首)
    beforemario
  3722. Spot the difference: Ultra(s)cope box variants
    beforemario
  3723. Nintendo Love Peace "Smiley" e-clock (Love Peace 電気時計, circa 1971)
    beforemario
  3724. Announcing RimWorld World
    Ludeon Studios
  3725. The winter merch collection is here! ❄️
    Ludeon Studios
  3726. Holiday trade caravans are on their way!
    Ludeon Studios
  3727. Update 1.6.4630 released
    Ludeon Studios
  3728. Bring home a thrumbo and boomalope!
    Ludeon Studios
  3729. Announcing the thrumbo figure and boomalope night light!
    Ludeon Studios
  3730. Update 1.6.4566 improves gravships, shuttles, and more
    Ludeon Studios
  3731. Update 1.6.4543 released
    Ludeon Studios
  3732. Update 1.6.4535 released
    Ludeon Studios
  3733. Update 1.6.4528 released
    Ludeon Studios
  3734. Problems with video recreations of classic pinball
    @Play Collected
  3735. How to Get Started Playing Mystery Dungeon
    @Play Collected
  3736. @Play 87: Interview with Josh Ge, Creator of Cogmind
    @Play Collected
  3737. @Play 86: Interview with Dr. Thomas Biskup, Creator of ADOM
    @Play Collected
  3738. Slashware's game Ananias releases on Steam
    @Play Collected
  3739. Zelda Randomizer set to stream at 2 PM Eastern
    @Play Collected
  3740. Stuff concerning @Play, Zelda Randomizer and other things
    @Play Collected
  3741. Roguelike Celebration, Notes on My Talk
    @Play Collected
  3742. Something called the Casino Dungeon
    @Play Collected
  3743. Progress on 86
    @Play Collected
  3744. @Play 85: A Talk with Digital Eel, Makers of the Infinite Space Games
    @Play Collected
  3745. 7DRL Home Stretch!
    @Play Collected
  3746. @Play 84: The Rescue of Meta-Zelda
    @Play Collected
  3747. Update: next column, StoryBundle results
    @Play Collected
  3748. @Play 83: HyperRogue
    @Play Collected
  3749. The book is out! "@Play: Exploring Roguelike Games"
    @Play Collected
  3750. Nethack 3.6 is out!
    @Play Collected
  3751. Not done yet
    @Play Collected
  3752. EXTRA: Satoru Iwata knew what roguelikes are
    @Play Collected
  3753. @Play 82: The Talks of the International Roguelike Developers Conference US, 2015
    @Play Collected
  3754. EXTRA: Junethack
    @Play Collected
  3755. Upcoming: @Play 82 on IRDC US 2015
    @Play Collected
  3756. International Roguelike Developers Conference, Atlanta GA
    @Play Collected
  3757. EXTRA: Roguelike Radio celebrates 100 episodes!
    @Play Collected
  3758. EXTRA: Bay12 Games (of Dwarf Fortress) has a Patreon
    @Play Collected
  3759. Graphics Studies Compilation
    Adrian Courrèges
  3760. UE4 Optimized Post-Effects
    Adrian Courrèges
  3761. Metal Gear Solid V - Graphics Study
    Adrian Courrèges
  3762. Beware of Transparent Pixels
    Adrian Courrèges
  3763. DOOM (2016) - Graphics Study
    Adrian Courrèges
  3764. GTA V - Graphics Study - Part 3
    Adrian Courrèges
  3765. GTA V - Graphics Study - Part 2
    Adrian Courrèges
  3766. GTA V - Graphics Study
    Adrian Courrèges
  3767. Print Copy of SupCom Graphics Study
    Adrian Courrèges
  3768. Exp3D Goes Open-Source
    Adrian Courrèges
  3769. Supreme Commander - Graphics Study
    Adrian Courrèges
  3770. Introducing Linux Visual Novel Reader
    Adrian Courrèges
  3771. Deus Ex: Human Revolution - Graphics Study
    Adrian Courrèges
  3772. Customizing IRKit Firmware: LED and Offline Mode
    Adrian Courrèges
  3773. Introducing IRKit Web Remote
    Adrian Courrèges
  3774. IRKit Setup Guide for Android, iOS, Linux, Mac, Windows
    Adrian Courrèges
  3775. Beam Waves Live Wallpaper for Android
    Adrian Courrèges
  3776. Website Makeover
    Adrian Courrèges
  3777. Exp3D for Android and Web-Browser
    Adrian Courrèges
  3778. 5.1 sound with nForce chipset under Feisty
    Adrian Courrèges
  3779. Ludum Dare 26
    Big Bad Wofl
  3780. Wherefore art I?
    Big Bad Wofl
  3781. What have I been doing?
    Big Bad Wofl
  3782. Really need a name for this thing...
    Big Bad Wofl
  3783. Announcing [Insert Name Here]
    Big Bad Wofl
  3784. The Final Secret
    Big Bad Wofl
  3785. It's been a good run
    Big Bad Wofl
  3786. More Secrets
    Big Bad Wofl
  3787. Secret Project
    Big Bad Wofl
  3788. Morf Feedback
    Big Bad Wofl
  3789. Random World Generator
    Big Bad Wofl
  3790. Morf is back!
    Big Bad Wofl
  3791. Random River Generation
    Big Bad Wofl
  3792. Play Morf Now!
    Big Bad Wofl
  3793. Morf, JavaScript and Laziness
    Big Bad Wofl
  3794. Well, would you look at that
    Big Bad Wofl
  3795. Morf: Alpha Version
    Big Bad Wofl
  3796. Morf
    Big Bad Wofl
  3797. The Official Website is up!
    Big Bad Wofl
  3798. Terrain Coloring and Trees
    Big Bad Wofl
  3799. Display Lists and Combination Shaders
    Big Bad Wofl
  3800. Shaders
    Big Bad Wofl
  3801. Ludum Dare 25: Post Mortem
    Big Bad Wofl
  3802. Ludum Dare: 13 hours
    Big Bad Wofl
  3803. Ludum Dare: 11 hours
    Big Bad Wofl
  3804. The Bottom Feeder Has Moved On!
    The Bottom Feeder
  3805. Getting Sweet Patron Money On the Modern Internet
    The Bottom Feeder
  3806. Queen's Wish Is Out. Here's Why It's So Weird!
    The Bottom Feeder
  3807. I Am the Cheapest Bastard In Indie Games
    The Bottom Feeder
  3808. Why All Of Our Games Look Like Crap
    The Bottom Feeder
  3809. Make Them Want. Delay. Fulfill. Repeat.
    The Bottom Feeder
  3810. The Glorious, Profitable, Inescapable Art of Addiction
    The Bottom Feeder
  3811. We Did Our First Kickstarter! And It Worked!
    The Bottom Feeder
  3812. Divinity: Original Sin 2 and the Rewards of Doing One Hard Thing Right
    The Bottom Feeder
  3813. I Gave a Big Talk On Indie Games and It's Pretty Good.
    The Bottom Feeder
  3814. We Released Avernum 3: Ruined World.
    The Bottom Feeder
  3815. Cuphead, Cruelty, and Selling Unfairness to You.
    The Bottom Feeder
  3816. I Settle All Video Game Arguments, Part 2: What Is a Game?
    The Bottom Feeder
  3817. I Settle All Video Game Arguments, Part 1: Game Reviews
    The Bottom Feeder
  3818. Avernum 3, Remasters, and the Joy of Owning Your Work.
    The Bottom Feeder
  3819. The Life and Merciful Death of the Fad Controller
    The Bottom Feeder
  3820. Persona 5, Cartoon Cats, Depthless Evil, and Dating Your Teacher.
    The Bottom Feeder
  3821. Games Have Too Many Words: A Case Study.
    The Bottom Feeder
  3822. Does Your Video Game Have Too Many Words? (Yeah, Probably.)
    The Bottom Feeder
  3823. Writing Indie Games Is Like Being a Musician. In the Bad Way.
    The Bottom Feeder
  3824. We Are No Longer Supporting Android. Sigh.
    The Bottom Feeder
  3825. A Very Long Post About How to Become a Creator.
    The Bottom Feeder
  3826. We Released Avadon 3! (Also, a Few Words About Free Time)
    The Bottom Feeder
  3827. No, Video Games Aren't Art. We're BETTER.
    The Bottom Feeder
  3828. To Be a Pro is to Be Abused.
    The Bottom Feeder
  3829. Quaker principles line up quite well with modern...
    kottke.org
  3830. The Revolt Against the Girl Bosses&#8230;...
    kottke.org
  3831. The Night Witches: The Female Nazi Hunters of WWII
    kottke.org
  3832. 25 Books That Capture This American Moment . They...
    kottke.org
  3833. Software Developers Say AI Is Rotting Their Brains ....
    kottke.org
  3834. On &#8220;rich guy has an opinion&#8221; journalism ,...
    kottke.org
  3835. World History Timeline
    kottke.org
  3836. New York’s Neue Galerie Will Merge With the Metropolitan...
    kottke.org
  3837. The Neanderthal dentist: archaeologists found evidence...
    kottke.org
  3838. Sarah Rose (who is blind): &#8220;Meta glasses are...
    kottke.org
  3839. How Russell Vought Became the Shadow President
    kottke.org
  3840. Omg, Amazon Prime inserted an ad for Febreze in the...
    kottke.org
  3841. A very good, very 2026 headline: Japan Runs Out of Robot...
    kottke.org
  3842. When Your Participation Is Decoration
    kottke.org
  3843. &#8220;I believe in myself. That&#8217;s why I...
    kottke.org
  3844. Shape of Dreams (Zendaya × Spike Jonze)
    kottke.org
  3845. The Guardian asked authors, critics, and academics to...
    kottke.org
  3846. The 2026 National Recording Registry inductees were...
    kottke.org
  3847. This Tiny Celestial Body Past Pluto Shouldn’t Have an...
    kottke.org
  3848. A Moment That Changed Me: I Saw My First Total Solar...
    kottke.org
  3849. What Childhood Folklore Did You Learn As a Kid?
    kottke.org
  3850. I Want to Live Like Costco People . &#8220;Embracing the...
    kottke.org
  3851. Robin Sloan writes about the personalized, AI-written,...
    kottke.org
  3852. What Would J.R.R. Tolkien Think of Palantir?
    kottke.org
  3853. Meet the Sad Wives of AI . &#8220;Princess Diana...
    kottke.org
  3854. Just dropped: Foo Fighters&#8217; Tiny Desk Concert ....
    kottke.org
  3855. Stop-Motion Lego Dr. Strangelove
    kottke.org
  3856. Adam Serwer : &#8220;Violence serves an authoritarian...
    kottke.org
  3857. A map of the regions of the US , as voted on by Reddit...
    kottke.org
  3858. &#8220;So, at about 14, I became the team&#8217;s...
    kottke.org
  3859. The World Press Freedom Index at Global 25-Year Low
    kottke.org
  3860. Sounds of the 60s: the IBM 1401 (punchcard collation,...
    kottke.org
  3861. Jamelle Bouie thinks Alexandria Ocasio-Cortez is...
    kottke.org
  3862. Being Fed Content
    kottke.org
  3863. Study: &#8220;A few weeks of X&#8217;s algorithm can...
    kottke.org
  3864. Can You See the World When You Close Your Eyes?
    kottke.org
  3865. We’re Diversifying the University by Hiring More...
    kottke.org
  3866. Digg has (sorta) relaunched (again) and instead of an...
    kottke.org
  3867. How NASA Built Artemis II&#8217;s Fault-Tolerant...
    kottke.org
  3868. Remember Desktop Tower Defense ? I played it for a bit...
    kottke.org
  3869. Taken : this is a web page that shows how much data your...
    kottke.org
  3870. Mesmerizing 4K Video of a Cat-5 Super Typhoon
    kottke.org
  3871. Interesting thread about why rural towns don&#8217;t...
    kottke.org
  3872. Wallace & Gromit 24/7 Livestream
    kottke.org
  3873. People Who Don&#8217;t Like People Are Making All of Our...
    kottke.org
  3874. Grandma Stand
    kottke.org
  3875. Where are the public benches on the internet?...
    kottke.org
  3876. Now open in NYC: a pop-up called The Donald J. Trump and...
    kottke.org
  3877. The Hidden Cassettes . &#8220;This is going to sound...
    kottke.org
  3878. In 1951, the Civil Rights Congress submitted a petition...
    kottke.org
  3879. Someone in a private forum I belong to mentioned fountain...
    kottke.org
  3880. Wowsabout!
    kottke.org
  3881. An analysis of 18 years of Guardian blind dates ....
    kottke.org
  3882. Pioneering abstract artist Hilma af Klint&#8217;s...
    kottke.org
  3883. The Design Evolution of Screwdriver Handles
    kottke.org
  3884. What Can We Do About Partisan Gerrymandering? Jamelle...
    kottke.org
  3885. Nolen Royalty : &#8220;My latest project is Marc...
    kottke.org
  3886. The 2025 Alaskan Tsunami That Measured 1578 Feet Tall
    kottke.org
  3887. Prophecy At 1420 MHz is the first single from Boards of...
    kottke.org
  3888. It&#8217;s David Attenborough&#8217;s 100th birthday...
    kottke.org
  3889. Dragoncatcher: Laying it on thick
    Robin Sloan
  3890. Dragoncatcher: News travels too fast these days
    Robin Sloan
  3891. Dragoncatcher: Referer reality
    Robin Sloan
  3892. Dragoncatcher: Claude Managed Agents feature request
    Robin Sloan
  3893. Dragoncatcher: Tone control, part 2
    Robin Sloan
  3894. Dragoncatcher: Talkie and Claude (no, the other one)
    Robin Sloan
  3895. Shopkeeper Rampant
    Robin Sloan
  3896. Dragoncatcher: The milestone of Gemma 4
    Robin Sloan
  3897. Dragoncatcher: Tinfoil
    Robin Sloan
  3898. Dragoncatcher: Reasoning models don't so much think as navigate
    Robin Sloan
  3899. Dragoncatcher: The Galactica option
    Robin Sloan
  3900. Dragoncatcher: Sweat the details
    Robin Sloan
  3901. Dragoncatcher: The bat of fate
    Robin Sloan
  3902. Winter Garden: Where is it like to be a language model?
    Robin Sloan
  3903. Dragoncatcher: Vector voxels
    Robin Sloan
  3904. Dragoncatcher: Cosleuth
    Robin Sloan
  3905. Dragoncatcher: Elemental content
    Robin Sloan
  3906. Good trains
    Robin Sloan
  3907. Dragoncatcher: Wrangler init woes
    Robin Sloan
  3908. Dragoncatcher: Maybe the G in AGI stands for Gemini
    Robin Sloan
  3909. Does meditation experience improve success with the jhanas?
    Nadia Asparouhova
  3910. How to do the jhanas
    Nadia Asparouhova
  3911. Working notes for Summer of Protocols
    Nadia Asparouhova
  3912. Explaining tech’s notion of talent scarcity
    Nadia Asparouhova
  3913. Mapping digital worlds
    Nadia Asparouhova
  3914. Early stage funding markets for science - an analysis
    Nadia Asparouhova
  3915. Mapping out the tribes of climate
    Nadia Asparouhova
  3916. Cultivating agency
    Nadia Asparouhova
  3917. Idea machines
    Nadia Asparouhova
  3918. Understanding science funding in tech, 2011-2021
    Nadia Asparouhova
  3919. Passkey transfer
    Some Bits: Nelson's Linkblog
  3920. Reddit Russian propaganda
    Some Bits: Nelson's Linkblog
  3921. NVME erasing
    Some Bits: Nelson's Linkblog
  3922. 2fa 1337
    Some Bits: Nelson's Linkblog
  3923. USB Cheat Sheet
    Some Bits: Nelson's Linkblog
  3924. xdg-ninja
    Some Bits: Nelson's Linkblog
  3925. Kyle Kingsbury Podcast Podcast
    Some Bits: Nelson's Linkblog
  3926. Is GitHub Cooked?
    Some Bits: Nelson's Linkblog
  3927. Containers vs VMs
    Some Bits: Nelson's Linkblog
  3928. India health survey (PDF)
    Some Bits: Nelson's Linkblog
  3929. Medicat USB
    Some Bits: Nelson's Linkblog
  3930. RNGdle
    Some Bits: Nelson's Linkblog
  3931. Grass Valley welcome arch
    Some Bits: Nelson's Linkblog
  3932. Oil Refineries
    Some Bits: Nelson's Linkblog
  3933. AI goblins
    Some Bits: Nelson's Linkblog
  3934. Sniffies $100M
    Some Bits: Nelson's Linkblog
  3935. 1Password + Flatpak browser
    Some Bits: Nelson's Linkblog
  3936. rpm-ostree
    Some Bits: Nelson's Linkblog
  3937. GitHub update
    Some Bits: Nelson's Linkblog
  3938. NSF board fired
    Some Bits: Nelson's Linkblog
  3939. Linux VRAM management
    Some Bits: Nelson's Linkblog
  3940. Trump vs DAF
    Some Bits: Nelson's Linkblog
  3941. Gay Kaiser scandal
    Some Bits: Nelson's Linkblog
  3942. Duncan Grant / Bathing
    Some Bits: Nelson's Linkblog
  3943. Claude postmortem
    Some Bits: Nelson's Linkblog
  3944. Building a cloud
    Some Bits: Nelson's Linkblog
  3945. Series A for exe.dev
    Some Bits: Nelson's Linkblog
  3946. wsl9x
    Some Bits: Nelson's Linkblog
  3947. 1966 Sip-In
    Some Bits: Nelson's Linkblog
  3948. pi.dev
    Some Bits: Nelson's Linkblog
  3949. The Conversation (free)
    Some Bits: Nelson's Linkblog
  3950. Biennale corruption
    Some Bits: Nelson's Linkblog
  3951. South (1959 TV)
    Some Bits: Nelson's Linkblog
  3952. Jukka and Tane (NSFW)
    Some Bits: Nelson's Linkblog
  3953. AIs in Math
    Some Bits: Nelson's Linkblog
  3954. smol machines
    Some Bits: Nelson's Linkblog
  3955. Unsloth Qwen3.6
    Some Bits: Nelson's Linkblog
  3956. Gyro monorail
    Some Bits: Nelson's Linkblog
  3957. AI risks to the Internet
    Some Bits: Nelson's Linkblog
  3958. The best response is to stop
    Some Bits: Nelson's Linkblog
  3959. CRPG Romance
    Some Bits: Nelson's Linkblog
  3960. 63 Chinese Cuisines
    Some Bits: Nelson's Linkblog
  3961. anemoia
    Some Bits: Nelson's Linkblog
  3962. plastic, prism, void
    Some Bits: Nelson's Linkblog
  3963. Light a Candle for Claude
    Some Bits: Nelson's Linkblog
  3964. Crunchy Chili Crisps
    Some Bits: Nelson's Linkblog
  3965. Charcuterie
    Some Bits: Nelson's Linkblog
  3966. ugetty
    Some Bits: Nelson's Linkblog
  3967. Chinese Cooking Demystified
    Some Bits: Nelson's Linkblog
  3968. I+G for savory flavor
    Some Bits: Nelson's Linkblog
  3969. The Future of Everything is Lies, I Guess
    Some Bits: Nelson's Linkblog
  3970. Switching to OpenStreetMap
    Some Bits: Nelson's Linkblog
  3971. Hunky Jesus 2026 (NSFWish)
    Some Bits: Nelson's Linkblog
  3972. Farrow on Altman
    Some Bits: Nelson's Linkblog
  3973. guppylm
    Some Bits: Nelson's Linkblog
  3974. Adobe fuckery
    Some Bits: Nelson's Linkblog
  3975. Jujutsu Tutorial
    Some Bits: Nelson's Linkblog
  3976. RIP Stuey Weills
    Some Bits: Nelson's Linkblog
  3977. AI security reviews
    Some Bits: Nelson's Linkblog
  3978. Learn and Test DMARC
    Some Bits: Nelson's Linkblog
  3979. GrindrPlus
    Some Bits: Nelson's Linkblog
  3980. Moonfrost
    Some Bits: Nelson's Linkblog
  3981. White House terrible app
    Some Bits: Nelson's Linkblog
  3982. Homocore anthology
    Some Bits: Nelson's Linkblog
  3983. Understanding passkeys
    Some Bits: Nelson's Linkblog
  3984. Sahlins biography
    Some Bits: Nelson's Linkblog
  3985. Squares in Squares
    Some Bits: Nelson's Linkblog
  3986. about exe.dev
    Some Bits: Nelson's Linkblog
  3987. curl > /dev/sda
    Some Bits: Nelson's Linkblog
  3988. pr-review
    Some Bits: Nelson's Linkblog
  3989. Left-right split in Paris
    Some Bits: Nelson's Linkblog
  3990. DMARC statistics
    Some Bits: Nelson's Linkblog
  3991. Ubuntu connectivity check down
    Some Bits: Nelson's Linkblog
  3992. Bluesky $100M VC funding
    Some Bits: Nelson's Linkblog
  3993. BYD Flash Charging
    Some Bits: Nelson's Linkblog
  3994. Tesla AI crash
    Some Bits: Nelson's Linkblog
  3995. In search of Banksy
    Some Bits: Nelson's Linkblog
  3996. "Mark Lawrence" AI slop
    Some Bits: Nelson's Linkblog
  3997. Google DNS cache flush
    Some Bits: Nelson's Linkblog
  3998. MALUS license washing
    Some Bits: Nelson's Linkblog
  3999. ZyncPDF
    Some Bits: Nelson's Linkblog
  4000. Landscape khipu
    Some Bits: Nelson's Linkblog
  4001. Perma.cc
    Some Bits: Nelson's Linkblog
  4002. Modular robots
    Some Bits: Nelson's Linkblog
  4003. AI ethics and market
    Some Bits: Nelson's Linkblog
  4004. Parseword
    Some Bits: Nelson's Linkblog
  4005. Attensity!
    Some Bits: Nelson's Linkblog
  4006. Trump pardon industry
    Some Bits: Nelson's Linkblog
  4007. Superpowers
    Some Bits: Nelson's Linkblog
  4008. GitHub status
    Some Bits: Nelson's Linkblog
  4009. Japanese Glory Hole
    Some Bits: Nelson's Linkblog
  4010. Vietnamese Cajun
    Some Bits: Nelson's Linkblog
  4011. Agentic Engineering Patterns
    Some Bits: Nelson's Linkblog
  4012. Joy in resistance
    Some Bits: Nelson's Linkblog
  4013. Musk PAC voter fraud
    Some Bits: Nelson's Linkblog
  4014. Andor and US fascism
    Some Bits: Nelson's Linkblog
  4015. IRCv3
    Some Bits: Nelson's Linkblog
  4016. OpenFactBook
    Some Bits: Nelson's Linkblog
  4017. "Remigration"
    Some Bits: Nelson's Linkblog
  4018. Distillation attacks
    Some Bits: Nelson's Linkblog
  4019. Black &#038; White Snacks
    One Foot Tsunami
  4020. 💧 Quick and Creepy
    One Foot Tsunami
  4021. The Septuagenarian Resident
    One Foot Tsunami
  4022. At Least AC/DC Would Be Proud
    One Foot Tsunami
  4023. 💧 Happy Mother’s Lengths of Time
    One Foot Tsunami
  4024. One Hell of a Pop Quiz
    One Foot Tsunami
  4025. Popes — They&#8217;re Just Like Us!
    One Foot Tsunami
  4026. Divorce Registries
    One Foot Tsunami
  4027. Foiling Online Age Checks
    One Foot Tsunami
  4028. Oracle Park’s Bogus 9-9-9 Challenge Has Disappeared
    One Foot Tsunami
  4029. A Very Poor Trade
    One Foot Tsunami
  4030. Renea Gamble Prevails
    One Foot Tsunami
  4031. Pam From Wenatchee Made a Hologram
    One Foot Tsunami
  4032. The Bartered Vasectomy
    One Foot Tsunami
  4033. 💧 Sub-Two Sabastian Sawe
    One Foot Tsunami
  4034. A Very Fusilli Plan
    One Foot Tsunami
  4035. Dropping in Unannounced
    One Foot Tsunami
  4036. 💧 Sectional 42
    One Foot Tsunami
  4037. We’ve Got to Hang Our Hats on Something
    One Foot Tsunami
  4038. Snagged on a Giant C
    One Foot Tsunami
  4039. Vehicles Crushed by Snow
    One Foot Tsunami
  4040. 💧 The Magawa Monument Is Made of Stone
    One Foot Tsunami
  4041. Pivoting From Shoes to Artificial Intelligence
    One Foot Tsunami
  4042. 💧 Stay in Your Lane, Paperless Post
    One Foot Tsunami
  4043. A Massive Magawa
    One Foot Tsunami
  4044. Where Is Everybody
    Today in Tabs
  4045. It's Lamer Than You Think
    Today in Tabs
  4046. Dopefish
    Today in Tabs
  4047. Goblin Problem
    Today in Tabs
  4048. Ballroom Twits
    Today in Tabs
  4049. Papal Bull
    Today in Tabs
  4050. 5.6 Million Bees
    Today in Tabs
  4051. Everything Is Hacked Now
    Today in Tabs
  4052. The Future of Football Starts Today
    Today in Tabs
  4053. Who Goes AI?
    Today in Tabs
  4054. Aham for the Mild-Built
    Today in Tabs
  4055. Dick Hebdige Explained Dinergoth in 1979
    Today in Tabs
  4056. Sokath, His Eyes Uncovered
    Today in Tabs
  4057. Purity Supreme
    Today in Tabs
  4058. They Don't Care
    Today in Tabs
  4059. The Lowbrow Harper's
    Today in Tabs
  4060. A.I. Isn't People
    Today in Tabs
  4061. The Assassination of The Washington Post by the Coward Jeff Bezos
    Today in Tabs
  4062. Masks Off
    Today in Tabs
  4063. Welcome to the Resistance, Driving Range Guys
    Today in Tabs
  4064. Your CrossFit App Doesn’t Know What You Did
    Perfection Kills
  4065. CrossFit training in the age of AI
    Perfection Kills
  4066. Overnight success
    Perfection Kills
  4067. What’s my XENOM score?
    Perfection Kills
  4068. Reflections on training, 2025 → ‘26
    Perfection Kills
  4069. CrossFit tracking app but… you’re in control?
    Perfection Kills
  4070. My Fitness: from spreadsheet to an app
    Perfection Kills
  4071. PRzilla: CrossFit AI companion
    Perfection Kills
  4072. The science of Vipassana
    Perfection Kills
  4073. Vipassana through the modern lens
    Perfection Kills
  4074. How can coffee taste peachy?
    April Cools' Club
  4075. 🙏: please or thank you?
    April Cools' Club
  4076. My year of reading Chinese history
    April Cools' Club
  4077. Chants of Sennaar: A Review
    April Cools' Club
  4078. On Trees. But Not Those Trees.
    April Cools' Club
  4079. Myst's Minecart Maze Is Great Actually
    April Cools' Club
  4080. Don't Call It a Comedown
    April Cools' Club
  4081. Chicago vs New York Pizza is the Wrong Argument
    April Cools' Club
  4082. The Self-Cancelling Subscription
    April Cools' Club
  4083. The underrated benefits of always having oatmeal at lunch
    April Cools' Club
  4084. Puzzlehunts
    April Cools' Club
  4085. My Experience As A Rice Farmer
    April Cools' Club
  4086. Come ho programmato un videogioco per Game Boy sull’amicizia con GB Studio
    April Cools' Club
  4087. Product review: Kvikk Lunsj
    April Cools' Club
  4088. I guess I cook now
    April Cools' Club
  4089. How to decorate a child's birthday cake
    April Cools' Club
  4090. Digitisation is process optimisation
    April Cools' Club
  4091. I listened to the 1001 (?) albums I should listen to before I die
    April Cools' Club
  4092. 3D-printing a Trombone
    April Cools' Club
  4093. A non-exhaustive list of stuff I recommend
    April Cools' Club
  4094. The Irrational Decision—A Book Review
    April Cools' Club
  4095. How to Get Better at Guitar
    April Cools' Club
  4096. Celebration of Sunshine
    April Cools' Club
  4097. Personal Mineclonia World Tour
    April Cools' Club
  4098. Spoken Latin
    April Cools' Club
  4099. Language-learning anecdotes
    April Cools' Club
  4100. This music seems to be in the air...
    April Cools' Club
  4101. You should buy a meat slicer
    April Cools' Club
  4102. Does Baby Have Hat
    April Cools' Club
  4103. Dries van Noten in Five Looks
    April Cools' Club
  4104. My coffee setup
    April Cools' Club
  4105. My Adidas
    April Cools' Club
  4106. Find joy in the boring bits of life
    April Cools' Club
  4107. The Paris of our dreams
    April Cools' Club
  4108. XORry Not Sorry: The Most Amusing Security Flaws I've Discovered
    April Cools' Club
  4109. Gamer Games for Non-Gamers
    April Cools' Club
  4110. Overengineering an Obsidian dashboard to get better at Marvel Snap
    April Cools' Club
  4111. Leveraging Spaced Repetition to Power My Weekly Newsletter
    April Cools' Club
  4112. nimi sin
    April Cools' Club
  4113. Impulse Purchases
    April Cools' Club
  4114. Egg mayo sandwich optimisation
    April Cools' Club
  4115. Dynamic Graphs
    April Cools' Club
  4116. How to Run a Table Top Roleplaying Meetup
    April Cools' Club
  4117. A rough review of Capers Jones' Applied Software Measurement
    April Cools' Club
  4118. Come non ho riparato la lavatrice che si riempiva d’acqua da spenta
    April Cools' Club
  4119. What's the yield on my stonks
    April Cools' Club
  4120. Tout le monde déteste l'IA
    April Cools' Club
  4121. A New Hope
    April Cools' Club
  4122. The WiFi only works when it's raining
    April Cools' Club
  4123. Choir rehearsal score locations
    April Cools' Club
  4124. Some easy recipes
    April Cools' Club
  4125. The Tale of Daniel
    April Cools' Club
  4126. How I became a gardener
    April Cools' Club
  4127. Books, Games and Movies
    April Cools' Club
  4128. Decaf is good, actually
    April Cools' Club
  4129. Yeah, I Skate(board)
    April Cools' Club
  4130. A tour of my screenshots folder
    April Cools' Club
  4131. Kratky in the basement
    April Cools' Club
  4132. Takerufuji made history
    April Cools' Club
  4133. Adaptive Plasticity and Life History Theory
    April Cools' Club
  4134. Unusual Tips for Parenting Toddlers
    April Cools' Club
  4135. Can it Creami?
    April Cools' Club
  4136. the saga of Nat
    April Cools' Club
  4137. Making crochet cacti
    April Cools' Club
  4138. The Spice Didn't Always Flow
    April Cools' Club
  4139. Discovering coffee in Toulouse?
    April Cools' Club
  4140. Mediocrity can be a sign of excellence
    April Cools' Club
  4141. Ten weird things you can buy online (and why you would)
    April Cools' Club
  4142. Simple chicken rice
    April Cools' Club
  4143. We're Knot Friends
    April Cools' Club
  4144. What's in a username?
    April Cools' Club
  4145. 100 Incredible Tofu Recipes
    April Cools' Club
  4146. The right tempo for renaissance polyphony
    April Cools' Club
  4147. Marathon food
    April Cools' Club
  4148. I ❤️ Microscopes
    April Cools' Club
  4149. Cocktails
    April Cools' Club
  4150. To ace exams, practice the easy questions
    April Cools' Club
  4151. On Error
    April Cools' Club
  4152. Midaregami
    April Cools' Club
  4153. Ubj gb ernq EBG13 (How to read ROT13)
    April Cools' Club
  4154. You Should Charge More
    April Cools' Club
  4155. Coffee and Me: A Seven Year Love Affair
    April Cools' Club
  4156. Vihaan tekoälyä
    moser’s frame shop
  4157. Я ненавижу ИИ
    moser’s frame shop
  4158. Je hais l’IA.
    moser’s frame shop
  4159. Odio la IA
    moser’s frame shop
  4160. Odio l’IA
    moser’s frame shop
  4161. The Kirby Frame
    moser’s frame shop
  4162. Eu Odeio IA
    moser’s frame shop
  4163. I Am An AI Hater
    moser’s frame shop
  4164. Life During Class Wartime
    ongoing by Tim Bray
  4165. Corey’s Captives
    ongoing by Tim Bray
  4166. Spring Evening
    ongoing by Tim Bray
  4167. Password Manager Angst
    ongoing by Tim Bray
  4168. Long Links
    ongoing by Tim Bray
  4169. Nash Burns Saves the Day
    ongoing by Tim Bray
  4170. Pure Sound Please
    ongoing by Tim Bray
  4171. Because Algospeak
    ongoing by Tim Bray
  4172. Kansas and AI
    ongoing by Tim Bray
  4173. Crocuses of 2026
    ongoing by Tim Bray
  4174. Open Source and GenAI?
    ongoing by Tim Bray
  4175. Quamina + Claude, Case 2
    ongoing by Tim Bray
  4176. Quamina + Claude, Case 1
    ongoing by Tim Bray
  4177. Long Links
    ongoing by Tim Bray
  4178. Quamina v2.0.0
    ongoing by Tim Bray
  4179. Losing 1½ Million Lines of Go
    ongoing by Tim Bray
  4180. Regexp Lessons
    ongoing by Tim Bray
  4181. Humanist Plumbing
    ongoing by Tim Bray
  4182. After the Bubble
    ongoing by Tim Bray
  4183. Tracy Numbers
    ongoing by Tim Bray
  4184. Hearts and Minds: An Ambivalent Review of “Project Hail Mary”
    No Moods, Ads or Cutesy Fucking Icons
  4185. Periscope Depth
    No Moods, Ads or Cutesy Fucking Icons
  4186. The Plur1bus Solution
    No Moods, Ads or Cutesy Fucking Icons
  4187. Siren Songs
    No Moods, Ads or Cutesy Fucking Icons
  4188. No Obituary. Just an End.
    No Moods, Ads or Cutesy Fucking Icons
  4189. It Awaits Your Experiments.
    No Moods, Ads or Cutesy Fucking Icons
  4190. A Synopsis of Squid
    No Moods, Ads or Cutesy Fucking Icons
  4191. Beautiful Things.
    No Moods, Ads or Cutesy Fucking Icons
  4192. Perplexity: Hail Mary
    No Moods, Ads or Cutesy Fucking Icons
  4193. Outtake
    No Moods, Ads or Cutesy Fucking Icons
  4194. Hope for the New Year.
    No Moods, Ads or Cutesy Fucking Icons
  4195. Born in Pain and Sweat and Pee: the 2024 Gallery Update
    No Moods, Ads or Cutesy Fucking Icons
  4196. &#8220;The Pilot Enters the Core.
    No Moods, Ads or Cutesy Fucking Icons
  4197. Ass Man.
    No Moods, Ads or Cutesy Fucking Icons
  4198. Meet the New Boss. Same as the Old Boss.
    No Moods, Ads or Cutesy Fucking Icons
  4199. Some People Just Want to Watch the Internet Burn.
    No Moods, Ads or Cutesy Fucking Icons
  4200. The Three-Bragger Problem
    No Moods, Ads or Cutesy Fucking Icons
  4201. Two-Step Forwards, Ten Years Back
    No Moods, Ads or Cutesy Fucking Icons
  4202. Alevtina and Tamara and Lyonka, Oh My!
    No Moods, Ads or Cutesy Fucking Icons
  4203. Meet the New Boss. Same as the Old Boss.
    No Moods, Ads or Cutesy Fucking Icons
  4204. macOS Terminal - still missing the mark Apple!
    /dev/dump
  4205. Golang sync.Cond vs. Channel...
    /dev/dump
  4206. Go modules, so much promise, so much busted
    /dev/dump
  4207. Letter to Duncan Hunter (Immigration)
    /dev/dump
  4208. Self Publishing Lessons
    /dev/dump
  4209. Altering the deal... again....
    /dev/dump
  4210. Not Abandoning GitHub *yet*
    /dev/dump
  4211. Microsoft Buying GitHub Would be Bad
    /dev/dump
  4212. No, Nanomsg is NOT dead
    /dev/dump
  4213. Why I'm Boycotting Crypto Currencies
    /dev/dump
  4214. Small Business Accounting Software Woes
    /dev/dump
  4215. TLS close-notify .... what were they thinking?
    /dev/dump
  4216. CMake ExternalProject_add In Libraries
    /dev/dump
  4217. Licensing... again....
    /dev/dump
  4218. MacOS X Mystery (Challenge)
    /dev/dump
  4219. Security Advice to IoT Firmware Engineers
    /dev/dump
  4220. Microsoft Hates My Name (Not Me, Just My Name)
    /dev/dump
  4221. Leaving github
    /dev/dump
  4222. Stepping Down
    /dev/dump
  4223. What Microsoft Can Do to Make Me Hate Windows a Little Less
    /dev/dump
  4224. On Misunderstandings
    /dev/dump
  4225. A Space Shooter in Curses
    /dev/dump
  4226. Fun with terminals, character sets, Unicode, and Go
    /dev/dump
  4227. Tcell - Terminal functionality for Pure Go apps
    /dev/dump
  4228. On Go, Portability, and System Interfaces
    /dev/dump
  4229. Elevation Correction
    Alex Harsányi
  4230. A Racket Array Tutorial
    Alex Harsányi
  4231. Pumpkin Plot
    Alex Harsányi
  4232. The Wolf, the Goat, and the Cabbage
    Alex Harsányi
  4233. Timezone Lookup Revisited
    Alex Harsányi
  4234. Synchronizing FIT files using a Raspberry Pi
    Alex Harsányi
  4235. Heat Maps Revisited
    Alex Harsányi
  4236. Asteroids (Gameplay)
    Alex Harsányi
  4237. Asteroids (Game Engine)
    Alex Harsányi
  4238. Screenshots
    Alex Harsányi
  4239. Who Owns the Fish?
    Alex Harsányi
  4240. Shaded Area Plot
    Alex Harsányi
  4241. Box and Whiskers Plot
    Alex Harsányi
  4242. Climb Analysis Tool
    Alex Harsányi
  4243. Plot Animations
    Alex Harsányi
  4244. Space Invaders
    Alex Harsányi
  4245. Rendering the World Map Using the Racket Plot Package
    Alex Harsányi
  4246. Barometric Altitude Measurement
    Alex Harsányi
  4247. Automating Tests for the Plot Package
    Alex Harsányi
  4248. Ishido
    Alex Harsányi
  4249. Markdown View using the Racket editor%
    Alex Harsányi
  4250. Dependency Management in Racket Applications
    Alex Harsányi
  4251. Threshold Analysis in ActivityLog2
    Alex Harsányi
  4252. A Game of Tetris (user interface)
    Alex Harsányi
  4253. A Game of Tetris (gameplay)
    Alex Harsányi
  4254. Dual Axis Plots
    Alex Harsányi
  4255. Custom Rackunit Test Runner
    Alex Harsányi
  4256. Timezone Aware Local Time
    Alex Harsányi
  4257. Interactive Heat Maps
    Alex Harsányi
  4258. Racket Binary Packages
    Alex Harsányi
  4259. Interactive Maps in the DrRacket REPL
    Alex Harsányi
  4260. More Timezone Lookup (loading and saving data)
    Alex Harsányi
  4261. Timezone Lookup (an adventure in program optimization)
    Alex Harsányi
  4262. Timezone Visualization
    Alex Harsányi
  4263. Build Racket Packages with Azure Pipelines
    Alex Harsányi
  4264. Building a GUI Application for the Password Generator
    Alex Harsányi
  4265. Writing a Simple Password Generator in Racket
    Alex Harsányi
  4266. An Overview of Common Racket Data Structures
    Alex Harsányi
  4267. Building a Data Visualization Dashboard in Racket
    Alex Harsányi
  4268. An enhanced text-field% GUI control for Racket
    Alex Harsányi
  4269. Chess Game Using Racket's Pasteboard (part 3)
    Alex Harsányi
  4270. Chess Game Using Racket's Pasteboard (part 2)
    Alex Harsányi
  4271. Chess Game Using Racket's Pasteboard
    Alex Harsányi
  4272. Racket Data Frame Package
    Alex Harsányi
  4273. A Racket GUI Widget to display maps based on OpenStreetMap tiles
    Alex Harsányi
  4274. Running and Cycling Workout Editor
    Alex Harsányi
  4275. Arduino 433Mhz Receiver -- Reading Keyfobs
    Alex Harsányi
  4276. Interactive Overlays With the Racket Plot Package -- Update
    Alex Harsányi
  4277. Arduino Inclinometer Improvements
    Alex Harsányi
  4278. Interactive Overlays With the Racket Plot Package
    Alex Harsányi
  4279. Changing Built-in Racket Packages
    Alex Harsányi
  4280. Equipment Usage and Costs
    Alex Harsányi
  4281. Running and Outdoor Temperature
    Alex Harsányi
  4282. Arduino Inclinometer
    Alex Harsányi
  4283. Fatigue and Running Form
    Alex Harsányi
  4284. Quantifying Fatigue
    Alex Harsányi
  4285. Bike Trainer
    Alex Harsányi
  4286. Marathon Training 2017 Statistics
    Alex Harsányi
  4287. Introducing ActivityLog2
    Alex Harsányi
  4288. Making myself uncomfortable again
    Andreas Kling
  4289. MutexProtected: A C++ Pattern for Easier Concurrency
    Andreas Kling
  4290. Excellence is a habit, but so is failure
    Andreas Kling
  4291. How SerenityOS declares ssize_t
    Andreas Kling
  4292. 15 Minutes Every Day
    Andreas Kling
  4293. How I make a living working on SerenityOS
    Andreas Kling
  4294. Ladybird: A new cross-platform browser project
    Andreas Kling
  4295. Memory safety for SerenityOS
    Andreas Kling
  4296. I quit my job to focus on SerenityOS full time
    Andreas Kling
  4297. Smarter C/C++ inlining with __attribute__((flatten))
    Andreas Kling
  4298. X84 Telnet Server
    BogBoa
  4299. New Development Server
    BogBoa
  4300. For the Love of Coffee, Gadgets, and Python
    BogBoa
  4301. Desktop Linux
    BogBoa
  4302. Remove the "close window?" prompt from Gnome-Terminal
    BogBoa
  4303. The Web Client
    BogBoa
  4304. Unpacking WebSocket Frames Cont.
    BogBoa
  4305. Unpacking a WebSocket Frame
    BogBoa
  4306. WebSocket RFC 6455 Handshake
    BogBoa
  4307. WebSockets
    BogBoa
  4308. Zomborgs
    BogBoa
  4309. Failure is an Option
    BogBoa
  4310. Character Work
    BogBoa
  4311. Thoughts on Serialization
    BogBoa
  4312. Crawling a Graph
    BogBoa
  4313. Visualizing Data
    BogBoa
  4314. The Universe is a Diamond
    BogBoa
  4315. Python 3
    BogBoa
  4316. WebSockets
    BogBoa
  4317. Chrome WebSocket Protocol Update
    BogBoa
  4318. HTTP Server
    BogBoa
  4319. Netboa
    BogBoa
  4320. The Plague that struck Azeroth
    BogBoa
  4321. Not Actually Dead
    BogBoa
  4322. Thinking about Miniboa 2.0
    BogBoa
  4323. The Cold War Roots of the African Swine Flu Plague
    China Matters
  4324. Wormwood and Gall: The Frank Olson Story that Errol Morris Missed
    China Matters
  4325. The Trillion-Dollar Grift: The Long-Term Plan for US-China Decoupling
    China Matters
  4326. The Crimes of Lola Montes
    China Matters
  4327. China and the Libyan Muddle and Why Qaddafi Went Down
    China Matters
  4328. 80 Years of Injustice: The Joint, Serial, and Ongoing Betrayal of Korea by the United States and Japan
    China Matters
  4329. Coddling Japan and Coveting Okinawa: Kennan and MacArthur set the course of North Asian history post-World War II
    China Matters
  4330. America’s Blueprint for War in the South China Sea
    China Matters
  4331. What I Witnessed in 1989 in Beijing
    China Matters
  4332. “Vice”, Dick Cheney’s Ghost, and the Lies of America's Team China War
    China Matters
  4333. October 2018 Taiwan Mainland Affairs Council Public Opinion Polling on Cross Strait Relations
    China Matters
  4334. Debunking the China Debt Trap Myth, Sri Lanka/Hambantota Edition
    China Matters
  4335. The Twelve Days of Christmas...and Elvis
    China Matters
  4336. Joseph Trento's Report on the Pivotal US Role in Creating Japan's Plutonium Stockpile
    China Matters
  4337. Posited link between Zhang Shoucheng suicide and Meng Wanzhou arrest (in Chinese)
    China Matters
  4338. Sri Lanka, Rajapaksa--and China--Back in Geopolitical Play
    China Matters
  4339. August 2018 Republic of China Mainland Affairs Council Survey of Popular Attitudes on Cross Strait Relations
    China Matters
  4340. "Little Reunion": Eileen Chang gets another turn in the revisionist meatgrinder
    China Matters
  4341. Hey! What About Term Limits for the Chinese Communist Party, Xi Jinping??
    China Matters
  4342. Who Lost China? The Secret War Between Hillary Clinton and Barack Obama
    China Matters
  4343. Atomic I/O letters column #164
    Dan's Data
  4344. Atomic I/O letters column #163
    Dan's Data
  4345. Atomic I/O letters column #162
    Dan's Data
  4346. Atomic I/O letters column #161
    Dan's Data
  4347. Atomic I/O letters column #160
    Dan's Data
  4348. Atomic I/O letters column #159
    Dan's Data
  4349. Atomic I/O letters column #158
    Dan's Data
  4350. Atomic I/O letters column #157
    Dan's Data
  4351. Atomic I/O letters column #156
    Dan's Data
  4352. Atomic I/O letters column #155
    Dan's Data
  4353. Atomic I/O letters column #154
    Dan's Data
  4354. Atomic I/O letters column #153
    Dan's Data
  4355. Atomic I/O letters column #152
    Dan's Data
  4356. A comforting lie
    Dan's Data
  4357. Of course you'd download a car. Or a gun!
    Dan's Data
  4358. Atomic I/O letters column #151
    Dan's Data
  4359. Atomic I/O letters column #150
    Dan's Data
  4360. Atomic I/O letters column #149
    Dan's Data
  4361. Atomic I/O letters column #148
    Dan's Data
  4362. Atomic I/O letters column #147
    Dan's Data
  4363. Money for nothing
    Dan's Data
  4364. Atomic I/O letters column #146
    Dan's Data
  4365. Atomic I/O letters column #145
    Dan's Data
  4366. I get letters
    Dan's Data
  4367. Random... ish... numbers
    Dan's Data
  4368. Righteous bits
    Dan's Data
  4369. Atomic I/O letters column #144
    Dan's Data
  4370. Science versus SoftRAM
    Dan's Data
  4371. Seeing past the normal
    Dan's Data
  4372. Atomic I/O letters column #143
    Dan's Data
  4373. Atomic I/O letters column #142
    Dan's Data
  4374. Atomic I/O letters column #141
    Dan's Data
  4375. On the h4xx0ring of p4sswordZ
    Dan's Data
  4376. Warfare. Aliens. Car crashes. ENTERTAINMENT!
    Dan's Data
  4377. Atomic I/O letters column #140
    Dan's Data
  4378. Review: Noontec GigaLink N5 network storage box
    Dan's Data
  4379. Atomic I/O letters column #139
    Dan's Data
  4380. Socialised entertainment
    Dan's Data
  4381. Atomic I/O letters column #138
    Dan's Data
  4382. Boing!
    Dan's Data
  4383. Identical voices and phantom swords
    Dan's Data
  4384. Atomic I/O letters column #137
    Dan's Data
  4385. Review: MC Saite MC-086 mouse
    Dan's Data
  4386. Atomic I/O letters column #136
    Dan's Data
  4387. Atomic I/O letters column #135
    Dan's Data
  4388. If it looks random, it probably isn't
    Dan's Data
  4389. A deadly mouse trap
    Dan's Data
  4390. Atomic I/O letters column #134
    Dan's Data
  4391. Pathfinding to everywhere
    Dan's Data
  4392. 15.16 thousand megabytes per dollar
    Dan's Data
  4393. Grinding myself down
    Dan's Data
  4394. Dan's Data letters #210
    Dan's Data
  4395. Atomic I/O letters column #133
    Dan's Data
  4396. Stomp, don't sprint!
    Dan's Data
  4397. Atomic I/O letters column #132
    Dan's Data
  4398. Review: Miyabi 613 hunting knife
    Dan's Data
  4399. Atomic I/O letters column #131
    Dan's Data
  4400. Welcome to my museum
    Dan's Data
  4401. Atomic I/O letters column #130
    Dan's Data
  4402. Welcome to dreamland
    Dan's Data
  4403. Atomic I/O letters column #129
    Dan's Data
  4404. When you have eliminated the impossible...
    Dan's Data
  4405. Of magic lanterns, and MMORPGs
    Dan's Data
  4406. The death of the manual
    Dan's Data
  4407. Review: PCsensor FS1_P USB foot switch
    Dan's Data
  4408. Atomic I/O letters column #128
    Dan's Data
  4409. Dan's Data letters #209
    Dan's Data
  4410. Atomic I/O letters column #127
    Dan's Data
  4411. Atomic I/O letters column #126
    Dan's Data
  4412. Filenames.WTF
    Dan's Data
  4413. Atomic I/O letters column #125
    Dan's Data
  4414. In Praise of the Fisheye
    Dan's Data
  4415. Atomic I/O letters column #124
    Dan's Data
  4416. A modest censorship proposal
    Dan's Data
  4417. Atomic I/O letters column #123
    Dan's Data
  4418. Atomic I/O letters column #122
    Dan's Data
  4419. Stuck in the foothills
    Dan's Data
  4420. Atomic I/O letters column #121
    Dan's Data
  4421. The newt hits! You die...
    Dan's Data
  4422. Have you wasted enough time today?
    Dan's Data
  4423. Atomic I/O letters column #120
    Dan's Data
  4424. Atomic I/O letters column #119
    Dan's Data
  4425. Big Brother is watching you play
    Dan's Data
  4426. Dan's Data letters #208
    Dan's Data
  4427. Dan's Data letters #207
    Dan's Data
  4428. One-note NPCs
    Dan's Data
  4429. Cannibalise the corpses!
    Dan's Data
  4430. Atomic I/O letters column #118
    Dan's Data
  4431. Atomic I/O letters column #117
    Dan's Data
  4432. Atomic I/O letters column #116
    Dan's Data
  4433. Five trillion bits flying in loose formation
    Dan's Data
  4434. Atomic I/O letters column #115
    Dan's Data
  4435. Game crazy
    Dan's Data
  4436. Alt-tCRASH
    Dan's Data
  4437. Speed kings
    Dan's Data
  4438. The daily grind
    Dan's Data
  4439. Rustfmt-ing Rust
    Featherweight Musings
  4440. My Git and GitHub work flow
    Featherweight Musings
  4441. rustfmt - call for contributions
    Featherweight Musings
  4442. Contributing to Rust
    Featherweight Musings
  4443. New tutorial - arrays and vectors in Rust
    Featherweight Musings
  4444. Graphs in Rust
    Featherweight Musings
  4445. Creating a drop-in replacement for the Rust compiler
    Featherweight Musings
  4446. Recent syntactic changes to Rust
    Featherweight Musings
  4447. My thoughts on Rust in 2015
    Featherweight Musings
  4448. rustaceans.org
    Featherweight Musings
  4449. Notes on training for sport
    Featherweight Musings
  4450. Thoughts on numeric types
    Featherweight Musings
  4451. A gotcha with raw pointers and unsafe code
    Featherweight Musings
  4452. LibHoare - pre- and postconditions in Rust
    Featherweight Musings
  4453. Rust for C++ programmers - part 9: destructuring pt2 - match and borrowing
    Featherweight Musings
  4454. Rust for C++ programmers - part 8: destructuring
    Featherweight Musings
  4455. Rust for C++ programmers - part 7: data types
    Featherweight Musings
  4456. Rust for C++ programmers - part 6: Rc, Gc, and * pointers
    Featherweight Musings
  4457. Rust for C++ programmers - part 5: borrowed references
    Featherweight Musings
  4458. A thought on language design
    Featherweight Musings
  4459. Rust for C++ programmers - part 4: unique pointers
    Featherweight Musings
  4460. Rust for C++ programmers - part 3: primitive types and operators
    Featherweight Musings
  4461. Formatting change
    Featherweight Musings
  4462. Rust for C++ programmers - part 2: control flow
    Featherweight Musings
  4463. Rust for C++ programmers - an intermission - why Rust
    Featherweight Musings
  4464. Cosa è Andato al Prada Doppio Club di Miami
    greg.org: the making of
  4465. Rothko & Parsons At The National Gallery, Curated By Bunny Mellon
    greg.org: the making of
  4466. Better Read #018: Ellsworth Kelly, Notes of 1969
    greg.org: the making of
  4467. I Found An Object And Presented It As Itself Alone
    greg.org: the making of
  4468. Our Guernica Cycle - EB-5, 05.06.2017
    greg.org: the making of
  4469. Untitled (Mnuchin Gallery), 2017?
    greg.org: the making of
  4470. Three Charts Presented In Order Of Increasing Credibility
    greg.org: the making of
  4471. Ellsworth Kelly Dancing Monkey
    greg.org: the making of
  4472. UPDATE: Our Guernica Cycle - Ivanka / Merkel 03.17.2017
    greg.org: the making of
  4473. Talking Walter Hopps, Ferus, & LA with Anne Doran & Deborah Treisman, 10/29 @Alden Projects
    greg.org: the making of
  4474. Better Read #017: Embroidery Trouble Shooting Guide
    greg.org: the making of
  4475. Tommy Hilfiger Capo Personale
    greg.org: the making of
  4476. Untitled (Presidential Seal), 2017
    greg.org: the making of
  4477. Statement-As-Question: How Do You Get Here? From How Is Art History Made?
    greg.org: the making of
  4478. RIP Vern Blosum
    greg.org: the making of
  4479. Untitled (We Privatized All Of Versailles), 2017
    greg.org: the making of
  4480. Untitled (Mnuchin Gallery), 2017
    greg.org: the making of
  4481. Untitled (Boxwood Maze), 1967/2017
    greg.org: the making of
  4482. Erased Kassay JPEG
    greg.org: the making of
  4483. Ruth Asawa BMC Laundry Stamp Drawings
    greg.org: the making of
  4484. Rust and dynamically-sized thin pointers
    John Millikin
  4485. vu128: Efficient variable-length integers
    John Millikin
  4486. Creating TUN/TAP interfaces in Linux
    John Millikin
  4487. Running SunOS 4 in QEMU (SPARC)
    John Millikin
  4488. Improved UNIX socket networking in QEMU 7.2
    John Millikin
  4489. Debugging Win32 binaries in Ghidra via Wine
    John Millikin
  4490. Running BeOS 5 in QEMU (i386)
    John Millikin
  4491. Gmail accepts forged YouTube emails
    John Millikin
  4492. Compacting Lunr search indices
    John Millikin
  4493. JSON is not a YAML subset
    John Millikin
  4494. Stateless Kubernetes overlay networks with IPv6
    John Millikin
  4495. Extending VSCode with WebAssembly
    John Millikin
  4496. Notes on cross-compiling Rust
    John Millikin
  4497. First impressions of Rust
    John Millikin
  4498. Commentary on “Stop Using Encrypted Email”
    John Millikin
  4499. By any other CNAME
    John Millikin
  4500. SRE School: No Haunted Forests
    John Millikin
  4501. (More) Effective Go
    John Millikin
  4502. Error Beneath the WAVs
    John Millikin
  4503. Why I Ripped The Same CD 300 Times
    John Millikin
  4504. Effective gRPC
    John Millikin
  4505. Bazel School: Toolchains
    John Millikin
  4506. Mojibake in Surugaya Javascript
    John Millikin
  4507. UNIX Syscalls
    John Millikin
  4508. SRE School: Health Checking
    John Millikin
  4509. Reddit Front Page (2018)
    John Millikin
  4510. Re:Creators Episode 21
    John Millikin
  4511. SRE School: Instrumentation
    John Millikin
  4512. haskell-cpython: Calling Python libraries from Haskell
    John Millikin
  4513. Monad is not difficult
    John Millikin
  4514. Understanding Iteratees
    John Millikin
  4515. Replay
    NSHipster
  4516. Manim
    NSHipster
  4517. @isolated(any)
    NSHipster
  4518. Uncertain⟨T⟩
    NSHipster
  4519. Model Context Protocol (MCP)
    NSHipster
  4520. Ollama
    NSHipster
  4521. op run
    NSHipster
  4522. As We May Code
    NSHipster
  4523. WWDC 2020
    NSHipster
  4524. Language Server Protocol
    NSHipster
  4525. So Long, Prog21
    Programming in the 21st Century
  4526. Writing Video Games in a Functional Style
    Programming in the 21st Century
  4527. Progress Bars are Surprisingly Difficult
    Programming in the 21st Century
  4528. So Long, Prog21
    Programming in the 21st Century
  4529. Writing Video Games in a Functional Style
    Programming in the 21st Century
  4530. Progress Bars are Surprisingly Difficult
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Futurist prediction methods and accuracy

Dan Luu

source

<p>I've been reading a lot of predictions from people who are looking to understand what problems humanity will face 10-50 years out (and sometimes longer) in order to work in areas that will be instrumental for the future and wondering how accurate these predictions of the future are. The timeframe of predictions that are so far out means that only a tiny fraction of people making those kinds of predictions today have a track record so, if we want to evaluate which predictions are plausible, we need to look at something other than track record.</p> <p>The idea behind the approach of this post was to look at predictions from an independently chosen set of predictors (Wikipedia's list of well-known futurists<sup class="footnote-ref" id="fnref:W"><a href="http://danluu.com/atom.xml#fn:W" rel="footnote">1</a></sup>) whose predictions are old enough to evaluate in order to understand which prediction techniques worked and which ones didn't work, allowing us to then (mostly in a future post) evaluate the plausibility of predictions that use similar methodologies.</p> <p>Unfortunately, every single predictor from the independently chosen set had a poor record and, on spot checking some predictions from other futurists, it appears that futurists often have a fairly poor track record of predictions so, in order to contrast techniques that worked with techniques that I didn't, I sourced predictors that have a decent track record from my memory, an non-independent source which introduces quite a few potential biases.</p> <p>Something that gives me more confidence than I'd otherwise have is that I avoided reading independent evaluations of prediction methodologies until after I did the evaluations for this post and wrote 98% of the post and, on reading other people's evaluations, I found that I generally agreed with Tetlock's <a href="https://amzn.to/3xzG3a2">Superforecasting</a> on what worked and what didn't work despite using a wildly different data set.</p> <p>In particular, people who were into &quot;big ideas&quot; who use a few big hammers on every prediction combined with a <a href="https://danluu.com/cocktail-ideas/">cocktail party idea</a> level of understanding of the particular subject to explain why a prediction about the subject would fall to the big hammer generally fared poorly, whether or not their favored big ideas were correct. Some examples of &quot;big ideas&quot; would be &quot;environmental doomsday is coming and hyperconservation will pervade everything&quot;, &quot;economic growth will create near-infinite wealth (soon)&quot;, &quot;Moore's law is supremely important&quot;, &quot;quantum mechanics is supremely important&quot;, etc. Another common trait of poor predictors is lack of anything resembling serious evaluation of past predictive errors, making improving their intuition or methods impossible (unless they do so in secret). Instead, poor predictors often pick a few predictions that were accurate or at least vaguely sounded similar to an accurate prediction and use those to sell their next generation of predictions to others.</p> <p>By contrast, people who had (relatively) accurate predictions had a deep understanding of the problem and also tended to have a record of learning lessons from past predictive errors. Due to the differences in the data sets between this post and Tetlock's work, the details are quite different here. The predictors that I found to be relatively accurate had deep domain knowledge and, implicitly, had access to a huge amount of information that they filtered effectively in order to make good predictions. Tetlock was studying people who made predictions about a wide variety of areas that were, in general, outside of their areas of expertise, so what Tetlock found was that people really dug into the data and deeply understood the limitations of the data, which allowed them to make relatively accurate predictions. But, although the details of how people operated are different, at a high-level, the approach of really digging into specific knowledge was the same.</p> <p>Because this post is so long, this post will contain a very short summary about each predictor followed by a moderately long summary on each predictor. Then we'll have a summary of what techniques and styles worked and what didn't work, with the full details of the prediction grading and comparisons to other evaluations of predictors in the appendix.</p> <ul> <li>Ray Kurzweil: 7% accuracy <ul> <li>Relies on: exponential or super exponential progress that is happening must continue; predicting the future based on past trends continuing; optimistic &quot;rounding up&quot; of facts and interpretations of data; <a href="https://twitter.com/arxanas/status/1560756277231644673">panacea thinking</a> about technologies and computers; cocktail party ideas on topics being predicted</li> </ul></li> <li>Jacque Fresco: predictions mostly too far into the future to judge, but seems very low for judgeable predictions <ul> <li>Relies on: panacea thinking about human nature, the scientific method, and computers; certainty that human values match Fresco's values</li> </ul></li> <li>Buckminster Fuller: too few predictions to rate, but seems very low for judgeable predictions <ul> <li>Relies on: cocktail party ideas on topics being predicted to an extent that's extreme even for a futurist</li> </ul></li> <li>Michio Kaku: 3% accuracy <ul> <li>Relies on: panacea thinking about &quot;quantum&quot;, computers, and biotech; exponential progress of those</li> </ul></li> <li>John Naisbitt: predictions too vague to score; mixed results in terms of big-picture accuracy, probably better than any futurist here other than Dixon, but this is not comparable to the percentages given for other predictors <ul> <li>Relies on: trend prediction based on analysis of newspapers</li> </ul></li> <li>Gerard K. O'Neill: predictions mostly too far into the future to judge, but seems very low for judgeable predictions <ul> <li>Relies on: doing the opposite of what other futurists had done incorrectly, could be described as &quot;trying to buy low and sell high&quot; based on looking at prices that had gone up a lot recently; optimistic &quot;rounding up&quot; of facts and interpretations of data in areas O'Neill views as underrated; cocktail party ideas on topics being predicted</li> </ul></li> <li>Patrick Dixon: 10% accuracy; also much better at &quot;big picture&quot; predictions than any other futurist here (but not in the same league as non-futurist predictors such as Yegge, Gates, etc.) <ul> <li>Relies on: extrapolating existing trends (but with much less optimistic &quot;rounding up&quot; than almost any other futurist here); exponential progress; stark divide between &quot;second millennial thinking&quot; and &quot;third millennial thinking&quot;</li> </ul></li> <li>Alvin Toffler: predictions mostly too vague to score; of non-vague predictions, Toffler had an incredible knack for naming a trend as very important and likely to continue right when it was about to stop <ul> <li>Relies on: exponential progress that is happening must continue; a medley of cocktail party ideas inspired by speculation about what exponential progress will bring</li> </ul></li> <li>Steve Yegge: 50% accuracy; general vision of the future generally quite accurate <ul> <li>Relies on: deep domain knowledge, font of information flowing into Amazon and Google; looking at what's trending</li> </ul></li> <li>Bryan Caplan: 100% accuracy <ul> <li>Relies on: taking the &quot;other side&quot; of bad bets/predictions people make and mostly relying on making very conservative predictions</li> </ul></li> <li>Bill Gates / Nathan Myhrvold / old MS leadership: timeframe of predictions too vague to score, but uncanny accuracy on a vision of the future as well as the relative importance of various technologies <ul> <li>Relies on: deep domain knowledge, discussions between many people with deep domain knowledge, font of information flowing into Microsoft</li> </ul></li> </ul> <h3 id="ray-kurzweil">Ray Kurzweil</h3> <p>Ray Kurzweil has claimed to have an 86% accuracy rate on his predictions, a claim which is often repeated, such as by Peter Diamandis where he says:</p> <blockquote> <p>Of the 147 predictions that Kurzweil has made since the 1990's, fully 115 of them have turned out to be correct, and another 12 have turned out to be &quot;essentially correct&quot; (off by a year or two), giving his predictions a stunning 86% accuracy rate.</p> </blockquote> <p>The article is titled &quot;A Google Exec Just Claimed The Singularity Will Happen by 2029&quot; opens with &quot;Ray Kurzweil, Google's Director of Engineering, is a well-known futurist with a high-hitting track record for accurate predictions.&quot; and it cites <a href="https://web.archive.org/web/20170225013846/https://en.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzweil">this list of predictions on wikipedia</a>. 86% is an astoundingly good track record for non-obvious, major, predictions about the future. This claim seems to be the source of other people claiming that Kurzweil has a high accuracy rate, <a href="https://nitter.ca/naijaflyingdr/status/1552751297908117504">such as here</a> and here. I checked the accuracy rate of the wikipedia list Diamandis cited myself (using archive.org to get the list from when his article was published) and found a somewhat lower accuracy of 7%.</p> <p>Fundamentally, the thing that derailed so many of Kurzweil's predictions is that he relied on the idea of exponential and accelerating growth in basically every area he can imagine, and even in a number of areas that have had major growth, the growth didn't keep pace with his expectations. His basic thesis is that not only do we have exponential growth due to progress (improve technologically, etc.), improvement in technology feeds back into itself, causing an increase in the rate of exponential growth, so we have double exponential growth (as in <code>e^x^x, not 2*e^x</code>) in many important areas, such as computer performance. He repeatedly talks about this unstoppable exponential or super exponential growth, e.g., in his 1990 book, <a href="https://amzn.to/3LnrpYY">The Age of Intelligent Machines</a>, he says &quot;One reliable prediction we can make about the future is that the pace of change will continue to accelerate&quot; and he discusses this again in his 1999 book, <a href="https://amzn.to/3DCsj1U">The Age of Spiritual Machines</a>, his 2001 essay on accelerating technological growth, titled &quot;The Law of Accelerating Returns&quot;, his 2005 book, <a href="https://amzn.to/3LnvTik">The Singularity is Near</a>, etc.</p> <p>One thing that's notable is despite the vast majority of his falsifiable predictions from earlier work being false, Kurzweil continues to use the same methodology to generate new predictions each time, which is <a href="http://www.stat.columbia.edu/~gelman/research/published/ChanceEthics11.pdf">reminiscent of Andrew Gelman's discussion of forecasters who repeatedly forecast the same thing over and over again in the face of evidence that their old forecasts were wrong</a>. For example, in his 2005 The Singularity is Near, Kurzweil notes the existence of &quot;S-curves&quot;, where growth from any particular &quot;thing&quot; isn't necessarily exponential, but, as he did in 1990, concludes that exponential growth will continue because some new technology will inevitably be invented which will cause exponential growth to continue and that &quot;The law of accelerating returns applies to all of technology, indeed to any evolutionary process. It can be charted with remarkable precision in information-based technologies because we have well-defined indexes (for example, calculations per second per dollar, or calculations per second per gram) to measure them&quot;.</p> <p>In 2001, he uses this method to plot a graph and then predicts unbounded life expectancy by 2011 (the quote below isn't unambiguous on life expectancy being unbounded, but it's unambiguous if you read the entire essay or his clarification on his life expectancy predictions, where he says &quot;I don’t mean life expectancy based on your birthdate, but rather your remaining life expectancy&quot;):</p> <blockquote> <p>Most of you (again I’m using the plural form of the word) are likely to be around to see the Singularity. The expanding human life span is another one of those exponential trends. In the eighteenth century, we added a few days every year to human longevity; during the nineteenth century we added a couple of weeks each year; and now we’re adding almost a half a year every year. With the revolutions in genomics, proteomics, rational drug design, therapeutic cloning of our own organs and tissues, and related developments in bio-information sciences, we will be adding more than a year every year within ten years.</p> </blockquote> <p>Kurzweil pushes the date this is expected to happen back by more than one year per year (the last citation I saw on this was a 2016 prediction that we would have unbounded life expectancy by 2029), which is characteristic of many of Kurzweil's predictions.</p> <p>Quite a few people have said that Kurzweil's methodology is absurd because exponential growth can't continue indefinitely in the real world, but Kurzweil explains why he believes this is untrue in his 1990 book, The Age of Intelligent Machines:</p> <blockquote> <p>A remarkable aspect of this new technology is that it uses almost no natural resources. Silicon chips use infinitesimal amounts of sand and other readily available materials. They use insignificant amounts of electricity. As computers grow smaller and smaller, the material resources utilized are becoming an inconsequential portion of their value. Indeed, software uses virtually no resources at all.</p> </blockquote> <p>That we're entering a world of natural resource abundance because <a href="https://danluu.com/datacenter-power/">resources and power are irrelevant to computers hasn't been correct so far</a>, but luckily for Kurzweil, many of the exponential and double exponential processes he predicted would continue indefinitely stopped long before natural resource limits would come into play, so this wasn't a major reason Kurzweil's predictions have been wrong, although it would be if his predictions were less inaccurate.</p> <p>At a meta level, one issue with Kurzweil's methodology is that he has a propensity to &quot;round up&quot; to make growth look faster than it is in order to fit the world to his model. For example, in &quot;The Law of Accelerating Returns&quot;, we noted that Kurzweil predicted unbounded lifespan by 2011 based on accelerating lifespan when &quot;now we’re adding almost a half a year every year&quot; in 2001. However, life expectancy growth in the U.S. (which, based on his comments, seems to be most of what Kurzweil writes about) was <a href="https://pubmed.ncbi.nlm.nih.gov/15008552/">only 0.2 years per year overall and 0.1 years per year in longer lived demographics</a> and worldwide life expectancy was 0.3 years per year. While it's technically true that you can round 0.3 to 0.5 if you're rounding to the nearest 0.5, that's a very unreasonable thing to do when trying to guess when unbounded lifespan will happen because the high rate of worldwide increase life expectancy was mostly coming from &quot;catch up growth&quot; where there was a large reduction in things that caused &quot;unnaturally&quot; shortened lifespans.</p> <p>If you want to predict what's going to happen at the high end, it makes more sense to look at high-end lifespans, which were increasing much more slowly. Another way in which Kurzweil rounded up to get his optimistic prediction was to select a framing that made it look like we were seeing extremely rapid growth in life expectancies. But if we simply plot life expectancy over time since, say, 1950, we can see that growth is mostly linear-ish trending to sub-linear (and this is true even if we cut the graph off when Kurzweil was writing in 2001), with some super-linear periods that trend down to sub-linear. Kurzweil says he's a fan of using indexes, etc., to look at growth curves, but in this case where he can easily do so, he instead chooses to pick some numbers out of the air because his &quot;standard&quot; methodology of looking at the growth curves results in a fairly boring prediction of lifespan growth slowing down, so there are three kinds of rounding up in play here (picking an unreasonably optimistic number, rounding up that number, and then selectively not plotting a bunch of points on the time series to paint the picture Kurzweil wants to present).</p> <p>Kurzweil's &quot;rounding up&quot; is also how he came up with the predictions that, among other things, computer performance/size/cost and economic growth would follow double exponential trajectories. For computer cost / transistor size, Kurzweil plotted, on a log scale, a number of points on the silicon scaling curve, plus one very old point from the pre-silicon days, when transistor size was on a different scaling curve. He then fits what appears to be a cubic to this, and since a cubic &quot;wants to&quot; either have high growth or high anti-growth in the future, and the pre-silicon point puts pulls the cubic fit very far down in the past, the cubic fit must &quot;want to&quot; go up in the future and Kurzweil rounds up this cubic growth to exponential. This was also very weakly supported by the transistor scaling curve at the time Kurzweil was writing. As someone who was following <a href="https://en.wikipedia.org/wiki/International_Technology_Roadmap_for_Semiconductors">ITRS roadmaps</a> at the time, my recollection is that ITRS set a predicted Moore's law scaling curve and semiconductor companies raced to beat curve, briefly allowing what appeared to be super-exponential scaling since they would consistently beat the roadmap, which was indexed against Moore's law. However, anyone who actually looked at the details of what was going on or talked to semiconductor engineers instead of just looking at the scaling curve would've known that people generally expected both that super-exponential scaling was temporary and not sustainable and that <a href="https://en.wikipedia.org/wiki/Dennard_scaling">the end of Dennard scaling</a> as well as transistor-delay dominated (as opposed to interconnect delay-dominated) high-performance processors were imminent, meaning that exponential scaling of transistor sizes would not lead to the historical computer performance gains that had previously accompanied transistor scaling; this expectation was so widespread that it was discussed in undergraduate classes at the time. Anyone who spent even the briefest amount of time looking into semiconductor scaling would've known these things at the time Kurzweil was talking about how we were entering an era of double exponential scaling and would've thought that we would be lucky to even having general single exponential scaling of computer performance, but since Kurzweil looks at the general shape of the curve and not the mechanism, none of this knowledge informed his predictions, and since Kurzweil rounds up the available evidence to support his ideas about accelerating acceleration of growth, he was able to find a selected set of data points that supported the curve fit he was looking for.</p> <p>We'll see this kind of rounding up done by other futurists discussed here, as well as longtermists discussed in the appendix, and we'll also see some of the same themes over and over again, particularly exponential growth and the idea that exponential growth will lead to even faster exponential growth due to improvements in technology causing an acceleration of the rate at which technology improves.</p> <h3 id="jacque-fresco">Jacque Fresco</h3> <p>In 1969, Jacque Fresco wrote <a href="https://amzn.to/3LmxYuO">Looking Forward</a>. Fresco claims it's possible to predict the future by knowing what values people will have in the future and then using that to derive what the future will look like. Fresco doesn't describe how one can know the values people will have in the future and assumes people will have the values he has, which one might describe as 60s/70s hippy values. Another major mechanism he uses to predict the future is the idea that people of the future will be more scientific and apply the scientific method.</p> <p>He writes about how &quot;the scientific method&quot; is only applied in a limited fashion, which led to thousands of years of slow progress. But, unlike in the 20th century, in the 21st century, people will be free from bias and apply &quot;the scientific method&quot; in all areas of their life, not just when doing science. People will be fully open to experimentation in all aspects of life and all people will have &quot;a habitual open-mindedness coupled with a rigid insistence that all problems be formulated in a way that permits factual checking&quot;.</p> <p>This will, among other things, lead to complete self-knowledge of one's own limitations for all people as well as an end to unhappiness due to suboptimal political and social structures.</p> <p>The third major mechanism Fresco uses to derive his predictions is the idea that computers will be able solve basically any problem one can imagine and that manufacturing technology will also progress similarly.</p> <p>Each of the major mechanisms that are in play in Fresco's predictions are indistinguishable from magic. If you can imagine a problem in the domain, the mechanism is able to solve it. There are other magical mechanisms in play as well, generally what was in the air at the time. For example, behaviorism and operant conditioning were very trendy at the time, so Fresco assumes that society at large will be able to operant condition itself out of any social problems that might exist.</p> <p>Although most of Fresco's predictions are technically not yet judgable because they're about the far future, for the predictions he makes whose time has come, I didn't see one accurate prediction.</p> <h3 id="buckminster-fuller">Buckminster Fuller</h3> <p>Fuller is <a href="https://news.ycombinator.com/item?id=32462494">best known for inventing the geodesic dome</a>, although geodesic domes were actually made by Walther Bauersfeld decades before Fuller &quot;invented&quot; them. Fuller is also known for a variety of other creations, like the <a href="https://slate.com/technology/2022/08/the-dymaxion-car-the-true-history-of-buckminster-fullers-failed-automobile.html">Dymaxion car</a>, as well as his futurist predictions.</p> <p>I couldn't find a great source of a very long list of predictions from Fuller, but I did find <a href="https://www.youtube.com/watch?v=wPETzKYLkco">this interview, where he makes a number of predictions</a>. Fuller basically free associates with words, making predictions by riffing off of the English meaning of the word (e.g., see the teleportation prediction) or sometimes an even vaguer link.</p> <p>Predictions from the video:</p> <ul> <li>We'll be able to send people by radio because atoms have frequencies and radio waves have frequencies so it will be possible to pick up all of our frequencies and send them by radio</li> <li>Undeveloped countries (as opposed to highly developed countries) will be able to get the most advanced technologies &quot;via the moon&quot; <ul> <li>We're going to put people on the moon for a year, which will require putting something like mile diameter of earth activity into a little black box weighing 500 lbs so that the moon person will be able to operate locally as if they were on earth</li> <li>This will result in everyone realizing they could just get a little black box and they'll no longer need local sewer systems, water, power, etc.</li> </ul></li> <li>Humans will be fully automated out of physical work <ul> <li>The production capability of China and India will be irrelevant and the only thing that will matter is who can &quot;get&quot; the consumers from China and India</li> </ul></li> <li>There will be a realistic accounting system of what wealth is, which is really about energy due to the law of conservation of energy, which also means that wealth won't deteriorate and get lost <ul> <li>Wealth can only increase because energy can't be created or destroyed and when you do an experiment, you can only learn more, so wealth can only be created</li> <li>This will make the entire world successful</li> </ul></li> </ul> <p>For those who've heard that Fuller predicted the creation of Bitcoin, that last prediction about an accounting system for wealth is the one people are referring to. Typically, people who say this haven't actually listened to the interview where he states the whole prediction and are themselves using Fuller's free association method. Bitcoin comes from spending energy to mine Bitcoin and Fuller predicted that the future would have a system of wealth based on energy, therefore Fuller predicted the creation of Bitcoin. If you actually listen to the interview, Bitcoin doesn't even come close to satisfying the properties of the system Fuller describes, but that doesn't matter if you're doing Fuller-style free association.</p> <p>In this post, Fuller has fewer predictions graded than almost anyone else, so it's unclear what his accuracy would be if we had a list of, say, 100 predictions, but the predictions I could find have a 0% accuracy rate.</p> <h3 id="michio-kaku">Michio Kaku</h3> <p>Among people on Wikipedia's futurist list, Michio Kaku is probably relatively well known because, as part of his work on science popularization, he's had a nationally (U.S.) syndicated radio show since 2006 and he frequently appears on talk shows and is interviewed by news organizations.</p> <p>In his 1997 book, <a href="https://amzn.to/3BMxY4g">Visions: How Science Will Revolutionize the 21st Century</a>, Kaku explains why predictions from other futurists haven't been very accurate and why his predictions are different:</p> <blockquote> <p>... most predictions of the future have floundered because they have reflected the eccentric, often narrow viewpoints of a single individual.</p> <p>The same is not true of Visions. In the course of writing numerous books, articles, and science commentaries, I have had the rare privilege of interviewing over 150 scientists from various disciplines during a ten-year period.</p> <p>On the basis of these interviews, I have tried to be careful to delineate the time frame over which certain predictions will or will not be realized. Scientists expect some predictions to come about by the year 2020; others will not materialize until much later—from 2050 to the year 2100.</p> </blockquote> <p>Kaku also claims that his predictions are more accurate than many other futurists because he's a physicist and thinking about things in the ways that physicists do allows for accurate predictions of the future:</p> <blockquote> <p>It is, I think, an important distinction between Visions, which concerns an emerging consensus among the scientists themselves, and the predictions in the popular press made almost exclusively by writers, journalists, sociologists, science fiction writers, and others who are <i>consumers</i> of technology, rather than by those who have helped to shape and <i>create</i> it. ... As a research physicist, I believe that physicists have been particularly successful at predicting the broad outlines of the future. Professionally, I work in one of the most fundamental areas of physics, the quest to complete Einstein’s dream of a “theory of everything.” As a result, I am constantly reminded of the ways in which quantum physics touches many of the key discoveries that shaped the twentieth century.</p> <p>In the past, the track record of physicists has been formidable: we have been intimately involved with introducing a host of pivotal inventions (TV, radio, radar, X-rays, the transistor, the computer, the laser, the atomic bomb), decoding the DNA molecule, opening new dimensions in probing the body with PET, MRI, and CAT scans, and even designing the Internet and the World Wide Web.</p> </blockquote> <p>He also specifically calls out Kurzweil's predictions as absurd, saying Kurzweil has &quot;preposterous predictions about the decades ahead, from vacationing on Mars to banishing all diseases.&quot;</p> <p>Although Kaku finds Kurzweil's predictions ridiculous, his predictions rely on some of the same mechanics Kurzweil relies on. For example, Kaku assumes that materials / commodity prices will tank in the then-near future because the advance of technology will make raw materials less important and Kaku also assumes the performance and cost scaling of computer chips would continue on the historical path it was on during the 70s and 80s. Like most of the other futurists from Wikipedia's list, Kaku also assumed that the pace of scientific progress would rapidly increase, although his reasons are different (he cites increased synergy between the important fields of quantum mechanics, computer science, and biology, which he says are so important that &quot;it will be difficult to be a research scientist in the future without having some working knowledge of&quot; all of those fields).</p> <p>Kaku assumed that UV lithography would run out of steam and that we'd have to switch to X-ray or electron lithography, which would then run out of steam, requiring us to switch to a fundamentally different substrate for computers (optical, molecular, or DNA) to keep performance and scaling on track, but advances in other fundamental computing substrates have not materialized quickly enough for Kaku's predictions to come to pass. Kaku assigned very high weight to things that have what he considers &quot;quantum&quot; effects, which is why, for example, he cites the microprocessor as something that will be obsolete by 2020 (they're not &quot;quantum&quot;) whereas fiber optics will not be obsolete (they rely on &quot;quantum&quot; mechanisms). Although Kaku pans other futurists for making predictions without having a real understanding of the topics they're discussing, it's not clear that Kaku has a better understanding of many of the topics being discussed even though, as a physicist, Kaku has more relevant background knowledge.</p> <p>The combination of assumptions above that didn't pan out leads to a fairly low accuracy rate for Kaku's predictions in Visions.</p> <p>I didn't finish Visions, but the prediction accuracy rate of the part of the book I read (from the beginning until somewhere in the middle, to avoid cherry picking) was 3% (arguably 6% if you give full credit to the prediction I gave half credit to). He made quite a few predictions I didn't score in which he said something &quot;may&quot; happen. Such a prediction is, of course, unfalsifiable because the statement is true whether or not the event happens.</p> <h3 id="john-naisbitt">John Naisbitt</h3> <p>Anyone who's a regular used book store bargain bin shopper will have seen this name on the cover of <a href="https://amzn.to/3qMyokJ">Megatrends</a>, which must be up there with Lee Iacocca's autobiography as one of the most common bargain bin fillers.</p> <p>Naisbitt claims that he's able to accurately predict the future using &quot;content analysis&quot; of newspapers, which he says was used to provide great insights during WWII and has been widely used by the intelligence community since then, but hadn't been commercially applied until he did it. Naisbitt explains that this works because there's a fixed amount of space in newspapers (apparently newspapers can't be created or destroyed nor can newspapers decide to print significantly more or less news or have editorial shifts in what they decide to print that are not reflected by identical changes in society at large):</p> <blockquote> <p>Why are we so confident that content analysis is an effective way to monitor social change? Simply stated, because the news hole in a newspaper is a closed system. For economic reasons, the amount of space devoted to news in a newspaper does not change significantly over time. So, when something new is introduced, something else or a combination of things must be omitted. You cannot add unless you subtract. It is the principle of forced choice in a closed system.</p> </blockquote> <p>Unfortunately, it's not really possible to judge Naisbitt's predictions because he almost exclusively deals in vague, horoscope-like, predictions which can't really be judged as correct or incorrect. If you just read Megatrends for the flavor of each chapter and don't try to pick out individual predictions, some chapters seem quite good, e.g., &quot;Industrial Society -&gt; Information Society&quot;, but some are decidedly mixed even if you very generously grade his vague predictions, e.g., &quot;From Forced Technology to High Tech / High Touch&quot;. This can't really be compared to the other futurists in this post because it's much easier to make vague predictions sound roughly correct than to make precise predictions correct but, even so, if reading for general feel of what direction the future might go, Naisbitt's predictions are much more on the mark than any other futurists discussed.</p> <p>That being said, as far as I read in his book, the one concrete prediction I could find was incorrect, so if you want to score Naisbitt comparably to the other futurists discussed here, you might say his accuracy rate is 0% but with very wide error bars.</p> <h3 id="gerard-k-o-neill">Gerard K. O'Neill</h3> <p>O'Neill has two relatively well-known non-fiction futurist books, <a href="https://amzn.to/3dtGtHX">2081</a> and <a href="https://amzn.to/3do9bde">The Technology Edge</a>. 2081 was written in 1980 and predicts the future 100 years from then. The Technology Edge discusses what O'Neill thought the U.S. needed to do in 1983 to avoid being obsoleted by Japan.</p> <p>O'Neill spends a lot more space on discussing why previous futurists were wrong than any other futurist under discussion. O'Neill notes that &quot;most [futurists] overestimated how much the world would be transformed by social and political change and underestimated the forces of technological change&quot; and cites Kipling, Verne, Wells, Haldane, and Ballamy, as people who did this. O'Neill also says that &quot;scientists tend to overestimate the chances for major scientific breakthroughs and underestimate the effects of straightforward developments well within the boundaries of existing knowledge&quot; and cites Haldane again on this one. O'Neill also cites spaceflight as a major miss of futurists past, saying that they tended to underestimate how quickly spaceflight was going to develop.</p> <p>O'Neill also says that it's possible to predict the future without knowing the exact mechanism by which the change will occur. For example, he claims that the automobile could've been safely predicted even if the internal combustion engine hadn't been invented because steam would've also worked. But he also goes on to say that there are things it would've been unreasonable to predict, like the radio, TV, and electronic communications, saying that even though the foundations for those were discovered in 1865 and that the time interval between a foundational discovery and its application is &quot;usually quite long&quot;, citing 30-50 years from quantum mechanics to integrated circuits and 100+ years from relativity to faster than light travel, and 50+ years from the invention of nuclear power without &quot;a profound impact&quot;.</p> <p>I don't think O'Neill ever really explains why his predictions are of the &quot;automobile&quot; kind in a convincing way. Instead, he relies on doing the opposite of what he sees as mistakes others made. The result is that he predicts huge advancements in space flight, saying we should expect we should expect large scale space travel and colonization by 2081, presaged by wireless transmission of energy by 2000 (referring to energy beamed down from satellites) and interstellar probes by 2025 (presumably something of a different class than the Voyager probes, which were sent out in 1977).</p> <p>In 1981, he said &quot;a fleet of reusable vehicles of 1990s vintage, numbering much less than today's world fleet of commercial jet transports, would be quite enough to provide transport into space and back again for several hundred million people per year&quot;, predicting that something much more advanced the the NASA Space Shuttle would be produced shortly afterwards. Continuing that progress &quot;by the year 2010 or thereabouts there will be many space colonies in existence and many new ones being constructed each year&quot;.</p> <p>Most of O'Neill's predictions are for 2081, but he does make the occasional prediction for a time before 1981. All of the falsifiable ones I could find were incorrect, giving him an accuracy rate of approximately 0% but with fairly wide error bars.</p> <h3 id="patrick-dixon">Patrick Dixon</h3> <p>Dixon is best known for writing <a href="https://amzn.to/3Br9JqK">Futurewise</a>, but he has quite a few books with predictions about the future. In this post, we're just going to look at Futurewise, because it's the most prediction-oriented book Dixon has that's old enough that we ought to be able to make a call on a decent number of his predictions (Futurewise is from 1998; his other obvious candidate, <a href="https://amzn.to/3qKT1O6">The Future of Almost Everything</a> is from 2015 and looks forward a century).</p> <p>Unlike most other futurists featured in this post, Dixon doesn't explicitly lay out why you should trust his predictions in Futurewise in the book itself, although he sort of implicitly does so in the acknowledgements, where he mentions having interacted with many very important people.</p> <blockquote> <p>I am indebted to the hundreds of senior executives who have shaped this book by their participation in presentations on the Six Faces of the Future. The content has been forged in the realities of their own experience.</p> </blockquote> <p>And although he doesn't explicitly refer to himself, he also says that business success will come from listening to folks who have great vision:</p> <blockquote> <p>Those who are often right will make a fortune. Trend hunting in the future will be a far cry from the seventies or eighties, when everything was more certain. In a globalized market there are too many variables for back-projection and forward-projection to work reliably .. That's why economists don't make good futurologists when it comes to new technologies, and why so many boards of large corporations are in such a mess when it comes to quantum leaps in thinking beyond 2000.</p> <p>Second millennial thinking will never get us there ... A senior board member of a Fortune 1000 company told me recently: 'I'm glad I'm retiring so I don't have to face these decisions' ... 'What can we do?' another senior executive declares ...</p> </blockquote> <p>Later, in The Future of Almost Everything, Dixon lays out the techniques that he says worked when he wrote Futurewise, which &quot;has stood the test of time for more than 17 years&quot;. Dixon says:</p> <blockquote> <p>All reliable, long-range forecasting is based on powerful megatrends that have been driving profound, consistent and therefore relatively predictable change over the last 30 years. Such trends are the basis of every well- constructed corporate strategy and government policy ... These wider trends have been obvious to most trend analysts like myself for a while, and have been well described over the last 20–30 years. They have evolved much more slowly than booms and busts, or social fads.</p> </blockquote> <p>And lays out trends such as:</p> <ul> <li>fall in costs of production of most mass-produced items</li> <li>increased concern about environment/sustainability</li> <li>fall in price of digital technology, telecoms and networking</li> <li>rapid growth of all kinds of wireless/mobile devices</li> <li>ever-larger global corporations, mergers, consolidations</li> </ul> <p>Dixon declines to mention trends he predicted that didn't come to pass (such as his prediction that increased tribalism will mean that most new wealth is created in small firms of 20 or fewer employees which will mostly be family owned, or his prediction that the death of &quot;old economics&quot; means that we'll be able to have high economic growth with low unemployment and no inflationary pressure indefinitely), or cases where the trend progression caused Dixon's prediction to be wildly incorrect, a common problem when making predictions off of exponential trends because a relatively small inaccuracy in the rate of change can result in a very large change in the final state.</p> <p><a href="https://web.archive.org/web/20210814150424/https://www.globalchange.com/the-future-of-almost-everything-new-book-by-patrick-dixon.htm">Dixon's website is full of endorsements for him, with implicit and explicit claims that he's a great predictor of the future</a>, as well as more general statements such as &quot;Patrick Dixon has been ranked as one of the 20 most influential business thinkers alive today&quot;.</p> <p>Back in Futurewise, Dixon relies heavily on the idea of a stark divide between &quot;second millennial thinking&quot; and &quot;third millennial thinking&quot; repeatedly comes up in Dixon's text. Like nearly everyone else under discussion, Dixon also extrapolates out from many existing trends to make predictions that didn't pan out, e.g., he looked at the falling cost and decreasing price of phone lines and predicted that people would end up with a huge number of phone lines in their home by 2005 and that screens getting thinner would mean that we'd have &quot;paper-thin display sheets&quot; in significant use by 2005. This kind of extrapolation sometimes works and Dixon's overall accuracy rate of 10% is quite good compared to the other &quot;futurists&quot; under discussion here.</p> <p>However, when Dixon explains his reasoning in areas I have some understanding of, he seems to be operating at the <a href="https://danluu.com/cocktail-ideas/">buzzword level</a>, so that when he makes a correct call, it's generally for the wrong reasons. For example, Dixon says that software will always be buggy, which seems true, at least to date. However, his reasoning for this is that new computers come out so frequently (he says &quot;less than 20 months&quot; — a reference to the 18 month timeline in Moore's law) and it takes so long to write good software (&quot;at least 20 years&quot;) that programmers will always be too busy rewriting software to run on the new generation of machines (due to the age of the book, he uses the example of &quot;brand new code ... written for Pentium chips&quot;).</p> <p>It's simply not the case that most bugs or even, as a fraction of bugs, almost any bugs are due to programmers rewriting existing code to run on new CPUs. If you really squint, you can see things like <a href="https://danluu.com/android-updates/">Android devices having lots of security bugs due to the difficulty of updating Android and backporting changes to older hardware</a>, but those kinds of bugs are both a small fraction of all bugs and not really what Dixon was talking about.</p> <p>Similarly, on how computer backups will be done in the future, Dixon basically correctly says that home workers will be vulnerable to data loss and people who are serious about saving data will back up data online, &quot;back up data on-line to computers in other cities as the ultimate security&quot;.</p> <p>But Dixon's stated reason for this is that workstations already have large disk capacity (&gt;= 2GB) and floppy disks haven't kept up (&lt; 2MB), so it would take thousands of floppy disks to do backups, which is clearly absurd. However, even at the time, Zip drives (100MB per portable disk) were common and, although it didn't take off, the same company that made Zip drives also made 1GB &quot;Jaz&quot; drives. And, of course, tape backup was also used at the time and is still used today. This trend has continued to this day; large, portable, disks are available, and quite a few people I know transfer or back up large amounts of data on portable disks. The reason most people don't do disk/tape backups isn't that it would require thousands of disks to backup a local computer (if you look at the computers people typically use at home, most people could back up their data onto a single portable disk per failure domain and even keep multiple versions on one disk), but that online/cloud backups are more convenient.</p> <p>Since Dixon's reasoning was incorrect (at least in the cases where I'm close enough to the topic to understand how applicable the reasoning was), it seems that when Dixon is correct, it can't be for the stated reason and Dixon is either correct by coincidence or because he's looking at the broader trend and came up with an incorrect rationalization for the prediction. But, per the above, it's very difficult to actually correctly predict the growth rate of a trend over time, so without some understanding of the mechanics in play, one could also say that a prediction that comes true based on some rough trend is also correct by coincidence.</p> <h3 id="alvin-toffler-heidi-toffler">Alvin Toffler / Heidi Toffler</h3> <p>Like most others on this list, <a href="https://www.denverpost.com/2016/06/29/author-alvin-toffler-dies/">Toffler claims some big prediction wins</a></p> <blockquote> <p>The Tofflers claimed on their website to have foretold the breakup of the Soviet Union, the reunification of Germany and the rise of the Asia-Pacific region. He said in the People’s Daily interview that “Future Shock” envisioned cable television, video recording, virtual reality and smaller U.S. families.</p> </blockquote> <p>In this post, we'll look at <a href="https://amzn.to/3xxaKMW">Future Shock</a>, Toffler's most famous work, written in 1970.</p> <p>According to a number of sources, Alvin Toffler's major works were co-authored by Heidi Toffler. In the books themselves, Heidi Toffler is acknowledged as someone who helped out a lot, but not as an author, despite the remarks elsewhere about co-authorship. In this section, I'm going to refer to Toffler in the singular, but you may want to mentally substitute the plural.</p> <p>Toffler claims that we should understand the present not only by understanding the past, but also by understanding the future:</p> <blockquote> <p>Previously, men studied the past to shed light on the present. I have turned the time-mirror around, convinced that a coherent image of the future can also shower us with valuable insights into today. We shall find it increasingly difficult to understand our personal and public problems without making use of the future as an intellectual tool. In the pages ahead, I deliberately exploit this tool to show what it can do.</p> </blockquote> <p>Toffler generally makes vague, wish-y wash-y statements, so it's not really reasonable to score Toffler's concrete predictions because so few predictions are given. However, Toffler very strongly implies that past exponential trends are expected to continue or even accelerate and that the very rapid change caused by this is going to give rise to &quot;future shock&quot;, hence the book's title:</p> <blockquote> <p>I coined the term &quot;future shock&quot; to describe the shattering stress and disorientation that we induce in individuals by subjecting them to too much change in too short a time. Fascinated by this concept, I spent the next five years visiting scores of universities, research centers, laboratories, and government agencies, reading countless articles and scientific papers and interviewing literally hundreds of experts on different aspects of change, coping behavior, and the future. Nobel prizewinners, hippies, psychiatrists, physicians, businessmen, professional futurists, philosophers, and educators gave voice to their concern over change, their anxieties about adaptation, their fears about the future. I came away from this experience with two disturbing convictions. First, it became clear that future shock is no longer a distantly potential danger, but a real sickness from which increasingly large numbers already suffer. This psycho-biological condition can be described in medical and psychiatric terms. It is the disease of change .. Earnest intellectuals talk bravely about &quot;educating for change&quot; or &quot;preparing people for the future.&quot; But we know virtually nothing about how to do it ... The purpose of this book, therefore, is to help us come to terms with the future— to help us cope more effectively with both personal and social change by deepening our understanding of how men respond to it</p> </blockquote> <p>The big hammer that Toffler uses everywhere is extrapolation of exponential growth, with the implication that this is expected to continue. On the general concept of extrapolating out from curves, Toffler's position is very similar to Kurzweil's: if you can see a trend on a graph, you can use that to predict the future, and the ability of technology to accelerate the development of new technology will cause innovation to happen even more rapidly than you might naively expect:</p> <blockquote> <p>Plotted on a graph, the line representing progress in the past generation would leap vertically off the page. Whether we examine distances traveled, altitudes reached, minerals mined, or explosive power harnessed, the same accelerative trend is obvious. The pattern, here and in a thousand other statistical series, is absolutely clear and unmistakable. Millennia or centuries go by, and then, in our own times, a sudden bursting of the limits, a fantastic spurt forward. The reason for this is that technology feeds on itself. Technology makes more technology possible, as we can see if we look for a moment at the process of innovation. Technological innovation consists of three stages, linked together into a self-reinforcing cycle. ... Today there is evidence that the time between each of the steps in this cycle has been shortened. Thus it is not merely true, as frequently noted, that 90 percent of all the scientists who ever lived are now alive, and that new scientific discoveries are being made every day. These new ideas are put to work much more quickly than ever before.</p> </blockquote> <p>The first N major examples of this from the book are:</p> <ul> <li>Population growth rate (doubling time of 11 years), which will have to create major changes</li> <li>Economic growth (doubling time of 15 years), which will increase the amount of stuff people own (this is specifically phrased as amount of stuff and not wealth) <ul> <li>It's very strongly implied that this will continue for at least 70 years</li> </ul></li> <li>Speed of travel; no doubling time is stated, but the reader is invited to extrapolate from the following points: human running speed millions of years ago, 100 mph in the 1880s, 400 mph in 1938, 800 mph by 1958, 4000 mph very shortly afterwards (18000 mph when orbiting the earth)</li> <li>Reduced time from conception of an idea to the application, used to support the idea that growth will accelerate</li> </ul> <p>As we just noted above, when discussing Dixon, Kurzweil, etc., predicting the future by extrapolating out exponential growth is fraught. Toffler somehow manages to pull off the anti-predictive feat of naming a bunch of trends which were about to stop, some of which already had their writing on the wall when Toffler was writing.</p> <p>Toffler then extrapolates from the above and predicts that the half-life of everything will become shorter, which will overturn how society operates in a variety of ways.</p> <p>For example, companies and governments will replace bureaucracies with &quot;adhocracies&quot; sometime between 1995 and 2020 . The concern that people will feel like cogs as companies grow larger is obsolete because, in adhocracy, the entire concept of top-down command and control will disappear, obsoleted by the increased pace of everything causing top-down command and control structures to disappear. While it's true that some companies have less top-down direction than would've been expected in Toffler's time, many also have more, which has been enabled by technology allowing employers to keep stricter tabs on employees than ever before, making people more of a cog than ever before.</p> <p>Another example is that Toffler predicted human colonization of the Ocean, &quot;The New Atlantis&quot;, &quot;long before the arrival of A.D. 2000&quot;.</p> <p>Fabian Giesen points out that, independent of the accuracy of Toffler's predictions, Venkatesh Rao's <a href="https://www.ribbonfarm.com/2012/05/09/welcome-to-the-future-nauseous/">Welcome to the Future Nauseous</a> explains why &quot;future shock&quot; didn't happen in areas of very rapid technological development.</p> <h3 id="people-from-the-wikipedia-list-who-weren-t-included">People from the Wikipedia list who weren't included</h3> <ul> <li>Laurie Anderson <ul> <li>I couldn't easily find predictions from her, except some song lyrics that allegedly predicted 9/11, but in a very &quot;horoscope&quot; sort of way</li> </ul></li> <li>Arthur Harkins <ul> <li>His Wikipedia entry was later removed for notability reasons and it was already tagged as non-notable at the time</li> </ul></li> <li>Stephen Hawking <ul> <li>The predictions I could find are generally too far out to grade and are really more suggestions as to what people should do than predictions. For example the Wikipedia futurist list above links to a 2001 prediction that humans will be left behind by computers / robots if genetic engineering wasn't done to allow humans to keep up and it also links to a 2006 prediction that humans need to expand to other planets to protect the species</li> </ul></li> <li>Thorkil Kristensen <ul> <li>I couldn't easily find a set of English language predictions from Kristensen. Thorkil Kristensen is <a href="https://twitter.com/MGSchmelzer/status/1331271177118109697">associated with but not an author of</a> The Limits to Growth, a 1970s anti-growth polemic</li> </ul></li> <li>David Sears <ul> <li>Not notable enough to have a wikipedia page, then or now</li> </ul></li> <li>John Zerzan <ul> <li>Zerzan seems like more of someone who's calling for change in society due to his political views than a &quot;futurist&quot; who's trying to predict the future</li> </ul></li> </ul> <h3 id="steve-yegge">Steve Yegge</h3> <p>As I mentioned at the start, none of the futurists from Wikipedia's list had very accurate predictions, so we're going to look at a couple other people from other sources who aren't generally considered futurists to see how they rank.</p> <p>We <a href="https://danluu.com/yegge-predictions/">previously looked at Yegge's predictions here</a>, which were written in 2004 and were generally about the next 5-10 years, with some further out. There were nine predictions (technically ten, but one isn't really a prediction). If grading them as written, which is how futurists have been scored, I would rank these at 4.5/9, or about 50%.</p> <p>You might argue that this is unfair because Yegge was predicting the relatively near future, but if we look at relatively near future predictions from futurists, their accuracy rate is generally nowhere near 50%, so I don't think it's unfair to compare the number in some way.</p> <p>If you want to score these like people often score futurists, where they get credit for essentially getting things directionally correct, then I'd say that Yegge's score should be between 7/9 and 8/9, depending on how much partial credit he gets for one of the questions.</p> <p>If you want to take a more holistic &quot;what would the world look like if Yegge's vision were correct vs. the world we're in today&quot;, I think Yegge also does quite well there, with the big miss being that Lisp-based languages have not taken over the world, the success of Clojure notwithstanding. This is quite different than the futurists here, who generally had a vision of many giant changes that didn't come to pass, e.g., if we look at Kurzweil's vision of the world, by 2010, we would've had self-driving cars, a &quot;cure&quot; for paraplegia, widespread use of AR, etc., by 2011, we would have unbounded life expectancy, and by 2019 we would have pervasive use of nanotechnology including computers having switched from transistors to nanotubes, effective &quot;mitigations&quot; for blindness and deafness, fairly widely deployed fully realistic VR that can simulate sex via realistic full-body stimulation, pervasive self-driving cars (predicted again), entirely new fields of art and music, etc., and all that these things imply, which is a very different world than the world we actually live in.</p> <p>And we see something similar if we look at other futurists, who predicted things like living underground, living under the ocean, etc.; most predicted many revolutionary changes that would really change society, a few of which came to pass. Yegge, instead, predicted quite a few moderate changes (as well as some places where change would be slower than a lot of people expected) and changes were slower than he expected in the areas he predicted, but only by a bit.</p> <p>Yegge described his methodology for the post above as:</p> <blockquote> <p>If you read a lot, you'll start to spot trends and undercurrents. You might see people talking more often about some theme or technology that you think is about to take off, or you'll just sense vaguely that some sort of tipping point is occurring in the industry. Or in your company, for that matter.</p> <p>I seem to have many of my best insights as I'm writing about stuff I already know. It occurred to me that writing about trends that seem obvious and inevitable might help me surface a few not-so-obvious ones. So I decided to make some random predictions based on trends I've noticed, and see what turns up. It's basically a mental exercise in mining for insights</p> <p>In this essay I'll make ten predictions based on undercurrents I've felt while reading techie stuff this year. As I write this paragraph, I have no idea yet what my ten predictions will be, except for the first one. It's an easy, obvious prediction, just to kick-start the creative thought process. Then I'll just throw out nine more, as they occur to me, and I'll try to justify them even if they sound crazy.</p> </blockquote> <p>He's not really trying to generate the best predictions, but still did pretty well by relying on his domain knowledge plus some intuition about what he's seen.</p> <p>In the post about Yegge's predictions, we also noted that he's made quite a few successful predictions outside of his predictions post:</p> <blockquote> <p>Steve also has a number of posts that aren't explicitly about predictions that, nevertheless, make pretty solid predictions about how things are today, written way back in 2004. There's It's Not Software, which was years ahead of its time about how people write “software”, how writing server apps is really different from writing shrinkwrap software in a way that obsoletes a lot of previously solid advice, like Joel's dictum against rewrites, as well as how service oriented architectures look; the Google at Delphi (again from 2004) correctly predicts the importance of ML and AI as well as Google's very heavy investment in ML; an old interview where he predicts &quot;web application programming is gradually going to become the most important client-side programming out there. I think it will mostly obsolete all other client-side toolkits: GTK, Java Swing/SWT, Qt, and of course all the platform-specific ones like Cocoa and Win32/MFC/&quot;; etc. A number of Steve's internal Google blog posts also make interesting predictions, but AFAIK those are confidential.</p> </blockquote> <p>Quite a few of Yegge's predictions would've been considered fairly non-obvious at the time and he seemed to still have a fairly good success rate on his other predictions (although I didn't try to comprehensively find them and score them, I sampled some of his old posts and found the overall success rate to be similar to the ones in his predictions post).</p> <p>With Yegge and the other predictors that were picked so that we can look at some accurate predictions there is, of course, a concern that there's survivorship bias in picking these predictors. I suspect that's not the case for Yegge because he continued to be accurate after I first noticed that he seemed to have accurate predictions, so it's not just that I picked someone who had a lucky streak after the fact. Also, especially with some of his Google internal G+ comments, made fairly high dimension comments that ended being right for the reasons he suggested, which provides a lot more information about how accurate his reasoning was than simply winning a bunch of coin flips in a row. This comment about depth of reasoning doesn't apply to Caplan, below, because I haven't evaluated Caplan's reasoning, but does apply to MS leadership circa 1990.</p> <h3 id="bryan-caplan">Bryan Caplan</h3> <p>Bryan Caplan reports that his track record is 23/23 = 100%. He is much more precise in specifying his predictions than anyone else we've looked at and tries to give a precise bet that will be trivial to adjudicate as well as betting odds.</p> <p>Caplan started making predictions/bets around the time the concept that &quot;betting is a tax on bullshit&quot; became popular (the idea being that a lot of people are willing to say anything but will quiet down if asked to make a real bet and those that don't will pay a real cost if they make bad real bets) and Caplan seems to have a strategy as acting as a tax man on bullshit in that he generally takes the safe side of bets that people probably shouldn't have made. <a href="https://statmodeling.stat.columbia.edu/2022/08/11/bets-as-forecasts-bets-as-probability-assessment-difficulty-of-using-bets-in-this-way/">Andrew Gelman says</a>:</p> <blockquote> <p>Caplan’s bets are an interesting mix. The first one is a bet where he offered 1-to-100 odds so it’s no big surprise that he won, but most of them are at even odds. A couple of them he got lucky on (for example, he bet in 2008 that no large country would leave the European Union before January 1, 2020, so he just survived by one month on that one), but, hey, it’s ok to be lucky, and in any case even if he only had won 21 out of 23 bets, that would still be impressive.</p> <p>It seems to me that Caplan’s trick here is to show good judgment on what pitches to swing at. People come at him with some strong, unrealistic opinions, and he’s been good at crystallizing these into bets. In poker terms, he waits till he has the nuts, or nearly so. 23 out of 23 . . . that’s a great record.</p> </blockquote> <p>I think there's significant value in doing this, both in the general &quot;betting is a tax on bullshit&quot; sense as well as, more specifically, if you have high belief that someone is trying to take the other side of bad bets and has good judgment, knowing that the Caplan-esque bettor has taken the position gives you decent signal about the bet even if you have no particular expertise in the subject. For example, if you look at my bets, even though <a href="https://twitter.com/danluu/status/1554559905167597568">I sometimes take bets against obviously wrong positions</a>, I much more frequently take <a href="https://twitter.com/danluu/status/1555343411229536257">bets I have a very good chance of losing</a>, so just knowing that I took a bet provides much less information than knowing that Caplan took a bet.</p> <p>But, of course, taking Caplan's side of a bet isn't foolproof. As Gelman noted, Caplan got lucky at least once, and Caplan also seems likely to lose the <a href="https://standupeconomist.com/2021-update-on-my-global-warming-traffic-light-bet-with-bryan-caplan-and-alex-tabarrok/">Caplan and Tabarrok v. Bauman bet on global temperature</a>. For that particular bet, you could also make the case that he's expected to lose since he took the bet with 3:1 odds, but a lot of people would argue that 3:1 isn't nearly long enough odds to take that bet.</p> <p>The methodology that Caplan has used to date will never result in a positive prediction of some big change until the change is very likely to happen, so this methodology can't really give you a vision of what the future will look like in the way that Yegge or Gates or another relatively accurate predictor who takes wilder bets could.</p> <h3 id="bill-gates-nathan-myhrvold-ms-leadership-circa-1990-to-1997">Bill Gates / Nathan Myhrvold / MS leadership circa 1990 to 1997</h3> <p><a href="https://danluu.com/us-v-ms/">A handful of memos that were released to the world due to the case against Microsoft which laid out the vision Microsoft executives had about how the world would develop, with or without Microsoft's involvement</a>. These memos don't lay out concrete predictions with timelines and therefore can't be scored in the same way futurist predictions were scored in this post. If rating these predictions on how accurate their vision of the future was, I'd rate them similarly to Steve Yegge (who scored 7/9 or 8/9), but the predictions were significantly more ambitious, so they seem much more impressive when controlling for the scope of the predictions.</p> <p>Compared to the futurists we discussed, there are multiple ways in which the predictions are much more detailed (and therefore more impressive for a given level of accuracy on top of being more accurate). One is that MS execs have a much deeper understanding of the things under discussion and how they impact each other. With &quot;our&quot; futurists, they often discuss things at a high level and, when they discuss things in detail, they make statements that make it clear that they don't really understand the topic and often don't really know what the words they're writing mean. MS execs of the era pretty clearly had a deep understanding of the issues in play, which let them make detailed predictions that our futurists wouldn't make, e.g., while protocols like FTP and IRC will continue to be used, the near future of the internet is HTTP over TCP and the browser will become a &quot;platform&quot; in the same way that Windows is a &quot;platform&quot;, one that's much more important and larger than any OS (unless Microsoft is successful in taking action to stop this from coming to pass, which it was not despite MS execs foreseeing the exact mechanisms that could cause MS to fail to own the internet). MS execs use this level of understanding to make predictions about the kinds of larger things that our futurists discuss, e.g., the nature of work and how that will change.</p> <p>Actually having an understanding of the issues in play and not just operating with a typical futurist buzzword level understanding of the topics allowed MS leadership to make fairly good guesses about what the future would look like.</p> <p>For a fun story about how much effort Gates spent on understanding what was going on, <a href="https://www.joelonsoftware.com/2006/06/16/my-first-billg-review/" rel="nofollow">see this story by Joel Spolsky on his first Bill Gates review</a>:</p> <blockquote> <p>Bill turned to me.</p> <p>I noticed that there were comments in the margins of my spec. He had read the first page!</p> <p><i>He had read the first page of my spec and written little notes in the margin!</i></p> <p>Considering that we only got him the spec about 24 hours earlier, he must have read it the night before.</p> <p>He was asking questions. I was answering them. They were pretty easy, but I can’t for the life of me remember what they were, because I couldn’t stop noticing that he was flipping through the spec…</p> <p><i>He was flipping through the spec!</i> [Calm down, what are you a little girl?]</p> <p>… [ed: ellipses are from the original doc] and THERE WERE NOTES IN ALL THE MARGINS. ON EVERY PAGE OF THE SPEC. HE HAD READ THE WHOLE GODDAMNED THING AND WRITTEN NOTES IN THE MARGINS.</p> <p>He Read The Whole Thing! [OMG SQUEEE!]</p> <p>The questions got harder and more detailed.</p> <p>They seemed a little bit random. By now I was used to thinking of Bill as my buddy. He’s a nice guy! He read my spec! He probably just wants to ask me a few questions about the comments in the margins! I’ll open a bug in the bug tracker for each of his comments and makes sure it gets addressed, pronto!</p> <p>Finally the killer question.</p> <p>“I don’t know, you guys,” Bill said, “Is anyone really looking into all the details of how to do this? Like, all those date and time functions. Excel has so many date and time functions. Is Basic going to have the same functions? Will they all work the same way?”</p> <p>“Yes,” I said, “except for January and February, 1900.”</p> <p>Silence. ... “OK. Well, good work,” said Bill. He took his marked up copy of the spec ... and left</p> </blockquote> <p>Gates (and some other MS execs) were very well informed about what was going on to a fairly high level of detail considering all of the big picture concerns they also had in mind.</p> <p>A topic for another post is how MS leadership had a more effective vision for the future than leadership at old-line competitors (Novell, IBM, AT&amp;T, Yahoo, Sun, etc.) and how this resulted in MS turning into a $2T company while their competitors became, at best, irrelevant and most didn't even succeed at becoming irrelevant and ceased to exist. Reading through old MS memos, it's clear that MS really kept tabs on what competitors were doing and they were often surprised at how ineffective leadership was at their competitors, e.g., on Novell, Bill Gates says &quot;Our traditional competitors are just getting involved with the Internet. Novell is surprisingly absent given the importance of networking to their position&quot;; Gates noted that Frankenberg, then-CEO of Novell, seemed to understand the importance of the internet, but Frankenberg only joined Novell in 1994 and left in 1996 and spent much of his time at Novell reversing the direction the company had taken under Noorda, which didn't leave Novell with a coherent position or plan when Frankenberg &quot;resigned&quot; two years into the pivot he was leading.</p> <p>In many ways, a discussion of what tech execs at the time thought the future would look like and what paths would lead to success is more interesting than looking at futurists who basically don't understand the topics they're talking about, but I started this post to look at how well futurists understood the topics they discussed and I didn't know, in advance, that their understanding of the topics they discuss and resultant prediction accuracy would be so poor.</p> <h4 id="common-sources-of-futurist-errors">Common sources of futurist errors</h4> <ul> <li>Not learning from mistakes <ul> <li>Good predictors tend to be serious at looking at failed past predictions and trying to calibrate</li> </ul></li> <li>Reasoning from a <a href="https://danluu.com/cocktail-ideas/">cocktail party level understanding of a topic</a> <ul> <li>Good predictors tend to engage with ideas in detail</li> </ul></li> <li>Pushing one or a few &quot;big ideas&quot;</li> <li>Generally assuming high certainty about the future <ul> <li>Worse yet: assuming high certainty of scaling curves, especially exponential scaling curves</li> </ul></li> <li>Panacea thinking</li> <li>Only seeing the upside (or downside) of technological changes</li> <li>Starting from evidence-free assumptions</li> </ul> <h5 id="not-learning-from-mistakes">Not learning from mistakes</h5> <p>The futurists we looked at in this post tend to rate themselves quite highly and, after the fact, generally claim credit for being great predictors of the future, so much so that they'll even tell you how you can predict the future accurately. And yet, after scoring them, the most accurate futurist (among the ones who made concrete enough predictions that they could be scored) came in at 10% accuracy with generous grading that gave them credit for making predictions that accidentally turned out to be correct when they mispredicted the mechanism by which the prediction would come to pass (a strict reading of many of their predictions would reduce the accuracy because they said that the prediction would happen because of their predicted mechanism, which is false, rendering the prediction false).</p> <p>There are two tricks that these futurists have used to be able to make such lofty claims. First, many of them make vague predictions and then claim credit if anything vaguely resembling the prediction comes to pass. Second, almost all of them make a lot of predictions and then only tally up the ones that came to pass. One way to look at a 4% accuracy rate is that you really shouldn't rely on that person's predictions. Another way is that, if they made 500 predictions, they're a great predictor because they made 20 accurate predictions. Since almost no one will bother to go through a list of predictions to figure out the overall accuracy when someone does the latter, making a huge number of predictions and then cherry picking the ones that were accurate is a good strategy for becoming a renowned futurist.</p> <p>But if we want to figure out how to make accurate predictions, we'll have to look at other people's strategies. There are people who do make fairly good, generally directionally accurate, predictions, as we noted when we <a href="https://danluu.com/yegge-predictions/">looked at Steve Yegge's prediction record</a>. However, they tend to be harsh critics of their predictions, as Steve Yegge was when <a href="https://sites.google.com/site/steveyegge2/ten-predictions">he reviewed his own prediction record, saying</a>:</p> <blockquote> <p>I saw the HN thread about Dan Luu's review of this post, and felt people were a little too generous with the scoring.</p> </blockquote> <p>It's unsurprising that a relatively good predictor of the future scored himself lower than I did because taking a critical eye to your own mistakes and calling yourself out for mistakes that are too small for most people to care about is a great way to improve. We can see <a href="https://danluu.com/us-v-ms/">in communications from Microsoft leadership as well</a>, e.g., calling themselves out for failing to predict that a lack of backwards compatibility doomed major efforts like OS/2 and LanMan. Doing what most futurists do and focusing on the predictions that worked out without looking at what went wrong isn't such a great way to improve.</p> <h5 id="cocktail-party-understanding">Cocktail party understanding</h5> <p>Another thing we see among people who make generally directionally correct predictions, as in the Steve Yegge post mentioned above, <a href="https://twitter.com/corry_wang/status/1340869586397372417">Nathan Myhrvold's 1993 &quot;Road Kill on the Information Highway&quot;</a>, Bill Gates's 1995 &quot;<a href="https://danluu.com/us-v-ms/">The Internet Tidal Wave</a>&quot;, etc., is that the person making the prediction actually understands the topic. In all of the above examples, it's clear that the author of the document has a fairly strong technical understanding of the topics being predicted and, in the general case, it seems that people who have relatively accurate predictions are really trying to understand the topic, which is in stark contrast to the futurists discussed in this post, almost all of whom display clear signs of having a having a buzzword level understanding<sup class="footnote-ref" id="fnref:I"><a href="http://danluu.com/atom.xml#fn:I" rel="footnote">2</a></sup> of the topics they're discussing.</p> <p>There's a sense in which it isn't too difficult to make correct predictions if you understand the topic and have access to the right data. Before joining a huge megacorp and then watching the future unfold, I thought documents like &quot;Road Kill on the Information Highway&quot; and &quot;The Internet Tidal Wave&quot; were eerily prescient, but once I joined Google in 2013, a lot of trends that weren't obvious from the outside seemed fairly <a href="https://www.patreon.com/posts/how-do-their-71735437">obvious</a> from the inside.</p> <p>For example, it was obvious that mobile was very important for most classes of applications, so much so that most applications that were going to be successful would be &quot;mobile first&quot; applications where the web app was secondary, if it existed at all, and from the data available internally, this should've been obvious going back at least to 2010. Looking at what people were doing on the outside, quite a few startups in areas where mobile was critical were operating with a 2009 understanding of the future even as late as 2016 and 2017, where they focused on having a web app first and had no mobile app and a web app that was unusable on mobile. Another example of this is that, in 2012, <a href="https://twitter.com/danluu/status/1571051251357589510">quite a few people at Google independently wanted Google to make very large bets on deep learning</a>. It seemed very obvious that deep learning was going to be a really big deal and that it was worth making a billion dollar investment in a portfolio of hardware that would accelerate Google's deep learning efforts.</p> <p>This isn't to say that the problem is trivial — many people with access to the same data still generally make incorrect predictions. A famous example is Ballmer's prediction that &quot;There’s no chance that the iPhone is going to get any significant market share. No chance.&quot;<sup class="footnote-ref" id="fnref:B"><a href="http://danluu.com/atom.xml#fn:B" rel="footnote">3</a></sup> Ballmer and other MS leadership had access to information as good as MS leadership from a decade earlier, but many of their predictions were no better than the futurists we discussed here. And with the deep learning example above, <a href="https://twitter.com/danluu/status/1571051255157653506">a competitor with the same information at Google totally whiffed and kept whiffing for years, even with the benefit of years of extra information</a>; they're still well behind Google now, a decade later, due to their failure to understand how to enable effective, practical, deep learning R&amp;D.</p> <h5 id="assuming-high-certainty">Assuming high certainty</h5> <p>Another common cause of incorrect predictions was having high certainty. That's a general problem that's magnified when making predictions from looking at past exponential growth and extrapolating to the future both because mispredicting the timing of a large change in exponential growth can have a very large impact and also because relatively small sustained changes in exponential growth can also have a large impact. An example that exposed these weaknesses for a large fraction of our futurists was their interpretation of Moore's law, which many interpreted as a doubling of every good thing and/or halving of every bad thing related to computers every 18 months. That was never what Moore's law predicted in the first place, but it was a common pop-conception of Moore's law. One thing that's illustrative about that is that predictors who were writing in the late 90s and early 00s still made these fantastical Moore's law &quot;based&quot; predictions even though it was such common knowledge that both single-threaded computer performance and Moore's law would face significant challenges that this was taught in undergraduate classes at the time. Any futurist who spent a few minutes talking to an expert in the area or even an undergrad would've seen that there's a high degree of uncertainty about computer performance scaling, but most of the futurists we discuss either don't do that or ignore evidence that would add uncertainty to their narrative<sup class="footnote-ref" id="fnref:F"><a href="http://danluu.com/atom.xml#fn:F" rel="footnote">4</a></sup>.</p> <p>As computing power increases, all constant-factor inefficiencies (&quot;uses twice as much RAM&quot;, &quot;takes three times as many RISC operations&quot;) tend to be ground under the heel of Moore's Law, leaving polynomial and exponentially increasing costs as the sole legitimate areas of concern. Flare, then, is willing to accept any O(C) inefficiency (single, one-time cost), and is willing to accept most O(N) inefficiencies (constant-factor costs), because neither of these costs impacts scalability; Flare programs and program spaces can grow without such costs increasing in relative significance. You can throw hardware at an O(N) problem as N increases; throwing hardware at an O(N**2) problem rapidly becomes prohibitively expensive.</p> <p>For computer scaling in particular, it would've been possible to make a reasonable prediction about 2022 computers in, say, 2000, but it would've had to have been a prediction about the distribution of outcomes which had a lot of weight on severely reduced performance gains in the future with some weight on a portfolio of possibilities that could've resulted in continued large gains. Someone making such a prediction would've had to, implicitly or explicitly, been familiar with <a href="https://en.wikipedia.org/wiki/International_Technology_Roadmap_for_Semiconductors">ITRS</a> semiconductor scaling roadmaps of the era as well as recent causes of recent misses (my recollection from reading roadmaps back then was that, in the short term, companies had actually exceeded recent scaling predictions, but via mechanisms that were not expected to be scalable into the future) as well as things that could unexpectedly keep semiconductor scaling on track. Furthermore, such a predictor would also have to be able to evaluate architectural ideas that might have panned out to rule them out or assign them a low probability, such as dataflow processors, the basket of techniques people were working on in order to increase <a href="https://en.wikipedia.org/wiki/Instruction-level_parallelism">ILP</a> in order an attempt to move from the regime Tjaden and Flynn discussed in their classic 1970 and 1973 papers on ILP to the something closer to the bound discussed by Riseman and Foster in 1972 and later by Nicolau and Fisher in 1984, etc.</p> <p>Such a prediction would be painstaking work for someone who isn't in the field because of the sheer number of different things that could have impacted computer scaling. Instead of doing this, futurists relied heavily on the pop-understanding they had about semiconductors. Kaku was notable among futurists under discussion for taking seriously the idea that Moore's law wasn't smooth sailing in the future, but he incorrectly decided on when UV/EUV would run out of steam and also incorrectly had high certainty that some kind of more &quot;quantum&quot; technology would save computer performance scaling. Most other futurists who discussed computers used a line reasoning like Kurzweil's, who said that we can predict what will happen with &quot;remarkable precision&quot; due to the existence of &quot;well-defined indexes&quot;:</p> <blockquote> <p>The law of accelerating returns applies to all of technology, indeed to any evolutionary process. It can be charted with remarkable precision in information-based technologies because we have well-defined indexes (for example, calculations per second per dollar, or calculations per second per gram) to measure them</p> </blockquote> <p>Another thing to note here is that, even if you correctly predict an exponential curve of something, understanding the implications of that precise fact also requires an understanding of the big picture which was shown by people like Yegge, Gates, and Myhrvold but not by the futurists discussed here. An example of roughly getting a scaling curve right but mispredicting the outcome was Dixon on the number of phone lines people would have in their homes. Dixon at least roughly correctly predicted the declining cost of phone lines but incorrectly predicted that this would result in people having many phone lines in their house despite also believing that digital technologies and cell phones would have much faster uptake than they did. With respect to phones, another missed prediction, one that came from not having an understanding of the mechanism was his prediction that the falling cost of phone calls would mean that tracking phone calls would be so expensive relative to the cost of calls that phone companies wouldn't track individual calls.</p> <p>For someone who has a bit of understanding about the underlying technology, this is an odd prediction. One reason the prediction seems odd is that the absolute cost of tracking who called whom is very small and the rate at which humans make and receive phone calls is bounded at a relatively low rate, so even if the cost of metadata tracking were very high compared to the cost of the calls themselves, the absolute cost of tracking metadata would still be very low. Another way to look at it would be to look at the number of bits of information transferred during a phone call vs. the number of bits of information necessary to store call metadata and the cost of storing that long enough to bill someone on a per-call basis. Unless medium-term storage became relatively more expensive than network by a mind bogglingly large factor, it wouldn't be possible for this prediction to be true and Dixon also implicitly predicted exponentially falling storage costs via his predictions on the size of available computer storage with a steep enough curve that this criteria shouldn't be satisfied and, if it were to somehow be satisfied, the cost of storage would still be so low as to be negligible.</p> <h5 id="panacea-thinking">Panacea thinking</h5> <p>Another common issue is what Waleed Khan calls <a href="https://twitter.com/arxanas/status/1560756277231644673">panacea thinking</a>, where the person assumes that the solution is a panacea that is basically unboundedly great and can solve all problems. We can see this for quite a few futurists who were writing up until the 70s, where many assumed that computers would be able to solve any problem that required thought, computation, or allocation of resources and that resource scarcity would become irrelevant. But it turns out that quite a few problems don't magically get solved because powerful computers exist. For example, the 2008 housing crash created a shortfall of labor for housing construction that only barely got back to historical levels just before covid hit. Having fast computers neither prevented this nor fixed this problem after it happened because the cause of the problem wasn't a shortfall of computational resources. Some other topics to get this treatment are &quot;nanotechnology&quot;, &quot;quantum&quot;, &quot;accelerating growth&quot; / &quot;decreased development time&quot;, etc.</p> <p>A closely related issue that almost every futurist here fell prey to is only seeing the upside of technological advancements, resulting in a kind of techno utopian view of the future. For example, in 2005, Kurzweil wrote:</p> <blockquote> <p>The current disadvantages of Web-based commerce (for example, limitations in the ability to directly interact with products and the frequent frustrations of interacting with inflexible menus and forms instead of human personnel) will gradually dissolve as the trends move robustly in favor of the electronic world. By the end of this decade, computers will disappear as distinct physical objects, with displays built in our eyeglasses, and electronics woven in our clothing, providing full-immersion visual virtual reality. Thus, &quot;going to a Web site&quot; will mean entering a virtual-reality environment—at least for the visual and auditory senses—where we can directly interact with products and people, both real and simulated.</p> </blockquote> <p>Putting aside the bit about how non-VR interfaces about computers would disappear before 2010, it's striking how Kurzweil assumes that technological advancement will mean that corporations make experiences better for consumers instead of providing the same level of experience at a lower cost or <a href="https://twitter.com/ColeSouth/status/1550230811559198720">a worse experience at an even lower cost</a>.<sup class="footnote-ref" id="fnref:C"><a href="http://danluu.com/atom.xml#fn:C" rel="footnote">5</a></sup></p> <p>Although that example is from Kurzweil, we can see the same techno utopianism in the other authors on Wikipedia's list with the exception of Zerzan, whose predictions I didn't tally up because prediction wasn't really his shtick. For example, a number of other futurists combined panacea thinking with techno utopianism to predict that computers would cause things to operate with basically perfect efficiency without human intervention, allowing people at large to live a life of leisure. Instead, the benefits to the median person in the U.S. are subtle enough that people debate whether or not life has improved at all for the median person. And on the topic of increased efficiency, a number of people predicted an extreme version of just-in-time delivery that humanity hasn't even come close to achieving and described its upsides, but no futurist under discussion mentioned the downsides of a world-wide distributed just-in-time manufacturing system and supply chain, which includes increased fragility and decreased robustness, notably impacted quite a few industries from 2020 through at least 2022 due to covid despite the worldwide system not being anywhere near as just-in-time or fragile as a number of futurists predicted.</p> <p>Though not discussed here because they weren't on Wikipedia's list of notable futurists, there are pessimistic futurists such as Jaron Lanier and Paul Ehrlich. From a quick informal look at relatively well-known pessimistic futurists, it seems that pessimistic futurists haven't been more accurate than optimistic futurists. Many made predictions that were too vague to score and the ones who didn't tended to predict catastrophic collapse or overly dystopian futures <a href="https://www.gwern.net/Improvements">which haven't materialized</a>. Fundamentally, dystopian thinkers made the same mistakes as utopian thinkers. For example, Paul Ehrlich fell prey to the same issues utopian thinkers fell prey to and he still maintains that his discredited book, The Population Bomb, was fundamentally correct, just like utopian futurists who maintain that their discredited work is fundamentally correct.</p> <p>Ehrlich's 1968 book opened with</p> <blockquote> <p>The battle to feed all of humanity is over. In the 1970s the world will undergo famines — hundreds of millions of people are going to starve to death in spite of any crash programs embarked upon now. At this late date nothing can prevent a substantial increase in the world death rate, although many lives could be saved through dramatic programs to &quot;stretch&quot; the carrying capacity of the earth by increasing food production. But these programs will only provide a stay of execution unless they are accompanied by determined and successful efforts at population control. Population control is the conscious regulation of the numbers of human beings to meet the needs, not just of individual families, but of society as a whole.</p> <p>Nothing could be more misleading to our children than our present affluent society. They will inherit a totally different world, a world in which the standards, politics, and economics of the 1960s are dead.</p> </blockquote> <p>When this didn't come to pass, he did the same thing as many futurists we looked at and moved the dates on his prediction, changing the text in the opening of his book from &quot;1970s&quot; to &quot;1970s and 1980s&quot;. Ehrlich then wrote a new book with even more dire predictions in 1990.</p> <p>And then later, Ehrlich simply denied ever having made predictions, even though anyone who reads his book can plainly see that he makes plenty of statements about the future with no caveats about the statements being hypothetical:</p> <blockquote> <p>Anne and I have always followed UN population projections as modified by the Population Reference Bureau — so we never made &quot;predictions,&quot; even though idiots think we have.</p> </blockquote> <p>Unfortunately for pessimists, simply swapping the sign bit on panacea thinking doesn't make predictions more accurate.</p> <h5 id="evidence-free-assumptions">Evidence free assumptions</h5> <p>Another major source of errors among these futurists was making an instrumental assumption without any supporting evidence for it. A major example of this is Fresco's theory that you can predict the future by starting from people's values and working back from there, but he doesn't seriously engage with the idea of how people's values can be predicted. Since those are pulled from his intuition without being grounded in evidence, starting from people's values creates a level of indirection, but doesn't fundamentally change the problem of predicting what will happen in the future.</p> <h3 id="fin">Fin</h3> <p>A goal of this project is to look at current predictors to see who's using methods that have historically had a decent accuracy rate, but we're going to save that for a future post. I normally don't like splitting posts up into multiple parts, but since this post is 30k words (the number of words in a small book, and more words than most pop-sci books have once you remove the pop stories) and evaluating futurists is relatively self-contained, we're going to stop with that (well, with a bit of an evaluation of some longtermist analyses that overlap with this post in the appendix)<sup class="footnote-ref" id="fnref:P"><a href="http://danluu.com/atom.xml#fn:P" rel="footnote">6</a></sup>.</p> <p>In terms of concrete takeaways, you could consider this post a kind of negative result that supports the very boring idea that you're not going to get very far if you make predictions on topics you don't understand, whereas you might be able to make decent predictions if you have (or gain) a deep expertise of a topic and apply well-honed intuition to predict what might happen. We've looked at, in some detail, a number of common reasoning errors that cause predictions to miss at a high rate and also taken a bit of a look into some things that have worked for creating relatively accurate predictions.</p> <p>A major caveat about what's worked is that while using high-level techniques that work poorly is a good way to generate poor predictions, using high-level techniques that work well doesn't mean much because the devil is in the details and, as trite as this is to say, you really need to think about things. This is something that people who are serious about looking at data often preach, e.g., you'll see this theme come up on <a href="https://statmodeling.stat.columbia.edu/">Andrew Gelman's blog</a> as well as in <a href="https://www.youtube.com/playlist?list=PLDcUM9US4XdMROZ57-OIRtIK0aOynbgZN">Richard McElreath's Statistical Rethinking</a>. McElreath, in a lecture targeted at social science grad students who don't have a quantitative background, likens statistical methods to a golem. A golem will mindlessly do what you tell it to do, just like statistical techniques. There's no substitute for using your brain to think through whether or not it's reasonable to apply a particular statistical technique in a certain way. People often seem to want to use methods as a talisman to ward off incorrectness, but that doesn't work.</p> <p>We see this in the longtermist analyses we examine in the appendix which claim to be more accurate than &quot;classical&quot; futurists analyses because they, among other techniques, state probabilities, which the literature on forecasting (e.g., Tetlock's Superforecasting) says that one should do. But the analyses fundamentally use the same techniques as the futurists analyses we looked at here and then add a few things on top that are also things that people who make accurate predictions do. This is backwards. Things like probabilities need to be a core part of modelling, not something added afterwards. This kind of backwards reasoning is a common error when doing data analysis and I would caution readers who think they're safe against errors because their analyses can, at a high level, be described roughly similarly to good analyses<sup class="footnote-ref" id="fnref:N"><a href="http://danluu.com/atom.xml#fn:N" rel="footnote">7</a></sup>. An obvious example of this would be the Bill Gates review we looked at. Gates asked a lot of questions and scribbled quite a few notes in the margins, but asking a lot of questions and scribbling notes in the margins of docs doesn't automatically cause you to have a good understanding of the situation. This example is so absurd that I don't think anyone even remotely reasonable would question it, but most analyses I see (of the present as well as of the future) make this fundamental error in one way or another and, as <a href="https://twitter.com/rygorous/status/1569379986708254721">Fabian Giesen might say, are cosplaying what a rigorous analysis looks like</a>.</p> <p><i>Thanks to nostalgebraist, Arb Research (Misha Yagudin, Gavin Leech), Laurie Tratt, Fabian Giesen, David Turner, Yossi Kreinin, Catherine Olsson, Tim Pote, David Crawshaw, Jesse Luehrs, @TyphonBaalAmmon, Jamie Brandon, Tao L., Hillel Wayne, Qualadore Qualadore, Sophia, Justin Blank, Milosz Danczak, Waleed Khan, Mindy Preston, @ESRogs, Tim Rice, and @s__video for comments/corrections/discussion (and probably some others I forgot because this post is so long and I've gotten so many comments).</i></p> <p><b>Update / correction</b>: an earlier version of this post contained <a href="https://twitter.com/ESRogs/status/1570505904445095939">this error</a>, pointed out by ESRogs. Although I don't believe the error impacts the conclusion, <a href="https://twitter.com/danluu/status/1570520176239726593">I consider it a fairly major error</a>. If we were doing a tech-company style postmortem, that it doesn't significantly impact the conclusion would be included in the &quot;How We Got Lucky&quot; section of the postmortem. In particular, this was a &quot;lucky&quot; error because the error was made when picking out a few examples from a large portfolio of errors to give examples of one predictors errors, so a single incorrect error doesn't change the conclusion since another error could be substituted in and, even if no other error were substituted, the reasoning quality of the reasoning being evaluated still looks quite low. But, incorrect concluding that something is an error could lead to a different conclusion in the case of a predictor who made few or no errors, which is why this was a lucky mistake for me to make.</p> <h3 id="appendix-brief-notes-on-superforecasting-https-amzn-to-3xzg3a2">Appendix: brief notes on <a href="https://amzn.to/3xzG3a2">Superforecasting</a></h3> <ul> <li>Very difficult to predict more than 3-5 years out; people generally don't do much better than random <ul> <li>Later in the book, 10 years is cited as a basically impossible timeframe, but scopes that to certain kinds of predictions (the earlier statement of 3-5 years is more general) &gt; Taleb, Kahneman, and I agree there is no evidence that geopolitical or economic forecasters can predict anything ten years out beyond the excruciatingly obvious—“there will be conflicts”—and the odd lucky hits that are inevitable whenever lots of forecasters make lots of forecasts. These limits on predictability are the predictable results of the butterfly dynamics of nonlinear systems. In my EPJ research, the accuracy of expert predictions declined toward chance five years out. And yet, this sort of forecasting is common, even within institutions that should know better</li> <li>One possibility is that people like Bill Gates are right due to hindsight bias, but that doesn't seem correct w.r.t., e.g., being at Google making it obvious that mobile was the only way forward circa 2010</li> </ul></li> <li>Ballmer prediction: &quot;There’s no chance that the iPhone is going to get any significant market share. No chance.&quot;</li> <li>Very important to precisely write down forecasts</li> <li>&quot;big idea&quot; predictors inaccurate (as in, heavily rely on one or a few big hammers, like &quot;global warming&quot;, &quot;ecological disaster&quot;, &quot;Moore's law&quot;, etc., to drive everything</li> <li>Specific knowledge predictors (relatively) accurate; relied heavily on probabilistic thinking, used different analytical tools as appropriate</li> <li>Good forecasters are fluent with numbers, generally aced numerical proficiency test given to forecasters, think probabilistically</li> <li>Good forecasters not particularly high IQ; typical non super-forecaster IQ from forecaster population was 70%-ile; typical forecaster IQ was 80%-ile</li> </ul> <p>See also, <a href="https://marginalrevolution.com/marginalrevolution/2020/04/my-conversation-with-philip-tetlock.html">this Tetlock interview with Tyler Cowen</a> if you don't want to read the whole book, although the book is a very quick read because it's written the standard pop-sci style, with a lot of anecdotes/stories.</p> <p>On the people we looked at vs. the people Tetlock looked at, the predictors we looked at are operating in a very different style from the folks studied in the studies that led to the Superforecasting book. Both futurists and tech leaders were trying to predict a vision for the future whereas superforecasters were asked to answer very specific questions.</p> <p>Another major difference among the accurate predictors is that the accurate predatictors we looked at (other than Caplan) had very deep expertise in their fields. This may be one reason for the difference in timelines here, where it appears that some of our predictors can predict things more than 3-5 years out, contra Tetlock's assertion. Another difference is in the kind of thing being predicted — a lot of the predictions we're looking at here are fundamentally whether or not a trend will continue or if a nascent trend will become a long-running trend, which seems easier than a lot of the questions Tetlock had his forecasters try to answer. For example, in the opening of Superforecasting, Tetlock gives predicting the Arab Spring as an example of something that would've been practically impossible — while the conditions for it had been there for years, the proximal cause of the Arab Spring was a series of coincidences that would've been impossible to predict. This is quite different from and arguably much more difficult than someone in 1980 guessing that computers will continue to get smaller and faster, leading to handheld computers more powerful than supercomputers from the 80s.</p> <h3 id="appendix-other-evaluations">Appendix: other evaluations</h3> <ul> <li><a href="http://jbr.me.uk/retro/">Justin Rye on Heinlein, Clarke, and Asimov</a></li> <li><a href="https://www.cold-takes.com/the-track-record-of-futurists-seems-fine/">Holden Karnofsky / Arb Research on Heinlen, Clarke, and Asimov</a>, as well as Karnofsky on Kurzweil, Kahn, and Weiner</li> <li>Various, on Ray Kurzweil (try googling, without quotes, &quot;Kurzweil 86% accuracy&quot;)</li> <li><a href="https://news.ycombinator.com/item?id=31294698">A variety of HN commenters on a futurist who scored themselves at 50% accuracy</a></li> <li><a href="https://tratt.net/laurie/blog/2005/predicting_the_future_of_computing.html">Laurie Tratt</a> on <a href="https://web.archive.org/web/20150325002205/http://www.ukcrc.org.uk/press/news/report/gcresearch.cfm?type=pdf">a some 2005 predictions on what will be important in computing</a></li> <li><a href="https://www.markloveless.net/blog/2023/01/02/past-predictions">Mark Loveless</a> on his own infosec predictions as far back as 1995</li> </ul> <p>Of these, the evaluations above, the only intersection with the futurists evaluated here is Kurzweil. Holden Karnofsky says:</p> <blockquote> <p>A 2013 project assessed Ray Kurzweil's 1999 predictions about 2009, and a 2020 followup assessed his 1999 predictions about 2019. Kurzweil is known for being interesting at the time rather than being right with hindsight, and a large number of predictions were found and scored, so I consider this study to have similar advantages to the above study. ... Kurzweil is notorious for his very bold and contrarian predictions, and I'm overall inclined to call his track record something between &quot;mediocre&quot; and &quot;fine&quot; - too aggressive overall, but with some notable hits</p> </blockquote> <p>Karnofsky's evaluation of Kurzweil being &quot;fine&quot; to &quot;mediocre&quot; relies on <a href="https://www.lesswrong.com/posts/kbA6T3xpxtko36GgP/assessing-kurzweil-the-results">these</a> <a href="https://www.lesswrong.com/posts/NcGBmDEe5qXB7dFBF/assessing-kurzweil-predictions-about-2019-the-results">two</a> analyses done on LessWrong and then uses a very generous interpretation of the results to conclude that Kurzweil's predictions are fine. Those two posts rate predictions as true, weakly true, cannot decide, weakly false, or false. Karnofsky then compares the number of true + weakly true to false + weakly false, which is one level of rounding up to get an optimistic result; another way to look at it is that any level other than &quot;true&quot; is false when read as written. This issue is magnified if you actually look at the data and methodology used in the LW analyses.</p> <p>In the second post, the author, Stuart Armstrong indirectly noted that there were actually no predictions that were, by strong consensus, very true when he noted that the &quot;most true&quot; prediction had a mean score of 1.3 (1 = true, 2 = weakly true ... , 5 = false) and the second highest rated prediction had a mean score of 1.4. Although Armstrong doesn't note this in the post, if you look at the data, you'll see that the third &quot;most true&quot; prediction had a mean score of 1.45 and the fourth had a mean score of 1.6, i.e., if you round to the nearest prediction score, only 3 out of 105 predictions score &quot;true&quot; and 32 are &gt;= 4.5 and score &quot;false&quot;. Karnofsky reads Armstrong's as scoring 12% of predictions true, but the post effectively makes no comment on what fraction of predictions were scored true and the 12% came from summing up the total number of each rating given.</p> <p>I'm not going to say that taking the mean of each question is the only way one could aggregate the numbers (taking the median or modal values could also be argued for, as well as some more sophisticated scoring function, an extremizing function, etc.), but summing up all of the votes across all questions results in a nonsensical number that shouldn't be used for almost anything. If every rater rated every prediction or there was a systematic interleaving of who rated what questions, then the number could be used for something (though not as a score for what fraction of predictions are accurate), but since each rater could skip any questions (although people were instructed to start rating at the first question and rate all questions until they stop, people did not do that and skipped arbitrary questions), aggregating the number of each score given is not meaningful and actually gives very little insight into what fraction of questions are true. There's an air of rigor about all of this; there are lots of numbers, standard deviations are discussed, etc., but the way most people, including Karnofsky, interpret the numbers in the post is incorrect. I find it a bit odd that, with all of the commentary of these LW posts, few people spent the one minute (and I mean one minute literally — it took me a minute to read the post, see the comment Armstrong made which is a red flag, and then look at the raw data) it would take to look at the data and understand what the post is actually saying, but <a href="https://danluu.com/dunning-kruger/">as we've noted previously, almost no one actually reads what they're citing</a>.</p> <p>Coming back to Karnofsky's rating of Kurzweil as fine to mediocre, this relies on two levels of rounding. One, doing the wrong kind of aggregation on the raw data to round an accuracy of perhaps 3% up to 12% and then rounding up again by doing the comparison mentioned above instead of looking at the number of true statements. If we use a strict reading and look at the 3%, the numbers aren't so different from what we see in this post. If we look at Armstrong's other post, there are too few raters to really produce any kind of meaningful aggregation. Armstrong rated every prediction, one person rated 68% of predictions, and no one else even rated half of the 172 predictions. The 8 predictors rated 506 predictions, so the number of ratings is equivalent to having 3 raters rate all predictions, but the results are much noisier due to the arbitrary way people decided to pick predictions. This issue is much worse for the 2009 predictions than the 2019 predictions due to the smaller number of raters combined with the sparseness of most raters, making this data set fairly low fidelity; if you want to make a simple inference from the 2019 data, you're probably best off using Armstrong's ratings and discarding the rest (there are non-simple analyses one could do, but if you're going to do that, you might as well just rate the predictions yourself).</p> <p>Another fundamental issue with the analysis is that it relies on aggregating votes of from a population that's heavily drawn from Less Wrong readers and the associated community. <a href="https://www.patreon.com/posts/how-do-their-71735437">As we discussed here</a>, it's common to see the most upvoted comments in forums like HN, lobsters, LW, etc., be statements that can clearly be seen to be wrong with no specialized knowledge and a few seconds of thought (and an example is given from LW in the link), so why should an aggregation of votes from the LW community be considered meaningful? I often see people refer to the high-level &quot;wisdom of crowds&quot; idea, but if we look at the specific statements endorsed by online crowds, we can see that these crowds are often not so wise. In the Arb Research evaluation (discussed below), they get around this problem by checking reviewing answers themselves and also offering a bounty for incorrectly graded predictions, which is one way to deal with having untrustworthy raters, but Armstrong's work has no mitigation for this issue.</p> <p>On the Karnofsky / Arb Research evaluation, Karnofsky appears to use a less strict scoring than I do and once again optimistically &quot;rounds up&quot;. The Arb Research report scores each question as &quot;unambiguously wrong&quot;, &quot;ambiguous or near miss&quot;, or &quot;unambiguously right&quot; but Karnofsky's scoring removes the ambiguous and near miss results, whereas my scoring only removes the ambiguous results, the idea being that a near miss is still a miss. Accounting for those reduces the scores substantially but still leaves Heinlen, Clarke, and Asimov with significantly higher scores than the futurists discussed in the body of this post. For the rest, many of the predictions that were scored as &quot;unambiguously right&quot; are ones I would've declined to rate for similar reasons to predictions which I declined to rate (e.g., a prediction that something &quot;may well&quot; happen was rated as &quot;unambiguously right&quot; and I would consider that unfalsifiable and therefore not include it). There are also quite a few &quot;unambiguously right&quot; predictions that I would rate as incorrect using a strict reading similar to the readings that you can see below in the detailed appendix.</p> <p>Another place where Karnofsky rounds up is that Arb research notes that 'The predictions are usually very vague. Almost none take the form “By Year X technology Y will pass on metric Z”'. This makes the prediction accuracy from futurists Arb Research looked at not comparable to precise predictions of the kind Caplan or Karnofsky himself makes, but Karnofsky directly uses those numbers to justify why his own predictions are accurate without noting that the numbers are not comparable. Since the non-comparable numbers were already rounded up, there are two levels of rounding here (more on this later).</p> <p>As noted above, some of the predictions are ones that I wouldn't rate because I don't see where the prediction is, such as this one (this is the &quot;exact text&quot; of the prediction being scored, according to the Arb Research spreadsheet), which was scored &quot;unambiguously right&quot;</p> <blockquote> <p>application of computer technology to professional sports be counterproduc- tive? Would the public become less interested in sports or in betting on the outcome if matters became more predictable? Or would there always be enough unpredictability to keep interest high? And would people derive particular excitement from beat ing the computer when low-ranking players on a particular team suddenly started</p> </blockquote> <p>This seems like a series of questions about something that might happen, but wouldn't be false if none of these happened, so would not count as a prediction in my book.</p> <p>Similarly, I would not have rated the following prediction, which Arb also scored &quot;unambiguously right&quot;</p> <blockquote> <p>its potential is often realized in ways that seem miraculous, not because of idealism but because of the practical benefits to society. Thus, the computer's ability to foster human creativity may well be utilized to its fullest, not because it would be a wonderful thing but because it will serve important social functions Moreover, we are already moving in the</p> </blockquote> <p>Another kind of prediction that was sometimes scored &quot;unambiguously correct&quot; that I declined to score were predictions of the form &quot;this trend that's in progress will become somewhat {bigger / more important}, such as the following:</p> <blockquote> <p>The consequences of human irresponsibility in terms of waste and pollution will become more apparent and unbearable with time and again, attempts to deal with this will become more strenuous. It is to be hoped that by 2019, advances in technology will place tools in our hands that will help accelerate the process whereby the deterioration of the environment will be reversed.</p> </blockquote> <p>On Karnofsky's larger point, that we should trust longtermist predictions because futurists basically did fine and longtermsists are taking prediction more seriously and trying harder and should therefore generate better prediction, that's really a topic for another post, but I'll briefly discuss here because of the high intersection with this post. There are two main pillars of this argument. First, that futurists basically did fine which, as we've seen, relies on a considerable amount of rounding up. And second, that the methodologies that longtermists are using today are considerably more effective than what futurists did in the past.</p> <p>Karnofsky says that the futurists he looked at &quot;collect casual predictions - no probabilities given, little-to-no reasoning given, no apparent attempt to collect evidence and weigh arguments&quot;, whereas Karnofsky's summaries use (among other things):</p> <ul> <li>Reports that Open Philanthropy employees spent thousands of hours on, systematically presenting evidence and considering arguments and counterarguments.</li> <li>A serious attempt to take advantage of the nascent literature on how to make good predictions; e.g., the authors (and I) have generally done calibration training, and have tried to use the language of probability to be specific about our uncertainty.</li> </ul> <p>We've seen, when evaluating futurists with an eye towards evaluating longtermists, Karnofsky heavily rounds up in the same way Kurzweil and other futurists do, to paint the picture they want to create. There's also the matter of his summary of a report on Kurzweil's predictions being incorrect because he didn't notice the author of that report used a methodology that produced nonsense numbers that were favorable to the conclusion that Karnofsky favors. It's true that Karnofsky and the reports he cites do the superficial things that the forecasting literature notes is associated with more accurate predictions, like stating probabilities. But for this to work, the probabilities need to come from understanding the data. If you take a pile of data, incorrectly interpret it and then round up the interpretation further to support a particular conclusion, throwing a probability on it at the end is not likely to make it accurate. Although he doesn't use these words, a key thing Tetlock notes in his work is that people who round things up or down to conform to a particular agenda produce low accuracy predictions. Since Karnofsky's errors and rounding heavily lean in one direction, that seems to be happening here.</p> <p>We can see this in other analyses as well. Although digging into material other than futurist predictions is outside of the scope of this post, nostalgebraist has done this and he said (in a private communication that he gave me permission to mention) that Karnofsky's summary of <a href="https://openphilanthropy.org/research/could-advanced-ai-drive-explosive-economic-growth/">https://openphilanthropy.org/research/could-advanced-ai-drive-explosive-economic-growth/</a> is substantially more optimistic about AI timelines than the underlying report in that there's at least one major concern raised in the report that's not brought up as a &quot;con&quot; in Karnofsky's summary and nostalgebraist later wrote <a href="https://nostalgebraist.tumblr.com/post/693718279721730048/on-bio-anchors">this post</a>, where he (implicitly) notes that the methodology used in a report he examined in detail is fundamentally not so different than what the futurists we discussed used. There are quite a few things that may make the report appear credible (it's hundreds of pages of research, there's a complex model, etc.), but when it comes down to it, the model boils down to a few simple variables. In particular, a huge fraction of the variance of whether or not TAI is likely or not likely comes down to the amount of improvement will occur in terms of hardware cost, particularly <code>FLOPS/$</code>. The output of the model can range from 34% to 88% depending how much improvement we get in <code>FLOPS/$</code> after 2025. Putting in arbitrarily large <code>FLOPS/$</code> amounts into the model, i.e., the scenario where infinite computational power is free (since other dimensions, like storage and network aren't in the model, let's assume that <code>FLOPS/$</code> is a proxy for those as well), only pushes the probability of TAI up to 88%, which I would rate as too pessimistic, although it's hard to have a good intuition about what would actually happen if infinite computational power were on tap for free. Conversely, with no performance improvement in computers, the probability of TAI is 34%, which I would rate as overly optimistic without a strong case for it. But I'm just some random person who doesn't work in AI risk and hasn't thought about too much, so your guess on this is as good as mine (and likely better if you're the equivalent of Yegge or Gates and work in the area).</p> <p>The part about all of this that makes this fundamentally the same thing that the futurists here did is that the estimate of the <code>FLOPS/$</code> which is instrumental for this prediction is pulled from thin air by someone who is not a deep expert in semiconductors, computer architecture, or a related field that might inform this estimate.</p> <p>As Karnofsky notes, a number of things were done in an attempt to make this estimate reliable (&quot;the authors (and I) have generally done calibration training, and have tried to use the language of probability&quot;) but, when you come up with a model where a single variable controls most of the variances and the estimate for that variable is picked out of thin air, all of the modeling work actually reduces my confidence in the estimate. If you say that, based on your intuition, you think there's some significant probability of TAI by 2100; 10% or 50% or 80% or whatever number you want, I'd say that sounds plausible (why not? things are improving quickly and may continue to do so) but wouldn't place any particular faith in the estimate. If you build a model where the output hinges on a relatively small number of variables and then say that there's an 80% chance, based a critical variable out of thin air, should that estimate be more or less confidence inspiring than the estimate based solely on intuition? I don't think the answer should be that output is higher confidence. The direct guess of 80% is at least honest about its uncertainty. In the model-based case, since the model doesn't propagate uncertainties and the choice of a high but uncertain number can cause the model to output a fairly certain number, like 88%, there's a disconnect between the actual uncertainty produced by the model and the probability estimate.</p> <p>At one point, in summarizing the report, Karnofsky says</p> <blockquote> <p>I consider the &quot;evolution&quot; analysis to be very conservative, because machine learning is capable of much faster progress than the sort of trial-and-error associated with natural selection. Even if one believes in something along the lines of &quot;Human brains reason in unique ways, unmatched and unmatchable by a modern-day AI,&quot; it seems that whatever is unique about human brains should be re-discoverable if one is able to essentially re-run the whole history of natural selection. And even this very conservative analysis estimates a ~50% chance of transformative AI by 2100</p> </blockquote> <p>But it seems very strong to call this a &quot;very conservative&quot; estimate when the estimate implicitly relies on future <code>FLOPS/$</code> improvement staying above some arbitrary, unsupported, threshold. In the appendix of the report itself, it's estimated that there will be a 6 order of magnitude (OOM) improvement and that a 4 OOM improvement would be considered conservative, but why should we expect that 6 OOM is the amount of headroom left for hardware improvement and 4 OOM is some kind of conservative goal that we'll very likely reach? Given how instrumental these estimates are to the output of the model, there's a sense in which the uncertainty of the final estimate has to be at least as large as the uncertainty of these estimates multiplied by their impact on the model but that can't be the case here given the lack of evidence or justification for these inputs to the model.</p> <p>More generally, the whole methodology is backwards — if you have deep knowledge of a topic, then it can be valuable to put a number down to convey the certainty of your knowledge to other people, and if you don't have deep knowledge but are trying to understand an area, then it can be valuable to state your uncertainties so that you know when you're just guessing. But here, we have a fairly confidently stated estimate (nostalgebraist notes that Karnofsky says &quot;Bio Anchors estimates a &gt;10% chance of transformative AI by 2036, a ~50% chance by 2055, and an ~80% chance by 2100.&quot;) that's based off of a model that's nonsense that relies on a variable that's picked out of thin air. Naming a high probability after the fact and then naming a lower number and saying that's conservative when it's based on this kind of modeling is just window dressing. Looking at <a href="https://marginalrevolution.com/marginalrevolution/2022/03/holden-karnofsky-emails-me-on-transformative-ai.html">Karnofsky's comments elsewhere</a>, he lists a number of extremely weak pieces of evidence in support of his position, e.g., in the previous link, he has a laundry list of evidence of mixed strength, including Metaculus, which nostaglebraist has noted is basically worthless for this purpose <a href="https://nostalgebraist.tumblr.com/post/692246981744214016/more-on-metaculus-badness">here</a> and <a href="https://nostalgebraist.tumblr.com/post/692086358174498816/idk-who-needs-to-hear-this-but-metaculus-is">here</a>. It would be very odd for someone who's truth seeking on this particular issue to cite so many bad pieces of evidence; creating a laundry list of such mixed evidence is consistent with someone who has a strong prior belief and is looking for anything that will justify it, no matter how weak. That would also be consistent with the shoddy direct reasoning noted above.</p> <p>Back to other evaluators, on Justin Rye's evaluations, I would grade the predictions &quot;as written&quot; and therefore more strictly than he did and would end up with lower scores.</p> <p>For the predictors we looked at in this document who mostly or nearly exclusively give similar predictions, I declined to give them anything like a precise numerical score. To be clear, I think there's value in trying to score vague predictions and near misses, but that's a different thing than this document did, so the scores aren't directly comparable.</p> <p>A number of people have said that predictions by people who make bold predictions, the way Kurzweil does, are actually pretty good. After all, if someone makes a lot of bold predictions and they're all off by 10 years, that person will have useful insights even if they lose all their bets and get taken to the cleaners in prediction markets. However, that doesn't mean that someone who makes bold predictions should always &quot;get credit for&quot; making bold predictions. For example, in Kurzweil's case, 7% accuracy might not be bad if he uniformly predicted really bold stuff like unbounded life span by 2011. However, that only applies if the hits and misses are both bold predictions, which was not the case in the sampled set of predictions for Kurzweil here. For Kurzweil's predictions evaluated in this document, Kurzweil's correct predictions tended to be very boring, e.g., there will be no giant economic collapse that stops economic growth, cochlear implants will be in widespread use in 2019 (predicted in 1999), etc.</p> <p>The former is a Caplan-esque bet against people who were making wild predictions that there would be severe or total economic collapse. There's value in bets like that, but it's also not surprising when such a bet is successful. For the latter, the data I could quickly find on cochlear implant rates showed that implant rates slowly linearly increased from the time Kurzweil made the bet until 2019. I would call that a correct prediction, but the prediction is basically just betting that nothing drastically drops cochlear implant rates, making that another Caplan-esque safe bet and not a bet that relies on Kurzweil's ideas about the law of accelerating growth that his wild bets rely on.</p> <p>If someone makes 40 boring bets of which 7 are right and another person makes 40 boring bets and 22 wild bets and 7 of their boring bets and 0 of their wild bets are right (these are arbitrary numbers as I didn't attempt to classify Kurzweil's bets as wild or not other than the 7 that were scored as correct), do you give the latter person credit for having &quot;a pretty decent accuracy given how wild their bets were&quot;? I would say no.</p> <p>On the linked HN thread from a particular futurist, a futurist scored themselves 5 out of 10, but most HN commenters scored the same person at 0 out of 10 or, generously, at 1 out of 10, with the general comment that the person and other futurists tend to score themselves much too generously:</p> <blockquote> <p>sixQuarks: I hate it when “futurists” cherry pick an outlier situation and say their prediction was accurate - like the bartender example.</p> <p>karaterobot: I wanted to say the same thing. He moved the goal posts from things which &quot;would draw hoots of derision from an audience from the year 2022&quot; to things which there has been some marginal, unevenly distributed, incremental change to in the last 10 years, then said he got it about 50% right. More generally, this is the issue I have with futurists: they get things wrong, and then just keep making more predictions. I suppose that's okay for them to do, unless they try to get people to believe them, and make decisions based on their guesses.</p> <p>chillacy: Reminded me of the ray [kurzweil] predictions: extremely generous grading.)</p> </blockquote> <h3 id="appendix-other-reading">Appendix: other reading</h3> <ul> <li><a href="https://danluu.com/dick-sites-alpha-axp-architecture.pdf">Richard Sites and his DEC colleagues presciently looking 30+ years into the future with respect to computer architecture (written in 1992, summarizing work started in 1988)</a> <ul> <li>Not included in main list of people with accurate predictions because the implicit and explicit predictions here are so narrow, but this is a stellar example of using deep domain knowledge to forsee the future as well as understand what current actions will make sense decades down the line</li> </ul></li> <li><a href="https://statmodeling.stat.columbia.edu/2022/08/11/bets-as-forecasts-bets-as-probability-assessment-difficulty-of-using-bets-in-this-way/">Andrew Gelman on forecast bets as probability assessments</a></li> <li><a href="https://nostalgebraist.tumblr.com/post/684991616356876288/its-driving-me-up-the-wall-the-way-i-keep-seeing">Nostaglebraist on how a lot of AI commenters are behaving like futurists of days past</a></li> <li><a href="https://astralcodexten.substack.com/p/i-won-my-three-year-ai-progress-bet">Scott Alexander on the optimistic side of an AI progress bet winning</a></li> <li><a href="https://statmodeling.stat.columbia.edu/2022/10/04/dow-36000-but-in-graph-form/">Andrew Gelman on silly graphs in predictions</a></li> <li><a href="https://rodneybrooks.com/category/dated-predictions/">Rodney Brooks on success to date on takings the pessimistic side on AI progress (he calls this the realistic side but, in this context, I consider that to be a more loaded term)</a></li> <li><a href="https://www.econlib.org/no-one-cared-about-my-spreadsheets/">Bryan Caplan on how no one looked into his quantitative results, despite many comments on whether or not his work was correct</a>. See also, <a href="https://danluu.com/dunning-kruger/">me on the same phenomenon elsewhere</a></li> </ul> <h3 id="appendix-detailed-information-on-predictions">Appendix: detailed information on predictions</h3> <h4 id="ray-kurzweil-1">Ray Kurzweil</h4> <p>4/59 for rated predictions. If you feel like the ones I didn't include that one could arguably include should count, then 7/62.</p> <p>This list comes <a href="https://web.archive.org/web/20170225013846/https://en.wikipedia.org/wiki/Predictions_made_by_Ray_Kurzweil">from wikipedia's bulleted list of Kurzweil's predictions</a> at the time Peter Diamadis, Kurzweil's co-founder for SingularityU, cited it to bolster the claim that Kurzweil has an 86% prediction accuracy rate. Off the top of my head, this misses quite a few predictions that Kurzweil made, such as life expectancy being &quot;over one hundred&quot; by 2019 and 120 by 2029 (prediction made in 1999) and unbounded (life expectancy increasing at one year per year) by 2011 (prediction made in 2001), that a computer would beat the top human in chess by 2000 (prediction made in 1990).</p> <p>It's likely that Kurzweil's accuracy rate would change somewhat if we surveyed all of his predictions, but it seems extremely implausible for the rate to hit 86% and, more broadly, looking at Kurzweil's vision of what the world would be like, it also seems impossible that we live in a world that's generally close to Kurzweil's imagined future.</p> <ul> <li>1985 <ul> <li>Voice activated typewriter / speech writer by 1985 (founded a company to build this in 1982) <ul> <li>No. Not true in any meaningful sense. Speech to text with deep learning, circa 2013, was accurate enough that it could be used, with major corrections, on a computer, but it would've been hopeless for a typewriter</li> </ul></li> </ul></li> <li>&quot;Early 2000s&quot; (wikipedia notes that this is listed before 2010 in Kurzweil's chronology, so this should be significantly before 2010 unless the book is very poorly organized) <ul> <li>Translating telephones allow people to speak to each other in different languages. <ul> <li>No. Today, this works poorly and translations are comically bad, but can sort of work in a &quot;help a tourist get around&quot; sort of way with deep learning, but was basically hopeless in 2010</li> </ul></li> <li>Machines designed to transcribe speech into computer text allow deaf people to understand spoken words. <ul> <li>No. Per above, very poor in 2010</li> </ul></li> <li>Exoskeletal, robotic leg prostheses allow the paraplegic to walk. <ul> <li>No. Maybe some prototype existed, but this still isn't meaningfully deployed in 2022</li> </ul></li> <li>Telephone calls are routinely screened by intelligent answering machines that ask questions to determine the call's nature and priority. <ul> <li>Definitely not in 2010. This arguably exists in 2022, although I think it would be a stretch to call phone trees &quot;intelligent&quot; since they generally get confused if you don't do the keyword matching they're looking for</li> </ul></li> <li>&quot;Cybernetic chauffeurs&quot; can drive cars for humans and can be retrofitted into existing cars. They work by communicating with other vehicles and with sensors embedded along the roads. <ul> <li>No.</li> </ul></li> </ul></li> <li>&quot;Early 21st century&quot; (wikipedia notes that this is listed before 2010 in Kurzweil's chronology, so this should be significantly before 2010 unless the book is very poorly organized) <ul> <li>The classroom is dominated by computers. Intelligent courseware that can tailor itself to each student by recognizing their strengths and weaknesses. Media technology allows students to manipulate and interact with virtual depictions of the systems and personalities they are studying. <ul> <li>No. If you really want to make a stretch argument, you could say this about 2022, but I'd still say no for 2022</li> </ul></li> <li>A small number of highly skilled people dominates the entire production sector. Tailoring of products for individuals is common. <ul> <li>No. You could argue that, as written, the 2nd part of this was technically satisfied, but that was really in a trivial way compared the futurist vision Kurzweil was predicting</li> </ul></li> <li>Drugs are designed and tested in simulations that mimic the human body. <ul> <li>No.</li> </ul></li> <li>Blind people navigate and read text using machines that can visually recognize features of their environment. <ul> <li>Not in 2010. Deep learning unlocked some of this later, though, and continues to improve</li> </ul></li> </ul></li> <li>2010 <ul> <li>PCs are capable of answering queries by accessing information wirelessly via the Internet. <ul> <li>Yes</li> </ul></li> </ul></li> <li>2009 <ul> <li>Most books will be read on screens rather than paper. <ul> <li>No</li> </ul></li> <li>Most text will be created using speech recognition technology. <ul> <li>No</li> </ul></li> <li>Intelligent roads and driverless cars will be in use, mostly on highways. <ul> <li>No</li> </ul></li> <li>People use personal computers the size of rings, pins, credit cards and books. <ul> <li>No. One of these was true (books), but the prediction is an &quot;and&quot; and not an &quot;or&quot;</li> </ul></li> <li>Personal worn computers provide monitoring of body functions, automated identity and directions for navigation. <ul> <li>No. Arguably true with things like a Garmin band some athletes wear around the chest for heart rate, but not true when the whole statement is taken into account or in the spirit of the prediction</li> </ul></li> <li>Cables are disappearing. Computer peripheries use wireless communication. <ul> <li>No. Even in 2022, cables generally haven't come close to disappearing and, unfortunately, wireless perpihphals generally work poorly (<a href="https://twitter.com/garybernhardt/status/1122603722683453440">Gary Bernhardt</a>, <a href="https://www.benkuhn.net/wireless/">Ben Kuhn</a>, etc.)</li> </ul></li> <li>People can talk to their computer to give commands. <ul> <li>Yes. I would say this one is actually a &quot;no&quot; in spirit if you look at Kurzweil's futurist vision, but it was technically true that this was possible in 2009, although it worked quite poorly</li> </ul></li> <li>Computer displays built into eyeglasses for augmented reality are used <ul> <li>No. You can argue that someone, somewhere, was using these, but pilots were using head mounted displays in 1999, so it's nonsensical to argue that limited uses like that constitute a successful prediction of the future</li> </ul></li> <li>Computers can recognize their owner's face from a picture or video. <ul> <li>No</li> </ul></li> <li>Three-dimensional chips are commonly used. <ul> <li>No</li> </ul></li> <li>Sound producing speakers are being replaced with very small chip-based devices that can place high resolution sound anywhere in three-dimensional space. <ul> <li>No</li> </ul></li> <li>A $1,000 computer can perform a trillion calculations per second. <ul> <li>Undefined. Technically true, but using peak ops to measure computer performance is generally considered too silly to do by people who know much about computers. In this case, for this to merely be a bad benchmark and not worthless, the kind of calculation would have to be defined.</li> </ul></li> <li>There is increasing interest in massively parallel neural nets, genetic algorithms and other forms of &quot;chaotic&quot; or complexity theory computing. <ul> <li>No. There was a huge uptick in interest in neural nets in 2012 due to the &quot;Alexnet&quot; paper, but note that this prediction is an &quot;and&quot; and would've been untrue even in the &quot;or&quot; form in 2009</li> </ul></li> <li>Research has been initiated on reverse engineering the brain through both destructive and non-invasive scans. <ul> <li>Undefined. Very vague and could easily argue this either way</li> </ul></li> <li>Autonomous nanoengineered machines have been demonstrated and include their own computational controls. <ul> <li>Unknown (to me). I don't really care to try to look this one up since the accuracy rate of these predictions is so low that whether or not this one is accurate doesn't matter and I don't know where I'd look this one up</li> </ul></li> </ul></li> <li>2019 <ul> <li>The computational capacity of a $4,000 computing device (in 1999 dollars) is approximately equal to the computational capability of the human brain (20 quadrillion calculations per second). <ul> <li>Undefined. Per above prediction on computational power, raw ops per second is basically meaningless</li> </ul></li> <li>The summed computational powers of all computers is comparable to the total brainpower of the human race. <ul> <li>Undefined. First, you need a non-stupid metric to compare these by</li> </ul></li> <li>Computers are embedded everywhere in the environment (inside of furniture, jewelry, walls, clothing, etc.). <ul> <li>No. There are small computers, but this is arguing they're ubiquitously inside common household items, which they're not</li> </ul></li> <li>People experience 3-D virtual reality through glasses and contact lenses that beam images directly to their retinas (retinal display). Coupled with an auditory source (headphones), users can remotely communicate with other people and access the Internet. <ul> <li>No</li> </ul></li> <li>These special glasses and contact lenses can deliver &quot;augmented reality&quot; and &quot;virtual reality&quot; in three different ways. First, they can project &quot;heads-up-displays&quot; (HUDs) across the user's field of vision, superimposing images that stay in place in the environment regardless of the user's perspective or orientation. Second, virtual objects or people could be rendered in fixed locations by the glasses, so when the user's eyes look elsewhere, the objects appear to stay in their places. Third, the devices could block out the &quot;real&quot; world entirely and fully immerse the user in a virtual reality environment. <ul> <li>No. You need different devices for these use cases and for the HUD use case, the field of view is small and images do not stay in place regardless of the user's perspective or orientation</li> </ul></li> <li>People communicate with their computers via two-way speech and gestures instead of with keyboards. Furthermore, most of this interaction occurs through computerized assistants with different personalities that the user can select or customize. Dealing with computers thus becomes more and more like dealing with a human being. <ul> <li>No. Some people sometimes do this, but I'd say this implies with &quot;instead&quot; that speech and gestures have replaced keyboards, which they have not</li> </ul></li> <li>Most business transactions or information inquiries involve dealing with a simulated person. <ul> <li>No</li> </ul></li> <li>Most people own more than one PC, though the concept of what a &quot;computer&quot; is has changed considerably: Computers are no longer limited in design to laptops or CPUs contained in a large box connected to a monitor. Instead, devices with computer capabilities come in all sorts of unexpected shapes and sizes. <ul> <li>No if you literally use the definition of &quot;most people&quot; and consider a PC to be a general purpose computing device (which a smartphone arguably is), but probably yes for people at, say, 90%-ile wealth and above in the U.S. or other high-SES countries</li> </ul></li> <li>Cables connecting computers and peripherals have almost completely disappeared. <ul> <li>No</li> </ul></li> <li>Rotating computer hard drives are no longer used. <ul> <li>No</li> </ul></li> <li>Three-dimensional nanotube lattices are the dominant computing substrate. <ul> <li>No</li> </ul></li> <li>Massively parallel neural nets and genetic algorithms are in wide use. <ul> <li>No. Note the use of &quot;and&quot; here</li> </ul></li> <li>Destructive scans of the brain and noninvasive brain scans have allowed scientists to understand the brain much better. The algorithms that allow the relatively small genetic code of the brain to construct a much more complex organ are being transferred into computer neural nets. <ul> <li>No</li> </ul></li> <li>Pinhead-sized cameras are everywhere. <ul> <li>No</li> </ul></li> <li>Nanotechnology is more capable and is in use for specialized applications, yet it has not yet made it into the mainstream. &quot;Nanoengineered machines&quot; begin to be used in manufacturing. <ul> <li>Unknown (to me). I don't really care to try to look this one up since the accuracy rate of these predictions is so low that whether or not this one is accurate doesn't matter and I don't know where I'd look this one up</li> </ul></li> <li>Thin, lightweight, handheld displays with very high resolutions are the preferred means for viewing documents. The aforementioned computer eyeglasses and contact lenses are also used for this same purpose, and all download the information wirelessly. <ul> <li>No. Ironically, a lot of people prefer things like Kindles for viewing documents, but they're quite low resolution (a 2019 Kindle has a resolution of 800x600); many people still prefer paper for viewing documents for a variety of reasons</li> </ul></li> <li>Computers have made paper books and documents almost completely obsolete. <ul> <li>No</li> </ul></li> <li>Most learning is accomplished through intelligent, adaptive courseware presented by computer-simulated teachers. In the learning process, human adults fill the counselor and mentor roles instead of being academic instructors. These assistants are often not physically present, and help students remotely. Students still learn together and socialize, though this is often done remotely via computers. <ul> <li>No</li> </ul></li> <li>All students have access to computers. <ul> <li>No. True in some places, though.</li> </ul></li> <li>Most human workers spend the majority of their time acquiring new skills and knowledge. <ul> <li>No</li> </ul></li> <li>Blind people wear special glasses that interpret the real world for them through speech. Sighted people also use these glasses to amplify their own abilities. Retinal and neural implants also exist, but are in limited use because they are less useful. <ul> <li>No</li> </ul></li> <li>Deaf people use special glasses that convert speech into text or signs, and music into images or tactile sensations. Cochlear and other implants are also widely used. <ul> <li>Yes? I think this is actually a no in terms of whether or not Kurzweil's vision was realized, but these are possible and it isn't the case that no one was using these. I'm bundling the Cochlear implant prediction in here because it's so boring. It was arguably already true when the prediction was made in 1999 and reaching the usage rate it did in 2019 basically just continued slow linear growth of implant rate, i.e., people not rejecting the idea of cochlear implants outright and/or something else superseding cochlear implants.</li> </ul></li> <li>People with spinal cord injuries can walk and climb steps using computer-controlled nerve stimulation and exoskeletal robotic walkers. <ul> <li>No</li> </ul></li> <li>Computers are also found inside of some humans in the form of cybernetic implants. These are most commonly used by disabled people to regain normal physical faculties (e.g. Retinal implants allow the blind to see and spinal implants coupled with mechanical legs allow the paralyzed to walk). <ul> <li>No, at least not at the ubiquity implied by Kurzweil's vision</li> </ul></li> <li>Language translating machines are of much higher quality, and are routinely used in conversations. <ul> <li>Yes, but mostly because this prediction is basically meaningless (language translation was of a &quot;much higher quality&quot; in 2019 than 1999)</li> </ul></li> <li>Effective language technologies (natural language processing, speech recognition, speech synthesis) exist <ul> <li>Yes, although arguable</li> </ul></li> <li>Access to the Internet is completely wireless and provided by wearable or implanted computers. <ul> <li>No</li> </ul></li> <li>People are able to wirelessly access the Internet at all times from almost anywhere <ul> <li>No. This might feel true inside a big city, but is obviously <a href="https://twitter.com/danluu/status/8422681077711544320">untrue even on a road trip that stays on the U.S. interstate highway system</a> and becomes even less true if you drive away from the interstate and less true once again if you go to places that can't be driven to</li> </ul></li> <li>Devices that deliver sensations to the skin surface of their users (e.g. tight body suits and gloves) are also sometimes used in virtual reality to complete the experience. &quot;Virtual sex&quot;—in which two people are able to have sex with each other through virtual reality, or in which a human can have sex with a &quot;simulated&quot; partner that only exists on a computer—becomes a reality. Just as visual- and auditory virtual reality have come of age, haptic technology has fully matured and is completely convincing, yet requires the user to enter a V.R. booth. It is commonly used for computer sex and remote medical examinations. It is the preferred sexual medium since it is safe and enhances the experience. <ul> <li>No</li> </ul></li> <li>Worldwide economic growth has continued. There has not been a global economic collapse. <ul> <li>Yes</li> </ul></li> <li>The vast majority of business interactions occur between humans and simulated retailers, or between a human's virtual personal assistant and a simulated retailer. <ul> <li>No? Depends on what &quot;simulated retailers&quot; means here. In conjunction with how Kurzweil talks about simulations, VR, haptic devices that are fully immersive, etc., I'd say this is a &quot;no&quot;</li> </ul></li> <li>Household robots are ubiquitous and reliable <ul> <li>No</li> </ul></li> <li>Computers do most of the vehicle driving—-humans are in fact prohibited from driving on highways unassisted. Furthermore, when humans do take over the wheel, the onboard computer system constantly monitors their actions and takes control whenever the human drives recklessly. As a result, there are very few transportation accidents. <ul> <li>No</li> </ul></li> <li>Most roads now have automated driving systems—networks of monitoring and communication devices that allow computer-controlled automobiles to safely navigate. <ul> <li>No</li> </ul></li> <li>Prototype personal flying vehicles using microflaps exist. They are also primarily computer-controlled. <ul> <li>Unknown (to me). I don't really care to try to look this one up since the accuracy rate of these predictions is so low that whether or not this one is accurate doesn't matter and I don't know where I'd look this one up</li> </ul></li> <li>Humans are beginning to have deep relationships with automated personalities, which hold some advantages over human partners. The depth of some computer personalities convinces some people that they should be accorded more rights <ul> <li>No</li> </ul></li> <li>A growing number of humans believe that their computers and the simulated personalities they interact with are intelligent to the point of human-level consciousness, experts dismiss the possibility that any could pass the Turing Test. Human-robot relationships begin as simulated personalities become more convincing. <ul> <li>No</li> </ul></li> <li>Interaction with virtual personalities becomes a primary interface <ul> <li>No? Depends on what &quot;primary interface&quot; means here, but I think not given Kurzweil's overall vision</li> </ul></li> <li>Public places and workplaces are ubiquitously monitored to prevent violence and all actions are recorded permanently. Personal privacy is a major political issue, and some people protect themselves with unbreakable computer codes. <ul> <li>No. True of some public spaces in some countries, but untrue as stated.</li> </ul></li> <li>The basic needs of the underclass are met <ul> <li>No. Not even true when looking at some high-SES countries, like the U.S., let alone the entire world</li> </ul></li> <li>Virtual artists—creative computers capable of making their own art and music—emerge in all fields of the arts. <ul> <li>No. Maybe arguably technically true, but I think not even close in spirit in 2019</li> </ul></li> </ul></li> </ul> <p>The list above only uses the bulleted predictions from Wikipedia under the section that has per-timeframe sections. If you pull in other ones from the same page that could be evaluated, which includes predictions like &quot; &quot;nanotechnology-based&quot; flying cars would be available [by 2026]&quot;, this doesn't hugely change the accuracy rate (and actually can't due to the relatively small number of other predictions).</p> <h4 id="jacque-fresco-1">Jacque Fresco</h4> <p>The foreword to Fresco's book gives a pretty good idea of what to expect from Fresco's predictions:</p> <blockquote> <p>Looking forward is an imaginative and fascinating book in which the authors take you on a journey into the culture and technology of the twenty-first century. After an introductory section that discusses the &quot;Things that Shape Your Future.&quot; you will explore the whys and wherefores of the unfamiliar, alarming, but exciting world of a hundred years from now. You will see this society through the eyes of Scott and Hella, a couple of the next century. Their living quarters are equipped with a cybernator. a seemingly magical computer device, but one that is based on scientific principles now known. It regulates sleeping hours, communications throughout the world, an incredible underwater living complex, and even the daily caloric intake of the &quot;young&quot; couple. (They are in their forties but can expect to live 200 years.) The world that Scott and Hella live in is a world that has achieved full weather control, has developed a finger-sized computer that is implanted in the brain of every baby at birth (and the babies are scientifically incubated the women of the twenty-first century need not go through the pains of childbirth), and that has perfected genetic manipulation that allows the human race to be improved by means of science. Economically, the world is Utopian by our standards. Jobs, wages, and money have long since been phased out. Nothing has a price tag, and personal possessions are not needed. Nationalism has been surpassed, and total disarmament has been achieved; educational technology has made schools and teachers obsolete. The children learn by doing, and are independent in this friendly world by the time they are five.</p> <p>The chief source of this greater society is the Correlation Center, &quot;Corcen,&quot; a gigantic complex of computers that serves but never enslaves mankind. Corcen regulates production, communication, transportation and all other burdensome and monotonous tasks of the past. This frees men and women to achieve creative challenging experiences rather than empty lives of meaningless leisure. Obviously this book is speculative, but it is soundly based upon scientific developments that are now known</p> </blockquote> <p>As mentioned above, Fresco makes the claim that it's possible to predict the future and to do so, one should start with the values people will have in the future. Many predictions are about &quot;the 21st century&quot; so can arguably be defended as still potentially accurate, although the way the book talks about the stark divide between &quot;the 20th century&quot; and &quot;the 21st century&quot;, we should have already seen the changes mentioned in the book since we're no longer in &quot;the 20th century&quot; and the book makes no reference to a long period of transition in between. Fresco does make some specific statements about things that will happen by particular dates, which are covered later. For &quot;the 21st century&quot;, his predictions from the first section of his book are:</p> <ul> <li>There will be no need for laws, such as a law against murder because humans will no longer do things like murder (which only happen &quot;today&quot; because &quot;our sick society&quot; conditions people to commit depraved acts <ul> <li>&quot;Today we are beginning to identify various things which condition us to act as we do. In the future the factors that condition human beings to kill or do other things that harm fellow human beings will be understood and eliminated&quot; <ul> <li>The entire section is very behaviorist and assumes that we'll be able to operant condition people out of all bad behaviors</li> </ul></li> </ul></li> <li>Increased understanding of human nature will lead to <ul> <li>Total freedom, including no individual desire for conformity</li> <li>Total economic abundance, which will lead to the end of &quot;competitiveness, acquisitiveness, thriftiness&quot;, etc.</li> <li>Total freedom from disease</li> <li>Deeper feelings of love and friendship to an extent that can not be understood by those who live in the twentieth-century world of scarcity&quot;</li> <li>Total lack of guilt about sex</li> <li>Appreciation of all kinds of natural beauty, as opposed to &quot;the narrow standards of the 'beauty queen' mentality of today.&quot; as well as eschewing any kind of artificial beauty</li> <li>Complete self-knowledge, lack of any repression, leading to &quot;produce a new dimension of relaxed living that is almost unknown today&quot;</li> <li>Elevation of the valuing of others at the same level people value themselves or local communities, i.e., complete selflessness and an end to anything resembling tribalism or nationalism</li> <li>All people will be &quot;multidimensional&quot; and sort of good at everything</li> <li>This is contrasted with &quot;For the first time all men and women will live a multidimensional life, limited only by their imagination. In the twentieth century we could classify people by saying, &quot;He is good in sports. She is an intellectual. He is an artist.&quot; In the future all people will have the time and the facilities to accept the fantastic variety of challenges that life offers them&quot;</li> </ul></li> </ul> <p>As mentioned above, the next part of Fresco's prediction is about how science will work. He writes about how &quot;the scientific method&quot; is only applied in a limited fashion, which led to thousands of years of slow progress. But, unlike in the 20th century, in the 21st century, people will be free from bias and apply &quot;the scientific method&quot; in all areas of their life, not just when doing science. People will be fully open to experimentation in all aspects of life and all people will have &quot;a habitual open-mindedness coupled with a rigid insistence that all problems be formulated in a way that permits factual checking&quot;.</p> <p>This will, among other things, lead to complete self-knowledge of one's own limitations for all people as well as an end to unhappiness due to suboptimal political and social structures:</p> <blockquote> <p>The success of the method of science in solving almost every problem put to it will give individuals in the twenty-first century a deep confidence in its effectiveness. They will not be afraid to experiment with new ways of feeling, thinking, and acting, for they will have observed the self-corrective aspect of science. Science gives us the latest word, not the last word. They will know that if they try something new in personal or social life, the happiness it yields can be determined after sufficient experience has accumulated. They will adapt to changes in a relaxed way as they zigzag toward the achievement of their values. They will know that there are better ways of doing things than have been used in the past, and they will be determined to experiment until they have found them. They will know that most of the unhappiness of human beings in the mid-twentieth century was not due to the lack of shiny new gadgets; it was due, in part, to not using the scientific method to check out new political and social structures that could have yielded greater happiness for them</p> </blockquote> <p>After discussing, at a high level, the implications on people and society, Fresco gets into specifics, saying that doing everything with computers, what Fresco calls a &quot;cybernated&quot; society, could be achieved by 1979, giving everyone a post-tax income of $100k/yr in 1969 dollars (about $800k/yr in 2022 dollars):</p> <blockquote> <p>How would you like to have a guaranteed life income of $100,000 per year—with no taxes? And how would you like to earn this income by working a three-hour day, one day per week, for a five-year period of your life, providing you have a six-months vacation each year? Sound fantastic? Not at all with modern technology. This is not twenty-first-century pie-in-the-sky. It could probably be achieved in ten years in the United States if we applied everything we now know about automation and computers to produce a cybernated society. It probably won't be done this rapidly, for it would take some modern thinking applied in an intelligent crash program. Such a crash program was launched to develop the atomic bomb in a little over four years.</p> </blockquote> <p>Other predictions about &quot;cybernation&quot;:</p> <ul> <li>Manufacturing will be fully automated, to the point that people need to do no more than turn on the factory to have everything run (and maintain itself) <ul> <li>This will lead to &quot;maximum efficiency&quot;</li> </ul></li> <li>Since there will be no need for human labor, the price of items like t-shirts will be so low that they'll be free since there's no need for items to cost anything when the element of human labor is removed</li> <li>The elimination of human labor will lead to a life of leisure for everyone</li> <li>Fresco notes that his previous figure of $100k/yr (1969 dollars) is meaningless and could just as easily be $1M/yr (1969 dollars) since everything will be free</li> <li>A &quot;cybernetically&quot; manufactured item produced anywhere on earth will be able to be delivered anywhere on earth within 24 hours</li> </ul> <h4 id="michio-kaku-1">Michio Kaku</h4> <ul> <li>By 2005 <ul> <li>&quot;The complete human genome will be decoded by the year 2005, giving us an “owner’s manual” for a human being&quot; <ul> <li>Half credit. Actually technically no as <a href="https://en.wikipedia.org/wiki/Human_Genome_Project">the human genome project was declared complete in 2003, but had only decoded 85% of the genome. Actually decoding the human genome took until January 2022</a>; I'll give this half credit since many people would argue that the declared completion of the Human Genome Project should mean this prediction was correct</li> </ul></li> </ul></li> <li>&quot;During the 21st century&quot; <a href="http://danluu.com/not scored because the timeline for these hasn't passed, although it's implied that these should already be happening to some extent, so these could be scored based on whether or not you think they're happening">implied to not be something that happens at the very end, but something that's happening throughout</a> <ul> <li>&quot;it will be difficult to be a research scientist in the future without having some working knowledge of [quantum mechanics, computer science, and biology]&quot; due to increasing &quot;synergy&quot; and &quot;cross-fertilization&quot; between these fundamental fields</li> <li>Silicon computer chips will hit a roadblock that will be unlocked via DNA research allowing for computation on organic molecules</li> <li>Increased pace of scientific progress due to &quot;intense synergy&quot;</li> </ul></li> <li>In 2020 <ul> <li>Commodity prices down 60% (from 1997 prices) due to wealth becoming based on knowledge, trade being global, and markets being linked electronically, continuing a long-term trend of reduced commodity prices <ul> <li>No. CRB commodity price index was up in 2020 compared to 1997 and is up further in 2022</li> </ul></li> <li>Microprocessors as cheap as &quot;scrap paper&quot; due to Moore's law scaling continuing with no speedbump until 2020 (10 cents in 2000, 1 cent in 2010, 1/10th of a cent in 2020) <ul> <li>No. Moore's law scaling curve changed and microprocessors did not, in general, cost 1 cent in 2010 or 1/10th of a cent in 2020</li> </ul></li> <li>Above will give us &quot;will give us smart homes, cars, TVs, clothes, jewelry, and money&quot; <ul> <li>No due to &quot;and&quot; and comments implying total ubiquity, but actually a fairly good directional prediction</li> </ul></li> <li>&quot;We will speak to our appliances, and they will speak back&quot; <ul> <li>No, due to the implied ubiquity here, but again directionally pretty good</li> </ul></li> <li>&quot;the Internet will wire up the entire planet and evolve into a membrane consisting of millions of computer networks, creating an “intelligent planet.”&quot; <ul> <li>No due on &quot;intelligent planet&quot;</li> </ul></li> <li>Moore's law / silicon scaling will continue until 2020, at which point &quot;quantum effects will necessarily dominate and the fabled Age of Silicon will end&quot; <ul> <li>No</li> </ul></li> <li>Advances in DNA sequencing will continue until roughly 2020 (before it stops); &quot;literally thousands of organisms will have their complete DNA code unraveled&quot; <ul> <li>Maybe? Not sure if this was hundreds or thousands; also, the lack of complete sequencing of the human genome project when it was &quot;complete&quot; may also have some analogue here? I didn't score this one because I don't have the background for it</li> </ul></li> <li>&quot;it may be possible for anyone on earth to have their personal DNA code stored on a CD&quot; <ul> <li>Not counting this as a prediction because it's non-falsifiable due to the use of &quot;may&quot;</li> </ul></li> <li>&quot;Many genetic diseases will be eliminated by injecting people’s cells with the correct gene.&quot; <ul> <li>No</li> </ul></li> <li>&quot;Because cancer is now being revealed to be a series of genetic mutations, large classes of cancers may be curable at last, without invasive surgery or chemotherapy&quot; <ul> <li>Not counting this as a prediction because it's non-falsifiable due to the use of &quot;may&quot;</li> </ul></li> <li>In or near 2020, bottlenecks in DNA sequencing will stop progress of DNA sequencing <ul> <li>No</li> </ul></li> <li>In or near 2020, bottlenecks in silicon will stop advances in computer performance <ul> <li>No; computer performance slowed its advancement long before 2020 and then didn't stop in 2020</li> </ul></li> <li>The combination of the two above will (after 2020) require optical computers, molecular computers, DNA computers, and quantum computers for progress to advance in biology and computer science <ul> <li>No. Maybe some of these things will be critical in the future, but they're not necessary conditions for advancements in computing and biology in or around 2020</li> </ul></li> <li>Focus of biology will shift from sequencing DNA to understanding the functions of genes <ul> <li>I'm not qualified to judge this one</li> </ul></li> <li>something something may prove the key to solving key diseases <ul> <li>Not counting this as a prediction because it's non-falsifiable due to the use of &quot;may&quot;</li> </ul></li> <li>[many predictions based around the previous prediction that microprocessors would be as cheap as scrap paper, 1/10th of a cent or less, that also ignore the cost of everything around the processor] <ul> <li>No; collapsing these into one bullet reduces the number of incorrect predictions counted, but that shouldn't make too much difference in this case</li> </ul></li> <li>A variety of non-falsifiable &quot;may&quot; predictions about self-driving car progress by 2010 and 2020</li> <li>VR will be &quot;an integral part of the world&quot; <ul> <li>No</li> </ul></li> <li>People will use full-body suits and electric-field sensors <ul> <li>No</li> </ul></li> <li>Exploring simulations in virtual reality will be a critical part of how science proceeds <ul> <li>No</li> </ul></li> <li>A lot of predictions about how computers &quot;may&quot; be critical to a variety of fields <ul> <li>Not counting this as a prediction because it's non-falsifiable due to the use of &quot;may&quot;</li> </ul></li> <li>Semiconductor lithography below .1 um (100 nm) will need to switch from UV to X-rays or electrons <ul> <li>No; modern 5nm processes use EUV</li> </ul></li> <li>Some more &quot;may&quot; and &quot;likely&quot; non-falsifiable predictions</li> </ul></li> </ul> <p>That gives a prediction rate of 3%. I stopped reading at this point, so may have missed a number of correct predictions. But, even if the rest of the book was full of correct predictions, the correct prediction rate is likely to be low.</p> <p>There were also a variety of predictions that I didn't include because they were statements that were true in the present. For example</p> <blockquote> <p>If the dirt road of the Internet is made up of copper wires, then the paved information highway will probably be made of laser ber optics. Lasers are the perfect quantum device, an instrument which creates beams of coherent light (light beams which vibrate in exact synchronization with each other). This exotic form of light, which does not occur naturally in the universe, is made possible by manipulating the electrons making quantum jumps between orbits within an atom</p> </blockquote> <p>This doesn't seem like much of a prediction since, when the book was written, the &quot;information highway&quot; already used a lot of fiber. Throughout the book, there's a lot of mysticism around quantum-ness which is, for example, on display above and cited as a reason that microprocesses will become obsolete by 2020 (they're not &quot;quantum&quot;) and fiber optics won't (it's quantum):</p> <h3 id="john-naisbitt-1">John Naisbitt</h3> <p>Here are a few quotes that get at the methodology of Naisbitt's hit book, Megatrends:</p> <blockquote> <p>For the past fifteen years, I have been working with major American corporations to try to understand what is really happening in the United States by monitoring local events and behavior, because collectively what is going on locally is what is going on in America.</p> <p>Despite the conceits of New York and Washington, almost nothing starts there.</p> <p>In the course of my work, 1 have been overwhelmingly impressed with the extent to which America is a bottom-up society, that is, where new trends and ideas begin in cities and local communities—for example, Tampa, Hartford, San Diego, Seattle, and Denver, not New York City or Washington, D.C. My colleagues and I have studied this great country by reading its local newspapers. We have discovered that trends are generated from the bottom up, fads from the top down. The findings in this book are based on an analysis of more than 2 million local articles about local events in the cities and towns of this country during a twelve-year period.</p> <p>Out of such highly localized data bases, I have watched the general outlines of a new society slowly emerge.</p> <p>We learn about this society through a method called content analysis, which has its roots in World War II. During that war, intelligence experts sought to find a method for obtaining the kinds of information on enemy nations that public opinion polls would have normally provided.</p> <p>Under the leadership of Paul Lazarsfeld and Harold Lasswell, later to become well-known communication theorists, it was decided that we would do an analysis of the content of the German newspapers, which we could get—although some days after publication. The strain on Germany's people, industry, and economy be- gan to show up in its newspapers, even though information about the country's supplies, production, transportation, and food situation remained secret. Over time, it was possible to piece together what was going on in Germany and to figure out whether conditions were improving or deteriorating by carefully tracking local stories about factory openings, clos- ings, and production targets, about train arrivals, departures, and delays, and so on. ... Although this method of monitoring public behavior and events continues to be the choice of the intelligence community—the United States annually spends millions of dollars in newspaper content analysis in various parts of the world it has rarely been applied commercially. In fact. The Naisbitt Group is the first, and presently the only, organization to utilize this approach in analyzing our society.</p> <p>Why are we so confident that content analysis is an effective way to monitor social change? Simply stated, because the news hole in a newspaper is a closed system. For economic reasons, the amount of space devoted to news in a newspaper does not change significantly over time. So, when something new is introduced, something else or a combination of things must be omitted. You cannot add unless you subtract. It is the principle of forced choice in a closed system.</p> <p>In this forced-choice situation, societies add new preoccupations and forget old ones. In keeping track of the ones that are added and the ones that are given up, we are in a sense measuring the changing share of the market that competing societal concerns command.</p> <p>Evidently, societies are like human beings. A person can keep only so many problems and concerns in his or her head or heart at any one time. If new problems or concerns are introduced, some existing ones are given up. All of this is reflected in the collective news hole that becomes a mechanical representation of society sorting out its priorities.</p> </blockquote> <p>Naisbitt rarely makes falsifiable predictions. For example, on the &quot;information society&quot;, Naisbitt says</p> <blockquote> <p>In our new information society, the time orientation is to the future. This is one of the reasons we are so interested in it. We must now learn from the present how to anticipate the future. When we can do that, we will understand that a trend is not destiny; we will be able to learn from the future the way we have been learning from the past.</p> <p>This change in time orientation accounts for the growing popular and professional interest in the future during the 1970s. For example, the number of universities offering some type of futures-oriented degree has increased from 2 in 1969 to over 45 in 1978. Membership in the World Future Society grew from 200 in 1967 to well over 30,000 in 1982, and the number of popular and professional periodicals devoted to un- derstanding or studying the future has dramatically increased from 12 in 1965 to more than 122 in 1978.</p> </blockquote> <p>This could be summed up as &quot;in the future, people will think more about the future&quot;. Pretty much any case one might make that Naisbitt's claims ended up being true or false could be argued against.</p> <p>In the chapter on the &quot;information society&quot;, one of the most specific predictions is</p> <blockquote> <p>New information technologies will at first be applied to old industrial tasks, then, gradually, give birth to new activities, processes, and products.</p> </blockquote> <p>I'd say that this is false in the general case, but it's vague enough that you could argue it's true.</p> <p>A, rare, falsifiable comment is this prediction about the price of computers</p> <blockquote> <p>The home computer explosion is upon us. soon to be followed by a software implosion to fuel it. It is projected that by the year 2000, the cost of a home computer system (computer, printer, monitor, modem, and so forth) should only be about that of the present telephone-radio-recorder-television system.</p> </blockquote> <p>From a quick search, it seems that reference devices cost something like $300 in 1982? That would be $535 in 2000, which wasn't really a reasonable price for a computer as well as the peripherals mentioned and implied by &quot;and so forth&quot;.</p> <h3 id="gerard-k-o-neill-1">Gerard K. O'Neill</h3> <p>We discussed O'Neill's predictions on space colonization in the body of this post. This section contains a bit on his other predictions.</p> <p>On computers, O'Neill says that in 2081 &quot;any major central computer will have rapid access to at least a hundred million million words of memory (the number '1' followed by 14 zeros). A computer of that memory will be no larger than a suitcase. It will be fast enough to carry out a complete operation in more more time than it takes light to travel from this page to your eye, and perhaps a tenth of that time&quot;, which is saying that a machine will have 100TWords of RAM or, to round things up simply, let's say 1PB of RAM and a clock speed of something between 300 MHz and 6 GHz, depending on how far away from your face you hold a book.</p> <p>On other topics, O'Neill predicts we'll have fully automated manufacturing, people will use 6 times as much energy per capita in 2081 as in 1980, pollution other than carbon dioxide will be a solved problem, coal plants will still be used, most (50% to 95%) of energy will be renewable (with the caveat that &quot;ground-based solar&quot; is a &quot;myth&quot; that can never work, and that wind, tide, and hydro are all forms of solar that even combined with geothermal thrown in, can't reasonably provide enough energy), that solar power from satellites is the answer to then-current and future energy needs.</p> <p>In The Technology Edge, O'Neill makes predictions for the 10 years following the book's publication in 1983. O'Neill says &quot;the book is primarily based on interviews with chief executives&quot;. It was written at a time when many Americans were concerned about the impending Japanese dominance of the world. O'Neill says</p> <blockquote> <p>As an American, I cannot help being angry — not at the Japanese for succeeding, but at the forces of timidity, shortsightedness, greed, laziness and misdirection here in America that have mired us down so badly in recent years, sapped our strength and kept us from equal achievements.</p> <p>As we will see, opportunities exist now for the opening of whole new industries that can become even greater than those we have lost to the Japanese. Are we to delay and lose those too?</p> </blockquote> <p>In an interview about the book, O'Neill said</p> <blockquote> <p>microengineering, robotics, genetic engineering, magnetic flight, family aircraft, and space science. If the U.S. does not compete successfully in these areas, he warns, it will lose the technological and economic leadership it has enjoyed.</p> </blockquote> <p>This seems like a big miss with both serious false positives as well as false negatives. O'Neill failed to cite industries that ended up being important to the then-continued U.S. dominance of the world economy, e.g, software, and also predicted that space and flight were much more important than they turned out to be.</p> <p>On the specific mechanism, O'Neill also generally misses, e.g., in the book, O'Neill cites the lack of U.S. PhD production and people heading directly into industry as a reason the U.S. was falling behind and would continue to fall behind Japan, but in a number of important industries, like software, a lot of the major economic/business contributions have been made by people going to industry without a PhD. The U.S. didn't need to massively increase PhD production in the decades following 1983 to stay economically competitive.</p> <p>There's quite a bit of text dedicated to a commonly discussed phenomenon at the time, how Japanese companies are going to wipe the floor with American and European companies because they're able to make and execute long-term plans, unlike American companies. I'll admit that it's a bit of a mystery to me how short-term thinking has worked so well for American companies and I would've, at least to date.</p> <h4 id="patrick-dixon-1">Patrick Dixon</h4> <p>Dixon opens with:</p> <blockquote> <p>The next millennium will witness the greatest challenges to human survival ever in human history, and many of them will face us in the early years of its first century ...</p> <p>The future has six faces, each of which will have a dramatic effect on all of us in the third millennium ... [Fast, Urban, Radical, Universal, Tribal, Ethical, which spells out FUTURE]</p> <p>Out of these six faces cascade over 500 key expectations, specific predictions as logical workings-out of these important global trends. These range from inevitable to high probability to lower probability — but still significant enough to require strategic planning and personal preparation.</p> </blockquote> <ul> <li>In the third millennium, things reminiscent of the previous millennium will be outdated By [variously, 2004, 2005, 2020, 2025], e.g., &quot;the real winners will be those who tap into this huge shift — and help define it. What television producer will want to produce second millennial TV? What clothes designer dare risk his annual collection being labeled as a rehash of tired late twentieth-century fashions? ...&quot; <ul> <li>No, late 20th century fashion is very &quot;in&quot; right now and other 20th century fashions were &quot;in&quot; a decade ago</li> </ul></li> <li>&quot;Pre-millenialists tend to see 2000 to 2010 as just another decade. The trends of the eighties and nineties continue, just more of the same. Post-millennialists are very different. They are products of the third millennium. They live in it. They are twenty-first century people, a new age. Expect to see one of the greatest generation gaps in recent history&quot; <ul> <li>Subjective, but no. Dixon assigns huge importance to the millennium counter turning over and says things like &quot;Few people have woken up so far to the impact of the millennium. My children are the M generation. Their entire adult existence will be lived in the third millennium ... Expect to see the M factor affect every aspect of life on earth ... The human brain makes sense of the past by dividing it into intervals: the day... month... year. Then there are decades and centuries ... And four time-events are about to hit us in the same instant. New year, decade, century, and millennium&quot;, but the counter turning over doesn't appear to have caused any particularly drastic changes.</li> </ul></li> <li>&quot;Expect to see millennial culture clashes between opposing trends, a world increasingly of extremes with tendencies to intolerance as groups fight to dominate the future&quot; <ul> <li>Basically yes, although his stated reasoning (not quoted) as to why this should happen at the turn of the century (as opposed to any other time) is nonsensical as it applies to all of history.</li> </ul></li> <li>Market dominance / power will become less important as &quot;micromarkets&quot; become more important <ul> <li>No; the bit about smaller markets existing was correct, but huge players, the big $1T companies of what Dixon calls &quot;the third millennium&quot;, Apple, Microsoft, Google, and Amazon, have a huge amount of power of these markets and has not reduced either the economic or cultural importance of what Dixon calls &quot;dominance&quot;</li> </ul></li> <li>Expect more &quot;wild cards&quot; over &quot;the next 20 years&quot; [from 1998 to 2018], such as &quot;war, nuclear accident or the unplanned launch of nuclear weapons, vast volcanic eruptions or plagues or even a comet collision with enormous destructive power&quot; <ul> <li>No; this would've sounded much better if it included covid, but if we look at the 20 years prior to the book being published, there was the fall of the soviet union, Tiananmen Square, etc., which isn't obviously less &quot;wild card-y&quot; than we saw from 1998 to 2018</li> </ul></li> <li>Less emphasis on economic growth, due to increased understanding that wealth doesn't make people happy <ul> <li>No; Dixon was writing not too long after peak &quot;growth is unsustainable and should be deliberately curtailed to benefit humanity&quot;</li> </ul></li> </ul> <p>That's the end of the introduction. Some of these predictions are arguably too early to call since, in places, Dixon write as if Futurewise is about the entire &quot;third millenia&quot;, but Dixon also notes that drastic changes are expected in the first years and decades of the 21st century and these generally have not come to pass, both the specific cases where Dixon calls out particular timelines or in the cases where Dixon doesn't name a particular timeline. In general, I'm trying to only include predictions where it seems that Dixon is referring to the 2022 timeframe or before, but his general vagueness makes it difficult to make the right call 100% of the time.</p> <p>The next chapter is titled &quot;Fast&quot; and is about the first of the six &quot;faces&quot; of the future.</p> <ul> <li>&quot;Expect further rapid realignments [analogous to the fall of the Soviet Union], with North Korea at the top of the list as the last outpost of Stalinism ... North Korea could crash at any moment, spilling thousands of starving refugees into China, South Korea, and Japan&quot; <ul> <li>No; there's been significant political upheaval in many places (Thailand, Arab Spring, Sudan, etc.); North Korea hasn't been in the top 10 political upheavals list, let alone at the top of the list</li> </ul></li> <li>&quot;Expect increasing North-South tension as emerging economies come to realize that abolishing all trade and currency restrictions in a rush for growth also places their countries at the mercy of rumors, hunches, and market opinion&quot; <ul> <li>No to there being a particular increase in North-South tension</li> </ul></li> <li>&quot;Expect a growing backlash against globalisaiton, with some nations reduced to &quot;economic slavery&quot; by massive, destabilising, currency flows <ul> <li>No, due to the second part of this sentence, although highly subjective</li> </ul></li> <li>[A bunch of unscored predictions that are gimmes about vague things continuing to happen, such as &quot;expect large institutions to continue to make (and lose) huge fortunes trying to outguess volatile markets in these countries&quot;] <ul> <li>On the example prediction, that's quite vague and could be argued either way on the spirit of the prediction, but is very easy to satisfy as stated since it only requires (for example) two hedge funds to make major bets on volatility that either win or lose; there's list of similar &quot;predictions&quot; that seem extremely easy to satisfy as written that I'm not going to include</li> </ul></li> <li>&quot;Expect increasingly complex investment instruments to be developed, so that a commodity [from the context, this is clearly referring to actual commodities markets and not things like mortgages] sometimes rises or falls dramatically as a large market intervention is made, linked to a completely different and apparently unrelated event <ul> <li>Yes, although this trend was definitely already happening and well-known when Dixon wrote his book, making this a very boring prediction</li> </ul></li> <li>&quot;Management theory is still immature ... expect that to change over the next two decades as rigorous statistical and analytical tools are divides to prove or disprove the key elements of success in management methods&quot; <ul> <li>No; drastically underestimates the difficulty of rigorously quantifying the impact of different management methods in a way that only someone who hasn't done <a href="https://twitter.com/danluu/status/1547661623770329088">serious data analysis</a> would do</li> </ul></li> <li>[seem to have lost a line here; sorry!] <ul> <li>Yes, although this statement would be more compelling with less stated detail</li> </ul></li> <li>&quot;Expect 'management historians' to become sought after, analyzing industrial successes and failures during the previous Industrial Revolution and at the turn of the twentieth century <ul> <li>No; some people do this kind of work, but they're not particularly sought after. The context of the statement implies they'd be sought after by CEOs or other people trying to understand how to run actual businesses, which is generally not the case</li> </ul></li> <li>&quot;Expect consumer surveys and market research to be sidelined by futurology-based customer profiles. Market research only tells you what people want today. What's so smart about that...&quot; <ul> <li>No; not that people don't try to predict trends, but the context for this prediction incorrectly implies that market research is trivial &quot;anyone can go out and ask the same questions, so where's the real competitive edge?&quot;, that in the computerized world, brands are irrelevant, etc., all of which are incorrect, and of course the simple statement that market research and present-day measurement are obsolete are simply wrong.</li> </ul></li> <li>Flat-rate global &quot;calls&quot; with no long-distance changes <ul> <li>Yes as written since you can call people anywhere with quite a few apps, so I'll give Dixon this one, although the context implies that his reasoning was totally incorrect. For one thing, he seems to be talking about phone calls and thinks traditional phone calls will be important, but he also makes some incorrect statements about telecom cost structures, such as &quot;measuring the time and distance of every call is so expensive as a proportion of total call costs&quot; (which was predicted to happen because the cost of calls themselves would fall, causing the cost of metadata tracking of calls to dominate the cost of the calls themselves; even if that came to pass, the cost of tracking how long a call was and where to call was to would be tiny and, in fact, my phone bill still tracks this information even though I'm not charged for it because the cost is so small that it would be absurd not to track other than for privacy reasons)</li> </ul></li> <li>&quot;Expect most households in wealth nations to have several phone numbers by 2005 ... this means that most executives will have access to far more telephone lines at home than they do at work today for their personal use&quot; <ul> <li>No; there's a way to read this as some kind of prediction that was correct, but from the context, Dixon is clearly talking about people having a lot of phone numbers and phone lines and makes a statement elsewhere that implies explosive growth in the number of landline phone numbers and lines people will have at home</li> </ul></li> <li>Mobile phones used in most places landline phones are used today <ul> <li>Yes; basically totally on the nose, although he has a story about a predicted future situation that isn't right due to some incorrect guesses about how interfaces would play out</li> </ul></li> <li>Many emerging economies will go straight to mobile and leapfrog existing technically <ul> <li>Yes</li> </ul></li> <li>Ubiquitous use of satellite phones by traveling execs / very important people by 2005 <ul> <li>No; many execs, VPs, etc., still impacted by incomplete cell coverage and no sat phone in 2005</li> </ul></li> <li>&quot;The next decade&quot; [by 2008], cell phones will seamlessly switch to satellite coverage when necessary <ul> <li>No</li> </ul></li> <li>Phone trees will have switched from &quot;much hated push-button systems to voice recognition&quot; by 2002, with seamless basically perfect recognition by 2005 <ul> <li>No; these systems are now commonplace in 2022, but many people I know find them to be significantly worse than push-button systems</li> </ul></li> <li>Computational power per &quot;PC&quot; will continue to double every 18 months indefinitely [there's a statement that implies this will continue at least through 2018, but there's no implication that this will end level off at any time after that] <ul> <li>No; even at the time, people had already observed that performance scaling was moving to a slower growth curve</li> </ul></li> <li>Future small displays will be able to be magnified <ul> <li>No, or not yet anyway (if the prediction means that software zoom will be possible, that was possible and even built into operating systems well before the book was published, so that's not really a prediction about the future)</li> </ul></li> <li>&quot;Paper-thin display sheets by 2005&quot; <ul> <li>No</li> </ul></li> <li>Projection displays will be in common use, replacing many uses of CRTs <ul> <li>No; projectors are used today, but in many of the same applications they were used in at the time the book was written</li> </ul></li> <li>Many CRT use cases will be replaced by lasers projected onto the retina <ul> <li>No, or not yet anyway; even if this happens at some point, I would rate this as a no since this section was about what would kill the CRT and this technology was not instrumental in killing the CRT</li> </ul></li> <li>Digital cameras rival film cameras in terms of image quality by 2020 <ul> <li>Yes; technically yes as written, but the way this is written implies that digital cameras will just have caught up to film cameras in 2020 when this happened quite a long time ago, so I'd say that Dixon was wrong but made this prediction vague enough that it just happens to be correct as written</li> </ul></li> <li>For consumer use, digital cameras replace 35mm film by 2010 <ul> <li>Yes; but same issue as above where Dixon really underestimated how quickly digital cameras would improve</li> </ul></li> <li>&quot;Ultra high definition TV cameras&quot; replace film &quot;in most situations&quot; by 2005 <ul> <li>Yes</li> </ul></li> <li>Software will always be buggy because new chips will be released at a pace that means that programmers can't keep up with bug fixes because they need to re-write the software for new chips. <ul> <li>Yes, although the reason was completely wrong. Despite the obvious trueness that software bugginess will continue for quite some time. I'm going to include more of Dixon's text here since a lot of readers are programmers who will have opinions on why computers are buggy and will be able to directly evaluate Dixon's reasoning with no additional context: &quot;Software will always be full of bugs. Desktop computers today are so powerful that even if technology stands still it will take the world's programmers at least 20 years to export their capability to the full. The trouble is that they have less than 20 months – because by then a new generation of machines will be around ... So brand new code was written for Pentium chips. The bugs were never sorted out in the old versions and bugs in the new ones will never be either, for the same reason&quot;. <ul> <li>Dixon's reasoning as to why software is buggy is completely wrong. It is not because Intel releases a new chip and programmers have to abandon their old code and write code for the new chip. This level of incorrectness of reasoning generally holds for Dixon's comments even when he really nails a prediction and doesn't include some kind of &quot;because&quot; that invalidates the prediction</li> </ul></li> </ul></li> <li>Computer disaster recovery will become more important, resulting in lawsuits against backup companies being a major feature of the next century <ul> <li>No; not that there aren't any lawsuits, but lawsuits over backup data loss aren't a major feature of this century</li> </ul></li> <li>Home workers will be vulnerable to data loss, will eventually &quot;back up data on-line to computers in other cities as the ultimate security&quot; <ul> <li>Yes, although the reasoning here was incorrect. Dixon concluded this due to the ratio of hard disk sizes (&gt;= 2GB) to floppy disk sizes (&lt;= 2 MB), which caused him to conclude that local backups are impossible (would take more than 1000 floppy disks), but even at the time Dixon was writing, cheap, large, portable disks were available (zip drives, etc.) and tape backups were possible</li> </ul></li> <li>Much greater expenditure on anti virus software, with &quot;monthly updates&quot; of antivirus software, and anti virus companies creating viruses to force people to buy anti virus software <ul> <li>No; MS basically obsoleted commercial anti virus software for what was, by far, the largest platform where users bought anti virus software by providing it for free with Windows; corp spend on anti virus software is still signifcant and increases as corps own more computers, but consumer spend dropping drastically seems opposed to what Dixon was predicting</li> </ul></li> <li>New free zones or semi-states will be created to bypass online sales tax and countries will retaliate against ISPs that provide content served from these tax havens <ul> <li>No</li> </ul></li> <li>Sex industry will be a major driver of internet technologies and technology in general &quot;for the next 30 years&quot; (up through 2028) <ul> <li>No; porn was a major driver of internet technology up to the mid 90s by virtue of being a huge fraction of internet commerce, but this was already changing when Dixon was writing the book (IIRC, mp3 surpassed sex as the top internet search term in 1999) and the non-sex internet economy dwarfs the sex internet economy, so sex sites are no longer major drivers of tech innovation, e.g., youtube's infra drives cutting edge work in a way that pornhub's infra has no need to</li> </ul></li> <li>The internet will end income tax as we know it by 2020 because transactions will be untraceable <ul> <li>No</li> </ul></li> <li>By 2020, sales and property taxes will have replaced income tax due to the above <ul> <li>No</li> </ul></li> <li>All new homes in western countries will be &quot;intelligent&quot; in 2010, which includes things like the washing machine automatically calling a repair person to get repaired when it has a problem, etc. <ul> <li>No; I've lived in multiple post-2010 builds and none of them have been &quot;intelligent&quot;</li> </ul></li> <li>Pervasive networking via power outlets by 2005, allowing you to plug into any power outlet &quot;in every building anywhere in the world&quot; to get networking <ul> <li>No</li> </ul></li> <li>PC or console as &quot;smart home&quot; brains by one of the above timelines <ul> <li>No</li> </ul></li> <li>Power line networking eliminates other network technologies in the home <ul> <li>No</li> </ul></li> <li>No more ordering of food by 2000; scanner in rubbish bin will detect when food is used up and automatically order food <ul> <li>No; nonsensical idea even if such scanners were reliable and ubiquitous since the system would only know what food was used, not what food the person wants in the future</li> </ul></li> <li>World will be dominated by the largest telecom companies <ul> <li>No; Dixon's idea was that the importance of the internet and networks would mean that telecom companies would dominate the world, an argument analogous to when people say software companies must grow in importance because software will grow in importance; instead, telecom became a commodity</li> </ul></li> <li>Power companies will compete with telecoms and high voltage lines will carry major long haul traffic by 2001 <ul> <li>No</li> </ul></li> <li>Internet will replace the telephone <ul> <li>Yes</li> </ul></li> <li>Mobile phone costs drop so rapidly that they're free by 2000 <ul> <li>No; arguably yes because some cell phone providers were providing phones free with contract at one point, but once total costs were added up, these weren't cheaper than non-contract phones where those were available</li> </ul></li> <li>Phones with direct retinal displays and voice recognition very soon (prototypes already exist) <ul> <li>No</li> </ul></li> <li>The end of books; replaced by digital books with &quot;more than a hundred paper-thin electronic pages. Just load the text you want, settle back and enjoy&quot; <ul> <li>No; display technology isn't there, and it's unclear why something like a Kindle should have Dixon's proposed design instead of just having a one-page display</li> </ul></li> <li>Cheap printing causes print on demand in the home to also be force in the end of books <ul> <li>No; a very trendy idea in the 90s (either in the home or at local), though</li> </ul></li> <li>Growth in internet radio; &quot;expect thousands of amateur disc jockeys, single-issue activists, eccentrics and misfits to be broadcasting to audiences of only a few tens ot a few hundred from garages or bedrooms with virtually no equipment other than a hi-fi, a PC, modem, and a microphone, possibly with TV camera&quot; <ul> <li>No; drastically underestimated how many people would broadcast and/or stream</li> </ul></li> <li>Mainstream TV companies will lose prime time viewership <ul> <li>Not scoring this prediction because it's an extremely boring prediction; as Dixon notes, in the book, this had already started happening years before he wrote the book</li> </ul></li> <li>By 2010, doctors will de facto be required to defer to computers for diagnoses because computer diagnoses will be so much better than human diagnoses that the legal liability for overruling the computer with human judgement will be prohibitive <ul> <li>No</li> </ul></li> <li>Surgeons will be judged on how many people die during operations, which will cause surgeons to avoid operating on patients with likely poor outcomes <ul> <li>No</li> </ul></li> <li>Increased education; &quot;several graduate or postgraduate courses in a lifetime&quot; <ul> <li>No</li> </ul></li> <li>Paper credentials devalued, replaced by emphasis on &quot;skills not created by studying books&quot; <ul> <li>No</li> </ul></li> <li>Governments set stricter targets for literacy, education, etc. <ul> <li>No, or at least not in general for serious targets that are intended to be met</li> </ul></li> <li>Many lawsuits from people who received poor education <ul> <li>No</li> </ul></li> <li>Return to single-sex schools, at least regionally in some areas <ul> <li>No</li> </ul></li> <li>&quot;complete rethink about punishment and education, with the recognition that a no-touch policy isn't working&quot;, by 2005 <ul> <li>No</li> </ul></li> <li>Collapse of black-white integration in schooling in U.S. cities <ul> <li>No</li> </ul></li> <li>College libraries become irrelevant <ul> <li>No, or no more so than when the book was written, anyway</li> </ul></li> <li>Ubiquitous video phones and video phone usage by 2005 <ul> <li>No</li> </ul></li> <li>Dense multimedia and VR experiences in grocery stores <ul> <li>No</li> </ul></li> <li>General consolidation of retails, except for &quot;corner shops&quot;, which will survive as car-use restrictions &quot;being to bite&quot;, circa 2010 or so <ul> <li>No</li> </ul></li> <li>Blanket loyalty programs are grocery stores replaced by customized per-person programs <ul> <li>No</li> </ul></li> <li>VR dominates arcades and theme parks by 2010 <ul> <li>No</li> </ul></li> <li>&quot;all complex prototyping [for manufacturing]&quot; done in VR by 2000 <ul> <li>No</li> </ul></li> <li>Rapid prototyping from VR images <ul> <li>No</li> </ul></li> <li>Pervasive use of voice recognition will cause open offices to get redesigned by 2002 <ul> <li>No</li> </ul></li> <li>Speech recognition to have replaced typing to the extent that typing is considered obsolete and inefficient by 2008, except in cases where silence is necessary <ul> <li>No</li> </ul></li> <li>Accurate handwriting recognition will exist but become irrelevant by 2008, obsoleted by speech recognition <ul> <li>No</li> </ul></li> <li>Traditional banking wiped out by the internet <ul> <li>No</li> </ul></li> <li>&quot;millions&quot; of people will buy and sell directly to and from each other via online marketplaces <ul> <li>Not counting this because ebay alone already had 2 million users when the book was published</li> </ul></li> <li>Traditional brokerage services will become less important over time; more trading will happen via cheap or discount brokerages, online <ul> <li>Yes, but an extremely boring prediction that was already coming to pass when the book was written</li> </ul></li> <li>Pervasive corporate espionage, an increase over prior eras, made possible by bugs becoming smaller and easier to palace, etc. <ul> <li>No? Hard to judge this one, though</li> </ul></li> <li>Pervasive internal corporate surveillance (microphones and hidden cameras everywhere, including the homes of employees), to fight corporate espionage <ul> <li>No</li> <li>Retina scans commonly used to verify identity</li> <li>No</li> </ul></li> <li>Full self-driving cars, networked with each other, etc. <ul> <li>No, or not yet anyway</li> </ul></li> <li>Cars physically linked together to form trains on the road <ul> <li>No</li> </ul></li> <li>Widespread tagging of humans with identity chips by 2010 <ul> <li>No</li> </ul></li> </ul> <p>This marks the end of the &quot;Fast&quot; chapter. From having skimmed the rest of the book, the hit rate isn't really higher later nor is the style of reasoning any different, so I'm going to avoid doing a prediction-by-prediction grading. Instead, I'll just mention a few highlights (some quite accurate, but mostly not; not included in the prediction accuracy rate since I didn't ensure consistent or random sampling):</p> <ul> <li>Extremely limited water supply by 2020, with widespread water metering, recycling of used bathwater, etc.; water so limited that major nations have conflicts over water and water is a major foreign policy instrument by 2010; waterless cleaning of fabrics, etc., by 2025</li> <li>Return to &quot;classic&quot; pop-Christian American family and cultural values, increased stigmatization of single parent households, etc., by 2020</li> <li>Major prohibition movement against smoking, drinking, psychedelic drugs, etc.</li> <li>Increased risk of major disease epidemics due to higher global population and increased mobility</li> <li>Due to increasing tribalism, most new wealth created by companies with &lt;= 20 employees, of which &gt;= 75% are family owned or controlled and started with family money</li> <li>Increased global free trade</li> <li>Death of &quot;old economics&quot; allow for (for example) low unemployment with no inflationary pressure due to combination of globalization pushing down wages and computerization causing productivity increases</li> <li>Travel will have virtually no friction by 2000 due to increased automation; you'll be able to buy a plane ticket online, go to the airport, where a scanner will scan you as you walk through security without delay; you'll even be able to skip the ticket buying process and just walk directly onto a plane, at which point a system will scan an embedded smart-card in your watch or skin will allow the system to seamlessly deduct the payment from your bank account</li> <li>End of left/right politics and rise of single-issue politics and parties [presumebly referring to U.S. politics here]</li> <li>Environmentalism the single biggest political issue</li> <li>Destruction of ozone layer causes people to avoid sun; vacations in sunny areas and beaches no longer popular</li> <li>Very accurate weather predictions by 2008, due to newly collected data allowing accurate forecasting</li> <li>Nuclear power dead, with zero or close to zero active reactors by 2030</li> <li>Increased concern over damage / cancer from &quot;electromagnetic fields&quot;</li> <li>Noise canceling technology wipes out unpleasant noise in cars and homes</li> <li>Widespread market for human cloning, with people often raising a genetic clone of themselves instead of conceiving traditionally</li> <li>Have the capability to design custom viruses / plagues that target particular organs or racial groups by 2010</li> <li>Comprehensive reform of U.S. legal system to reduce / eliminate spurious lawsuits by 2010</li> <li>Major growth of religions; particularly Islam and Christianity <ul> <li>Globally, as well as in the U.S., where the importance of Christianity will give rise to things like &quot;the Christian Democratic Party&quot; and an increasing number of Christian schools</li> </ul></li> <li>The internet helps guarantee freedom against authoritarian regimes, which can censor newspapers, radio, and TV, but not the internet</li> <li>Total globalization will cause a new world religion to be created which doesn't come from old ideas and will market itself as dogmatic, exclusive, and superior to old religions</li> <li>New world order with international laws and international courts; international trade impossible otherwise</li> <li>&quot;Cyberspace&quot; has its own governance, with a &quot;cyber-government&quot; and calls for democracy where each email address gets a vote; nation-level governance over &quot;cyberspace&quot; &quot;cannot and will not last, nor will any other benevolent dictatorship of non-elected, unrepresentative authority&quot;<br /></li> </ul> <p>Overall accuracy, 8/79 = 10%</p> <h4 id="toffler">Toffler</h4> <p>Intro to Future Shock:</p> <blockquote> <p>Another reservation has to do with the verb &quot;will.&quot; No serious futurist deals in &quot;predictions.&quot; These are left for television oracles and newspaper astrologers. ... Yet to enter every appropriate qualification in a book of this kind would be to bury the reader under an avalanche of maybes. Rather than do this, I have taken the liberty of speaking firmly, without hesitation, trusting that the intelligent reader will understand the stylistic problem. The word &quot;will&quot; should always be read as though it were preceded by &quot;probably&quot; or &quot;in my opinion.&quot; Similarly, all dates applied to future events need to be taken with a grain of judgment.</p> </blockquote> <p>[Chapter 1 is about how future shock is going to be a big deal in the future and how we're presently undergoing a revolution]</p> <p>Despite the disclaimer in the intro, there are very few concrete predictions. The first that I can see is in the middle of chapter two and isn't even really a prediction, but is a statement that very weakly implies world population growth will continue at the same pace or accelerate. Chapter 1 has a lot of vague statements about how severe future shock will be, and then Chapter 2 discusses how the world is changing at an unprecedented rate and cite a population doubling time eleven years to note how much this must change the world since it would require the equivalent of a new Tokyo, Hamburg, Rome, and Rangoon in eleven years, illustrating how shockingly rapid the world is changing. There's a nod to the creation of future subterranean cities, but stated weakly enough that it can't really be called a prediction.</p> <p>There's a similar implicit prediction that economic growth will continue with a doubling time of fifteen years, meaning that by the time someone is thirty, the amount of stuff (and it's phrased as amount of stuff and not wealth) will have quadrupled and then by the time someone is seventy it will have increased by a factor of thirty two. This is a stronger implicit prediction than the previous one since the phrasing implies this growth rate should continue for at least seventy years and is perhaps the first actual prediction in the book.</p> <p>Another such prediction appears later in the chapter, on the speed of travel, which took millions of years to reach 100 mph in the 1880s, only fifty-eight years to reach 400 mph in 1938, and then twenty to double again, and then not much more time before rockets could propel people at 4000 mph and people circled the earth at 18000 mph. Strictly speaking, no prediction is made as to the speed of travel in the future, but since the two chapters are about how this increased rate of change will, in the future, cause future shock, citing examples where exponential growth is expected to level off as reasons the future is going to cause future shock would be silly and implicit in the citation is that the speed of travel will continue to grow.</p> <p>Toffler then goes on to cite a series of examples where, at previous times in history, the time between having an idea and applying the idea was large, shrinking as we get closer to the present, where it's very low because &quot;we have, with the passage of time, invented all sorts of social devices to hasten the process&quot;.</p> <p>Through Chapter 4, Toffler continued to avoid making concrete, specific predictions, but also implied that buildings would be more temporary and, in the United States specifically, there would be an increase in tearing down old buildings (e.g., ten year old apartment buildings) to build new ones because new buildings would be so much better than old ones that it wouldn't make sense to live in old buildings, and that schools will move to using temporary buildings that are quickly dismantled after they're no longer necessary, perhaps often using geodesic domes.</p> <p>Also, a general increase in modularity, which parts of buildings being swapped out to allow more rapid changes during the short, 25-year life, of a modern building.</p> <p>Another implied prediction is that everything will be rented instead of owned, with specific examples cited of cars and homes, with an extremely rapid growth in the rate of car rentership over ownership continuing through the 70s in the then-near future.</p> <p>Through Chapter 5, Toffler continued to avoid making specific predictions, but very strongly implies that the amount of travel people will do for mundane tasks such as committing will hugely increase, making location essentially irrelevant. As with previous implied predictions, this is based on a very rapid increase in what Toffler views as a trend and is implicitly a prediction of the then very near future, citing people who commute 50k miles in a year and 120 miles in a day and citing stats showing that miles traveled have been increasing. When it comes to an actual prediction, Toffler makes the vague comment</p> <blockquote> <p>among those I have characterized as &quot;the people of the future,&quot; commuting, traveling, and regularly relocating one's family have become second nature.</p> </blockquote> <p>Which, if read very strictly, not technically not a prediction about the future, although it can be implied that people in the future will commute and travel much more.</p> <p>In a similar implicit prediction, Toffler implies that, in the future, corporations will order highly skilled workers to move to whatever location most benefits the corporation and they'll have no choice but to obey if they want to have a career.</p> <p>In Chapter 6, in a rare concrete prediction, Toffler writes</p> <blockquote> <p>When asked &quot;What do you do?&quot; the super-industrial man will label himself not in terms of his present (transient) job, but in terms of his trajectory type, the overall pattern of his work life.</p> </blockquote> <p>Some obsolete example job types that Toffler presents are &quot;machine operator&quot;, &quot;sales clerk&quot;, and &quot;computer programmer&quot;. Implicit in this section is that career changes will be so rapid and so frequent that the concept of being &quot;a computer programmer&quot; will be meaningless in the future. It's also implied that the half-life of knowledge will be so short in the future that people will no longer accumulate useful knowledge over the course of their career in the future and people, especially in management, shouldn't expect to move up with age and may be expected to move down with age as their knowledge becomes obsolete and they end up in &quot;simpler&quot; jobs.</p> <p>It's also implied that more people will work for temp agencies, replacing what would previously have been full-time roles. The book is highly U.S. centric and, in the book, this is considered positive for workers (it will give people more flexibility) without mentioning any of the downsides (lack of benefits, etc.). The chapter has some actual explicit predictions about how people will connect to family and friends, but the predictions are vague enough that it's difficult to say if the prediction has been satisfied or not.</p> <p>In chapter 7, Toffler says that bureaucracies will be replaced by &quot;adhocracies&quot;. Where bureaucracies had top down power and put people into well-defined roles, in adhocracies, roles will change so frequently that people won't get stuck into defined roles.. Toffler notes that a concern some people have about the future is that, since organizations will get larger and more powerful, people will feel like cogs, but this concern is unwarranted because adhocracy will replace bureaucracy. This will also mean an end to top-down direction because the rapid pace of innovation in the future won't leave time for any top down decision making, giving workers power. Furthermore, computers will automate all mundane and routine work, leaving no more need for bureaucracy because bureaucracy will only be needed to control large groups of people doing routine work and has no place in non-routine work. It's implied that &quot;in the next twenty-five to fifty years [we will] participate in the end of bureaucracy&quot;. As Toffler was writing in 1970, his timeframe for that prediction is 1995 to 2020.</p> <p>Chapter 8 takes the theme of everything being quicker and turns it to culture. Toffler predicts that celebrities, politicians, sports stars, famous fictional characters, best selling books, pieces of art, knowledge, etc., will all have much shorter careers and/or durations of relevance in the future. Also, new, widely used, words will be coined more rapidly than in the past.</p> <p>Chapter 9 takes the theme of everything accelerating and notes that social structures and governments are poised to break down under the pressure of rapid change, as evidenced by unrest in Berlin, New York, Turin, Tokyo, Washington, and Chicago. It's possible this is what Toffler is using to take credit for predicting the fall of the Soviet Union?</p> <p>Under the subheading &quot;The New Atlantis&quot;, Toffler predicts an intense race to own the bottom of the ocean and the associated marine life there, with entire new industries springing up to process the ocean's output. &quot;Aquaculture&quot; will be as important as &quot;agriculture&quot;, new textiles, drugs, etc., will come from the ocean. This will be a new frontier, akin to the American frontier, people will colonize the ocean. Toffler says &quot;If all this sounds too far off it is sobering to note that Dr. Walter L. Robb, a scientist at General Electric has already kept a hamster alive under water by enclosing it in a box that is, in effect, an artificial gill--a synthetic membrane that extracts air from the surrounding water while keeping the water out.&quot; Toffler gives the timeline for ocean colonization as &quot;long before the arrival of A.D. 2000&quot;.</p> <p>Toffler also predicts control over the weather starting in the 70s, that &quot;It is clearly only a matter of years&quot; before women are able to birth children &quot;without the discomfort of pregnancy&quot;.</p> <p>I stopped reading at this point because the chapters all seem very similar to each other, applying the same reasoning to different areas and the rate of accuracy of predictions didn't seem likely to increase in later chapters.</p> <div class="footnotes"> <hr /> <ol> <li id="fn:W">I used web.archive.org to pull an older list because the current list of futurists is far too long for people to evaluate. I clicked on an arbitrary time in the past on archive.org and that list seemed to be short enough to evaluate (though, given the length of this post, perhaps that's not really true) and then looked at those futurists. <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:W"><sup>[return]</sup></a></li> <li id="fn:I">While there are cases where people can make great predictions or otherwise show off expertise while making &quot;cocktail party idea&quot; level statements because it's possible to have a finely honed intuition without being able to verbalize the intuition, developing that kind of intuition requires taking negative feedback seriously in order to train your intuition, which is the opposite of what we observed with the futurists discussed in this post. <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:I"><sup>[return]</sup></a></li> <li id="fn:B"><p>Ballmer is laughing with incredulity when he says this; $500 is too expensive for phone and will be the most expensive phone by far; a phone without a keyboard won't appeal to business users and won't be useful for writing emails; you can get &quot;great&quot; Windows Phone devices like the Motorola QPhone for $100, which will do everything (messaging, email, etc.), etc.</p> <p>You can see these kinds of futurist-caliber predictions all over the place in big companies. For example, on internal G+ at Google, Steve Yegge made a number of quite accurate predictions about what would happen with various major components of Google, such as Google cloud. If you read comments from people who are fairly senior, many disagreed with Yegge for reasons that I would say were fairly transparently bad at the time and were later proven to be incorrect by events. There's a sense in which you can say this means that what's going to happen isn't so obvious even with the right information, but <a href="https://www.patreon.com/posts/how-do-their-71735437">this really depends on what you mean by obvious</a>.</p> <p>A kind of anti-easter egg in Tetlock's Superforecasting is that Tetlock makes the &quot;smart contrarian&quot; case that the Ballmer quote is unjustly attacked since worldwide iPhone marketshare isn't all that high and he also claims that Ballmer is making a fairly measured statement that's been taken out of context, which seems plausible if you read the book and look at the out of context quote Tetlock uses but is obviously untrue if you watch the interview the quote comes from. Tetlock has mentioned that he's not a superforecaster and has basically said that he doesn't have the patience necessary to be one, so I don't hold this against him, but I do find it a bit funny that this bogus Freakonomics-style contrarian &quot;refutation&quot; is in this book that discusses, at great length, how important it is to understand the topic you're discussing.</p> <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:B"><sup>[return]</sup></a></li> <li id="fn:F"><p>Although this is really a topic for another post, I'll note that longtermists not only often operate with the same level of certainty, but also on the exact same topics, e.g., in 2001, noted longetermist Eliezer Yudkowsky said the following in a document describing Flare, his new programming language:</p> <blockquote> <p>A new programming language has to be <i>really good</i> to survive. A new language needs to represent a quantum leap just to be in the game. Well, we're going to be up-front about this: Flare is <i>really good</i>. There are concepts in Flare that have never been seen before. We expect to be able to solve problems in Flare that cannot realistically be solved in any other language. ... Back in the good old days, it may have made sense to write &quot;efficient&quot; programming languages. This, however, is a new age. The age of microwave ovens and instant coffee. The age of six-month-old companies, twenty-two-year-old CEOs and Moore's Law. The age of fiber optics. The age of <i>speed</i>. ... &quot;Efficiency&quot; is the property that determines how much hardware you need, and &quot;scalability&quot; is the property that determines whether you can throw more hardware resources at the problem. In extreme cases, lack of scalability may defeat some problems entirely; for example, any program built around 32-bit pointers may not be able to scale at all past 4GB of memory space. Such a lack of scalability forces programmer efforts to be spent on efficiency - on doing more and more with the mere 4GB of memory available. Had the hardware and software been scalable, however, more RAM could have been bought; this is not necessarily cheap but it is usually cheaper than buying another programmer. ... Scalability also determines how well a program or a language ages with time. Imposing a hard limit of 640K on memory or 4GB on disk drives may not seem absurd when the decision is made, but the inexorable progress of Moore's Law and its corollaries inevitably bumps up against such limits. ... Flare is a language built around the philosophy that it is acceptable to sacrifice efficiency in favor of scalability. What is important is not squeezing every last scrap of performance out of current hardware, but rather preserving the ability to throw hardware at the problem. As long as scalability is preserved, it is also acceptable for Flare to do complex, MIPsucking things in order to make things easier for the programmer. In the dawn days of computing, most computing tasks ran up against the limit of available hardware, and so it was necessary to spend a lot of time on optimizing efficiency just to make computing a bearable experience. Today, most simple programs will run pretty quickly (instantly, from the user's perspective), whether written in a fast language or a slow language. If a program is slow, the limiting factor is likely to be memory bandwidth, disk access, or Internet operations, rather than RAM usage or CPU load. ... Scalability often comes at a cost in efficiency. Writing a program that can be parallelized traditionally comes at a cost in memory barrier instructions and acquisition of synchronization locks. For small N, O(N) or O(N**2) solutions are sometimes faster than the scalable O(C) or O(N) solutions. A two-way linked list allows for constant-time insertion or deletion, but at a cost in RAM, and at the cost of making the list more awkward (O(N) instead of O(C) or O(log N)) for other operations such as indexed lookup. Tracking Flare's two-way references through a two-way linked list maintained on the target burns RAM to maintain the scalability of adding or deleting a reference. Where only ten references exist, an ordinary vector type would be less complicated and just as fast, or faster. Using a two-way linked list adds complication and takes some additional computing power in the smallest case, and buys back the theoretical capability to scale to thousands or millions of references pointing at a single target... though perhaps for such an extreme case, further complication might be necessary.</p> </blockquote> <p>As with the other Moore's law predictions of the era, this is not only wrong in retrospect, it was so obviously wrong that undergraduates were taught why this was wrong.</p> <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:F"><sup>[return]</sup></a></li> <li id="fn:C"><p>My personal experience is that, as large corporations have gotten more powerful, <a href="https://danluu.com/nothing-works/">the customer experience has often gotten significantly worse</a> as I'm further removed from a human who feels empowered to do anything to help me when I run into a real issue. And the only reason my experience can be described as merely significantly worse and not much worse is that I have enough Twitter followers that when I run into a bug that makes a major corporation's product stop working for me entirely (which happened twice in the past year), I can post about it on Twitter and it's likely someone will escalate the issue enough that it will get fixed.</p> <p>In 2005, when I interacted with corporations, it was likely that I was either directly interacting with someone who could handle whatever issue I had or that I only needed a single level of escalation to get there. And, in the event that the issue wasn't solvable (which never happened to me, but could happen), the market was fragmented enough that I could just go use another company's product or service. More recently, in the two cases where I had to go resort to getting support via Twitter, one of the products essentially has no peers, so my ability to use any product or service of that kind would have ended if I wasn't able to find a friend of a friend to help me or if I couldn't craft some kind of viral video / blog post / tweet / etc. In the other case, there are two companies in the space, but one is much larger and offers effective service over a wider area, so I would've lost the ability to use an entire class of product or service in many areas with no recourse other than &quot;going viral&quot;. There isn't a simple way to quantify whether or not this effect is &quot;larger than&quot; the improvements which have occurred and if, on balance, consumer experiences have improved or regressed, but there are enough complaints about how widespread this kind of thing is that degraded experiences should at least have some weight in the discussion, and Kurzweil assigns them zero weight.</p> <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:C"><sup>[return]</sup></a></li> <li id="fn:P"><p>If it turns out that longtermists and other current predictors of the future very heavily rely on the same techniques as futurists past, I may not write up the analysis since it will be quite long and I don't think it's very interesting to write up a very long list of obvious blunders. Per the comment above about how this post would've been more interesting if it focused on business leaders, it's a lot more interesting to write up an analysis if there are some people using reasonable methodologies that can be compared and contrasted.</p> <p>Conversely, if people predicting the future don't rely on the techniques discussed here at all, then an analysis informed by futurist methods would be a fairly straightforward negative result that could be a short Twitter thread or a very short post. As Catherine Olsson points out, longtermists draw from a variety of intellectual traditions (and I'm not close enough to longtermist culture to personally have an opinion of the relative weights of these traditions):</p> <blockquote> <p>Modern 'longtermism' draws on a handful of intellectual traditions, including historical 'futurist' thinking, as well as other influences ranging from academic philosophy of population ethics to Berkeley rationalist culture.</p> <p>To the extent that 'longtermists' today are using similar prediction methods to historical 'futurists' in particular, [this post] bodes poorly for longtermists' ability to anticipate technological developments in the coming decades</p> </blockquote> <p>If there's a serious &quot;part 2&quot; to this post, we'll look at this idea and others but, for the reasons mentioned above, there may not be much of a &quot;part 2&quot; to this post.</p> <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:P"><sup>[return]</sup></a></li> <li id="fn:N"><a href="https://nostalgebraist.tumblr.com/post/692246981744214016/more-on-metaculus-badness">This post by nostalgebraist gives another example of this</a>, where metaculus uses Brier scores for scoring, just like Tetlock did for his Superforecasting work. This gives it an air of credibility until you look at what's actually being computed, which is not something that's meaningful to take a Brier score over, meaning the result of using this rigorous, Superforecasting-approved, technique is nonsense; exactly the kind of thing McElreath warns about. <a class="footnote-return" href="http://danluu.com/atom.xml#fnref:N"><sup>[return]</sup></a></li> </ol> </div>